Open Beta 1 Patch Notes | Jan. 11, 2025

By: snufflebox January 11, 2025

Game Modes

Assault

  • Now requires players be at level 5 before joining

Conquest

  • Fixed camera clipping (1p mode) on Order side at Tier two towers line
  • Changes to lane ambience on Assault/Conquest maps

General

  • Optimizations for some God dashes that were not hitting with higher latency - [GOD:Amaterasu]/[GOD:Athena]/[GOD:Pele]/[GOD:Medusa]
  • Emotes should always be facing directly forward based on camera location
  • Optimization fixes and tuning to Death VFX
  • Updated Death VFX to be more punchy
  • Fixed some skins using default vfx and voicelines ([GOD:Neith] skins, [GOD:Sol]'s skins)
  • New SFX for [ITEM:(186)Amanita Charm] / Restorative Amanita item
  • Various audio mix changes :
  • --- [GOD:Aladdin] hit sounds for A01 and A03 reduced in volume
  • --- [GOD:BaronSamedi]'s root volume increased. [GOD:BaronSamedi] "Ta-Da!" on A01 volume reduced
  • --- [GOD:Danzaburou] rocket hit removed so it doesn't play on minions, moved to the explosion
  • --- [GOD:Danzaburou] basic attack hit lowered, hit concurrency changed to make clones sound less glitchy
  • --- [GOD:Geb] roll loop lowered
  • Fixed gamepad being unable to rebind keys from the homescreen
  • Adjusted Death Recap to not cover HUD stats
  • Fixes to [GOD:JingWei]’s loading frames and adding more sparkles
  • Pedestal texture fixes and Mastery Stars adjustments

Gods

[GOD:Anhur]

  • Fixed Basic Attacks sound ducking when in melee range

[GOD:Mulan]

  • Fixed not getting Meditation item in Assault

[GOD:Sobek]

  • Various fixes to all ability targeters

Items

[ITEM:(1935)Bumba's Golden Dagger]

  • Fixed some abilities that were not benefiting from the additional 50% jungle camp damage
  • --- [GOD:Amaterasu] (3/4), [GOD:Bellona] (all), [GOD:Hecate] (4/5), [GOD:Izanami] (1/4) and [GOD:Thor] (Psv/3)

[ITEM:(208)Gauntlet of Thebes]

  • Increased Max Passive Stacks from 30 to 40

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