Open Beta 13 - God of Success Update

By: snufflebox July 1, 2025 |
Categories: Patch Notes

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Speed, Sun, and Sizzle have arrived in SMITE 2 with the OB13 Update! The Messenger of the Gods himself, Mercury, blazes into the Battleground! With blistering movement speed that fuels his power, a speedy dash that you can now cancel early for peak plays, and a high-octane ultimate, Mercury's here to prove he's still the fastest god alive. Plus, Nu Wa's new "Aspect of Shining Mist" drops soon with stealthy tweaks and shiny new tricks!

 

Cool down with Beach Babe Aphrodite in the new Beach Girl Traveler or turn up the heat with Chef Khepri grilling up chaos in the Chef's Special Traveler. There's even new badges, titles, and cosmetics to snag while you show off your summer style! And don't miss the wacky Trash Goblin Scylla Cross-Gen skin and its punky Prisms!

 

Quick Play Arena is a brand-new, fast-paced mode with roguelike builds, dodging mechanics, and snappy 10-minute matches! Plus Action Cam gets version 2.0 - perfect for shooter fans. Under the hood, SMITE 2 has been upgraded to Unreal Engine 5.5, improving visuals, audio, and performance, especially on Xbox. The Battleground continues to improve in SMITE 2 with tons of Quality of Life changes. Beat the heat and hit the queues with our latest Update!

 

New Ported God

[GOD:Mercury]

General

  • Melee Basic Attacks
  • Damage Type: stat_physical_powerPhysical
  • Scaling Type: Strength Scaling

Passive: Fastest God Alive

  • For every 1cm traveled, gain 0.04% damage bonus on his next Basic Attack (max 20%)
  • You also gain additional Strength equal to 25% Movement Speed from Items or Abilities

Ability 1: Made You Look

  • Move in the blink of an eye, dealing Physical Damage to every enemy within a target area
    • This ability can Critically Hit, apply Ability Item effects, and apply Basic Attack Item effects

Ability 2: Maximum Velocity

  • Passive: Gain increased Movement Speed
  • Active: Gain increased Attack Speed, cleanse yourself of Slows, and become immune to Slows for the duration

Ability 3: Special Delivery

  • You dash forward, Knock minions aside, and deal Physical Damage to them. Grab the first enemy god encountered, spinning them. The enemy god takes Physical Damage every 0.25s until the effect ends. They are then thrown in the direction you are facing.

Ultimate Ability: Sonic Boom

  • Gather your energy for a powerful Dash. The range increases as you charge. Dash forward, dealing Physical Damage and spinning enemies hit along the dash. Gain Movement Speed after the dash that scales based on the energy gathered.

New Wandering Market Travelers

Beach Girl Traveler - California girls are like… so cool! Beat the heat and get ready for the beach with this new swimsuit collection!

Contents

  • Classic Beach Babe [GOD:Aphrodite] Skin - Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Beach Babe Aqua Splash - Prism
    • Beach Babe White Sands - Prism
    • Beach Babe Midnight Cove - Prism
    • Beach Vibes Only Badge
    • Inflicted Jealousy [GOD:Aphrodite] Tracker

 

Chef's Special Traveler - Fire up the grill and roll out the picnic blanket! Khepri is cooking up something deliciously chaotic in this brand new Traveler!

Contents

  • Classic Chef's Special [GOD:Khepri] Skin - Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Chef's Special - Beach Blue Prism
    • Chef's Special - Bumblesea Prism
    • Chef's Special - Stormtide Prism
    • Chef's Special - Razzleshade Prism
    • Grillmaster Badge
    • Chef Title

