OB38 - Keeper Of Time Update
Official News — This article was originally published by
Hi-Rez Studios.
Chronos
- Passive Time Lord
- You become empowered as time flows around you. Over time you gain Intelligence. Stacks have a maximum and are permanent.
- Ability 1: Time Rift
- Create a rift in time that deals magical damage to all enemies in the area. Hitting a god permanently increases the Time Rift damage by 1.
- Ability 2: Accelerate
- Accelerate yourself for a duration. You gain Movement Speed (initial plus increasing over time) and increased Attack Speed. While Accelerate is active, the Wheel of Time stops; the quadrant it stopped on determines which bonus you receive:
- Section 1: Heal based on your max health over time
- Section 2: Abilities cost no Mana
- Section 3: Increased Intelligence
- Section 4: Increased Intelligence contribution to your attacks.
- Accelerate yourself for a duration. You gain Movement Speed (initial plus increasing over time) and increased Attack Speed. While Accelerate is active, the Wheel of Time stops; the quadrant it stopped on determines which bonus you receive:
- Ability 3: Stop Time
- Fire spinning gears of time forward. Enemies hit have their Attack Speed reduced, ramping into a Stun. They Take Magical Damage on impact and Magical Damage when Stunned.
- Ultimate Ability: Teleport through time to a recent position, restoring your Health and mana to their earlier values. All your cooldowns reset instantly.
- You become CC immune while Rewin prepares
- The Heal is not affected by Healing Reduction
- Aspect of Relativity releasing July 2nd
- Time Lord no longer grants Intelligence but instead creates a persistent Time Field around you. Allies in your Time Field gain bonuses when you use your other abilities.
New Wandering Market Travelers
Contents
- Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- Midnight Plunge Prism
- Seabreeze Prism
- Pool Party Prism
- Lil Puffer Ward Skin
- Beach Day Announcer Pack
- Battle Banners (part of the Dawn of the Darkstar Empire Event)
Traveler: Cat’s Eye Bastet
Contents
- Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- Cat’s Eye Announcer Pack
- Empire’s Hoard Chest
- Spotted Title
- Battle Banners (part of the Dawn of the Darkstar Empire Event)
Supporter Store
Independence Celebration Bundle!
Contents
- Instantly unlocked after purchasing
- Name Flair - Independence - American Flag
- Name Flair - Independence - Red, Blue and White
- Name Flair - Independence - Blue, Red and White
- Name Flair - Independence - Red, White and Blue
- Quip - Get Down Mr President
- Quip - This Land is my land!
- Quip - For Freedom!
Special Store
‘Merica Collection!
Contents
- Instantly unlocked after purchasing
- Ra’Merica Classic Skin
- Ra’Merica Chrome Eagle Skin
- USA USA USA! Jump Stamp
- Old Glory Animated Badge
- Patriot Crest Animated and Static Badges
- Victory Star Animated and Static Badges
Events
- Next Race to Radiant - Chronos
- Event runs June 30 - July 7
- Top 100 (up from 50) Get the Mastery Emblem
- Top 200 (up from 100) Get the Radiant Badge
- Top 500 (up from 200) Get the Tracker with their number
- Everyone who hits Radiant within the event gets a badge
- New: Worshipper earn rate in Co-Op vs. AI will be reduced during the update where they are part of a race.
- Note: Race to Exalted for Scylla will not begin July 7 as initially announced. It will instead occur during the Xing Tian Update. We apologize for the issue.
