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Open Beta 1 Patch Notes | Jan. 11, 2025
By: snufflebox
January 11, 2025
Game Modes
Assault
- Now requires players be at level 5 before joining
Conquest
- Fixed camera clipping (1p mode) on Order side at Tier two towers line
- Changes to lane ambience on Assault/Conquest maps
General
- Optimizations for some God dashes that were not hitting with higher latency - [GOD:Amaterasu]/[GOD:Athena]/[GOD:Pele]/[GOD:Medusa]
- Emotes should always be facing directly forward based on camera location
- Optimization fixes and tuning to Death VFX
- Updated Death VFX to be more punchy
- Fixed some skins using default vfx and voicelines ([GOD:Neith] skins, [GOD:Sol]'s skins)
- New SFX for [ITEM:(186)Amanita Charm] / Restorative Amanita item
- Various audio mix changes :
- --- [GOD:Aladdin] hit sounds for A01 and A03 reduced in volume
- --- [GOD:BaronSamedi]'s root volume increased. [GOD:BaronSamedi] "Ta-Da!" on A01 volume reduced
- --- [GOD:Danzaburou] rocket hit removed so it doesn't play on minions, moved to the explosion
- --- [GOD:Danzaburou] basic attack hit lowered, hit concurrency changed to make clones sound less glitchy
- --- [GOD:Geb] roll loop lowered
- Fixed gamepad being unable to rebind keys from the homescreen
- Adjusted Death Recap to not cover HUD stats
- Fixes to [GOD:JingWei]’s loading frames and adding more sparkles
- Pedestal texture fixes and Mastery Stars adjustments
Gods
[GOD:Anhur]
- Fixed Basic Attacks sound ducking when in melee range
[GOD:Mulan]
- Fixed not getting Meditation item in Assault
[GOD:Sobek]
- Various fixes to all ability targeters
Items
[ITEM:(1935)Bumba's Golden Dagger]
- Fixed some abilities that were not benefiting from the additional 50% jungle camp damage
- --- [GOD:Amaterasu] (3/4), [GOD:Bellona] (all), [GOD:Hecate] (4/5), [GOD:Izanami] (1/4) and [GOD:Thor] (Psv/3)
[ITEM:(208)Gauntlet of Thebes]
- Increased Max Passive Stacks from 30 to 40
COMMENTS
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