New Skins and Cosmetics

  • Cross-Gen Skins (purchasable for 50% Legacy Gems)
    • Trash Goblin [GOD:Scylla]
  • Prisms (purchasable for 100% Diamonds)
    • Trash Goblin - Pale Pest
    • Trash Goblin - Ruby Rummager
    • Trash Goblin - Possum Punk
  • Cosmetics
    • GG in Freedom Colors Global Emote, available in the Independence Day Event
  • New Announcer Packs added to the Classic Announcer Chest
    • Bart
    • Celestial Deliverer
    • Celestial Inferno
    • Celestial Mayhem
    • Combo Breaker
    • Fabulous
    • [GOD:Ganesha]
    • Hinduman
    • Infinite
    • Avatar
    • Isiah
    • Kittykarna
    • Lord Bifrost
    • Midnight Freeze
    • Miss Misery
    • Myflin
    • Neon Trails
    • [GOD:Nidhoggr]
    • No Tact Tina
    • Pixel Lancer
    • Playmaker
    • Rexsi
    • RoboRat
    • Sir Snooze
    • The Crab
    • Titan Forge
    • Toxic Tide
    • Voidsworn
    • Weak3n
    • Web of Fate
    • Xeno Weaver
    • Season 9 Caster Pack

Quality of Life and New Player Improvements

  • SMITE 2 has been upgraded to Unreal Engine 5.5! Various performance improvements have also been made alongside this engine upgrade.
    • Xbox players: Match Lobby should be much more performant as part of this upgrade
  • The Play Button and Queue Screen have gotten a visual update
    • The Queue Screen should be much easier to navigate, and more clearly present the available modes
  • Hit Markers and Kill Markers have been introduced
    • Players will now get visual feedback on their reticle whenever they damage or kill an enemy
    • This can be disabled in Options under Usability > Dynamic Aim Reticle
  • New Reticle options have been added under the Usability tab
    • Aim Reticle Color (White, Cyan, Green, Red)
    • Aim Reticle Thickness
    • Aim Reticle Visibility (Whether or not your reticle is hidden while targeting an ability)
  • Gods have been recentered in the Lobby, and should look better
  • Audio Improvements
    • Basic attack hit attenuations have been adjusted. You should now hear your own basic attack hits at full volume, even when at max distance.
    • Audio volume for allies, enemies, and self has been rebalanced. Your own volume should now be the loudest.
    • [GOD:Ymir]'s basic attack hits have received an audio redesign and a volume increase. Let us know your feedback on this as we're using this as a test for potential basic attack audio pass for all Gods in the future.
  • Enemies that you are targeting now only have a red outline; previously they were filled with red, which obscured the models
    • Note that enemies you can see through walls will still be filled in red
  • Hit Reaction Coloration has been added to the game
    • Enemies hit by you will now briefly flash white to give better visual feedback as to whether you are hitting an enemy or not
    • This can be turned off in Settings, under Usability > Enemy Damage Highlight
  • Friend Login Notifications
    • You should now be notified when a someone on your SMITE 2 Friends List logs on
  • Message Steam Friends from Friends List
    • A new button allows you to easily send a message to a Steam Friend, using the Steam Overlay, from the SMITE 2 Friends List
  • Party Management in End of Match Lobby
    • You can now invite players to your Party from the … menu on the Scoreboard
  • Damage Number Improvements
    • Placement and visibility have been updated for better gameplay clarity
    • A new setting to scale the size of floating Damage Numbers (UI > Floating Number Scale) has been added
  • Two New Bots have been introduced for co-op and AI modes: [GOD:Medusa] & [GOD:Ganesha]
  • Purchase Buttons have been updated for Skins and Cosmetic content to provide better clarity on what currency is being used, and savings from a full Diamond price
  • Home Screen Rotators have been improved for better clarity and navigation. New arrows have been added to make it easier to cycle through panels, and the selection pips have been made larger.
  • Close buttons have been added to the Acquisition Pop-Up and Daily Login Screens

General

  • [GOD:Khepri]'s Ability Targeters have been upgraded

Gameplay

  • [GOD:Nu Wa]
    • Aspect of Shining Mist - Releasing July 8
      • Mysterious Fog now travels a short distance before stopping but allows you to fire Basic Attacks within it and remain Stealthed. Shining Metal has reduced Scaling while Fire Shards now scales with Basic Attack Power, can Critically Strike, and procs Basic Attack Item Effects. Additionally Strength of Fire also provides Attack Speed.

