MENTOR
MENTOR
Aladdin

Mendar's Aladdin Guide

Updated by Mendar - 2 months, 1 week ago | Open Beta 6

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Middle Middle
Jungle Jungle
Solo Solo

Starter Build

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R
C1

Final Build

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R

Optional Items

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GODS ABILITY ORDER

Coming soon.

SECTION | THREE WISHES

LAMP AND WISHES

[GOD:Aladdin]'s passive is the lamp in your inventory [ITEM:(10001)Aladdin Lamp]. It hold 3 wishes which you may use at any point in the game but each wish can only be used ONCE. Every wish is unique and is used in different circumstances during the match. The lamp also provides [GOD:Aladdin] with a (1% + .4% per level) 9% bonus to his stats at level 20. This will apply to your mana, power, pen but not your cooldown rate or attack speed. You may sell the lamp whenever you like.

WISH FOR WEALTH

[GOD:Aladdin] receives 250 gold and a passive ability that lasts for 3 minutes, allowing him to earn an additional 100 gold for each kill or assist he achieves during that time frame. You will lose the passive if you die. 

WISH FOR POWER

[GOD:Aladdin] may wish for power at any point in the game, which will reset all his cooldowns, including his abilities, relic, active items and genie charges. 

WISH FOR IMMORTALITY

[GOD:Aladdin] wishes for immortality enabling him to bypass the death timer and revive instantly with 75% movement speed for 10s upon leaving base.

 

SECTION | WHEN TO USE WISHES

I WISH FOR WEALTH

This wish is used to gain an advantage by securing a gold lead. You should activate it just before you gank, when you're confident you'll get kills or assists. Avoid using it too early, as it will alert your enemies to your approach.

I WISH FOR POWER

Wishing for power can be incredibly impactful, depending on how you use it. Save this for the late game, especially during a fire giant fight or when trying to secure a game-ending or game-saving play. It can also be kept for use alongside the immortality wish in a solo defense situation. Avoid using it too early, as its value increases significantly later in the game when you're dealing more damage.

I WISH FOR IMMORTALITY

The most powerful wish by far, this should only be used in dire situations, as its value also increases the later the game goes. You can activate it after dying in a fire giant fight that's still ongoing, especially if losing could be game-ending. It's also useful for defending your titan from enemy sieges. Avoid using it for less critical situations, such as a tier 2 tower or a gold fury.

 

SECTION | INT/STR SCALING

[GOD:Aladdin]'s abilities can scale with both Intelligence and Strength. While both attributes enhance his damage output, investing in Intelligence generally yields higher damage for his abilities. [GOD:Aladdin] and his Genie function as distinct entities simultaneously. For instance, casting the Genie's  Sultan's Grace allows the Genie to continue attacking even if  [GOD:Aladdin] is dead.  [GOD:Aladdin]'s abilities primarily scale with Intelligence, whereas the Genie's abilities are more influenced by Strength. To maximize the Genie's damage potential, a full Strength build is recommended. Nonetheless, a full Intelligence build remains effective, significantly enhancing the damage of abilities like Kufic Invocation, making it a valuable tool for poking opponents. A full strength build would look something like this: [ITEM:(1944)Bumba's Spear], [ITEM:(1901)Transcendence], [ITEM:(233)Tekko-Kagi], [ITEM:(1892)Pendulum Blade], [ITEM:(1930)The Crusher], [ITEM:(1954)Heartseeker], [ITEM:(196)Titan's Bane]. 

SECTION | TIPPS AND TRICKS

- If  [GOD:Aladdin] uses his ultimate, Into The Lamp, on an enemy already affected by Defender of Olympus, the [GOD:Athena] will not be pulled into the lamp. 
- Use Sultan's Grace but hold the genie charge. Now ult someone to reset Sultan's Grace and spawn 2 genies at the same time. 
- You can wall run on  [GOD:Loki]'s decoy from Agonizing Visions.
- [GOD:Yemoja] and [GOD:Odin] will allow you to wall run on their ultimates, only if they are on the enemy team. It will also block your ult (Into The Lamp). If [GOD:Yemoja] and [GOD:Odin] are on your team, Agile Run and Into The Lamp will go through their ultimates, also not allowing you to wall run on them. [GOD:Ymir]'s Ice Wall and [GOD:Anhur]'s Shifting Sands will let you wall run either way, even if they choose to take down their wall/pillar mid-wall-run.
- [GOD:Susano] can escape Into The Lamp using his 3rd ability Jet Stream.
- Hold your abilities after ulting a tank, knowing a squishy is about to join the lamp and focus them as they will take bonus damage.
- [GOD:Aladdin]'s ability Sultan's Grace can double proc items like [ITEM:(1954)Heartseeker],  [ITEM:(1930)The Crusher] and [ITEM:(201)Soul Reaver]
- If you build [ITEM:(226)Totem of Death] and shotgun-fire your Kufic Invocation, it will fully stack Totem passive.
- [GOD:Aladdin]'s Ultimate Into The Lamp will cancel abilities or other ultimates upon leaving the lamp.
- Ulting someone that's affected by Scarab's Blessing will revive them inside the lamp if killed.

SECTION | PROS + CONS

- Good wave clear with Kufic Invocation
- Good mobility with Sultan's Grace and Agile Run
- Immortality wish
- Good burst late game
- Can be played in jungle/solo/mid 
- Bonus stats from his lamp
- Very weak early game
- Can easily be invaded

- Ult is almost useless early game
- Cripples prevent the usage of Agile Run and Sultan's Grace
- Ult can be pre-beadsed 

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