OB38 - Keeper Of Time Update

By: Hi-Rez Studios June 29, 2026 |
Official News — This article was originally published by Hi-Rez Studios.
Chronos
  • Passive Time Lord
    • You become empowered as time flows around you. Over time you gain Intelligence. Stacks have a maximum and are permanent. 
  • Ability 1: Time Rift
    • Create a rift in time that deals magical damage to all enemies in the area. Hitting a god permanently increases the Time Rift damage by 1. 
  • Ability 2: Accelerate
    • Accelerate yourself for a duration. You gain Movement Speed (initial plus increasing over time) and increased Attack Speed. While Accelerate is active, the Wheel of Time stops; the quadrant it stopped on determines which bonus you receive:
      • Section 1: Heal based on your max health over time
      • Section 2: Abilities cost no Mana
      • Section 3: Increased Intelligence
      • Section 4: Increased Intelligence contribution to your attacks.
  • Ability 3: Stop Time
    • Fire spinning gears of time forward. Enemies hit have their Attack Speed reduced, ramping into a Stun. They Take Magical Damage on impact and Magical Damage when Stunned. 
  • Ultimate Ability: Teleport through time to a recent position, restoring your Health and mana to their earlier values. All your cooldowns reset instantly. 
    • You become CC immune while Rewin prepares
    • The Heal is not affected by Healing Reduction
  • Aspect of Relativity releasing July 2nd
    • Time Lord no longer grants Intelligence but instead creates a persistent Time Field around you. Allies in your Time Field gain bonuses when you use your other abilities. 
New Wandering Market Travelers
Traveler: Beach Day Discordia

Contents

  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Midnight Plunge Prism
    • Seabreeze Prism
    • Pool Party Prism
    • Lil Puffer Ward Skin 
    • Beach Day Announcer Pack
    • Battle Banners (part of the Dawn of the Darkstar Empire Event)

Traveler: Cat’s Eye Bastet

Contents

  • Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Cat’s Eye Announcer Pack 
    • Empire’s Hoard Chest
    • Spotted Title
    • Battle Banners (part of the Dawn of the Darkstar Empire Event)
Supporter Store


Independence Celebration Bundle!

Contents

  • Instantly unlocked after purchasing
    • Name Flair - Independence - American Flag
    • Name Flair - Independence - Red, Blue and White
    • Name Flair - Independence - Blue, Red and White
    • Name Flair - Independence - Red, White and Blue
    • Quip - Get Down Mr President
    • Quip - This Land is my land!
    • Quip - For Freedom!
Special Store

‘Merica Collection!

Contents

  • Instantly unlocked after purchasing
    • Ra’Merica Classic Skin
    • Ra’Merica Chrome Eagle Skin
    • USA USA USA! Jump Stamp 
    • Old Glory Animated Badge
    • Patriot Crest Animated and Static Badges
    • Victory Star Animated and Static Badges
Events
  • Next Race to Radiant - Chronos
    • Event runs June 30 - July 7
    • Top 100 (up from 50) Get the Mastery Emblem
    • Top 200 (up from 100)  Get the Radiant Badge
    • Top 500 (up from 200) Get the Tracker with their number
    • Everyone who hits Radiant within the event gets a badge
    • New: Worshipper earn rate in Co-Op vs. AI will be reduced during the update where they are part of a race.
  • Note: Race to Exalted for Scylla will not begin July 7 as initially announced. It will instead occur during the Xing Tian Update. We apologize for the issue.

