
Odin
The Allfather

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
![]() |
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |

Type | None |
---|---|
Collection | Classic |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
![]() |
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 647.4 |
Max Mana | 296 |
Health Per Time | 1.77 |
Mana Per Time | 2.25 |
Physical Protection | 20.4 |
Magical Protection | 28.6 |
Movement Speed | 375 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
ODIN PRO BUILDS
View allThere is not enough data at this time to show builds from this God.
ODIN COMMON ELITE BUILDS
View allThere is not enough data at this time to show builds from this God.

Odin Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
NOTE 2: Has a 4 hit chain. Attacks in order of 1, 1, 1, 1.5x damage and swing time.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Path to Valhalla
PASSIVE
When a god dies, gain a brief increase to Movement Speed, Strength, and Intelligence.
- Movement Speed: 4% Per Stack
- Strength: 10% Per Stack
- Intelligence: 10% Per Stack
- Buff Duration: 10s
- Max Buff Stacks: 2
- Cooldown: 0s
- Cost: 0

Lunge
ABILITY 1
Leap forward, dealing 120 [75% Strength] Physical Damage to nearby enemies as you land. • If you have a Shield from Raven Shout, it explodes upon landing
- Damage: 120/165/210/255/300
- Damage Scaling: 75% Strength
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 16/15/14/13/12s
- Cost: 40/45/50/55/60

Raven Shout
ABILITY 2
Gain a 100 [40% Strength and 50% Intelligence]Health Shield for a duration. • After the duration, the Shield explodes dealing Physical Damage equal to the remaining Shield Health to nearby enemies • If the Shield is at full HP when it explodes, it deals 100 Physical Damage instead
- Shield Health: 100/155/210/265/320
- Shield Health Scaling: 40% Strength and 50% Intelligence
- Explode Radius: 3.2m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 45/50/55/60/65

Gungnir's Might
ABILITY 3
Charge up, pulsing damage around you twice, then throw your spear. • The pulses deal 45 [50% Intelligence] Physical Damage and Slow • The spear deals 60 [60% Strength] Physical Damage and Stuns if fired after two pulses • If you refire the spear early, nearby allies get Attack Speed and this ability has a 40% reduced cooldown
NOTE 1: Projectile passes through and damages all targets, stops on first god hit, and stops on walls
- Pulse Damage: 45/70/95/120/145
- Pulse Damage Scaling: 50% Intelligence
- Projectile Damage: 60/115/170/225/280
- Projectile Damage Scaling: 60% Strength
- Stun Duration: 0.9s
- Attack Speed: 30/32.5/35/37.5/40%
- Buff Duration: 4s
- Pulse Radius: 3.2m
- Projectile Range: 8.8m
- Projectile Radius: 0.48m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 50/60/70/80/90

Ring Of Spears
ABILITY 4
Create a spear ring of walls that impedes enemies. Enemy gods who die in the ring grant Odin a permanent STR buff. Max 10 Stacks. • Enemies in the area cannot Heal, and have reduced Strength and Intelligence • Enemies who leave the area take 120 [75% Strength] Physical Damage and are Slowed, unless exiting through segment of the ring destroyed by basic attacks
NOTE 1: Ring of Spears does not block ally movement or projectiles, only enemy basic attacks and enemy god movement .
NOTE 2: The Ring is made of 8 Segments that each have 5 Hit Points, an enemy basic attack will deal 1 Hit Point per hit.
NOTE 3: If an enemy god dies inside the cage, gain a permanent stacking Strength buff.
NOTE 4: You are immune to Slows and Roots while in the Ring.
- Damage: 120/190/260/330/400
- Damage Scaling: 75% Strength
- Slow: 25%
- Slow Duration: 5s
- Strength: -15/-17.5/-20/-22.5/-25%
- Intelligence: -15/-17.5/-20/-22.5/-25%
- Strength: 5 Per Stack
- Range: 0m
- Radius: 0m
- Cooldown: 110/105/100/95/90s
- Cost: 100