OB 37- Goddess Of Cats Update

By: Hi-Rez Studios June 15, 2026 |
Official News — This article was originally published by Hi-Rez Studios.
New Classic God Bastet
  • Passive Nightstalker
    • Hitting enemies grants lifesteal. Enemy gods hit grant strength and are revealed to you for a duration. 
  • Ability 1: Pounce
    • Leap to a target location dealing physical damage to enemies in the area. For a short duration, reactivate to leap back to your initial location. You gain increased movement speed while you can return.
  • Ability 2: Razor Whip
    • Swipe at enemies in a cone, causing them to bleed for physical damage over time. 
  • Ability 3: Ensnaring Claw
    • Send a cat forward. If it hits an enemy, it roots them and nearby enemies briefly and deals physical damage. The cat persists for a duration or until defeated, attacking nearby enemies for physical damage and applying a slow. 
  • Ultimate Ability: Cat Call
    • Summon 3 spirit cats that follow you and attack nearby enemies for a duration. While they are active, you gain strength. 
    • Cats cannot block movement and cannot attack structures. 
    • Cats dash attack enemies, dealing physical damage and slowing them. 
    • When you cast Razor Whip, each cat resets its dash cooldown and dashes to the first enemy hit. 
    • When you cast Pounce, cats follow you through the leap. 
  • Aspect of the Watchful Pride Releasing 19th June
    • Pounce can no longer be activated again to return you to your starting location.  Hitting an enemy god with it grants Protections to nearby allies. Razor Whip deals less damage but Disarms bleeding enemies. Ensnaring Claw Stuns instead of Rooting.  Cat Call becomes Huntress of Bast.
  • Ultimate Ability (Aspect): Huntress of Bast
    • Become CC immune and fire a spirit cat projectile forward, dealing physical damage, stunning the first enemy god hit and summoning a Huntress of Bast behind them, which carries them to the location you were standing when it was summoned.
    • Once it reaches that location, quicksand forms underneath them creating a vortex effect and dealing damage over time.
New Wandering Market Travelers

Classic Traveler: Fire Lord Ne Zha

Contents

  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Emerald Spear Prism
    • Cherry Blossom Prism
    • Cursed Flame Prism
    • Fire Lord Title
    • Battle Banners (part of the Dawn of the Darkstar Empire Event)

Traveler: Moolan Hua Mulan

Contents

  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Strawberry Prism
    • Chocolate Prism
    • Gold Ribbon  Prism
    • Spilled Milk Jump Stamp
    • Battle Banners (part of the Dawn of the Darkstar Empire Event)
Game Modes
  • Conquest
    • Lane Minions
      • Starting at 25min, gain a stack every minute:
        • +1.5% Damage Dealt to Towers & Phoenixes
        • -2.5% Damage Taken from Towers & Phoenixes
    • Ancient Fury
      • The Ancient Fury Debuff now also deals damage as 30% of the Tower’s current Health over 10s
    • Moonlight
      • Increased capture speed of the Ritual Site
      • Ritual Site Gold Reward now scales +20 Team Gold every Moonlight phase, up to a maximum of 150 Team Gold
      • Increased number of Shards dropped from the Ritual Site 25 -> 40
      • Decreased number of Shards dropped from the Moonlight Queen Naga 20 -> 10
      • Ritual of the Full Moon
        • Now grants +15 Pathfinding (previously +5% Movement Speed)
        • Increased bonus Movement Speed per Shard collected 0.1% -> 0.2%
        • Decreased duration from 30sec -> 20sec
      • Ritual of Star Strike
        • Increased base damage 100 -> 130
  • Assault
    • Lane Minions
      • Starting at 10min, gain a stack every minute:
        • +2% Damage Dealt to Towers & Phoenixes
        • -5% Damage Taken from Towers & Phoenixes
    • Lowered the start time at which respawn timers begin increasing 15min -> 12min
God Balance

Agni

While we don’t think Agni’s lategame power is too much stronger than other mages, his poke especially after hitting level 5 is some of the best in the game. We’re targeting that with this nerf - but he’s still on our watchlist for further changes.

  • Rain Fire
    • Damage reduced from 135/175/215/255/295 to 115/160/205/250/295

Anubis

  • Plague of Locusts
    • Damage scaling per tick reduced from 18/19/20/21/22% to 16/17/18/19/20%
  • Death Gaze
    • Damage scaling per tick reduced from 20% to 18%

Atlas (aspect)

  • Atlas Aspect has been adjusted and reenabled
  • Astrolabe radius reduced by 50%.
  • Basic attack projectile speed slightly reduced.
  • Unburden cooldown now 7/6.5/6/5.5/5

     

Fenrir

  • Brutalize
    • Base Damage Increased from 40/65/90/115/140 to 50/75/100/125/150

Horus

  • Protector’s Surge
    • Heal reduced from 40/70/100/130/160 to 30/60/90/120/150
    • Protection Buff reduced from 10/15/20/25/30 to 8/13/18/23/28
    • Aspect: Damage increased from 70/100/130/160/190 to 80/110/140/170/200
  • To The Skies!
    • Cooldown increased from 90s to 105s
  • Fracture (Aspect Only)
    • Cleave damage increased from 75/115/155/195/235 to 95/135/175/215/255

