 
    OB22 Patch Notes Preview
            
            By: FAERayo 
            October 29, 2025
            
            
            
            
          
        Join the conversation!
Share your thoughts on this article with the community.
"Note: This information was gathered from the latest OB22 PTS Client, some data may be missing and subject to change from November 4th, 2025 release."
God Balance
[GOD:Amaterasu]
 Ability 1b - Divine Presence Ability 1b - Divine Presence- Attack Speed from [10.0, 14.0, 18.0, 22.0, 26.0] → [8.0, 11.0, 14.0, 17.0, 20.0]
- STR Buff from [14.0, 18.0, 22.0, 26.0, 30.0] → [12.0, 15.0, 18.0, 21.0, 24.0]
- STR Buff Talent from [14.0, 18.0, 22.0, 26.0, 30.0] → [12.0, 15.0, 18.0, 21.0, 24.0]
 
 Ability 2 - Heavenly Reflection Ability 2 - Heavenly Reflection- Damage from [70.0, 105.0, 140.0, 175.0, 210.0] → [80.0, 120.0, 160.0, 200.0, 240.0]
 
 Ability 4 - Dazzling Offensive Ability 4 - Dazzling Offensive- Damage from [100.0, 140.0, 180.0, 220.0, 260.0] → [100.0, 150.0, 200.0, 250.0, 300.0]
- Intelligence Damage Scaling from [0.45, 0.45, 0.45, 0.45, 0.45] → [0.5, 0.5, 0.5, 0.5, 0.5]
 
[GOD:Aphrodite]
 Ability 2 - Back Off! Ability 2 - Back Off!- Bonus Area Damage from [20.0, 35.0, 50.0, 65.0, 80.0] → [40.0, 60.0, 80.0, 100.0, 120.0]
- Intelligence Damage Scaling from [0.85, 0.85, 0.85, 0.85, 0.85] → [0.9, 0.9, 0.9, 0.9, 0.9]
- Intelligence Bonus Area Damage Scaling from [0.15, 0.15, 0.15, 0.15, 0.15] → [0.2, 0.2, 0.2, 0.2, 0.2]
- Intelligence Link Damage Scaling from [0.5, 0.5, 0.5, 0.5, 0.5] → [0.6, 0.6, 0.6, 0.6, 0.6]
 
 Ability 3 - Love Birds Ability 3 - Love Birds- Healally from [8.0, 10.0, 12.0, 14.0, 16.0] → [10.0, 12.0, 14.0, 16.0, 18.0]
- Heal from [8.0, 10.0, 12.0, 14.0, 16.0] → [10.0, 12.0, 14.0, 16.0, 18.0]
- Intelligence Healally Scaling from [0.02, 0.02, 0.02, 0.02, 0.02] → [0.025, 0.025, 0.025, 0.025, 0.025]
 
[GOD:Cabrakan]
 Ability 1 - Seismic Crush Ability 1 - Seismic Crush- Cooldown Talent from [15.0] → None
 
[GOD:Chaac]
 Passive - Overflow Passive - Overflow- Cooldown Buff from [0.0] → [-2.0]
- Level Heal Scaling from [] → [1.0]
 
[GOD:Eset]
 Ability 3 - Dispel Magic Ability 3 - Dispel Magic- Slow from [20.0, 22.5, 25.0, 27.5, 30.0] → [20.0, 20.0, 20.0, 20.0, 20.0]
 
[GOD:Mercury]
 Ability 4 - Sonic Boom Ability 4 - Sonic Boom- Max from None → [30.0, 30.0, 30.0, 30.0, 30.0]
- Min Speed from None → [15.0, 15.0, 15.0, 15.0, 15.0]
 
[GOD:Mulan]
 Ability 4 - Divine Mastery Ability 4 - Divine Mastery- Protections Decreased from [40.0, 40.0, 40.0, 40.0, 40.0] → [30.0, 30.0, 30.0, 30.0, 30.0]
 
[GOD:NuWa]
 Ability 2 - Clay Soldiers Ability 2 - Clay Soldiers- Pen Buff from [4.0, 6.0, 8.0, 10.0, 12.0] → [6.0, 9.0, 12.0, 15.0, 18.0]
- Intelligence Dash Damage Scaling from [0.05, 0.05, 0.05, 0.05, 0.05] → [0.075, 0.075, 0.075, 0.075, 0.075]
 
 Ability 3 - Shining Metal Ability 3 - Shining Metal- Talent Damage from [90.0, 130.0, 170.0, 210.0, 250.0] → [90.0, 135.0, 180.0, 225.0, 270.0]
- Damage from [90.0, 130.0, 170.0, 210.0, 250.0] → [90.0, 135.0, 180.0, 225.0, 270.0]
- Intelligence Damage Scaling from [0.65, 0.65, 0.65, 0.65, 0.65] → [0.75, 0.75, 0.75, 0.75, 0.75]
 