Game Modes

NEW Quick Play Arena

  • Quick Play is a new way to play SMITE 2, intended to provide faster, more action-packed matches
  • This queue will also be an experimental testing ground for bigger changes. Some aspects of Quick Play will evolve over time as we work to find what works best for players, and some things introduced in Quick Play may eventually graduate into other modes.
  • Initially, Quick Play Arena includes the following:
    • Roguelike Item Building
      • Players are presented with a choice between three general playstyles at the start of each match
      • Then, each time they return to base with enough gold to purchase T3s, they are presented with a choice between three T3s that fit with that playstyle
      • Note: Players cannot access the Item Shop as they do in a traditional game of SMITE. They also cannot purchase T1 or T2 items.
      • This is intended to show the fun of building in a more accessible format, helping newer players to start having fun more quickly
    • Dodge Button
      • Players may make a quick dodge by pressing Shift on PC, or their Cancel button on Console (while a targeter is not up)
      • Melee Gods dodge farther than ranged Gods
      • A short movement speed buff is applied following a Dodge
      • Note: Players do not have Immunity while Dodging; this is a test of allowing more action and repositioning during fights, in a way that should be easy for players to read
    • Faster Projectiles
      • Ranged basic attack projectiles will travel slightly faster in this mode
      • This is roughly equivalent to the projectile speed increase granted by Griffonwing Earrings in SMITE 1
    • Faster Pacing
      • Changes to Gold, XP, and Tickets should lead to approximately 10 minute matches
    • Action Cam 2.0
      • A new, alternate camera position and aiming style which should feel much more familiar to fans of third-person shooters
      • In this camera perspective, your crosshairs are locked to the center of your screen; you will always shoot your basic attacks and abilities where you are looking
      • This does allow Ranged gods to shoot their basic attacks up or down; allowing this was needed for this camera style to feel natural. Note that Gods are still invulnerable during Leaps, even when using Action Cam 2.0.
      • Our internal testing shows that players more familiar with third-person shooters are more successful at hitting basic attacks with this style of camera, despite being able to theoretically miss shots by aiming too high or too low.
      • Note: Though we are listing this alongside the other Quick Play experiments, the new Action Cam can be used in any mode
  • Currently, there is only a Quick Play Arena queue. Quick Play Joust and Quick Play Conquest will come at a later date

Arena

  • Siege Minotaurs
    • Will now spawn for both teams at the same time every 3 minutes (previously one would spawn for the team each time they reached 10 Kills)

Conquest

  • Teleporter Update
    • Side Teleporters will now start disabled, and will activate at the 10 minute mark

God Balance

Released in OB12 Hotfixes

  • [GOD:Bari]
    • Spirit's Cadence (4)
      • REMOVED: Slow debuff
  • [GOD:Hun Batz]
    • Somersault (1)
      • This ability now always does 25% damage on the start of the leap and the full damage on landing
  • [GOD:Kali]
    • Incense (3)
      • Decreased Strength buff from 10/17/24/31/38 to 10/15/20/25/30
      • Decreased Intelligence buff from 15/25/35/45/55 to 14/21/28/35/42
  • [GOD:Ganesha]
    • Aspect of the Triumphant
      • Ohm (2)
        • REMOVED: Protections buff for Allies and Self
        • Decreased Movement Speed from 25% to 20%
        • Decreased Damage from 35/45/55/65/75 to 30/40/50/60/70
        • Decreased Intelligence Scaling per tick from 30% to 25%

