Hecate
Goddess of Sorcery
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Fabled
|
---|---|
Collection | |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Epic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Legendary
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Fabled
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
MaxHealth | 575 |
MaxMana | 296 |
HealthPerTime | 2 |
ManaPerTime | 3 |
PhysicalProtection | 19 |
MagicalProtection | 27 |
MovementSpeed | 430 |
BaseAttackSpeed | 1 |
AttackSpeedPercent | 2 |
PhysicalPower | 42 |
MagicalPower | 0 |
XP_Requirement | 0 |
Hecate Basic Attack
BASIC
Fire a projectile that deals 44 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
Mythic Ritual
PASSIVE
Interact with allied Structures to channel and create a buff area that provides Health and Mana regeneration to gods in the area. Interact with allied gods only if they have recently earned a kill to channel and increase your own and the ally's Strength and Intelligence.
NOTE 1: Channel time is 2 seconds.
NOTE 2: Can move while channeling. Channel will not be interrupted if the target or Hecate get out of range.
NOTE 3: Structure buff area has infinite duration. Only 1 Structure can be buffed at a time. If a new one is buffed the previous one will lose the effect.
NOTE 4: Must complete the ritual on a player within 30 seconds of that player getting a kill.
- Health Regen: 2 + 0.25 Per Level
- Mana Regen: 2 + 0.25 Per Level
- Strength: 5 + 2 Per Level
- Intelligence: 8 + 3.2 Per Level
- Buff Duration: 300s
Triplicate Form
ABILITY 6
Fire a projectile that alternates between Power Form and Hex Form on each activation. Power Form deals 60 Magical Damage and Marks enemies hit. Marked enemies take bonus 10 Magical Damage damage when they are damaged by gods. Hex Form deals 60 Magical Damage and Mesmerizes enemies hit.
NOTE 1: Projectiles both pass through and damage all enemies, and pass through walls
NOTE 2: Both projectiles linger at max range for 1s and can still hit enemies. Each projectile can only hit an enemy 1 time.
NOTE 3: Only damage dealt by the basic attacks and abilities of gods triggers the bonus damage from the Mark.
- Damage: 60/110/150/190/230
- Damage Scaling: 70% Intelligence
- Bonus Damage: 10/15/20/25/30
- Bonus Damage Scaling:
- Mark Duration: 6s
- Mesmerize Duration: 1s
- Range: 11.2m
- Radius: 0.75m
- Cooldown: 7s
- Cost: 40/50/60/70/80
Spell Eater
ABILITY 2
Create a Sigil that charges up when gods activate abilities in a large area. Reactivate to deal 70 Magical Damage to enemies in the targeted area. Damage can scale up to 70 Magical Damage at full Charges.
NOTE 1: Max Charge of 12.
NOTE 2: Damage is increased by 10% per Charge.
NOTE 3: Max Damage is 220% base damage and scaling.
- Damage: 70/115/160/205/250
- Damage Scaling: 45% Intelligence
- Charge Radius: 20m
- Attack Range: 9m
- Attack Radius: 3.2m
- Cooldown: 8s
- Cost: 50/60/70/80/90
Repel Magic
ABILITY 3
Lock on to yourself or an allied god to grant them a Magical Shield and deal 85 Magical Damage to enemies around them. Activating this ability increases your Movement Speed and provides Spell Eater with 3 charges instead of 1.
NOTE 1: Magical Shields are HP shields that only absorb Magical Damage. They stack with HP Shields.
- Damage: 85/130/175/220/265
- Damage Scaling: 85% Intelligence
- Magical Shield Health: 60/120/180/240/300
- Movement Speed: 5/7.5/10/12.5/15%
- Buff Duration: 6s
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 12s
- Cost: 30/35/40/45/50
Open the Gates
ABILITY 5
Create two portals that deal 220 Magical Damage to enemies after a delay. Gods who are hit are Stunned, and then Displaced to the opposite portal. You and allied gods can interact with the portals to Teleport between them.
NOTE 1: One Portal is always opened right in front of you, the other is opened at a targeted area.
NOTE 2: Enemies that cleanse or immune the Stun will not be Teleported.
NOTE 3: The initial delay is 1.5s, the Interactable Lifetime is 30s.
NOTE 4: You and allies can interact with the portals any number of times.
- Damage: 220/290/350/410/470
- Damage Scaling: 80% Intelligence
- Stun Duration: 1s
- Range: 14m
- Radius: 4.8m
- Cooldown: 90s
- Cost: 90