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24 hours have passed since Hi-Rez disabled Combat Blink to test claims from some parts of the community after a week of discussions about Blink.
Since we now have the data, let's analyze how often people used Blink and how relic choice decisions have changed during this time with Blink disabled.
Combat Blink Enabled
The following table data is gathered from OB5 through March 10 and March 18, with a total of 19,000+ player builds from 3,500+ SR matches:
- 31.8% of players in Conquest purchased Combat Blink, a trend that has been decreasing patch after patch.
- 47.7% (OB1) -> 40.8% (OB2) -> 37.2% (OB3) -> 36.2% (OB4) -> 31.8% (OB5)
- As the data suggests, Combat Blink usage is decreasing each patch. So, is it really that much of a problem in OB5?
- Junglers are the primary users of Combat Blink, with a significant margin at 41.4%, followed by Solo players at 24.5%.
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Less than 15% of total Junglers use Combat Blink, and the percentage for other roles is even smaller.
Combat Blink Disabled - New Patterns
Now that Combat Blink is disabled, we are beginning to see new patterns in players' relic choices with over 1700+ builds analyzed during the last 24h.
Data Table with raw data
Relic | Purchases % | Most Used Role (Enabled) | Most Used Role (Disabled) | Win Rate |
Purification Beads | 43.2% -> 55.7% |
Carry 36.3% Jungle 15.8% Solo 12.1% Support 2.2% |
Carry 29.8% Jungle 28.4% Solo 13.8% Support 1.8% |
50.7% -> 52.1% |
Combat Blink | 31.8% |
Jungle 41.4% Mid 14.6% Support 11.3% Carry 8.1% |
|
52.5% |
Phantom Shell | 9.8% -> 15.2% |
Support 80.9% Carry 6.6% Mid 2.1% Jungle 0.8% |
Support 65.8% Carry 8.4% Mid 7.2% Jungle 3.8% |
55.2% -> 57.0% |
Sundering Arc | 8.1% -> 17.7% |
Solo 58.9% Jungle 10.4% Carry 0.4% Mid 0.3% |
Solo 50.7% Jungle 13.1% Carry 1% Mid 1% |
53.7% -> 52% |
Aegis | 6.8% -> 11.4% |
Carry 43.1% Solo 13% Jungle 11.3% Support 1.4% |
Carry 29.4% Solo 15.7% Jungle 19.3% Support 0.5% |
54.4% -> 45.2% |
Observations & Questions
As we can see in the data, Aegis usage has increased, raising some important questions:
- Will Aegis become a problem? A 140s vs. 240s cooldown that can essentially block one out of every two ultimates used.
- Will double Beads become an issue? With Blink no longer an option, concerns arise about the viability of stacking Beads.
- Aegis and Beads together? Similar to double Beads, the combination of both actives and relics might lead to balance concerns.
There’s no doubt new relic combinations will emerge, and with them, new complaints from players.
Whats your Thought?
Leave us a comment here or on the Reddit post with your thoughts and feelings after the first 24 hours. Are you enjoying the game more?
If you're interested in watching this data in the future, you can use our items view by clicking here
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