[GOD:Osiris]
 Ability 1 - Sickle Strike Ability 1 - Sickle Strike- PhysicalProtectionItem Damage Talent Scaling from [0.35, 0.35, 0.35, 0.35, 0.35] → [0.2, 0.2, 0.2, 0.2, 0.2]
- MagicalProtectionItem Damage Talent Scaling from [0.35, 0.35, 0.35, 0.35, 0.35] → [0.2, 0.2, 0.2, 0.2, 0.2]
 
[GOD:Scylla]
 Ability 3 - Sentinel Ability 3 - Sentinel- Damage Talent from None → [20.0, 25.0, 30.0, 35.0, 40.0]
- Cooldown Refund from None → [3.0]
- Intelligence Damage Talent Scaling from [] → [0.5, 0.5, 0.5, 0.5, 0.5]
- MaxMana Damage Talent Scaling from [] → [0.05, 0.05, 0.05, 0.05, 0.05]
 
 Ability 4 - I'm a Monster Ability 4 - I'm a Monster- MaxMana Talent Damage Scaling Scaling from [0.22, 0.24, 0.26, 0.28, 0.3] → [0.21, 0.22, 0.23, 0.24, 0.25]
 
[GOD:Sobek]
 Passive - Blessing of the Nile Passive - Blessing of the Nile- Protections from [2.0] → [3.0]
- Per Level Protections from [0.4] → [0.5]
 
[GOD:Thor]
 Ability 2 - Tectonic Rift Ability 2 - Tectonic Rift- Strength Damage Scaling from [0.2, 0.2, 0.2, 0.2, 0.2] → [0.3, 0.3, 0.3, 0.3, 0.3]
 
 Ability 3 - Berserker Barrage Ability 3 - Berserker Barrage- Damage Talent from None → [30.0, 50.0, 70.0, 90.0, 110.0]
- Strength Damage Scaling from [0.35, 0.35, 0.35, 0.35, 0.35] → [0.4, 0.4, 0.4, 0.4, 0.4]
- Strength Damage Talent Scaling from [] → [0.35, 0.35, 0.35, 0.35, 0.35]
 
[GOD:Tsukuyomi]
 Ability 4 - Piercing Moonlight Ability 4 - Piercing Moonlight- AoE Damage from [50.0, 75.0, 100.0, 125.0, 150.0] → [75.0, 100.0, 125.0, 150.0, 175.0]
- Intelligence Ao E Damage Scaling from [0.5, 0.5, 0.5, 0.5, 0.5] → [0.65, 0.65, 0.65, 0.65, 0.65]
 
[GOD:Xbalanque]
 Ability 2 - Poison Darts Ability 2 - Poison Darts- Intelligence Scaling Scaling from [0.4, 0.4, 0.4, 0.4, 0.4] → [0.35, 0.35, 0.35, 0.35, 0.35]
- Strength Scaling Scaling from [0.3, 0.3, 0.3, 0.3, 0.3] → [0.25, 0.25, 0.25, 0.25, 0.25]
- Intelligence Tick Scaling Scaling from [0.2, 0.2, 0.2, 0.2, 0.2] → [0.15, 0.15, 0.15, 0.15, 0.15]
- Strength Tick Scaling Scaling from [0.1, 0.1, 0.1, 0.1, 0.1] → [0.075, 0.075, 0.075, 0.075, 0.075]
 
Item Balance
[ITEM:(1944)Bumba's Spear]
- Description:
- Old: Adaptive Stat: +35 Strength or +60 Intelligence (based on highest item stat). Attacks deal: +75 True Damage to Structures, Jungle Monsters and Jungle Bosses +15% bonus Physical Damage to all enemies within 1.92m of the target Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. Requires Level 20.
- New: Adaptive Stat: +35 Strength or +60 Intelligence (based on highest item stat). Attacks deal: +75 True Damage to Structures, Jungle Monsters, & Bosses +15% bonus Physical Damage to enemies within 1.92m of target On Structures, Jungle Monsters, & Bosses Slain: +10% Strength & Intelligence for 30s Abilities deal +50% damage to Structures, Jungle Monsters, & Bosses Requires Level 20.
 
