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Bluestone Brooch
2150
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Ruinous Ankh
2100
Passive: Enemies within 8.8m have 40% reduced healing.
Phoenix Feather
2400
Active: You are Healed for 300 HP + 30% of your Missing HP and deal True Damage equal to 3 * Your level + 10% of your Max Health from Items to enemies within 3.2m around you. Cooldown: 180s.
Mystical Mail
2550
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Shield of the Phoenix
2400
Passive: Anytime you hit an Enemy god with an ability you are healed for 3% of your maximum Health and Mana. This can only trigger once per ability per god hit.
Shield
300
Alternator Mod
0
Gain access to the Thumper Turret by alternating between an Inferno Cannon and Thumper each ability activation. Thumper pulses out an attack around it every 1s that deals 20/30/40/50/60 + 10% INT Magical Damage to all enemies in the area. Thumper's Rank will match Inferno Cannon's. Cooldown 12s. Set 1 - You can only have one Mod from each set. Can be built at level 1
Archmage's Gem
2150
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Baron's Brew
100
Active: Consume a charge to heal 18 Health and 18 Mana per second for 14 seconds. After it is used it can be thrown at enemies to deal 40 + 13 Per Level Magic Damage and apply 30 Hysteria. It is replenished when you return to base.
Blood-soaked Shroud
2150
Damaging an enemy with an ability heals 1% Health and Mana, once per target per ability. Heal an additional 1% Health and Mana if this was a god. For every Kill you have this game, increase the Heal by 0.1%.
Bluestone Brooch
2150
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Bluestone Pendant
650
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Bumba's Cudgel
650
Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gain 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but you deal -25% Damage to Minions from all sources. After casting an ability your next Basic Attack deals an additional 10 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.
Bumba's Golden Dagger
650
Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gain 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but you deal -25% Damage to Minions from all sources. Basic attacks deal 15% bonus Physical Damage to Jungle Monsters within 1.92m of the target. Requires level 20 to upgrade.
Bumba's Hammer
2150
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gain 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health. Requires Level 20.
Bumba's Spear
2150
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gain 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. Basic attacks deal 15% bonus Physical Damage to all enemies within 1.92m of the target. Requires Level 20.
Captain's Ring
800
Conduit Gem
650
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Crystalline Egg
150
Active: Hatches two Naga familiars that will attack your target.
Cyclops Ward
50
Active: Place a ward that Reveals enemies within 7.2m. Lasts for 120s or until killed. Can carry up to 2 of this item.
Death's Embrace
2150
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Death's Toll
650
Passive: Hitting an enemy with a Basic Attack Heals you for 2 +0.3% of your Max Health and 1 +1% of your Max Mana. Requires level 20 to upgrade.
Dual Mod
0
Gain access to the Thumper Turret in your first consumable slot. This will occupy this slot for the entire game. Thumper pulses out an attack around it every 1s that deals 20/30/40/50/60 + 10% INT Magical Damage to all enemies in the area. Thumper's Rank will match Inferno Cannon's. Cooldown 20s. Set 1 - You can only have one Mod from each set Can be built at level 1
Efficiency Mod
0
Do not gain access to the Thumper ability, instead your passive grants 20 CDR and 5 Intelligence + 1 Per Level, in addition to the other effects when triggered. Set 1 - You can only have one Mod from each set. Can be built at level 1
Elixir of Intelligence
3000
Active: Item is Consumed, then gain 80 Intelligence permanently. These can stack.
Elixir of Strength
3000
Active: Item is Consumed, then gain 50 Strength permanently. These can stack.
Engraved Guard
800
Genie's Lamp
0
Passive: Aladdin gains 1% (+0.4% Per Level) of all stats from items. Active: Toggle to gain access to 3 wishes; Wealth, Immortality, and Power. Each wish can only be used once per match.
Gilded Arrow
650
Passive: Every 10s the highest health enemy minion or jungle monster within 12.8m of you is marked. If you secure the killing blow on that target you gain 3 bonus gold and 15% Attack Speed for 8s, and restore 30 Mana. Requires level 20 to upgrade.
Health Chalice
300
Active: Consume a charge to heal 15 health per second for 14 seconds. Starts with 3 charges. Charges are replenished when you return to base.
Health Potion
50
Active: Item is Consumed, then Heals 15 health per tick, 14 ticks over 14s. Can carry up to 3 of this item.
Heroism
1800
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Hunter's Cowl
2150
Passive: While you are within 8.8m of an allied god you gain 30% Attack Speed and 10% Lifesteal Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Leather Cowl
650
Passive: While you are within 8.8m of an allied god you gain 15% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Mana Potion
50
Active: Item is Consumed, then Restores 12 mana per tick, 14 ticks over 14s. Can carry up to 3 of this item.
Masterwork Mod
0
Thumper gains 300 increased HP and applies a 10/15/20/25/30 Physical and Magical Protection buff to allied gods hit for 3s. Set 3 - You can only have one Mod from each set. Requires level 14.
Medal of Defense
850
Medal of Disruption
850
Multi Potion
50
Active: Item is Consumed, then Heals 9 health per tick and 8 mana per tick, 14 ticks over 14s. Can carry up to 3 of this item.
Obsidian Dagger
0
Active: Take 500 damage immediately. In exchange, you receive 15% increased Damage and Attack Speed for 9 seconds. If the damage you take from the dagger reduces your health to 0, you will full heal over 3 seconds.
Pendulum Of The Ages
2150
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Resonator Mod
0
Thumper gains 150 increased HP and applies an 10/15/20/25/30% Attack Speed debuff for 3s on hit. Set 2 - You can only have one Mod from each set. Requires level 7.