Game Modes
- Assault
- Increased width of the lane in front of the Tier 1 Towers by 2m
- Conquest
- Lane Minions
- Melee Minion
- Decreased base Max Health 500 -> 480
- Ranged Minion
- Decreased base Max Health 250 -> 240
- Minotaur Minion
- Decreased base Max Health 975 -> 750
- Melee Minion
- Jungle Monsters
- Buff Monster
- Decreased base Max Health 975 -> 780
- Buff Monster (Satyr)
- Decreased base Max Health 350 -> 315
- Buff Monster (Contestable Camps)
- Decreased base Max Health 675 -> 600
- Cyclops
- Decreased base Max Health 700 -> 600
- Cyclops (Side Camps)
- Decreased base Max Health 600 -> 520
- Fire Imps
- Decreased base Max Health 700 -> 660
- Elder Harpy
- Decreased base Max Health 600 -> 540
- Harpy (Roaming)
- Decreased base Max Health 500 -> 430
- Oracle
- Decreased base Max Health 700 -> 620
- Scorpion
- Decreased base Max Health 1200 -> 1000
- Buff Monster
- Ancient Fury Debuff
- Increased %HP damage dealt to Towers & Phoenixes 33% -> 50%
- Phoenixes
- Increased Health Regen 4 -> 8
- Fixed an issue where Phoenixes lost 10 Protections while below 50% HP
- Totem
- Now awards up to 100 XP per team, proportional to how much damage each contributed
- Awarded to all contributors, regardless of which team scored the last hit or reached the total damage goal first
- Multiple damage contributors on the same team receive split XP
- Increased Damage Mitigation vs damage sources outside of The Pit +50% -> +66%
- Fixed an issue where overkill damage was being factored in to Totem kill credit
- Now awards up to 100 XP per team, proportional to how much damage each contributed
- Lane Minions
- Pushed up the start time when Lane Minion strength vs Towers begins increasing from 25min to 20min
- Brute Minions (stronger Melees that begin spawning later in the game) now use a different character model than normal Melee Minions
- Lane Minion Damage Mitigation
- Lane Minion Damage Mitigation now mitigates more ability damage than attack damage. Minions also no longer have this Damage Mitigation for the first 3min
- Previously:
- Minions had 1.75% base Damage Mitigation that scaled by +1.75% every 3 minutes (max. 19.25%)
- Minotaurs gain an additional +3.25% Damage Mitigation per 3min from Magical Damage sources (max. 50%)
- Now:
- Minions no longer have base Damage Mitigation on wave 1, but still gain Damage Mitigation every 3 minutes
- Their Damage Mitigation is now split by damage source:
- Vs Attack Damage
- +1.4% Damage Mitigation (max. 14%)
- Vs Ability/Item Damage
- +2.5% Damage Mitigation (max. 25%)
- Vs Attack Damage
- Minotaurs gain an additional +2.5% Ability/Item Damage Mitigation per 3min (max. 50%)
- Lane Minions
God Balance
Bastet
- Cat Call
- Cat Dash damage reduced from 60/95/130/165/200 + 50% Strength to 40/65/90/115/140 + 50% Strength
- Cat Dash slow reduced from 20/25/30/35/40% to 12/14/16/18/20%
Base Stat Changes
- All Gods level 1 basic attack damage is reduced by 20%, across the board. This brings base basic attack damage more in-line with SMITE 1. It still scales as it did before.
