
Open Beta 4 Update Notes
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New Gods
- [GOD:Artemis] (Live with the Update!)
- General
- Deals Physical Damage
- Strength Scaling
- Ranged Basic Attacks
- Passive: Still Target - Artemis deals 15% increased Basic Attack Damage to gods and 30% to minions that are affected by Crowd Control
- New: Artemis is able to detect nearby enemy gods in stealth grass.
- Ability: Transgressor's Fate - Place a trap on the ground. Enemy gods that come in contact with it activate it, Rooting, Crippling, and repeatedly dealing Physical Damage over 3 seconds.
- New: Added motion to the enemy version of the trap to make them easier to see
- Ability: Vengeful Assault - Greatly increase your Movement Speed and Attack Speed.
- New: While the buff is active, gain a charge each time you hit an enemy god with a basic attack. After reaching 4 charges they are consumed, extending the duration of the buff by 3s.
- Ability: Suppress the Insolent - Fire a volley at the target area dealing Physical Damage and Slowing enemies.
- Ability: Calydonian Boar - Summon the great Calydonian Boar that charges the nearest enemy god.
- General
- Aspect: Aspect of the Wild
- A01 (Transgressor’s Fate)
- Transgressor's Fate no longer roots or cripples gods but can now target minions. Triggered traps now also heal Artemis and deal damage to enemies in a larger area.
- A01 (Transgressor’s Fate)
- [GOD:Awilix] (Planned for Release March 3, 2025)
- General
- Deals Physical Damage
- Strength Scaling
- Melee Basic Attacks
- Passive: Initiative - If you have not taken or dealt damage in the last 5 seconds, gain 30% increased Basic Attack Power and Strength for 4 seconds if you strike an enemy first.
- New: The duration of the buff is increased by 2s if triggered by Summon Suku leap.
- Ability: Summon Suku - Mount your Panther Suku, gaining movement speed by decreased strafe speed. You may Leap off of Suku to deal Physical damage in the target area.
- Ability: Feather Step - Flip over the last enemy you hit within 1.5 seconds, Rooting, Crippling, and dealing Physical Damage to them. The damage dealt is increased by 50% based on the next attack in your Basic Attack progression.
- Ability: Moonlight Charge - Suku comes to Awilix’s aid, rushing forward dealing Physical Damage to all enemies. If hit from the side or behind, enemies are also Knocked Up.
- New: Can now be fired while riding Suku.
- Ability: Gravity Surge - Pull the closest enemy god to you that is either Knocked Up or Leaping. The target god takes Physical Damage and is Stunned when they land.
- New: While the Gravity Surge buff is active, you now always gain the maximum benefit of Feather Step regardless of the next attack in your progression.
- General
New Cross-Gen and Classic Skins
- Classic (purchasable for 100% Legacy Gems)
- Foxy [GOD:Amaterasu]
- Baron Frostchild [GOD:Ymir]
- La Roca [GOD:Hercules]
- Cross-Gen (purchasable for 50% Legacy Gems)
- Summer Fun [GOD:Medusa]
- Hellforged [GOD:Thor]
- Lil Bites [GOD:Sobek]
- Nano-Mancer [GOD:BaronSamedi]
- Divine Legacy
- Boss Man [GOD:Danzaburou]
General
- Updated various face models including [GOD:Aphrodite], [GOD:Achilles], and Phantom Seas [GOD:Poseidon]
- The Assault mode has been changed! Check out the details in the Gameplay section
- [GOD:Thor] has a new aspect! Aspect of Thunderstruck
- Thunderstruck is always active; triggering it 3 times on a god heals Thor, slowing and trembling them. Warrior’s Madness grants Protections instead of Strength. Mjolnir’s Attunement no longer deals bonus return damage, and Tectonic Rift has no damage scaling.
- Two new chests are now available for Classic and Cross-Gen skins:
- Classic Skin Chest - Contains 8 Classic Skins
- Chaos Chest - 15 dark, fiery, and supernatural skins!
UI
- New Featured Store to showcase new skins released with each patch in one convenient location!
- Scoreboard QOL that allows players to read each god’s abilities by selecting their portrait.
- God Page multi ability display toggling has been added.
