Aladdin
The Sultan
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 18.05 |
Magical Protection | 26.12 |
Movement Speed | 365 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
ALADDIN COMMUNITY GUIDES
View allALADDIN PRO BUILDS
View allDEFEAT | nika
Conduit Gem
650
- Intelligence: +25.0
- MaxMana: +100.0
- MP5: +1.0
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Spear of Desolation
2450
- Intelligence: +90.0
- Penetration: +5.0%
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Doom Orb
2850
- Intelligence: +75.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
PASSIVE: Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Intelligence per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
The player had no item equipped in this slot during the match.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
VICTORY | Sheento
Unranked
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Sheento
Unranked
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | haddix
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
ALADDIN COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Obsidian Shard
2400
- Intelligence: +60.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Aladdin Basic Attack
BASIC
Deal 0 Magical Damage to an enemy in front of you.
- Cooldown: 0s
- Cost: 0
Three Wishes
PASSIVE
Make 3 wishes at any time in the match. Gain up to 2 charges of Genie's Strength every 15s. • Wish: Wealth. Gain 250 gold. God Kills & Assists provide 100 more gold for 3 minutes • Wish Immortality. While dead, wish to be instantly revived. Gain 75% Movement Speed for 10s when leaving the fountain • Wish Power. Reset ability and item cooldowns. Gain 2 charges of Genie's Strength
Kufic Invocation
ABILITY 1
Fire 5 Kufic symbols that deal 40 [45% Intelligence and 40% Strength] Magical Damage to enemies in a cone. Charge to narrow the cone. When fully charged the symbols merge dealing 72 [81% Intelligence and 72% Strength] Magical Damage. • When fully charged the symbol travels further and hits a larger area • Use a charge of Genie's Strength to send symbols back to Aladdin, dealing 40 [40% Intelligence and 45% Strength] Magical Damage when small or 72 [72% Intelligence and 81% Strength] Magical Damage when large
NOTE 1: Must have a charge of Genie’s Strength when cast to be able to refire. You have 5s to refire.
NOTE 2: Subsequent hits deal 25% of the initial damage.
NOTE 3: When sent back, the Kufic symbol(s) will fly to where Aladdin was when he refired.
- Sending Values
- Small Damage: 40/60/80/100/120
- Small Scaling: 45% Intelligence and 40% Strength
- Large Damage: 72/108/144/180/216
- Large Scaling: 81% Intelligence and 72% Strength
- Returning Values
- Small Damage: 40/60/80/100/120
- Small Scaling: 40% Intelligence and 45% Strength
- Large Damage: 72/108/144/180/216
- Large Scaling: 72% Intelligence and 81% Strength
- Range: 8.8/11.2m
- Radius: 0.8/1.6m
- Max Starting Angle: 90
- Cooldown: 11s
- Cost: 65/70/75/80/85
Sultan's Grace
ABILITY 2
Dash forward dealing 70 [75% Intelligence and 65% Strength] Magical Damage to enemies you pass through. • Deals 1% increased damage to enemies for each % Health below 50% • Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal 30 [25% Intelligence and 45% Strength] Magical Damage to enemies in front of Aladdin
- Dash Values
- Dash Damage: 70/115/160/205/250
- Dash Scaling: 75% Intelligence and 65% Strength
- Missing HP Bonus Scaling: 0.16% Int
- Punch Values
- Punch Damage: 30/45/60/75/90
- Punch Scaling: 25% Intelligence and 45% Strength
- Cooldown: 16/15/14/13/12s
- Cost: 50/55/60/65/70
Agile Run
ABILITY 3
Dash forward. Dashing into a wall causes you to run along it before leaping to a location, dealing 60 [60% Intelligence and 45% Strength] Magical Damage to enemies in the landing area. • Use a charge of Genie's Strength to call the Genie to slam down at the landing location. Enemies take 30 [30% Intelligence and 60% Strength] Magical Damage and are knocked straight up
NOTE 1: The angle Aladdin runs along the wall is determined by the angle Aladdin approaches the wall.
NOTE 2: Aladdin can toggle using a charge of Genie’s Strength until a landing location is selected.
NOTE 3: Aladdin runs for 8.8m or until he reaches 5m in height. The wall run will always take 1.25s.
NOTE 4: Aladdin can wall run along all walls, structures, and player made deployables that he would normally collide with.
- Landing Damage: 60/100/140/180/220
- Landing Damage: 60% Intelligence and 45% Strength
- Genie Damage: 30/50/70/90/110
- Genie Scaling: 30% Intelligence and 60% Strength
- Cooldown: 16s
- Cost: 50/55/60/65/70
Into The Lamp
ABILITY 4
Throw the Lamp forward, stopping on first enemy god hit. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other. • They have their health restored to a minimum amount. Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved • The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.
NOTE 1: The fight lasts for 16s, after which everyone is kicked out of the lamp. An escape lamp appears at 8s into a fight.
NOTE 2: The escape can open early when either the main Aladdin and fight target (hereby referred to as combatants) die, or if only 1 team remains in the lamp.
NOTE 3: Entering the lamp or leaving the lamp requires interacting with the lamp. This interaction takes 0.5s and is interrupted by taking damage.
NOTE 4: Non-combatants deal 25% reduced damage to and take 25% increased damage from combatants.
NOTE 5: If while a fight is active a different Aladdin brings a target into the lamp, they become the new combatants. The previous combatants are now treated as non-combatants and the arena resets its fight timer and closes the escape if it was active.
NOTE 6: Gods outside the lamp cannot target gods inside the lamp. Gods inside the lamp cannot target gods outside the lamp.
NOTE 7: Being kicked out of the lamp interrupts any currently firing ability.
NOTE 8: Gods will be returned to the original locations and camera rotations when leaving the lamp.
NOTE 9: Recalling and Aladdin’s A04 are blocked from being used while inside the lamp.
- Self Heal: Up to 60/65/70/75/80% HP
- Enemy Heal: Up to 60/55/50/45/40% HP
- Self CDR: 50/55/60/65/70
- Enemy CDR: 50/45/40/35/30
- Protections: 30/35/40/45/50
- Cooldown: 110/105/100/95/90s
- Cost: 50/55/60/65/70