- Base Health has been adjusted to have a bigger gap between Gods associated with different traditional roles. Additionally some Gods had some Protections adjusted:
Agni
- Base Health: 483.0 → 446.3
- Health per Level: 86.5 → 79.9
- Total Health at Level 20: 2212.6 → 2044.3
Ah Puch
- Base Health: 525.0 → 483.0
- Health per Level: 94.0 → 86.5
- Total Health at Level 20: 2405.0 → 2212.6
Aladdin
- Base Physical Protections: 16 → 14.7
- Physical Protections per Level: 16 → 2.8
- Physical Protections at Level 20: 76 → 69.9
- Base Magical Protections: 26 → 23.9
- Magical Protections at Level 20: 56 → 53.9
Anhur
- Health per Level: 94.0 → 86.5
- Total Health at Level 20: 2405.0 → 2254.6
Anubis
- Base Health: 483.0 → 446.3
- Total Health at Level 20: 2212.6 → 2175.9
Aphrodite
- Health per Level: 86.5 → 79.9
- Total Health at Level 20: 2212.6 → 2081.0
Apollo
- Health per Level: 94.0 → 86.5
- Total Health at Level 20: 2363.0 → 2212.6
Artemis
- Base Health: 483.0 → 525.0
- Health per Level: 86.5 → 94.0
- Total Health at Level 20: 2212.6 → 2405.0
Artio
- Base Health: 525.0 → 567.0
- Total Health at Level 20: 2555.4 → 2597.4
Cernunnos
- Base Health: 483.0 → 525.0
- Total Health at Level 20: 2212.6 → 2254.6
Chaac
- Physical Protections per Level: 3.0 → 3.2
- Physical Protections at Level 20: 77.3 → 82.1
- Magical Protections per Level: 1.50 → 1.62
- Magical Protections at Level 20: 58.1 → 60.5
Danzaburou
- Base Health: 483.0 → 525.0
- Total Health at Level 20: 2212.6 → 2254.6
- Base Health: 483.0 → 446.3
- Health per Level: 86.5 → 79.9
- Total Health at Level 20: 2212.6 → 2044.3
Eset
- Base Health: 483.0 → 446.3
- Total Health at Level 20: 2212.6 → 2175.9
Fenrir
- Base Health: 567.0 → 525.0
- Health per Level: 101.5 → 94.0
- Total Health at Level 20: 2597.4 → 2405.0
Guan Yu
- Health per Level: 94.0 → 101.5
- Total Health at Level 20: 2447.0 → 2597.4
- Base Physical Protections: 16.0 → 17.3
- Physical Protections per Level: 3.0 → 3.2
- Physical Protections at Level 20: 76.0 → 82.1
- Base Magical Protections: 26.0 → 28.1
- Magical Protections at Level 20: 56.0 → 58.1
Hua Mulan
- Health per Level: 94.0 → 101.5
- Total Health at Level 20: 2447.0 → 2597.4
Ishtar
- Base Health: 525.0 → 483.0
- Total Health at Level 20: 2254.6 → 2212.6
Janus
- Base Health: 483.0 → 446.3
- Total Health at Level 20: 2212.6 → 2175.9
Jing Wei
- Health per Level: 86.5 → 79.9
- Total Health at Level 20: 2212.6 → 2081.0
Kali
- Base Health: 525.0 → 483.0
- Total Health at Level 20: 2405.0 → 2363.0
Loki
- Base Health: 525 → 483
- Health per Level: 94 → 86.5
- Total Health at Level 20: 2405 → 2212.6
Merlin
- Base Health: 483.0 → 446.3
- Total Health at Level 20: 2212.6 → 2175.9
Mordred
- Base Health: 567.0 → 525.0
- Total Health at Level 20: 2447.0 → 2405.0
Morgan Le Fay
- Base Health: 483.0 → 446.3
- Health per Level: 94.0 → 86.5
- Total Health at Level 20: 2363.0 → 2175.9
Ne Zha
- Base Health: 525.0 → 483.0
- Total Health at Level 20: 2405.0 → 2363.0
Nemesis
- Base Health: 525.0 → 567.0
- Total Health at Level 20: 2405.0 → 2447.0
Pele
- Base Health: 567 → 483
- Total Health at Level 20: 2447 → 2363
Poseidon
- Base Health: 483.0 → 446.3
- Total Health at Level 20: 2212.6 → 2175.9
Ratatoskr
- Base Health: 567.0 → 483
- Total Health at Level 20: 2447.0 → 2363
Scylla
- Base Health: 483.0 → 446.3
- Total Health at Level 20: 2212.6 → 2175.9
Sol
- Base Health: 483.0 → 446.3
- Total Health at Level 20: 2212.6 → 2175.9
Thor
- Health per Level: 101.5 → 94.0
- Total Health at Level 20: 2555.4 → 2405.0
- Base Physical Protections: 18.4 → 16.0
- Physical Protections at Level 20: 78.4 → 76.0
Tsukuyomi
- Base Health: 567.0 → 525.0
- Total Health at Level 20: 2447.0 → 2405.0
Ullr
- Base Health: 525.0 → 483.0
- Total Health at Level 20: 2405.0 → 2363.0
- Base Physical Protections: 17.3 → 16.0
- Physical Protections at Level 20: 72.5 → 71.2
Item Balance
Avatar’s Parashu
- Strength reduced from 100 to 90
- 10% Penetration added
Book of Thoth
- Evolved Intelligence reduced from 20 to 0
- 10 Evolved Penetration added
Cosmic Horror
- Intelligence reduced from 75 to 65
- 15 Penetration added
Doom Orb
- Intelligence reduced from 90 to 80
- 10 Penetration added
Dreamer’s Idol
- Intelligence decreased from 140 to 130
- 10% Penetration added
Gilded Arrow
- Attack Damage reduced from 25 to 20
Gluttonous Grimoire
- 10% Penetration added
Heartseeker
- Strength reduced from 55 to 45
- 10% Penetration added
Jotuns Revenge
- Strength reduced from 40 to 35
- 5 Penetration added
New Item: Spear of the Magus
- 95 Intelligence
- 10% Penetration
- Ability Hit a God: That God is marked for 8s. Marked Gods take 5% increased damage from all sources.