     
Game Modes
  • Assault
    • Increased width of the lane in front of the Tier 1 Towers by 2m
  • Conquest
    • Lane Minions
      • Melee Minion
        • Decreased base Max Health 500 -> 480
      • Ranged Minion
        • Decreased base Max Health 250 -> 240
      • Minotaur Minion
        • Decreased base Max Health 975 -> 750
    • Jungle Monsters
      • Buff Monster
        • Decreased base Max Health 975 -> 780
      • Buff Monster (Satyr)
        • Decreased base Max Health 350 -> 315
      • Buff Monster (Contestable Camps)
        • Decreased base Max Health 675 -> 600
      • Cyclops
        • Decreased base Max Health 700 -> 600
      • Cyclops (Side Camps)
        • Decreased base Max Health 600 -> 520
      • Fire Imps
        • Decreased base Max Health 700 -> 660
      • Elder Harpy
        • Decreased base Max Health 600 -> 540
      • Harpy (Roaming)
        • Decreased base Max Health 500 -> 430
      • Oracle
        • Decreased base Max Health 700 -> 620
      • Scorpion
        • Decreased base Max Health 1200 -> 1000
    • Ancient Fury Debuff
      • Increased %HP damage dealt to Towers & Phoenixes 33% -> 50%
    • Phoenixes
      • Increased Health Regen 4 -> 8
      • Fixed an issue where Phoenixes lost 10 Protections while below 50% HP
    • Totem
      • Now awards up to 100 XP per team, proportional to how much damage each contributed
        • Awarded to all contributors, regardless of which team scored the last hit or reached the total damage goal first
        • Multiple damage contributors on the same team receive split XP
      • Increased Damage Mitigation vs damage sources outside of The Pit +50% -> +66%
      • Fixed an issue where overkill damage was being factored in to Totem kill credit
    • Lane Minions
      • Pushed up the start time when Lane Minion strength vs Towers begins increasing from 25min to 20min
      • Brute Minions (stronger Melees that begin spawning later in the game) now use a different character model than normal Melee Minions
    • Lane Minion Damage Mitigation
      • Lane Minion Damage Mitigation now mitigates more ability damage than attack damage. Minions also no longer have this Damage Mitigation for the first 3min
      • Previously:
        • Minions had 1.75% base Damage Mitigation that scaled by +1.75% every 3 minutes (max. 19.25%)
        • Minotaurs gain an additional +3.25% Damage Mitigation per 3min from Magical Damage sources (max. 50%)
      • Now:
        • Minions no longer have base Damage Mitigation on wave 1, but still gain Damage Mitigation every 3 minutes
        • Their Damage Mitigation is now split by damage source:
          • Vs Attack Damage
            • +1.4% Damage Mitigation (max. 14%)
          • Vs Ability/Item Damage
            • +2.5% Damage Mitigation (max. 25%)
        • Minotaurs gain an additional +2.5% Ability/Item Damage Mitigation per 3min (max. 50%)
God Balance

Bastet

  • Cat Call
    • Cat Dash damage reduced from 60/95/130/165/200 + 50% Strength to 40/65/90/115/140 + 50% Strength
    • Cat Dash slow reduced from 20/25/30/35/40% to 12/14/16/18/20%

Base Stat Changes

  • All Gods level 1 basic attack damage is reduced by 20%, across the board. This brings base basic attack damage more in-line with SMITE 1. It still scales as it did before.
  • Base Health has been adjusted to have a bigger gap between Gods associated with different traditional roles. Additionally some Gods had some Protections adjusted:

Agni

  • Base Health: 483.0 → 446.3
  • Health per Level: 86.5 → 79.9
  • Total Health at Level 20: 2212.6 → 2044.3

Ah Puch

  • Base Health: 525.0 → 483.0
  • Health per Level: 94.0 → 86.5
  • Total Health at Level 20: 2405.0 → 2212.6

Aladdin

  • Base Physical Protections: 16 → 14.7
  • Physical Protections per Level: 16 → 2.8
  • Physical Protections at Level 20: 76 → 69.9
  • Base Magical Protections: 26 → 23.9
  • Magical Protections at Level 20: 56 → 53.9

Anhur

  • Health per Level: 94.0 → 86.5
  • Total Health at Level 20: 2405.0 → 2254.6

Anubis

  • Base Health: 483.0 → 446.3
  • Total Health at Level 20: 2212.6 → 2175.9

Aphrodite

  • Health per Level: 86.5 → 79.9
  • Total Health at Level 20: 2212.6 → 2081.0

Apollo

  • Health per Level: 94.0 → 86.5
  • Total Health at Level 20: 2363.0 → 2212.6

Artemis

  • Base Health: 483.0 → 525.0
  • Health per Level: 86.5 → 94.0
  • Total Health at Level 20: 2212.6 → 2405.0

