Egyptian Egyptian

Ra

Sun God

Level
Stat Name Stat Value
Max Health 591.38
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.34
Physical Protection 17.57
Magical Protection 27.43
Movement Speed 375
Base Attack Speed 0.93
Attack Speed Percent 1.4
Inhand Power 42.18
XP Requirement 0

RA COMMUNITY GUIDES

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ra'd heals

Open Beta 6

Final Build

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by elena.anbasket 6 months, 2 weeks ago
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Inbowned: Support Builds & Ratings

Open Beta 5

Final Build

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by JFZoidberg 6 months, 4 weeks ago
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Power, Pen, CDR

Open Beta 5

Final Build

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by canudo7226 6 months, 4 weeks ago
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RA PRO BUILDS

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Middle
DEFEAT | 33m 52s |
2 / 5 / 6
Solo
VICTORY | 43m 50s |
8 / 5 / 9
Solo
VICTORY | 36m 53s |
12 / 4 / 7
Solo
DEFEAT | 29m 48s |
3 / 3 / 3

RA COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Ra Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Speed of Light

PASSIVE

After using an ability gain Movement Speed. • This buff stacks up to 3 times

  • Movement Speed: 5% Per Stack
  • Buff Duration: 15s
  • Cooldown: 0s
  • Cost: 0

Celestial Beam

ABILITY 1

Level

Summon a moving beam of intense light, dealing 95 [105% Intelligence] Magical Damage to enemies.

  • Damage: 95/155/215/275/335
  • Damage Scaling: 105% Intelligence
  • Range: 12.8m
  • Radius: 0.72m
  • Cooldown: 10s
  • Cost: 60/65/70/75/80

Divine Light

ABILITY 2

Level

Emanate light in the area around you that repeatedly Slows enemies before exploding dealing 70 [70% Intelligence] Magical Damage. • For a period after activation, basic attacking fires solar rays, dealing Magical Damage • The solar rays count as abilities, trigger ability effects at 50% effectiveness, and pierce targets • Enemies looking at you gain additional Slow stacks and are Blinded by the explosion

NOTE 1: A Slow stack is applied every 0.5 seconds.

NOTE 2: The explosion occurs after 2s.

  • Damage: 70/120/150/200/250
  • Damage Scaling: 70% Intelligence
  • Solar Ray Damage: 10/20/30/40/50
  • Solar Ray Damage Scaling: 85% Intelligence
  • Solar Ray Duration: 2/2.5/3/3.5/4
  • Slow: 5%
  • Slow Duration: 3s
  • Radius: 4.8m
  • Cooldown: 14/13.5/13/12.5/12s
  • Cost: 60/65/70/75/80

Solar Blessing

ABILITY 3

Aspect of Thermotherapy

Solar Blessing and Searing Pain only deal base damage with no scaling. In return, Solar Blessing can be placed on allied gods, attaching to them and Searing Pain Heals allies hit.

Level

Summon a pillar of blessed light repeatedly dealing 20 [30% Intelligence] Magical Damage and Healing allies for 10 Health. • The light empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection

NOTE 1: The pillar of light ticks 6 times over 6 seconds

  • Damage Per Tick: 20/32/44/56/68
  • Damage Scaling Per Tick: 30% Intelligence
  • Heal Per Tick: 10/17/24/31/38
  • Strength: 10/15/20/25/30
  • Intelligence: 20/25/30/35/40
  • Physical Protection: 10/15/20/25/30
  • Magical Protection: 10/15/20/25/30
  • Range: 8.8m
  • Radius: 3.2m
  • Cooldown: 15/14.5/14/13.5/13s
  • Cost: 65/75/85/95/105

Searing Pain

ABILITY 4

Aspect of Thermotherapy

Solar Blessing and Searing Pain only deal base damage with no scaling. In return, Solar Blessing can be placed on allied gods, attaching to them and Searing Pain Heals allies hit.

Level

Blast enemies in front of you with a wave of extreme heat, dealing 375 [125% Intelligence] Magical Damage. • Deals bonus damage to gods based on their maximum Health

  • Damage: 375/450/525/600/675
  • Damage Scaling: 125% Intelligence
  • True Damage: 8% Target's Max HP
  • Range: 19.2m
  • Radius: 1.6m
  • Cooldown: 80/75/70/65/60s
  • Cost: 90
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