Runic Bomb
0
Active: Deals 300 Physical damage and applies Knockback to enemies, plus 1000 True damage to Minions and Structures while reducing their Attack Speed by 35% for 10 seconds.
Sage's Ring
800
Sands Of Time
650
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Screeching Gargoyle
2400
Active: Enemy gods in front of you are Silenced for 1s and lose 10% Magical and Physical Protections for 4s. Cooldown: 90s.
Seismic Mod
0
Earthshaker Knocks Up and Trembles enemies it hits for 2s. Set 3 - You can only have one Mod from each set. Requires level 14.
Selflessness
550
Passive: Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 8 Health and 5 Mana. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 8% of your Maximum Health. This effect can only occur once every 30s. Requires level 15 to upgrade.
Sentry Ward
120
Active: Place a ward that Reveals enemies and enemy wards within 7.2m. Lasts for 120s or until killed.
Sharpshooter's Arrow
2150
Passive: Gold Gains from Kills and Assists are increased by 5%. Basic Attack Damage is increased by 10% when hitting an enemy god over 7.5m away.
Shrapnel Mod
0
Inferno Cannon applies additional damage over time on hit. Hits 6 times over 3s for 3/6/9/12/15 + 2% INT per hit. Set 2 - You can only have one Mod from each set. Requires level 7.
Sundering Axe
2150
Passive: Damaging an enemy god deals 150 +10% Of your Protections from Items True damage and restores 125 Health. This effect can only hit one god per activation. 8s Cooldown. Requires Level 20.
Surplus Mod
0
You can have 2 Inferno Cannons deployed at the same time. Set 3 - You can only have one Mod from each set. Requires level 14.
Thermal Mod
0
Backfire and Magma Bomb deal 30 + 30% INT Bonus Magical Damage. Set 2 - You can only have one Mod from each set. Requires level 7.
Training Grounds
0
Active: Plant a banner granting allies within its 11m area 5% Increased XP and 5% Movement Speed. Allies up to 160m away are granted up to 20% Movement Speed when looking toward the banner, scaling down as they get closer. Lasts 45 seconds or until destroyed.
Vampiric Shroud
650
Damaging an enemy with an ability heals 3 Health and 4 Mana, once per target per ability. Heal an additional 3 Health and 4 Mana if this was a god. Requires level 20 to upgrade.
Vision Ward
50
Active: Place a ward that Reveals enemies within 7.2m. Lasts for 120s or until killed. Can carry up to 2 of this item.
War Banner
1800
Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also applies a buff that gives 3.5% Movement Speed and 6.5% Attack Speed for 10. Stacks up to 6 times. Requires Level 15.
War Flag
550
Passive: Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 8 Health and 5 Mana. You and allied gods within 8.8m also receive a buff that gives 0.5% Movement Speed and 1.25% Attack Speed for 10s. Stacks up to 6 times. Requires level 15 to upgrade.
Warrior's Axe
650
Passive: Damaging an enemy god deals 30 +2 per level True damage and restores 30 +1 per level Health. This effect can only hit one god per activation. 8s Cooldown. Requires level 20 to upgrade.
Axe
450
Bow
300
Circlet
300
Gem
450
Medallion
300
Reliquary
300
Ring
400
Ruinous Poison
300
Passive: Enemy gods hit by your basic attacks or abilities have 20% reduced healing for 4s.
Rune
300
Sabre
550
Sash
300
Scythe
450
Shield
300
Adamantine Sickle
1100
Passive: While you are below 50% HP you gain 15 Strength.
Adroit Ring
650
Battle Axe
900
Caestus
1000
Passive: When you are hit by a Hard CC effect you gain 15 Physical Protection and 15 Magical Protection for 4s.
Circle of Protection
750
Cursed Sickle
1100
Enchanted Bracelet
900
Evil Eye
1000
Fencer's Buckler
800
Flaming Pearl
950
Hooked Sword
1000
Hunter's Bow
750
Infused Axe
1050
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Killing Stone
1000
Kopesh
1250
Passive: When you Critically Strike an enemy god you gain 5% Movement Speed for 4s.
Legionnaire Armor
750
Lucerne Hammer
950
Mana Tome
500
Manchu Bow
950
Passive: All targets hit by your basic attacks take 10 bonus Physical Damage.
Odigba
800
Passive: When you get a Kill or Assist on an enemy god you restore 5% of your max HP over 6s.
Olmec Blue
700
Oracle Staff
950
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Ring of Dispel
950
Passive: Enemy gods hit by your Hard CC effects lose 10 Strength and 16 Intelligence for 4s.
Ruinous Venom
600
Passive: Enemy gods hit by your basic attacks or abilities have 30% reduced healing for 4s.
Skeggox
1000
Soul Reliquary
900
Survivor's Sash
750
Veve Charm
800
Active: You and allied gods within 6.4m gain a 100 HP Shield for 6s. Cooldown: 60s.
Void Shard
900
Zither
1100
Aegis of Acceleration
0
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
Amanita Charm
2350
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Ancile
2500
Passive: You take 10% reduced Basic Attack damage. Taking Basic Attack damage reduces this items cooldown by 2s. Active: Your next ability that damages an enemy god will silence them for 1.5s. Cooldown: 80s.
Arondight
2650
Active: Enemy gods within 17.6m become revealed for 6s. Reveal persists through stealth. If any enemy god is within the initial range, gain 25% Movement Speed for 6s. The first time you damage a revealed god you deal a bonus 30 + 50% STR Physical Damage. Cooldown: 75s.