[ITEM:(7290)Chandra's Grace]
- Description:
- Old: Every 30s: Lowest Health ally within 8.8m gain: • +15 Health Regen • +15 Mana Regen • 0.2s off Cooldowns, every 0.2s for 4s Buff lasts 4s. During Moonlight Phase: On trigger: • You also gain the Buff
- New: Every 30s: Lowest Health ally within 8.8m gain: • +20 Health Regen • +20 Mana Regen • 0.2s off Cooldowns, every 0.2s for 3s Buff lasts 3s. During Moonlight Phase: On trigger: • You also gain the Buff
 
[ITEM:(155)Dagger of Frenzy]
- Description:
- Old: On Use: • +10 (+3 per Level) Attack Damage • +50% Attack Speed Buff lasts 6 Attacks. Cooldown: 15s. Killing a God refreshes Cooldown.
- New: On Use: • +10 (+4 per Level) Attack Damage • +50% Attack Speed Buff lasts 6 Attacks. Cooldown: 15s. Killing a God refreshes Cooldown.
 
[ITEM:(6270)Daybreak Gavel]
- Gold Cost: 850 → 700
- Total Gold Cost: 2650 → 2500
- Description:
- Old: Adaptive Stat: +55 Strength or +75 Intelligence (based on highest item stat). Each unique god Healed by a Healing Ability: +1 Stack (max 4) Non-Healing Ability Use: Consume all Stacks, +13 Strength or +16 Intelligence (based on highest item stat) for 8s per Stack (max 4)
- New: Adaptive Stat: +60 Strength or +80 Intelligence (based on highest item stat). Each unique god Healed by a Healing Ability: +1 Stack (max 4) Non-Healing Ability Use: Consume all Stacks, +13 Strength or +16 Intelligence (based on highest item stat) for 8s per Stack (max 4)
 
[ITEM:(7203)Eye Of Erebus]
- Max Health from 200.0 → 250.0
- Description:
- Old: Adaptive Stat: +35 Strength or +50 Intelligence (based on highest item stat). On Use: Spawn a Watchful Eye that lasts 30s • Enemy enters range: Fires a seeking projectile: • Magical Damage equal to 15% of Enemy Max Health • +25% Slow for 1.5s Cooldown: 60s. During Moonlight Phase: • Each time you deal damage to a god: -2s Cooldown of this item (Once per target, per Attack or Ability).
- New: Adaptive Stat: +35 Strength or +50 Intelligence (based on highest item stat). On Use: Spawn a Watchful Eye that lasts 40s • Enemy enters range: Fires a seeking projectile: • Magical Damage equal to 15% of Enemy Max Health • +25% Slow for 1.5s Cooldown: 60s. During Moonlight Phase: • Each time you deal damage to a god: -2s Cooldown of this item (Once per target, per Attack or Ability).
 
[ITEM:(174)Leviathan's Hide]
- Description:
- Old: Damaged by God Attack: That God is -10% Strength for 4s. Attack an Enemy God: +8 Max Health Permanently. Cooldown: 10s. Damaged by an Enemy God: -0.5s once per Ability Cast or Attack.
- New: Damaged by God Attack: That God is -10% Strength & Attack Damage for 4s. Attack an Enemy God: +8 Max Health Permanently. Cooldown: 10s. Damaged by an Enemy God: -0.5s once per Ability Cast or Attack.
 
[ITEM:(194)Screeching Gargoyle]
- Cooldown Rate from 10.0 → 15.0
[ITEM:(3601)Shield Splitter]
- Physical Protection Item from 20.0 → 25.0
- Description:
- Old: On Use: Fire a projectile 8.8m forward. • +40 (+5 per Level) True Damage • If an enemy is Shielded: • -65% Shield • You gain a Shield equal to the amount of Shield reduced Cooldown: 15s.
- New: On Use: Fire a projectile 11.2m forward. • +40 (+5 per Level) True Damage • If an enemy is Shielded: • -65% Shield • You gain a Shield equal to the amount of Shield reduced Cooldown: 15s.
 
[ITEM:(146)Stone of Binding]
- Gold Cost: 700 → 1000
- Total Gold Cost: 2250 → 2550
- Physical Protection Item from 25.0 → 35.0
- Magical Protection Item from 20.0 → 25.0
- Description:
- Old: Hard Crowd Control an Enemy: Apply -5 Physical and Magical Protection for 4s. If you have 120+ Item Protections, apply 2 Stacks of this Debuff. Stacks up to 4 times
- New: Hard Crowd Control an Enemy: Apply -7 Physical and Magical Protection for 6s. Stacks up to 3 times. Stacks fall off one at a time.
 
[ITEM:(207)The Executioner]
- Gold Cost: 900 → 800
- Total Gold Cost: 2650 → 2550
                    
                    2736
                
                S2L Users
            
                    
                    1041
                
                Guides Created
            
                    
                    645035
                
                Matches Analyzed
             
            
        
COMMENTS
Want to join the discussion?
Login to share your thoughts and interact with other commenters.