Artio

  • Base Health: 525.0 → 567.0
  • Total Health at Level 20: 2555.4 → 2597.4

Cernunnos

  • Base Health: 483.0 → 525.0
  • Total Health at Level 20: 2212.6 → 2254.6

Chaac

  • Physical Protections per Level: 3.0 → 3.2
  • Physical Protections at Level 20: 77.3 → 82.1
  • Magical Protections per Level: 1.50 → 1.62
  • Magical Protections at Level 20: 58.1 → 60.5

Danzaburou

  • Base Health: 483.0 → 525.0
  • Total Health at Level 20: 2212.6 → 2254.6
Discordia
  • Base Health: 483.0 → 446.3
  • Health per Level: 86.5 → 79.9
  • Total Health at Level 20: 2212.6 → 2044.3

Eset

  • Base Health: 483.0 → 446.3
  • Total Health at Level 20: 2212.6 → 2175.9

Fenrir

  • Base Health: 567.0 → 525.0
  • Health per Level: 101.5 → 94.0
  • Total Health at Level 20: 2597.4 → 2405.0

Guan Yu

  • Health per Level: 94.0 → 101.5
  • Total Health at Level 20: 2447.0 → 2597.4
  • Base Physical Protections: 16.0 → 17.3
  • Physical Protections per Level: 3.0 → 3.2
  • Physical Protections at Level 20: 76.0 → 82.1
  • Base Magical Protections: 26.0 → 28.1
  • Magical Protections at Level 20: 56.0 → 58.1

Hua Mulan

  • Health per Level: 94.0 → 101.5
  • Total Health at Level 20: 2447.0 → 2597.4

Ishtar

  • Base Health: 525.0 → 483.0
  • Total Health at Level 20: 2254.6 → 2212.6

Janus

  • Base Health: 483.0 → 446.3
  • Total Health at Level 20: 2212.6 → 2175.9

Jing Wei

  • Health per Level: 86.5 → 79.9
  • Total Health at Level 20: 2212.6 → 2081.0

Kali

  • Base Health: 525.0 → 483.0
  • Total Health at Level 20: 2405.0 → 2363.0

Loki

  • Base Health: 525 → 483
  • Health per Level: 94 → 86.5
  • Total Health at Level 20: 2405 → 2212.6

Merlin

  • Base Health: 483.0 → 446.3
  • Total Health at Level 20: 2212.6 → 2175.9

Mordred

  • Base Health: 567.0 → 525.0
  • Total Health at Level 20: 2447.0 → 2405.0

Morgan Le Fay

  • Base Health: 483.0 → 446.3
  • Health per Level: 94.0 → 86.5
  • Total Health at Level 20: 2363.0 → 2175.9

Ne Zha

  • Base Health: 525.0 → 483.0
  • Total Health at Level 20: 2405.0 → 2363.0

Nemesis

  • Base Health: 525.0 → 567.0
  • Total Health at Level 20: 2405.0 → 2447.0

Pele

  • Base Health: 567 → 483
  • Total Health at Level 20: 2447 → 2363

Poseidon

  • Base Health: 483.0 → 446.3
  • Total Health at Level 20: 2212.6 → 2175.9

Ratatoskr

  • Base Health: 567.0 → 483
  • Total Health at Level 20: 2447.0 → 2363

Scylla

  • Base Health: 483.0 → 446.3
  • Total Health at Level 20: 2212.6 → 2175.9

Sol

  • Base Health: 483.0 → 446.3
  • Total Health at Level 20: 2212.6 → 2175.9

Thor

  • Health per Level: 101.5 → 94.0
  • Total Health at Level 20: 2555.4 → 2405.0
  • Base Physical Protections: 18.4 → 16.0
  • Physical Protections at Level 20: 78.4 → 76.0

Tsukuyomi

  • Base Health: 567.0 → 525.0
  • Total Health at Level 20: 2447.0 → 2405.0

Ullr

  • Base Health: 525.0 → 483.0
  • Total Health at Level 20: 2405.0 → 2363.0
  • Base Physical Protections: 17.3 → 16.0
  • Physical Protections at Level 20: 72.5 → 71.2
Item Balance

