Norse Norse

Odin

The Allfather

Level
Stat Name Stat Value
Max Health 632
Max Mana 296
Health Per Time 1.75
Mana Per Time 2.32
Physical Protection 19.57
Magical Protection 28.32
Movement Speed 375
Base Attack Speed 0.96
Attack Speed Percent 1.44
Inhand Power 44.4
XP Requirement 0

ODIN POPULAR BUILDS

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ODIN PRO BUILDS

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Solo

DEFEAT | Variety

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Solo

DEFEAT | SoloOrTroll

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Solo

DEFEAT | SoloOrTroll

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Jungle

VICTORY | Sheento

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ODIN COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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OFFENSIVEHYBRID | CONQUEST

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COOLDOWN | CONQUEST

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DEFENSIVEHYBRID | CONQUEST

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Odin Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

NOTE 2: Has a 4 hit chain. Attacks in order of 1, 1, 1, 1.5x damage and swing time.

  • Damage Scaling: 100% Strength and 20% Intelligence
  • Range: 1.9m
  • Cone Angle: 120 degrees

Path to Valhalla

PASSIVE

When a god dies, gain a brief increase to Movement Speed, Strength, and Intelligence.

  • Movement Speed: 4% Per Stack
  • Strength: 10% Per Stack
  • Intelligence: 10% Per Stack
  • Buff Duration: 10s
  • Max Buff Stacks: 2

Lunge

ABILITY 1

Level

Leap forward, dealing 75 [95% STR] Physical Damage to nearby enemies as you land. • If you have a Shield from Raven Shout, it explodes upon landing

  • Damage: 75/115/155/195/235
  • Damage Scaling: 95% Strength
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 16/15/14/13/12s
  • Cost: 40/45/50/55/60

Raven Shout

ABILITY 2

Level

Gain a 100 [30% STR + 50% INT] Health Shield for a duration. • After the duration, the Shield explodes dealing Physical Damage equal to the remaining Shield Health to nearby enemies • If the Shield is at full HP when it explodes, it deals 100 Physical Damage instead

  • Shield Health: 100/150/200/250/300
  • Shield Health Scaling: 30% Strength and 50% Intelligence
  • Explode Radius: 3.2m
  • Cooldown: 14/13.5/13/12.5/12s
  • Cost: 45/50/55/60/65

Gungnir's Might

ABILITY 3

Level

Charge up, pulsing damage around you twice, then throw your spear. • The pulses deal 45 [50% INT] Physical Damage and Slow • The spear deals 60 [70% STR] Physical Damage and Stuns if fired after two pulses • If you refire the spear early, nearby allies get Attack Speed and this ability has a 40% reduced cooldown

NOTE 1: Projectile passes through and damages all targets, stops on first god hit, and stops on walls

  • Pulse Damage: 45/70/95/120/145
  • Pulse Damage Scaling: 50% Intelligence
  • Projectile Damage: 60/115/170/225/280
  • Projectile Damage Scaling: 60% Strength
  • Stun Duration: 0.9s
  • Attack Speed: 30/32.5/35/37.5/40%
  • Buff Duration: 4s
  • Pulse Radius: 3.2m
  • Projectile Range: 8.8m
  • Projectile Radius: 0.5m
  • Cooldown: 14s
  • Cost: 50/60/70/80/90

Ring Of Spears

ABILITY 4

Level

Create a spear ring of walls that impedes enemies. • Enemies in the area cannot Heal, and have reduced Strength and Intelligence • Enemies who leave the area take 120 [110% STR] Physical Damage and are Slowed, unless exiting through segment of the ring destroyed by basic attacks

NOTE 1: Ring of Spears does not block ally movement or projectiles, only enemy basic attacks and enemy god movement .

NOTE 2: The Ring is made of 8 Segments that each have 5 Hit Points, an enemy basic attack will deal 1 Hit Point per hit.

NOTE 3: If an enemy god dies inside the cage, gain a permanent stacking Strength buff.

  • Damage: 120/190/260/330/400
  • Damage Scaling: 75% Strength
  • Slow: 25%
  • Slow Duration: 5s
  • Strength: -15/-17.5/-20/-22.5/-25%
  • Intelligence: -15/-17.5/-20/-22.5/-25%
  • Strength: 5 Per Stack
  • Cooldown: 110/105/100/95/90s
  • Cost: 100