Ishtar

  • Aspect of the Passionate Storm
    • Jolt
      • Final Explosion Bonus Damage scaling reduced from 144% Strength +144% Attack Damage + 28.8% Intelligence to 100% Strength + 100% Attack Damage + 20% Intelligence

Morgan Le Fay (Aspect)

  • Consuming Power
    • Damage reduced from 200/240/280/320/360 to 170/200/240/280/320

Pele Aspect

  • Fuel gained from God damage reduced from 8 to 6
  • Fuel gained from Minion damage reduced from 1 to 0.5

Ratatoskr

  • Aspect of the Thickbark
    • Ashwhorl Acorn
      • Protections per stack increased from 2/3/4/5/6 to 4/5.5/7/8.5/10
      • Heal now procs 4 times on each fire.
      • Healing changed from 3% max health to 1.5% Max Health per tick
    • Thistlethorn Acorn
      • Damage Increase on targets is increased from 5% per stack (up to 15%) to 7% per stack (up to 21%)

Thor

  • Warrior’s Madness (Aspect)
    • Base Heal reduced from 2% of Max Health to 1.5% of Max Health
  • Mjolnir’s Attunement
    • Damage reduced from 50/95/140/185/230 to 45/90/135/180/225
    • Scaling reduced from 45% to 35%
  • Mjolnir’s Attunement (Aspect)
    • Strength Scaling reduced from 35% to 30%
  • Berserker Barrage (Aspect)
    • Spin Strength Scaling reduced from 35% to 30%
Item Balance

Physical Components:

Strength giving component items are being tuned down this patch. The goal here is to reduce early game in-hand power a bit, while keeping lategame power at about the same level. Across the board, Smite 2’s gods have higher basic attack power, and strength items were also giving quite a bit more power per cost towards inhands. 

Axe

  • Strength reduced from 10 to 5

Skeggox

  • Strength reduced from 25 to 15

Lucerne Hammer

  • Strength reduced from 35 to 20

Transcendence

  • Max Mana reduced from 400 to 250
  • Mana per stack is now a shared buff with Book of Thoth called Mana Infusion that grants 10 mana per stack.
  • Mana Infusion has a max stack count of 50.

Book of Thoth

  • Mana per stack is now a shared buff with Transcendance called Mana Infusion that grants 10 mana per stack.
  • Mana Infusion has a max stack count of 50.

Blinking Abyss

Blinking Abyss is an item we are still going to keep a close watch on. While we feel that most players enjoy being able to reposition in combat, the cost and stats the item provides were not really a tradeoff at all, and its ability to be used to escape by backliners was happening a bit too often.  The cooldown change here increases the cooldown when the damage component doesn’t hit, but the cooldown remains the same when Blinking Abyss is used aggressively.  Notably, we are not increasing the cooldown of the Blink Relic with this change either.

  • Cost increased from 1250 to 1350
  • All stats from Items reduced from 6% to 5%
  • Cooldown increased from 170 to 200
  • Damage decreased from 150 + 30% of Strength and Intelligence to 25 + 10% of Strength and Intelligence.
  • Cooldown Reduction from hitting an enemy target with followup damage increased from -35s to -65s

Breastplate of Valor

  • Healing no longer counts towards reduced cooldowns.

Heartwood Charm:

  • Passive and Active have been Redesigned, now:
    • 20% reduced cooldown for healing abilities.
    • When you heal with abilities, 20% of that healing is copied into the Charm, up to 350 healing.  
    • On use: Heal all allies around you equal to the amount stored in the Charm.

Plating and Dampening:

We’re revisiting Plating and Dampening as stats in this patch. Initially, we wanted to give Plating and Dampening items fairly high amounts of their own mitigation on each item picked up, allowing you to flex to counter certain types of attacks by buying them.  However, because of how these played with protections and mitigation already, that meant we couldn’t put much protections on items that had them, if at all.  And that made these items less attractive to pick up in a build.  

Instead, we’re moving to reducing Plating and Dampening on individual items, but combining them with protections.  Meaning you’ll get less of these stats from each item you buy, but you’ll get more universal defenses with them, allowing you to build up your Plating and Dampening stats through a game.  Along with that, because there are less Plating and Dampening items in general, we’re adding the stats to older items that previously didn’t have them as well.