Avatar's Parashu
3700
Active: You gain 25% increased Strength and become Displacement Immune for 10s. Cooldown: 120s.
Avenging Blade
2650
Passive: Damaging an enemy God with a basic attack while in the jungle slows their movement speed by 5% and reduces their protections by 5% for 3 seconds. Stacks up to 3 times.
Bancroft's Talon
2550
Passive: You gain additional Intelligence and Lifesteal scaled from missing Health. This caps at 60 Intelligence and 10% Lifesteal at 40% Health.
Berserker's Shield
2300
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used while firing another ability. Cannot be activated for 3s upon dealing damage to a god or taking damage from a god. Damaging or Killing an enemy god within 4s of being used reduced the cooldown by 30s. Cooldown: 180s
Blood-Bound Book
2500
Active: You gain a 10% of your max HP + 80% Intelligence from items HP Shield for 6s. The shield grants 20% lifesteal while active. Killing a god reduces the current cooldown by 50% Cooldown: 140.
Bloodforge
2500
Active: You gain a 10% of your max HP + 100% Strength from items as a HP Shield for 6s. The shield grants 20% lifesteal while active. Killing a god reduces the current cooldown by 50%. Cooldown: 140.
Book of Thoth
2300
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Bracer of The Abyss
2600
Passive: When you hit an enemy god or jungle boss with an ability or basic attack you gain 10 Basic Attack Damage for 10s. Stacks up to 6 times.
Bragi's Harp
2550
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage. Structures and Bosses take half damage.
Brawler's Ruin
2450
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 6s.
Breastplate of Valor
2400
Passive: When you lose 500 + 25*Level HP, your ability cooldowns are reduced by 1s.
Chronos' Pendant
2400
Passive: Your ability cooldowns are reduced by 1s every 10s.
Circe's Hexstone
2600
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Dagger of Frenzy
2500
Active: You gain 10+3 per level Basic Attack Damage and 30% Attack Speed for the next 5 basic attacks. Killing a god refreshes the current cooldown. Cooldown: 15s.
Death Metal
2850
Active: You and allied gods within 6.4m gain 10 + 1*Level Strength, 15 + 2*Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
Deathbringer
2900
Passive: You gain 25% increased Critical Strike Damage.
Demon Blade
2750
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Demonic Grip
2650
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 6% Penetration for 4s. Stacks up to 4 times.
Devourer's Gauntlet
2350
Passive: You permanently gain 0.5 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Divine Ruin
2300
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 6s.
Dominance
2600
Passive: Your basic attacks Deal bonus damage as if your target had 20% less Protections.
Doom Orb
2850
PASSIVE: Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Intelligence per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Dreamer's Idol
3700
Active: You gain 25% increased Intelligence and become Displacement Immune for 10s. Cooldown: 120s.
Eros' Bow
2300
Active: Mark an ally god. Each Basic Attack that hits an enemy heals the marked god for 2% of your Maximum Health, once per Basic Attack. Only one ally can be marked at a time and the mark is broken if the ally is over 26.4m away. Cooldown: 1s.
Eye of Providence
2300
Passive: Gain an additional 50 Gold when destroying a ward that provides gold. Active: Place a ward that Reveals enemies and enemy wards within 7.2m. Lasts for 120s or until killed. Cooldown: 60s.
Eye of the Storm
2500
Active: Toggle to Vortex enemies around you toward you, damaging you for 4% of your Max Health as Magical Damage per second while active. Automatically deactivates at 200 Health remaining.
Gauntlet of Thebes
2200
Passive: Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical Protection and 1 Magical Protection. Stacks up to 40 times. At max stacks this item evolves providing you an additional 15 of each Protection.
Gem of Focus
2600
Passive: When you use an ability you gain 15 Intelligence and 2% Movement Speed for 10s. Stacks up to 3 times.
Gem of Isolation
2500
Passive: Enemy gods hit by your abilities are affected by a 15% Slow for 2s.
Genji's Guard
2350
Passive: When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.
Gladiator's Shield
2450
Passive: Enemies hit by your abilities take 40% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Glorious Pridwen
2550
Active: Create an explosion dealing 65% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 125% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Golden Blade
2450
Passive: Basic attacks deal 20 + 15% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.
Hastened Fatalis
2550
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Stacks up to 3 times.
Heartseeker
3000
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Helm of Darkness
2800
Active: You become Stealthed and pass through players and player-made walls for 6s. Cannot be activated while firing an ability. Cooldown: 90s.
Helm of Radiance
2400
Passive: When you take Physical Damage you gain 7 Physical Protection for 6s. Stacks up to 4 times.
Hide of the Nemean Lion
2550
Passive: Reflects 15% of pre-mitigated Basic Attack damage back to the attacker as Physical Damage. Active: Reflects 30% of all pre-mitigated damage back to attackers as Physical Damage for 3 seconds. Cooldown: 120s.
Hussar's Wings
3700
Passive: You are immune to slows.
Hydra's Lament
2250
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Jade Scepter
2850
Active: Enemy gods in front of you are Displaced away from you and lose 25% Strength and Intelligence for 4s. Cooldown: 60s.
Jotunn's Revenge
2400
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Lernaean Bow
2400
Active: Fire a poisonous arrow that pierces all enemies 10.5m in front of you, dealing 130% of your Basic Attack Damage as Physical Damage and inflicting them with 40% reduced healing for 4s. If an enemy hit by this effect has a Shield, it is reduced by 50%. This arrow can Critically Strike and passes through walls. Cooldown: 20s.
