Start unlock order
-
ABILITY 3 - Gungnir's Might - go get blue
-
ABILITY 1 - Lunge
-
ABILITY 2 - Raven Shout
-
ABILITY 4 - Ring Of Spears
Rank order
- ABILITY 3 - Rank to max
-
ABILITY 2 / 1
-
ABILITY 4 - Rank to max
Bluestone Pendant
650
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Ruinous Poison
300
Passive: Enemy gods hit by your basic attacks or abilities have 20% reduced healing for 4s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Health Chalice
300
Active: Consume a charge to heal 15 health per second for 14 seconds. Starts with 3 charges. Charges are replenished when you return to base.
Bluestone Brooch
2150
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Genji's Guard
2300
Passive: When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 45s.
Mystical Mail
2650
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Ruinous Ankh
2100
Passive: Enemies within 8.8m have 40% reduced healing.
Talisman of Purification
2500
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Shifter's Shield
2650
Passive: While over 75% Health, you gain 40 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
Pharaoh's Curse
2400
Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Gladiator's Shield
2350
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Shield of the Phoenix
2400
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shogun's Ofuda
2550
Passive: You and allies within 8.8m gain 20% Attack Speed.
Shifter's Shield
2650
Passive: While over 75% Health, you gain 40 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
Shield Splitter
2600
Active: Throw Shield Splitter 8.8m in front of you, dealing 40 + 5 per level True Damage to the first enemy god hit. If they have a Shield, it is reduced by 50% and you gain a Shield equal to the amount reduced. Cooldown: 15s.
GODS ABILITY ORDER
Coming soon.
ABILITY 3 - Gungnir's Might - go get blue
ABILITY 1 - Lunge
ABILITY 2 - Raven Shout
ABILITY 4 - Ring Of Spears
ABILITY 2 / 1
ABILITY 4 - Rank to max
MORE CHRISTOPH9916 GUIDES
View allCOMMENTS
Want to join the discussion?
Login to share your thoughts and interact with other commenters.