You'll get the best results in solo lane.
Max 2 obv and trade whenever you have it up.
[GOD:Ra]HAVE FUN!!![GOD:Ra]
Bluestone Pendant
650
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Shield
300
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 100 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.
Health Chalice
300
Active: Consume a charge to heal 15 health per second for 14 seconds. Starts with 3 charges. Charges are replenished when you return to base.
Bluestone Brooch
2150
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Berserker's Shield
2300
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Shield of the Phoenix
2400
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Pharaoh's Curse
2400
Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.
Shogun's Ofuda
2550
Passive: You and allies within 8.8m gain 20% Attack Speed.
Gladiator's Shield
2350
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Soul Reaver
3000
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 100 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.
Gem of Isolation
2500
Passive: Enemy gods hit by your abilities are affected by a 15% Slow for 2s.
Bluestone Brooch
2150
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Heartseeker
2850
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
The Crusher
2800
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Soul Reaver
3000
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Pharaoh's Curse
2400
Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.
Gladiator's Shield
2350
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Shield of the Phoenix
2400
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
GODS ABILITY ORDER
Coming soon.
You'll get the best results in solo lane.
Max 2 obv and trade whenever you have it up.
[GOD:Ra]HAVE FUN!!![GOD:Ra]
MORE LUXDAWOLF GUIDES
View allRa
Sands Of Time
650
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Gem
450
Aegis of Acceleration
0
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
Health Potion
50
Active: Item is Consumed, then Heals 15 health per tick, 14 ticks over 14s. Can carry up to 3 of this item.
Pendulum Of The Ages
2150
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Chronos' Pendant
2400
Passive: Your ability cooldowns are reduced by 1s every 10s.
Breastplate of Valor
2400
Passive: When you lose 500 + 25*Level HP, your ability cooldowns are reduced by 1s.
Genji's Guard
2300
Passive: When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 45s.
Gladiator's Shield
2350
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Shield of the Phoenix
2400
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Gem of Focus
2600
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Aegis of Acceleration
0
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
Updated by luxdawolf - 2 months, 2 weeks ago | Closed Alpha 5
Anhur
Leather Cowl
650
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Axe
450
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Health Potion
50
Active: Item is Consumed, then Heals 15 health per tick, 14 ticks over 14s. Can carry up to 3 of this item.
Hunter's Cowl
2150
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Devourer's Gauntlet
2350
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
The Reaper
2650
Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
Hastened Fatalis
2650
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Stacks up to 3 times.
The Executioner
2650
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Dagger of Frenzy
2500
Active: You gain 10+2 per level Basic Attack Damage and 30% Attack Speed for the next 5 basic attacks. Killing a god refreshes the current cooldown. Cooldown: 15s.
Qin's Blade
2600
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Updated by luxdawolf - 2 months, 4 weeks ago | Closed Alpha 4
Hercules
Bumba's Cudgel
650
Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but deal -25% Damage versus Minions from all sources. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.
Axe
450
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Health Potion
50
Active: Item is Consumed, then Heals 15 health per tick, 14 ticks over 14s. Can carry up to 3 of this item.
Bumba's Cudgel
650
Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but deal -25% Damage versus Minions from all sources. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.
The Reaper
2650
Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
Pharaoh's Curse
2400
Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.
Oni Hunter's Garb
2550
Passive: For each enemy god within 8.8m of you, gain a stack of 4% damage mitigation. This caps at 3 stacks.
Void Shield
2600
Passive: Enemies within 8.8m have their Physical Protections reduced by 15%
Tekko-Kagi
2700
Passive: Every time you activate an ability that costs mana you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Avatar's Parashu
3700
Active: You gain 25% increased Strength and become Displacement Immune for 10s. Cooldown: 120s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Updated by luxdawolf - 3 months ago | Closed Alpha 4
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