- Jump Stamps can now be seen on raised pedestals on the God Page
Gameplay
- Titan
- The Titan's Basic Attack cleave no longer hits Minotaurs
- Reduced Damage Vs Minotaurs coefficient by 30%
- Minotaurs
- Will now try to get close and use melee attacks against enemy Titans
- Arena
- Primal (Blue) Buff now grants +5 MPS and +20 CDR in this mode
- Assault
- NEW FEATURE - Team bench
- Whenever a player re-rolls, their previously owned god is placed onto a team bench
- Teammates can freely swap their current god with a god on the bench
- You will not be able to swap to gods you do not own
- You can, however, swap back to any gods you’ve rolled
- Reduced respawn timer multiplier from 3.0x to 2.5x XP Level
- Pushed up the overtime penalty start time from 30min to 10min (adds +1sec to respawn timer per minute)
- NEW FEATURE - Team bench
- Jump Stamps no longer visible through fog of war
Conquest
- Player Kill XP Rewards
- The base reward for a player kill has been increased from 50 to 130
- The inferior multiplier has been increased from 0.1 to 0.2
- The superior multiplier has been decreased from 0.25 to 0.2
- [ITEM:(10017)Runic Bomb]
- Can now be used to destroy the enemy’s base doors
- [ITEM:(10015)Obsidian Dagger]
- Increased the duration of the Damage buff from 6 to 9 seconds when used without reviving
- Tower Bounties
- Removed from T2 Towers
- Increased Gold Reward of the regular bounty from 15g to 30g
- Increased Gold Reward of the final bounty from 30g to 60g
- NEW - Minion Spawn Protection
- On spawn, minions have two stacks of Spawn Protection
- Each stack provides +25% damage reduction and +100% physical power
- These stacks are represented as Shield icons under their health bar
- When a minion passes through a friendly tower, one stack of Spawn Protection is removed
- If a friendly tower in their lane is destroyed, they will spawn with one less stack of Spawn Protection
- Minions already spawned will also lose one stack
- On spawn, minions have two stacks of Spawn Protection
- Lane Minions
- Increased Damage Vs Towers
- Melee attack scaling coefficient Vs Towers from 0.4 to 0.8
- Ranged attack scaling coefficient Vs Towers from 0.4 to 0.6
- Increased Damage Vs Towers
- Fire Minions
- Increased Damage Vs Minions
- Fire Melee attack scaling coefficient Vs Minions from 1.25 to 1.5
- Fire Ranged attack scaling coefficient Vs Minions from 1.25 to 1.5
- Increased Damage Vs Minions
- All Structures
- Reduced attack scaling coefficient Vs Minions from 1.0 to 0.6
- (This effectively makes regular minions able to tank 1 extra Tower shot on average)
- Reduced attack scaling coefficient Vs Siege Minotaurs from 1.0 to 0.7
- Reduced attack scaling coefficient Vs Minions from 1.0 to 0.6
- T1 Tower
- Decreased Max Health from 2700 to 2500
- Decreased Magical Protection from 125 to 100
- Decreased Physical Power from 250 to 225
- Decreased Penetration from 30% to 10%
- T2 Tower
- Decreased Max Health from 3200 to 3000
- Decreased Magical Protection from 135 to 120
- Decreased Physical Power from 300 to 275
- Decreased Penetration from 40% to 20%
- Phoenix
- Increased Max Health from 3600 to 4000
- Decreased Physical Protection from 150 to 50
- Decreased Magical Protection from 150 to 30
- Decreased Physical Power from 350 to 325
- Decreased Penetration from 50% to 30%
- Added a damage reduction effect when the Phoenix takes Basic Attack damage
- A single hit of damage from a Basic Attack (after mitigations) is reduced if the damage is greater than 2.5% of the Phoenix's Max Health
- The reduction starts at 0% when the incoming damage is equal to 2.5%, and increases as incoming damage rises
- Decreased HPS from 8 to 4
- On Respawn
- Increased initial Health on respawn from 20% to 50%
- Removed the -50% Max Health penalty on respawn
Gods
- [GOD:Sol] Nerf
- Aspect of Conflagration
- Unstable Manifestation
- Decreased Ability Damage Increase from 7.5% to 6%
- Unstable Manifestation
- Aspect of Conflagration
- [GOD:Izanami] Nerf
- Death Draws Nigh
- Decreased Physical Penetration per stack from 0.4 to 0.3 (decreased from 20% to 15% at max stacks)
