ATHENA BUILD GUIDES
Goddess of War: Athena Jungle - In-Depth
Athena
Starter Build
Bumba's Cudgel
650
- MaxHealth: +50.0
- MaxMana: +50.0
Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but deal -25% Damage versus Minions from all sources. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.
Axe
450
- Strength: +10.0
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Health Potion
50
Active: Item is Consumed, then Heals 15 health per tick, 14 ticks over 14s. Can carry up to 3 of this item.
Multi Potion
50
Active: Item is Consumed, then Heals 9 health per tick and 8 mana per tick, 14 ticks over 14s. Can carry up to 3 of this item.
Final Build
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
The World Stone
2800
- Intelligence: +75.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +15.0
Passive: Your Ultimate Cooldown is reduced by 20%.
Polynomicon
2450
- Intelligence: +80.0
- MaxMana: +200.0
- MP5: +3.0
Passive: When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Staff of Myrddin
2950
- Intelligence: +80.0
- Cooldown Rate: +15.0
Active: Your next non-Ultimate Ability used will have no cooldown. Cooldown: 150s.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
The Cosmic Horror
2650
- Intelligence: +90.0
- MaxMana: +200.0
- MP5: +3.0
- Cooldown Rate: +10.0
Passive: If you have more than 275 Item Intelligence you gain 10 Cooldown Rate.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Updated by latent - 2 weeks, 1 day ago | Closed Alpha 8