- Builds from Evil Eye and Void Shard
- 2700 gold
Oath-Sworn Spear
- Was:
- Ability Hit: Target is -1 Protection per your Level for 4s.
- Now:
- Ability Hit: Targets Physical Protection is reduced by 5 for 4s
- On god Kill or Assist: This effect increases by 1 Physical Protection.
- This effect caps at 15 total Physical Protection reduction
Obsidian Shard
- Intelligence increased from 60 to 90
- Penetration decreased from 35% to 20%
Pendulum Blade
- Strength reduced from 35 to 30
- 10% Penetration added
Riptalon
- Attack Damage reduced from 25 to 20
- 10% Penetration added
Rod of Tahuti
- Intelligence decreased from 85 to 80
- 10% Penetration added
Soul Gem
- 10 Penetration added
Spear of Desolation
- Intelligence reduced from 100 to 85
- 15 Penetration added
Tekko-Kagi
- Strength reduced from 45 to 35
- 10 Penetration added
The Crusher
- Strength reduced from 50 to 45
- 10 Penetration added
The Reaper
- Strength reduced from 55 to 45
- 10 Penetration added
Titan’s Bane
- Strength increased from 40 to 60
- Penetration reduced from 35% to 20%
Totem of Death
- With the penetration adjustments we have removed Totem of Death from the game.
Transcendence
- Evolved Strength reduced from 15 to 0
- 10 Evolved Penetration added
World Stone
- Intelligence reduced from 80 to 70
- 10 Penetration added
Bug Fixes
- Osiris (Aspect)
- Fixed an issue where Sickle Strike was not dealing correct damage to minions.
- Pharoah’s Curse
- Item is now included in the store filter for Magical Protection
- War Banner
- Fixed the description to not include Max Health
- Increased VO volume for Bastet, Ne Zha Fire Lord, and Tsukuyomi Silver Bullet
- Fixed an issue with Sfx not playing for the Da Ji global emote
- Fixed an issue where overkill damage on the Totem was being factored in to Totem kill credit
- Fixed an issue with Chiron Aspect and the Fire Giant Dagger.
- Fixed issues around locking when Daily Rewards pop up.
- Fixed Player names sometimes being cut off on the T screen.
- Updated description on God Tokens on the Profile screen to make clear that they cannot be used on the most recently released God.
- Agreeing to the leaver penalty is no longer case sensitive.
- Fixed an issue where Gods without Aspects would have an uncolored damage type icon
- Addressed issue with Horus Ult not Teleporting if it times out and targeter is invalid
- Allow Bastet A01 to cancel after first leap for early cooldown start; and no return leap
- Address interaction with Awilix A04 not properly stopping Bastet A01 refire window from opening
- Fixed an issue where Xbalanque Ult could cause Towers to drop their targets
- Fixed Nu Wa exploding her own Mike Typhon
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