Leviathan's Hide
2500
Passive: Enemies who hit you with Basic Attacks lose 10% Strength for 4s. Stacks up to 2 times.
Lifebinder
2500
Active: Send out a wave of living energy dealing 110 + 5 per level magic damage and marking enemy Gods for 6 seconds. The first Ally who damages a marked target will gain a shield and heal for 110 + 5 per level and consume the Mark. Cooldown 20s.
Magi's Cloak
2500
Passive: Protects you from a single hard Crowd Control once every 90s. When this triggers, gain 1.5s of Crowd Control Immunity.
Mantle Of Discord
2600
Passive: If you take damage below 40% health you unleash a shockwave that Stuns all enemies within a range of 3.2m for 1s and become immune to Crowd Control for 1s. Cooldown 110s.
Musashi's Dual Swords
2750
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Mystical Mail
2550
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Necronomicon
2650
Passive: When you get a Kill or Assist on an enemy god you gain 1 stack of 50 Intelligence but you also lose 10 Physical Protection and 10 Magical Protection per stack. Stacks up to 3 times. All stacks are removed on your death.
Nimble Ring
2750
Passive: For every 30 Intelligence, you gain 2 Basic Attack Damage and 2% Attack Speed.
Oath-Sworn Spear
2500
Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.
Obsidian Shard
3050
Passive: You gain the Shattering effect, granting you 25% Penetration. This effect does not stack with itself.
Odysseus' Bow
2450
Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
Oni Hunter's Garb
2500
Passive: For each enemy god within 8.8m of you, gain a stack of 4% damage mitigation. This caps at 3 stacks.
Pendulum Blade
2700
Active: Reduce your ability cooldowns by 3s. Cooldown: 50s.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 100 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.
Pharaoh's Curse
2450
Active: Enemies within 5.6m have their Shields immediately reduced by 50%, then become Slowed by 20% and have their Attack Speed reduced by 20% for 6s. Cooldown: 60s.
Phoenix Feather
2400
Active: You are Healed for 300 HP + 30% of your Missing HP and deal True Damage equal to 3 * Your level + 10% of your Max Health from Items to enemies within 3.2m around you. Cooldown: 180s.
Polynomicon
2500
Passive: When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.
Prophetic Cloak
2400
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 5 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Qin's Blade
2600
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3% of their Max HP. If the target has more Maximum Health than you, deal additional damage equal to 4% of the difference in Maximum Health.
Rod Of Asclepius
2450
Passive: Allies within 8.8m have 15% increased Healing. Active: Remove and prevent all Anti Heal effects for 3s for all allies within 7m. Cooldown: 90s.
Rod of Tahuti
3000
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Ruinous Ankh
2100
Passive: Enemies within 8.8m have 40% reduced healing.
Runeforged Hammer
2700
Passive: After applying a Hard Crowd Control to an enemy god, mark them with a rune for 5s. Basic Attack them to forge that rune dealing 50 + 50% of your Item Protections as Magical Damage. This can only occur once every 40s. Hard Crowd Control applied to enemy gods while on cooldown reduces the cooldown by 3s.
Scepter of Dominion
2400
Active: After 1.5s an area is created causing any gods that enter into it or are already within it to become affected by Stasis. Lasts for 2s. Cooldown: 90s.
Serrated Edge
2500
Passive: For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Strength and 3% Lifesteal.
Shield Splitter
2450
Active: Throw Shield Splitter 8.8m ahead, dealing 40 + 10 per level True Damage to all enemies hit. If an enemy has a Shield, it is reduced by 65%, and you gain a Shield equal to the amount reduced. Cooldown: 15s.
Shield of the Phoenix
2400
Passive: Anytime you hit an Enemy god with an ability you are healed for 3% of your maximum Health and Mana. This can only trigger once per ability per god hit.
Shifter's Shield
2650
Passive: While over 75% Health, you gain 40 Strength or 55 Intelligence, depending on which stat is higher. While under 75% Health, you gain 20 Protections.
Shogun's Ofuda
2500
Passive: You and allies within 8.8m gain 20% Attack Speed.
Soul Gem
2500
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Soul Reaver
2950
Passive: Enemy gods hit by your abilities take 0.5% (+ 0.25% of your Intelligence) of their Maximum HP as bonus Magical Damage 4 times over 2s. Only triggers once per ability per god.
Spear of Desolation
2550
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Spectral Armor
2300
Passive: Enemies within 8.8m lose 25% Attack Speed and 25% Critical Strike Chance.
Sphere of Negation
3250
Spirit Robe
2500
Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 6s.
Staff of Myrddin
2850
Active: Your next non-Ultimate Ability used will have no cooldown. Cooldown: 120s.
Stampede
2400
Active: You and allied gods within 6.4m gain Slow Immunity and a burst of 60% Movement Speed that decays to 20% over 4s for 4s. Cooldown: 90s.
Stone of Binding
2450
Passive: Enemy gods hit by your Hard CC effects lose 10 Physical Protection and 10 Magical Protection for 4s.
Sun Beam Bow
2400
Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 20% of your basic attack damage as magical damage. Structures and Bosses take half damage. Item drains 5% max mana per second while active.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s, reduced by 30s if used only on Jungle Monsters or Bosses.
Talisman of Purification
2500
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Tekko-Kagi
2700
Passive: When you use an ability you gain 2% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
The Cosmic Horror
2650
Passive: If you have more than 275 Item Intelligence you gain 10 Cooldown Rate.
The Crusher
2800
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
The Executioner
2650
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 6% Penetration for 4s. Stacks up to 4 times.