Avatar’s Parashu

  • Strength reduced from 100 to 90
  • 10% Penetration added

Book of Thoth

  • Evolved Intelligence reduced from 20 to 0
  • 10 Evolved Penetration added

Cosmic Horror

  • Intelligence reduced from 75 to 65
  • 15 Penetration added

Doom Orb

  • Intelligence reduced from 90 to 80
  • 10 Penetration added

Dreamer’s Idol

  • Intelligence decreased from 140 to 130
  • 10% Penetration added

Gilded Arrow

  • Attack Damage reduced from 25 to 20

Gluttonous Grimoire

  • 10% Penetration added

Heartseeker

  • Strength reduced from 55 to 45
  • 10% Penetration added

Jotuns Revenge

  • Strength reduced from 40 to 35
  • 5 Penetration added

New Item: Spear of the Magus

  • 95 Intelligence
  • 10% Penetration
  • Ability Hit a God: That God is marked for 8s. Marked Gods take 5% increased damage from all sources.
  • Builds from Evil Eye and Void Shard
  • 2700 gold

Oath-Sworn Spear

  • Was: 
    • Ability Hit: Target is -1 Protection per your Level for 4s.
  • Now:
    • Ability Hit: Targets Physical Protection is reduced by 5 for 4s
    • On god Kill or Assist: This effect increases by 1 Physical Protection.
      • This effect caps at 15 total Physical Protection reduction

Obsidian Shard

  • Intelligence increased from 60 to 90
  • Penetration decreased from 35% to 20%

Pendulum Blade

  • Strength reduced from 35 to 30
  • 10% Penetration added

Riptalon

  • Attack Damage reduced from 25 to 20
  • 10% Penetration added

Rod of Tahuti

  • Intelligence decreased from 85 to 80
  • 10% Penetration added

Soul Gem

  • 10 Penetration added

Spear of Desolation

  • Intelligence reduced from 100 to 85
  • 15 Penetration added

Tekko-Kagi

  • Strength reduced from 45 to 35
  • 10 Penetration added

The Crusher

  • Strength reduced from 50 to 45
  • 10 Penetration added

The Reaper

  • Strength reduced from 55 to 45
  • 10 Penetration added

Titan’s Bane

  • Strength increased from 40 to 60
  • Penetration reduced from 35% to 20%

Totem of Death

  • With the penetration adjustments we have removed Totem of Death from the game. 

Transcendence

  • Evolved Strength reduced from 15 to 0
  • 10 Evolved Penetration added

World Stone

  • Intelligence reduced from 80 to 70
  • 10 Penetration added
Bug Fixes
  • Osiris (Aspect)
    • Fixed an issue where Sickle Strike was not dealing correct damage to minions.
  • Pharoah’s Curse
    • Item is now included in the store filter for Magical Protection
  • War Banner
    • Fixed the description to not include Max Health
  • Increased VO volume for Bastet, Ne Zha Fire Lord, and Tsukuyomi Silver Bullet
  • Fixed an issue with Sfx not playing for the Da Ji global emote
  • Fixed an issue where overkill damage on the Totem was being factored in to Totem kill credit
  • Fixed an issue with Chiron Aspect and the Fire Giant Dagger.
  • Fixed issues around locking when Daily Rewards pop up.
  • Fixed Player names sometimes being cut off on the T screen.
  • Updated description on God Tokens on the Profile screen to make clear that they cannot be used on the most recently released God.
  • Agreeing to the leaver penalty is no longer case sensitive.
  • Fixed an issue where Gods without Aspects would have an uncolored damage type icon
  • Addressed issue with Horus Ult not Teleporting if it times out and targeter is invalid
  • Allow Bastet A01 to cancel after first leap for early cooldown start; and no return leap
  • Address interaction with Awilix A04 not properly stopping Bastet A01 refire window from opening
  • Fixed an issue where Xbalanque Ult could cause Towers to drop their targets
  • Fixed Nu Wa exploding her own Mike Typhon
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