Releasing in OB13 on July 1

  • Shifts
    • [GOD:Agni]
      • Aspect of Combustion
        • Decreased Combustion Damage multiplier per Ignite Stack from 30% to 20%
      • Rain of Fire (4)
        • REVERT: Decreased Cooldown from 20s to 18s
  • Buffs
    • [GOD:Achilles]
      • Shield of Achilles (1)
        • Increased Falloff Damage from 70% to 80%
      • Combat Dodge (3)
        • Increased Damage from 65/100/135/170/205 to 65/105/145/185/225
    • [GOD:Bellona]
      • Scourge (3)
        • Increased Heal from 5/6/7/8/9 to 10 at all ranks
      • Eagle's Rally (4)
        • Increased Damage from 220/305/390/475/560 to 300/370/440/510/580
    • [GOD:Cerberus]
      • Stygian Torment (4)
        • Decreased Cooldown from 100s to 90s
    • [GOD:Danzaburou]
      • Fool's Gold (1)
        • Decreased Cooldown from 12s to 11s
      • Uproarious Rocket (4)
        • Increased Damage from 300/360/420/480/540 to 400/450/500/550/600
        • Increased Intelligence Scaling from 70% to 100%
    • [GOD:Geb]
      • Roll Out (1)
        • Fixed an issue where the Dash attack had more Damage Scaling than intended
      • Aspect of Calamity
        • Roll Out (1)
          • Increased Leap Damage Scaling from 50% to 75%
    • [GOD:Hercules]
      • Mitigate Wounds (3)
        • Increased Heal from Recent Damage Taken from 20/26/32/38/44% to 30/35/40/45/50%
        • Increased Bonus Protections from 20% to 30% of Protections from Items
    • [GOD:Mulan]
      • Cross Strike (1)
        • Increased Damage from 75/95/115/135/155 to 85/105/125/145/165
          • This affects both strikes when Adept
      • Spear Thrust (2)
        • Increased Heal from 12/23/34/45/56 to 20/30/40/50/60
    • [GOD:Kukulkan]
      • Slipstream (2)
        • NEW: Movement Speed buff is gained when using the Dash from this ability
    • [GOD:Nemesis]
      • Aspect of Justice
        • Divine Judgement (4)
          • NEW: Healing from this ability is unaffected by Anti-Heal.
    • [GOD:Scylla]
      • Aspect of the Devourer
        • Quick Learner (P)
          • You now maintain proportional current Mana when leveling up
          • You now benefit from Base and Item Mana Regen
            • You still cannot gain Mana from other sources (Ex: Fountain, Item Mana heals, etc)
          • Increased Max Mana gain on enemy god hit from 1% to 2%
        • I'm a Monster (4)
          • REMOVED: Cooldown, 90s to 0s

Item Balance

Released in OB12 Hotfixes

  • [ITEM:(1890)Circe's Hexstone]
    • Increased Cost from 2600 to 2750
    • Cooldown is now 120s but if you hit an enemy god it stays as 80s
  • [ITEM:(1954)Heartseeker]
    • Revert
      • Decreased Max % Health Damage Scaling from 3% to 2.5% Strength
  • Spirit Robe
    • Fixed an issue where the healing from this item can proc and stack multiple times
      • Note this is already fixed and working in the Live patch

Releasing in OB13 on July 1

  • Buffs
    • [ITEM:(1927)Berserker's Shield]
      • Increased Physical Protection from 15 to 20
    • [ITEM:(5674)Contagion]
      • Increased Health Regen from 6 to 8
      • Increased Cooldown Reduction per enemy ability use from 0.25s to 0.5s
    • [ITEM:(1925)Genji's Guard]
      • Increased Magical Protection from 40 to 45
      • Decreased Passive Cooldown from 20s to 15s
    • [ITEM:(1916)Gladiator's Shield]
      • Increased bonus Damage from 40% to 10 + 40% of your Item Protections
    • [ITEM:(2060)Lifebinder]
      • Decreased Recipe Cost from 850 to 750
    • [ITEM:(4234)Runeforged Hammer]
      • Decreased Recipe Cost from 1100 to 950
    • [ITEM:(198)Shogun's Ofuda]
      • Increased Magical Protection from 25 to 30
      • Increased Passive Attack Speed from 15% to 20%

Bug Fixes

  • Gods
    • [GOD:Nu Wa] minion dash VFX should no longer linger indefinitely
    • Fixed some God's footstep VFX from not spawning after first death

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