The Reaper
2650
Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
The World Stone
2800
Passive: Your Ultimate Cooldown is reduced by 30%.
Titan's Bane
3100
Passive: You gain the Shattering effect, granting you 25% Penetration. This effect does not stack with itself.
Totem of Death
2800
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 6% Penetration for 4s. Stacks up to 4 times.
Transcendence
2400
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Triton's Conch
2800
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Typhon's Fang
2700
Passive: Healing obtained from Lifesteal is increased by 10%. Your Intelligence is increased by 1.75x the amount of Lifesteal you have.
Void Shield
2600
Passive: Enemies within 8.8m have their Physical Protections reduced by 10%
Void Stone
2650
Passive: Enemies within 8.8m have their Magical Protections reduced by 10%
Wish-Granting Pearl
3550
Yogi's Necklace
2250
Passive: Heal 0.5% of your Maximum Health every second.
Updated on Apr. 18, 2025 • 14508 player builds analyzed
Role Distribution (Conquest) | |||||||
---|---|---|---|---|---|---|---|
#1 |
![]() Purification Beads
|
7517 | 52.8% | 52.0% |
Carry:
34.9%
View all roles
|
54.7% | 56.9% |
#2 |
![]() Sundering Arc
|
3034 | 23.9% | 54.0% |
Solo:
48.4%
View all roles
|
6.0% | 63.8% |
#3 |
![]() Qin's Blade
|
2817 | 20.3% | 55.2% |
Carry:
74.5%
View all roles
|
16.1% | 54.8% |
#4 |
![]() Glorious Pridwen
|
2232 | 15.8% | 56.7% |
Solo:
46.8%
View all roles
|
17.9% | 62.1% |
#5 |
![]() The Executioner
|
2193 | 15.8% | 55.4% |
Carry:
84.6%
View all roles
|
14.9% | 58.6% |
#6 |
![]() Book of Thoth
|
2160 | 15.2% | 52.1% |
Middle:
76.6%
View all roles
|
11.5% | 55.6% |
#7 |
![]() Mystical Mail
|
1999 | 14.6% | 55.2% |
Solo:
49.4%
View all roles
|
10.9% | 64.7% |
#8 |
![]() Hydra's Lament
|
1817 | 13.0% | 52.6% |
Jungle:
81.5%
View all roles
|
10.9% | 67.1% |
#9 |
![]() Spear of Desolation
|
1772 | 11.6% | 51.0% |
Middle:
77.9%
View all roles
|
24.6% | 62.0% |
#10 |
![]() Phantom Shell
|
1712 | 9.8% | 54.2% |
Support:
54.7%
View all roles
|
12.0% | 60.6% |
#11 |
![]() Soul Gem
|
1707 | 11.3% | 52.2% |
Middle:
77.6%
View all roles
|
15.0% | 57.3% |
#12 |
![]() Rod of Tahuti
|
1695 | 11.3% | 55.5% |
Middle:
77.5%
View all roles
|
20.4% | 57.2% |
#13 |
![]() Divine Ruin
|
1665 | 10.9% | 50.6% |
Middle:
75.6%
View all roles
|
14.6% | 61.4% |
#14 |
![]() Chronos' Pendant
|
1573 | 9.9% | 52.1% |
Middle:
60.8%
View all roles
|
17.2% | 65.7% |
#15 |
![]() Titan's Bane
|
1491 | 11.1% | 55.0% |
Carry:
54.4%
View all roles
|
11.0% | 57.0% |
#16 |
![]() Bragi's Harp
|
1461 | 10.3% | 56.4% |
Carry:
62.8%
View all roles
|
8.6% | 59.7% |
#17 |
![]() Devourer's Gauntlet
|
1345 | 9.9% | 54.8% |
Carry:
78.4%
View all roles
|
4.4% | 64.7% |
#18 |
![]() Demon Blade
|
1309 | 9.3% | 54.3% |
Carry:
82.7%
View all roles
|
9.7% | 56.6% |
#19 |
![]() Obsidian Shard
|
1302 | 9.0% | 52.2% |
Middle:
77.9%
View all roles
|
13.6% | 54.7% |
#20 |
![]() Gauntlet of Thebes
|
1302 | 8.0% | 55.4% |
Support:
82.4%
View all roles
|
10.0% | 71.8% |
#21 |
![]() Pendulum Of The Ages
|
1161 | 7.8% | 55.6% |
Middle:
81.7%
View all roles
|
16.4% | 57.8% |
#22 |
![]() Shield Splitter
|
1131 | 8.4% | 56.0% |
Solo:
47.9%
View all roles
|
3.7% | 65.5% |
#23 |
![]() Aegis of Acceleration
|
1116 | 6.7% | 56.2% |
Middle:
55.3%
View all roles
|
10.2% | 68.8% |
#24 |
![]() Ruinous Ankh
|
1093 | 7.5% | 54.6% |
Support:
49.5%
View all roles
|
7.2% | 58.9% |