Chandra’s Grace

  • Now has 5 Plating

Doublet Of Binding

  • Old
    • 15 Dampening
    • 400 Max Health
    • On Use: Gain a Protective Link to a target.
    • Protective Link redirects 20% of Damage they take, up to 600 Health.
    • This Damage is mitigated by your Dampening
    • Cooldown 45s
  • New
    • 5 Dampening
    • 200 Max Health
    • 50 Magical Protection
    • On Use: Gain a Protective Link to a target.
    • Protective Link redirects 20% of Damage they take, up to 600 Health.
    • This Damage is mitigated by your Dampening
    • Cooldown 45s
  • Now Builds from Veve Charm + Circle of Protection
  • Cost increased by 150g - Now 2700 gold

Kinetic Cuirass

  • Old
    • 15 Plating
    • 300 Max Health
    • Damaged by 3 attacks from gods: Gain Kinetic. Stacks up to 2 times.Kinetic makes your next attack release a shockwave, even if it misses,dealing 40 (+4% of your Health) Physical Damage.
  • New
    • 5 Plating
    • 300 Max Health
    • 15 Physical Protection
    • 15 Magical Protection
    • Damaged by 3 attacks from gods: Gain Kinetic. Stacks up to 2 times.Kinetic makes your next attack release a shockwave, even if it misses,dealing 40 (+4% of your Health) Physical Damage.
  • Now builds from Veve Charm + Engraved Guard

Leviathan’s Hide

  • Old
    • 15 Plating
    • 300 Max Health
    • Damaged by God Attack: That god is -10% Strength and Attack Damage for 4s.
    • Attack an enemy God: +8 Max Health Permanently
    • Damaged by an enemy God: -0.5s once per ability attack or cast.
    • Cooldown 10s
  • New
    • 5 Plating
    • 300 Max Health
    • 35 Physical Protection
    • Damaged by God Attack: That god is -10% Strength and Attack Damage for 4s.
    • Attack an enemy God: +8 Max Health Permanently
    • Damaged by an enemy God: -0.5s once per ability attack or cast.
    • Cooldown 10s
Mantle Of Discord
  • Old
    • 15 Dampening
    • 15 Cooldown Rate
    • 15 Tenacity
    • Damaged while below 40% Health: 
    • Stuns enemies within 3.2m for 1s
    • Crowdcontrol Immunity for 1s
  • New
    • 35 Physical Protection
    • 35 Magical Protection
    • 15 Tenacity
    • Damaged while below 40% Health:
      • Stuns enemies within 3.2m for 1s
      • Crowd control Immunity for 1s
      • 15 Dampening for 5 seconds
  • Now Builds from Engraved Guard + Cleric’s Cloak

Pharaoh’s Curse

  • Old
    • 20 Plating
    • 250 Max Health
    • 20% Attack Speed
    • On Use: Enemies within 5.6m:
    • -50% Shields
    • -20% Movement Speed
    • -40% Attack Speed
  • New
    • 5 Plating
    • 30 Magical Protection
    • 250 Max Health
    • 20% Attack Speed
    • On Use: Enemies within 5.6m:
    • -50% Shields
    • -20% Movement Speed
    • -40% Attack Speed
  • Now Builds from Medal of Disruption + Hunter’s Bow

Phoenix Feather

  • Now has 5 Dampening

Shield of the Phoenix

  • Old
    • 15 Physical Protection
    • 225 Max Health
    • 10 Cooldown Rate
    • Ability Hit a God:
    • 1.5% Health Heal
    • 2% Mana Restore
  • New
    • 25 Physical Protection
    • 225 Max health
    • 10 Cooldown Rate
    • 5 Plating
    • Ability Hit a God:
    • 1.5% Health Heal
    • 2% Mana Restore

Shogun’s Ofuda

  • Old
    • 15 Dampening
    • 200 Max Health
    • 15% Attack Speed
    • 20% Attack Speed for you and allies within 8.8m
  • New
    • 5 Dampening
    • 40 Magical Protection
    • 200 Max Health
    • 15% Attack Speed
    • 20% Attack Speed for you and allies within 8.8m

Spectral Armor

  • Old
    • 20 Plating
    • 450 Max Health
    • You take -30% Damage from Critical Strikes. Ability Critical Strikes are mitigated by your plating.
    • Allies within 8.8m Take -15% Damage from Critical Strikes
  • New
    • 10 Plating
    • 450 Max Health
    • 20 Physical Protection
    • You take -30% Damage from Critical Strikes. Ability Critical Strikes are mitigated by your plating.
    • Allies within 8.8m Take -15% Damage from Critical Strike

Stone Of Binding

  • Now has 5 Dampening

Wyrmskin Hide

  • Old
    • 20 Strength
    • 10 Dampening
    • 300 Max Health
    • Hit a God (Once every 8s): Gain 1 Dampening per level against them.
  • New
    • 20 Strength
    • 5 Dampening
    • 300 Max Health
    • 15 Magical Protection
    • Hit a God (Once every 8s): Gain 1 Dampening per level against them.
  • Now Builds From Battle Axe + Medal of Disruption
Selected Bug Fixes

Audio

  • Loki Stealth - In OB36, the attenuation radius was stealthily increased for Loki’s stealth and reveal sounds to more closely resemble SMITE 1. Player feedback revealed that the reveal attenuation did not need to be as large as the stealth attenuation, so the reveal attenuation has been reduced. Loki apologized for unnecessarily scaring players, but his hand was behind his back and may have had his fingers crossed.
  • Music volume has been increased at the request of Apollo.
  • Hit sounds now duck the volume of other sounds to increase impact. I tried to write a joke for this, but Chronos said something about time being a flat circle and told me to get back to work.

Quest 

  • Knockup Daily Quest will now properly track for all gods with knock up abilities.
1922
Steam Online
3.5K
S2L Users
185K
Tracked Profiles
1.1M
Matches