
Ra
Sun God

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.34 |
Physical Protection | 17.57 |
Magical Protection | 27.43 |
Movement Speed | 375 |
Base Attack Speed | 0.93 |
Attack Speed Percent | 1.4 |
Inhand Power | 42.18 |
XP Requirement | 0 |
RA COMMUNITY GUIDES
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Ra Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0

Speed of Light
PASSIVE
After using an ability gain Movement Speed. • This buff stacks up to 3 times
- Movement Speed: 5% Per Stack
- Buff Duration: 15s
- Cooldown: 0s
- Cost: 0

Celestial Beam
ABILITY 1
Summon a moving beam of intense light, dealing 95 [105% Intelligence] Magical Damage to enemies.
- Damage: 95/155/215/275/335
- Damage Scaling: 105% Intelligence
- Range: 12.8m
- Radius: 0.72m
- Cooldown: 10s
- Cost: 60/65/70/75/80

Divine Light
ABILITY 2
Emanate light in the area around you that repeatedly Slows enemies before exploding dealing 70 [70% Intelligence] Magical Damage. • For a period after activation, basic attacking fires solar rays, dealing Magical Damage • The solar rays count as abilities, trigger ability effects, and pierce targets • Enemies looking at you gain additional Slow stacks and are Blinded by the explosion
NOTE 1: A Slow stack is applied every 0.5 seconds.
NOTE 2: The explosion occurs after 2s.
- Damage: 70/120/150/200/250
- Damage Scaling: 70% Intelligence
- Solar Ray Damage: 10/20/30/40/50
- Solar Ray Damage Scaling: 85% Intelligence
- Solar Ray Duration: 2/2.5/3/3.5/4
- Slow: 5%
- Slow Duration: 3s
- Radius: 4.8m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 60/65/70/75/80

Solar Blessing
ABILITY 3
Summon a pillar of blessed light repeatedly dealing 20 [30% Intelligence] Magical Damage and Healing allies for 12 Health. • The light empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection
NOTE 1: The pillar of light ticks 6 times over 6 seconds
- Damage Per Tick: 20/32/44/56/68
- Damage Scaling Per Tick: 30% Intelligence
- Heal Per Tick: 12/24/36/48/60
- Strength: 10/15/20/25/30
- Intelligence: 20/25/30/35/40
- Physical Protection: 10/15/20/25/30
- Magical Protection: 10/15/20/25/30
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 15/14.5/14/13.5/13s
- Cost: 65/75/85/95/105

Searing Pain
ABILITY 4
Blast enemies in front of you with a wave of extreme heat, dealing 375 [125% Intelligence] Magical Damage. • Deals bonus damage to gods based on their maximum Health
- Damage: 375/450/525/600/675
- Damage Scaling: 125% Intelligence
- True Damage: 5% Target's Max HP
- Range: 19.2m
- Radius: 1.6m
- Cooldown: 80/75/70/65/60s
- Cost: 90