#25 |
![]() Blink Rune
|
1084 | 6.8% | 52.5% |
Jungle:
64.9%
View all roles
|
16.9% | 66.7% |
#26 |
![]() Jotunn's Revenge
|
1049 | 7.1% | 50.8% |
Jungle:
77.0%
View all roles
|
10.1% | 58.2% |
#27 |
![]() Bluestone Brooch
|
964 | 6.6% | 56.3% |
Solo:
71.3%
View all roles
|
11.9% | 60.2% |
#28 |
![]() Deathbringer
|
950 | 7.0% | 56.9% |
Carry:
79.6%
View all roles
|
7.0% | 58.2% |
#29 |
![]() Odysseus' Bow
|
943 | 6.7% | 58.1% |
Carry:
83.8%
View all roles
|
7.4% | 60.3% |
#30 |
![]() Warrior's Axe
|
943 | 5.1% | 50.6% |
Solo:
45.3%
View all roles
|
5.6% | 68.2% |
#31 |
![]() Heartseeker
|
928 | 6.5% | 57.2% |
Jungle:
72.0%
View all roles
|
9.1% | 59.2% |
#32 |
![]() The Crusher
|
919 | 6.3% | 56.4% |
Jungle:
71.2%
View all roles
|
10.5% | 59.8% |
#33 |
![]() Shield of the Phoenix
|
911 | 6.1% | 50.9% |
Solo:
75.2%
View all roles
|
8.3% | 69.2% |
#34 |
![]() Bumba's Spear
|
891 | 7.4% | 59.2% |
Jungle:
69.4%
View all roles
|
0.1% | 0.0% |
#35 |
![]() Heroism
|
887 | 6.2% | 58.5% |
Support:
96.5%
View all roles
|
6.3% | 67.4% |
#36 |
![]() Bumba's Hammer
|
856 | 7.0% | 58.8% |
Jungle:
95.5%
View all roles
|
1.4% | 54.6% |
#37 |
![]() Sundering Axe
|
842 | 5.4% | 58.2% |
Solo:
47.7%
View all roles
|
14.3% | 60.7% |
#38 |
![]() Gladiator's Shield
|
819 | 5.3% | 54.9% |
Solo:
64.7%
View all roles
|
8.8% | 66.7% |
#39 |
![]() Bluestone Pendant
|
811 | 4.8% | 49.1% |
Solo:
72.9%
View all roles
|
4.0% | 64.5% |
#40 |
![]() Sands Of Time
|
803 | 4.9% | 43.8% |
Middle:
83.5%
View all roles
|
6.0% | 72.3% |
#41 |
![]() Conduit Gem
|
780 | 5.3% | 46.9% |
Middle:
77.0%
View all roles
|
3.1% | 62.5% |
#42 |
![]() Doom Orb
|
771 | 5.2% | 52.1% |
Middle:
86.2%
View all roles
|
9.1% | 62.0% |
#43 |
![]() Brawler's Ruin
|
756 | 5.3% | 52.1% |
Jungle:
69.3%
View all roles
|
4.1% | 56.3% |
#44 |
![]() Archmage's Gem
|
748 | 5.3% | 52.5% |
Middle:
78.8%
View all roles
|
7.2% | 58.9% |
#45 |
![]() Bumba's Golden Dagger
|
712 | 5.8% | 48.5% |
Jungle:
68.9%
View all roles
|
0.3% | 0.0% |
#46 |
![]() Dagger of Frenzy
|
691 | 4.6% | 53.1% |
Jungle:
50.9%
View all roles
|
4.9% | 52.6% |
#47 |
![]() Bumba's Cudgel
|
665 | 5.3% | 48.3% |
Jungle:
95.8%
View all roles
|
0.3% | 50.0% |
#48 |
![]() Talisman of Purification
|
646 | 4.7% | 52.6% |
Support:
75.6%
View all roles
|
4.4% | 58.8% |
#49 |
![]() Polynomicon
|
643 | 4.4% | 57.2% |
Middle:
55.3%
View all roles
|
5.1% | 52.5% |
#50 |
![]() War Banner
|
631 | 4.0% | 55.9% |
Support:
95.2%
View all roles
|
5.1% | 67.5% |
#51 |
![]() Prophetic Cloak
|
622 | 3.8% | 51.9% |
Solo:
45.5%
View all roles
|
5.5% | 65.1% |
#52 |
![]() Transcendence
|
598 | 4.0% | 50.6% |
Jungle:
44.0%
View all roles
|
3.6% | 71.4% |
#53 |
![]() Totem of Death
|
592 | 4.2% | 52.7% |
Middle:
77.1%
View all roles
|
6.2% | 52.1% |
#54 |
![]() Oath-Sworn Spear
|
584 | 4.3% | 54.8% |
Jungle:
84.8%
View all roles
|
4.2% | 54.6% |
#55 |
![]() Hide of the Nemean Lion
|
583 | 4.3% | 53.9% |
Solo:
46.5%
View all roles
|
3.6% | 53.6% |
#56 |
![]() Breastplate of Valor
|
569 | 3.7% | 49.2% |
Solo:
49.0%
View all roles
|
5.0% | 64.1% |
#57 |
![]() Stampede
|
551 | 4.1% | 54.2% |
Support:
80.5%
View all roles
|
2.9% | 60.9% |
#58 |
![]() Magi's Cloak
|
539 | 4.1% | 53.1% |
Jungle:
49.5%
View all roles
|
2.3% | 66.7% |
#59 |
![]() Mantle Of Discord
|
507 | 3.6% | 57.3% |
Solo:
42.2%
View all roles
|
5.4% | 59.5% |
#60 |
![]() Circe's Hexstone
|
501 | 3.7% | 59.4% |
Support:
58.3%
View all roles
|
3.5% | 63.0% |
