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Odin
The Allfather
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Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | None |
---|---|
Collection | Classic |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
![]() |
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
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Max Health | 647.4 |
Max Mana | 296 |
Health Per Time | 1.77 |
Mana Per Time | 2.25 |
Physical Protection | 20.4 |
Magical Protection | 28.6 |
Movement Speed | 375 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
ODIN COMMUNITY GUIDES
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Odin Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
NOTE 2: Has a 4 hit chain. Attacks in order of 1, 1, 1, 1.5x damage and swing time.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
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Path to Valhalla
PASSIVE
When a god dies, gain a brief increase to Movement Speed, Strength, and Intelligence.
- Movement Speed: 4% Per Stack
- Strength: 10% Per Stack
- Intelligence: 10% Per Stack
- Buff Duration: 10s
- Max Buff Stacks: 2
- Cooldown: 0s
- Cost: 0
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Lunge
ABILITY 1
Leap forward, dealing 120 [75% Strength] Physical Damage to nearby enemies as you land. • If you have a Shield from Raven Shout, it explodes upon landing
- Damage: 120/165/210/255/300
- Damage Scaling: 75% Strength
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 16/15/14/13/12s
- Cost: 40/45/50/55/60
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Raven Shout
ABILITY 2
Gain a 100 [40% Strength and 50% Intelligence]Health Shield for a duration. • After the duration, the Shield explodes dealing Physical Damage equal to the remaining Shield Health to nearby enemies • If the Shield is at full HP when it explodes, it deals 100 Physical Damage instead
- Shield Health: 100/155/210/265/320
- Shield Health Scaling: 40% Strength and 50% Intelligence
- Explode Radius: 3.2m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 45/50/55/60/65
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Gungnir's Might
ABILITY 3
Charge up, pulsing damage around you twice, then throw your spear. • The pulses deal 45 [50% Intelligence] Physical Damage and Slow • The spear deals 60 [60% Strength] Physical Damage and Stuns if fired after two pulses • If you refire the spear early, nearby allies get Attack Speed and this ability has a 40% reduced cooldown
NOTE 1: Projectile passes through and damages all targets, stops on first god hit, and stops on walls
- Pulse Damage: 45/70/95/120/145
- Pulse Damage Scaling: 50% Intelligence
- Projectile Damage: 60/115/170/225/280
- Projectile Damage Scaling: 60% Strength
- Stun Duration: 0.9s
- Attack Speed: 30/32.5/35/37.5/40%
- Buff Duration: 4s
- Pulse Radius: 3.2m
- Projectile Range: 8.8m
- Projectile Radius: 0.48m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 50/60/70/80/90
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Ring Of Spears
ABILITY 4
Create a spear ring of walls that impedes enemies. Enemy gods who die in the ring grant Odin a permanent STR buff. Max 10 Stacks. • Enemies in the area cannot Heal, and have reduced Strength and Intelligence • Enemies who leave the area take 120 [75% Strength] Physical Damage and are Slowed, unless exiting through segment of the ring destroyed by basic attacks
NOTE 1: Ring of Spears does not block ally movement or projectiles, only enemy basic attacks and enemy god movement .
NOTE 2: The Ring is made of 8 Segments that each have 5 Hit Points, an enemy basic attack will deal 1 Hit Point per hit.
NOTE 3: If an enemy god dies inside the cage, gain a permanent stacking Strength buff.
NOTE 4: You are immune to Slows and Roots while in the Ring.
- Damage: 120/190/260/330/400
- Damage Scaling: 75% Strength
- Slow: 25%
- Slow Duration: 5s
- Strength: -15/-17.5/-20/-22.5/-25%
- Intelligence: -15/-17.5/-20/-22.5/-25%
- Strength: 5 Per Stack
- Range: 0m
- Radius: 0m
- Cooldown: 110/105/100/95/90s
- Cost: 100