Mordred
Breaker of the Round Table
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Standard |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
MaxHealth | 633 |
MaxMana | 296 |
HealthPerTime | 2 |
ManaPerTime | 3 |
PhysicalProtection | 20 |
MagicalProtection | 29 |
MovementSpeed | 442 |
BaseAttackSpeed | 1 |
AttackSpeedPercent | 2 |
PhysicalPower | 44 |
MagicalPower | 0 |
XP_Requirement | 0 |
WrathPerTime | 1 |
COMMON BUILDS
Most Common | Conquest
Devourer's Gauntlet
2500
- Strength: +40.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.4 Strength, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +100.0
PASSIVE: While over 75% Health, you gain 30 Strength. While under 75% Health, you gain 20 Protections.
Shield of the Phoenix
2400
- PhysicalProtection: +25.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Spirit Robe
2650
- PhysicalProtection: +40.0
- MagicalProtection: +15.0
Passive: When you are hit by a Hard CC effect you gain 50 Physical Protection and 50 Magical Protection for 4s.
Genji's Guard
2650
- MagicalProtection: +55.0
- Cooldown Rate: +20.0
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Glorious Pridwen
2800
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +15.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Open Build
Mordred Basic Attack
BASIC
Deal 44 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 4 hit chain. Attacks in order of Mourning, Clarent, Clarent, Mourning with a 1, 0.75, 0.75, 1x swing time.
- Mourning Damage Scaling: 100% Strength and 20% Intelligence
- Clarent Damage Scaling:
- Clarent Damage Scaling:
- Range: 1.9m
- Cone Angle: 120 degrees
Wrath of the Forsaken
PASSIVE
Hit enemies to gain Wrath. • Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath • Your Ultimate Ability Pursue the Weak can only be used after reaching 80 Wrath After using an ability or attacking, your Interact key becomes a Dash forward. • This deals {Damage_Formula} Physical Damage and Knocks Back the first enemy god hit
NOTE 1: Hitting enemy gods with abilities provides 2 Wrath and 1 for basic attacks.
NOTE 2: Hitting enemy minions provides 1 Wrath.
NOTE 3: Gain 1 Wrath every 4s. passively.
NOTE 4: Wrath can only be gained once per ability per enemy hit.
Cruel Strikes
ABILITY 1
Strike twice with your swords. • First Slash, dealing 75 [45% STR] Physical Damage to enemies in front of you • Then Slam, dealing 84 [65% STR] Physical Damage to enemies in a line and either dealing [40% Protections] bonus damage or [45% Protections] Healing, based on your Basic Attack Chain
NOTE 1: Line attack deals Bonus damage on hit if Mourning is next in the basic attack chain.
NOTE 2: Line attack Heals you on hit if Clarent is next in the basic attack chain.
NOTE 3: Lower healing on hitting enemy minions.
NOTE 4: Line attack Heals you on hit if Clarent is next in the basic attack chain.
- Slash Damage: 55/80/105/130/155
- Slash Damage Scaling: 45% Strength
- Slam Damage: 55/80/105/130/155
- Slam Damage Scaling:
- Bonus Damage: 40% Protections
- Heal: 45% Protections
- Minion Heal: 10/15/20/25/30
- Slash Radius: 4m
- Slash Angle: 90 degrees
- Slam Range: 4m
- Slam Radius: 0.8m
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 45/50/55/60/65
Bloodrage
ABILITY 2
Deal 72 [50% STR + 40% INT] Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed. • While buffed, basic attack hits on enemies reduce their Physical Protections and increase your own
- Physical Protection buff and debuff stacks up to 4 times.
- Physical Protection buff and debuff stacks up to 4 times.
- Damage: 50/90/130/170/210
- Damage Scaling: 50% Strength and 40% Intelligence
- Attack Speed: 40%
- Movement Speed: 12/14/16/18/20%
- Protection: 4/5/6/7/8
- Buff Duration: 4s
- Protection Reduced: -4/-5/-6/-7/-8
- Debuff Duration: 4s
- Attack Speed: 40%
- Radius: 3.2m
- Cooldown: 14s
- Cost: 50/55/60/65/70
Severing Slice
ABILITY 3
Fire a projectile that deals 55 [50% INT] Physical Damage and Slows enemies. • Direct hits with the center of the projectile cause targets to Bleed, taking 24 [5-10% STR] Bonus Physical Damage as they move.
- Enemy gods are damaged for every 1.25m they move.
- Minions take damage over time instead of due to movement.
- Minions take damage over time instead of due to movement.
- Damage: 55/85/115/145/175
- Damage Scaling: 50% Intelligence
- Bleed Damage: 20/25/30/35/40
- Bleed Damage Scaling:
- Minion Damage: 10/15/20/25/30
- Minion Damage Scaling:
- Slow: 30%
- Debuff Duration: 2.5s
- Bleed Damage Scaling:
- Range: 9.6m
- Radius: 0.6m
- Inner Radius: 0.2m
- Cooldown: 12s
- Cost: 40/50/60/70/80
Heart Slash
ABILITY 4
Deal 111 [70% STR] Physical Damage to enemies in an area in front of you. If you hit an enemy god, they are Rooted. You then Channel to siphon their lifeforce, gaining a {Shield} Health Shield and Healing over time for 10 [20% INT] Health while dealing 30 [25% INT] Physical Damage repeatedly to that enemy
NOTE 1: Ability repeatedly deals damage every 0.3s. over 1.5 seconds.
NOTE 2: You are Slowed while Channeling.
NOTE 3: You are Slowed while Channeling.
NOTE 11: You are Slowed while Channeling.
- Damage: 80/130/180/230/280
- Damage Scaling: 70% Strength
- Damage Per Tick: 30/40/50/60/70
- Damage Scaling Per Tick:
- Heal: 10/20/30/40/50
- Heal Scaling:
- Shield Health: 160/200/240/280/320
- Range: 6m
- Radius: 1m
- Cooldown: 20s
- Cost: 40
Become CC Immune and charge forward, traveling through walls, stopping on the first enemy god hit. • Nearby enemies take 183 [75% STR + 75% INT] Physical Damage and are Stunned • After a short delay, you launch yourself and Stunned enemies into the sky, repeatedly dealing 77 [15% STR + 15% INT] Physical Damage
NOTE 1: Charge lasts 4 seconds but will continue if within a wall, ending immediately when possible.
NOTE 2: You gain vision of all enemies around you while Charging.
NOTE 3: If no enemy gods are able to be Displaced, the follow-up attack will not start.
NOTE 4: If no enemy gods are able to be Displaced, the follow-up attack will not start.
- Damage: 150/200/250/300/350
- Damage Scaling: 75% Strength and 75% Intelligence
- Damage Per Tick: 70/90/110/130/150
- Damage Scaling Per Tick:
- Stun Duration: 0.5s
- Stun Duration: 0.5s
- Radius: 3.2m
- Cost: 80