#61 |
![]() Oni Hunter's Garb
|
493 | 3.1% | 50.5% |
Solo:
54.1%
View all roles
|
6.8% | 54.7% |
#62 |
![]() Hunter's Cowl
|
487 | 3.7% | 57.0% |
Carry:
87.7%
View all roles
|
3.6% | 57.1% |
#63 |
![]() Stone of Binding
|
477 | 3.3% | 55.3% |
Support:
53.3%
View all roles
|
4.2% | 72.7% |
#64 |
![]() Tekko-Kagi
|
449 | 3.0% | 51.8% |
Jungle:
68.4%
View all roles
|
5.3% | 63.4% |
#65 |
![]() Yogi's Necklace
|
442 | 1.3% | 58.4% |
Support:
50.0%
View all roles
|
2.8% | 81.8% |
#66 |
![]() Selflessness
|
417 | 3.0% | 43.5% |
Support:
98.4%
View all roles
|
1.0% | 62.5% |
#67 |
![]() Dominance
|
411 | 3.0% | 52.1% |
Carry:
75.9%
View all roles
|
3.3% | 50.0% |
#68 |
![]() Soul Reaver
|
392 | 2.5% | 50.7% |
Middle:
81.7%
View all roles
|
5.3% | 61.0% |
#69 |
![]() The World Stone
|
388 | 2.7% | 50.8% |
Middle:
60.5%
View all roles
|
3.5% | 63.0% |
#70 |
![]() Leather Cowl
|
385 | 2.6% | 45.9% |
Carry:
89.5%
View all roles
|
1.9% | 66.7% |
#71 |
![]() Sun Beam Bow
|
382 | 2.9% | 62.9% |
Carry:
61.2%
View all roles
|
1.4% | 45.5% |
#72 |
![]() Golden Blade
|
369 | 2.9% | 56.8% |
Solo:
46.1%
View all roles
|
1.0% | 50.0% |
#73 |
![]() Pendulum Blade
|
360 | 2.4% | 56.3% |
Jungle:
79.7%
View all roles
|
2.4% | 68.4% |
#74 |
![]() Spectral Armor
|
354 | 2.5% | 56.2% |
Support:
44.5%
View all roles
|
2.4% | 47.4% |
#75 |
![]() Void Stone
|
351 | 2.3% | 53.4% |
Solo:
52.3%
View all roles
|
3.7% | 51.7% |
#76 |
![]() Gem of Focus
|
345 | 2.2% | 54.5% |
Middle:
74.1%
View all roles
|
5.5% | 65.1% |
#77 |
![]() Phoenix Feather
|
345 | 2.2% | 57.9% |
Solo:
68.4%
View all roles
|
4.2% | 54.6% |
#78 |
![]() The Reaper
|
332 | 2.2% | 55.6% |
Jungle:
55.6%
View all roles
|
4.1% | 53.1% |
#79 |
![]() Death's Embrace
|
312 | 2.4% | 60.8% |
Carry:
51.1%
View all roles
|
3.2% | 48.0% |
#80 |
![]() Sharpshooter's Arrow
|
303 | 2.1% | 56.5% |
Carry:
89.8%
View all roles
|
4.1% | 53.1% |
#81 |
![]() Shifter's Shield
|
291 | 2.1% | 62.3% |
Solo:
48.8%
View all roles
|
1.7% | 69.2% |
#82 |
![]() Necronomicon
|
284 | 1.8% | 56.9% |
Middle:
76.3%
View all roles
|
3.7% | 65.5% |
#83 |
![]() Death's Toll
|
282 | 1.8% | 51.4% |
Carry:
58.0%
View all roles
|
0.8% | 50.0% |
#84 |
![]() Avenging Blade
|
282 | 2.3% | 57.0% |
Jungle:
53.8%
View all roles
|
0.0% | 0.0% |
#85 |
![]() Genji's Guard
|
278 | 1.5% | 51.7% |
Solo:
62.2%
View all roles
|
4.7% | 62.2% |
#86 |
![]() Shogun's Ofuda
|
272 | 1.7% | 54.3% |
Support:
37.2%
View all roles
|
2.4% | 47.4% |
#87 |
![]() Serrated Edge
|
252 | 1.6% | 57.4% |
Jungle:
46.3%
View all roles
|
1.9% | 40.0% |
#88 |
![]() Bracer of The Abyss
|
229 | 1.6% | 56.2% |
Carry:
54.6%
View all roles
|
2.8% | 54.6% |
#89 |
![]() Gilded Arrow
|
223 | 1.4% | 48.5% |
Carry:
94.1%
View all roles
|
1.8% | 64.3% |
#90 |
![]() Void Shield
|
222 | 1.6% | 55.8% |
Jungle:
54.7%
View all roles
|
1.7% | 69.2% |
#91 |
![]() Sphere of Negation
|
210 | 1.4% | 52.4% |
Solo:
66.5%
View all roles
|
1.7% | 61.5% |
#92 |
![]() Gem of Isolation
|
203 | 1.5% | 52.9% |
Solo:
49.4%
View all roles
|
2.2% | 47.1% |
#93 |
![]() Pharaoh's Curse
|
200 | 1.4% | 58.2% |
Solo:
39.4%
View all roles
|
1.4% | 36.4% |
#94 |
![]() Bloodforge
|
198 | 1.3% | 61.4% |
Carry:
58.9%
View all roles
|
2.2% | 64.7% |
#95 |
![]() War Flag
|
198 | 1.3% | 47.8% |
Support:
98.1%
View all roles
|
0.1% | 0.0% |
#96 |
![]() Nimble Ring
|
195 | 1.3% | 49.1% |
Middle:
36.7%
View all roles
|
1.5% | 66.7% |
#97 |
![]() Lifebinder
|
194 | 1.5% | 47.7% |
Support:
69.0%
View all roles
|
0.5% | 50.0% |
#98 |
![]() The Cosmic Horror
|
187 | 1.2% | 57.8% |
Middle:
71.8%
View all roles
|
2.3% | 50.0% |
#99 |
![]() Typhon's Fang
|
176 | 1.1% | 48.1% |
Middle:
44.3%
View all roles
|
2.2% | 47.1% |
#100 |
![]() Blood-Bound Book
|
167 | 1.2% | 57.6% |
Middle:
74.8%
View all roles
|
1.9% | 46.7% |
#101 |
![]() Bancroft's Talon
|
156 | 0.9% | 47.6% |
Middle:
36.2%
View all roles
|
1.8% | 64.3% |
#102 |
![]() Jade Scepter
|
152 | 1.0% | 54.4% |
Middle:
71.9%
View all roles
|
2.2% | 52.9% |
#103 |
![]() Ancile
|
147 | 1.0% | 45.7% |
Solo:
46.6%
View all roles
|
2.1% | 50.0% |
#104 |
![]() Wish-Granting Pearl
|
144 | 1.0% | 55.7% |
Middle:
66.4%
View all roles
|
1.4% | 72.7% |
#105 |
![]() Avatar's Parashu
|
133 | 1.0% | 60.7% |
Jungle:
67.5%
View all roles
|
1.5% | 75.0% |
#106 |
![]() Screeching Gargoyle
|
128 | 0.8% | 49.5% |
Solo:
52.6%
View all roles
|
1.5% | 66.7% |
#107 |
![]() Triton's Conch
|
126 | 0.8% | 59.0% |
Solo:
32.0%
View all roles
|
1.8% | 35.7% |
#108 |
![]() Demonic Grip
|
124 | 0.9% | 58.7% |
Carry:
44.0%
View all roles
|
0.8% | 50.0% |
#109 |
![]() Arondight
|
123 | 0.9% | 53.2% |
Jungle:
86.2%
View all roles
|
1.0% | 62.5% |
#110 |
![]() Hastened Fatalis
|
116 | 0.7% | 52.6% |
Carry:
48.7%
View all roles
|
2.6% | 55.0% |
#111 |
![]() Hussar's Wings
|
113 | 0.7% | 55.1% |
Support:
51.3%
View all roles
|
2.9% | 60.9% |
#112 |
![]() Staff of Myrddin
|
93 | 0.5% | 45.2% |
Middle:
74.2%
View all roles
|
1.7% | 76.9% |
#113 |
![]() Helm of Radiance
|
89 | 0.6% | 51.4% |
Solo:
56.9%
View all roles
|
0.9% | 57.1% |
#114 |
![]() Musashi's Dual Swords
|
75 | 0.5% | 62.7% |
Carry:
55.9%
View all roles
|
1.7% | 69.2% |
#115 |
![]() Runeforged Hammer
|
75 | 0.6% | 49.3% |
Solo:
50.8%
View all roles
|
0.4% | 66.7% |
#116 |
![]() Eros' Bow
|
75 | 0.3% | 60.0% |
Support:
67.5%
View all roles
|
0.1% | 0.0% |
#117 |
![]() Spirit Robe
|
74 | 0.4% | 45.1% |
Solo:
51.0%
View all roles
|
2.1% | 43.8% |
#118 |
![]() Leviathan's Hide
|
74 | 0.5% | 53.1% |
Support:
54.7%
View all roles
|
0.3% | 50.0% |
#119 |
![]() Eye of the Storm
|
73 | 0.4% | 58.5% |
Solo:
66.0%
View all roles
|
1.2% | 66.7% |
#120 |
![]() Lernaean Bow
|
72 | 0.4% | 59.6% |
Carry:
78.9%
View all roles
|
0.4% | 33.3% |
#121 |
![]() Death Metal
|
71 | 0.4% | 57.7% |
Carry:
46.2%
View all roles
|
1.4% | 72.7% |
#122 |
![]() Rod Of Asclepius
|
60 | 0.3% | 53.9% |
Support:
41.0%
View all roles
|
0.4% | 33.3% |
#123 |
![]() Survivor's Sash
|
59 | 0.3% | 38.5% |
Carry:
35.9%
View all roles
|
0.1% | 100.0% |
#124 |
![]() Helm of Darkness
|
40 | 0.3% | 39.4% |
Solo:
42.4%
View all roles
|
0.5% | 75.0% |
#125 |
![]() Blood-soaked Shroud
|
39 | 0.2% | 34.6% |
Solo:
73.1%
View all roles
|
0.6% | 40.0% |
#126 |
![]() Dreamer's Idol
|
38 | 0.3% | 60.0% |
Middle:
73.3%
View all roles
|
0.3% | 50.0% |
#127 |
![]() Amanita Charm
|
35 | 0.2% | 80.0% |
Support:
88.0%
View all roles
|
0.4% | 66.7% |
#128 |
![]() Fencer's Buckler
|
31 | 0.2% | 39.1% |
Carry:
47.8%
View all roles
|
0.0% | 0.0% |
#129 |
![]() Scepter of Dominion
|
27 | 0.1% | 53.3% |
Support:
60.0%
View all roles
|
0.4% | 100.0% |
#130 |
![]() Vampiric Shroud
|
21 | 0.1% | 23.1% |
Solo:
84.6%
View all roles
|
0.1% | 0.0% |
#131 |
![]() Eye of Providence
|
11 | 0.1% | 40.0% |
Support:
90.0%
View all roles
|
0.1% | 100.0% |
Note: These statistics are collected from elite-level matches only and may not represent the general player experience.