- Fade Away
- Increased Cooldown from 15s to 17/16.5/16/15.5/15s
- Death Draws Nigh
- [GOD:Cupid] Nerf
- Aspect of Love
- Heart Bomb
- Decreased STR Scaling on initial hit from 40% to 30%
- Decreased STR Scaling on Explosion from 40% to 30%
- Heart Bomb
- Aspect of Love
- [GOD:Ullr] Nerf
- Expose Weakness (Invigorate)
- Decreased Buff Duration from 5s to 4s on both stances
- Decreased Axe Stance Movement Speed buff from 10/12.5/15/17.5/20% to 8/10/12/14/16%
- Expose Weakness (Invigorate)
- [GOD:Aladdin] Nerf
- Genie’s Lamp
- Decreased Base %Stats from other items from 2% to 1%
- Decreased %Stats from other items per level from 0.5% to 0.4%
- Decreases total stats from other items on the lamp from 12% to 9% at lvl 20
- Genie’s Lamp
- [GOD:Hercules] Nerf
- Driving Strike
- Decreased Base Damage from 90/160/230/300/370 to 80/150/220/290/360
- Earthbreaker
- Decreased Base Damage from 85/140/195/250/305 to 75/130/185/240/295
- Driving Strike
- [GOD:Aphrodite] Shift
- Kiss
- Decreased Jealousy Damage INcrease from 5/7.5/10/12.5/15% to 6/7/8/9/10%
- Back Off
- Decreased Slow from 25% to 20%
- Love Birds
- Increased INT Scaling per tick on the Damage over Time from 15% to 17.5%
- Kiss
- [GOD:Odin] Buff
- Lunge
- Increased Base Damage from 120/165/210/255/300 to 120/170/220/270/320
- Gungnir’s Might
- Increased Pulse Damage from 45/70/95/120/145 to 50/80/110/140/170
- Ring of Spears
- Decreased Cooldown from 110/105/100/95/90s to 100/95/90/85/80s
- Lunge
- [GOD:Bacchus] Buff
- Chug
- Increased Heal from 0/20/35/50/65/80 to 0/40/60/80/100/120
- Belch of the Gods
- Increased Damage per tick from 20/35/50/65/80 to 25/40/55/70/85
- Chug
- [GOD:Susano] Buff
- Wind Siphon
- Decreased Cooldown from 16s to 15s
- Jet Stream
- Decreased Cooldown from 16s to 15s
- Typhoon
- Increased Max Damage of the travelling Typhoon from 210/270/330/390/450 to 220/285/350/415/480
- Increased STR Scaling from 110% to 115%
- Wind Siphon
- [GOD:Cernunnos] Buff
- The Wild Hunt
- Increased STR Scaling from 65% to 80%
- The Wild Hunt
- [GOD:Pele] Buff
- Eruption
- Decreased Cooldown from 15s to 14s
- Volcanic Lightning
- Increased Slow from 20/25/30/35/40% to 30/32.5/35/37.5/40%
- Eruption
Items
- NEW - [ITEM:(-23629)Magi's Cloak]
- 2450g
- 30 Physical Protection
- 40 Magical Protection
- 10 Cooldown Rate
- Passive: Protects you from a single hard Crowd Control once every 60s. When this triggers, gain 1.5s of Crowd Control Immunity
- NEW - [ITEM:(4050)Nimble Ring]
- 2750g
- 45 Intelligence
- 20% Attack Speed
- 15% Lifesteal
- Passive: For every 30 Intelligence, you gain 2 Basic Attack Damage and 2% Attack Speed
- NEW - [ITEM:(4051)Bancroft's Talon]
- 2550g
- 40 Intelligence
- 150 Max Mana
- 2 Mana Regen
- 15% Lifesteal
- Passive: You gain additional Intelligence and Lifesteal scaled from missing Health. This caps at 60 Intelligence and 10% Lifesteal at 40% Health
- REWORKED - [ITEM:(1902)Typhon's Fang]
- 2700g
- 50 Intelligence
- 20% Lifesteal
- Passive: Healing obtained from Lifesteal is increased by 10%. Your Intelligence is increased by 1.75x the amount of Lifesteal you have.
- [ITEM:(201)Soul Reaver] Nerf
- Decreased base % Health damage per tick from 1% to 0.5%
- [ITEM:(2060)Lifebinder] Nerf
- Increased Cooldown 15s to 20s
- Remove the Kill/Assist Clause
- [ITEM:(179)Olmec Blue] Nerf
- Decreased Health Regen from 3 to 2
- [ITEM:(226)Totem of Death] Nerf
- Decreased Penetration per Stack 7.5% to 6% (30% to 24% at max stacks)
- [ITEM:(207)The Executioner] Nerf
- Decreased Penetration per Stack 7.5% to 6% (30% to 24% at max stacks)
- [ITEM:(143)Obsidian Shard] Nerf
- Decreased Penetration from 20% to 15%
- [ITEM:(196)Titan's Bane] Nerf
- Decreased Penetration from 20% to 15%
- [ITEM:(1954)Heartseeker] Nerf
- Increased Cost from 2850 to 3000
- [ITEM:(234)Rod of Tahuti] Nerf
- Decreased Penetration from 10% to 5%
- [ITEM:(1925)Genji's Guard] Buff
- Decreased Cooldown of the passive trigger from 45s to 30s
- [ITEM:(1013)Warrior's Axe] Buff
- Increased Strength from 10 to 15
- [ITEM:(1950)Sundering Axe] Buff
- Increased the Heal from 100 to 125
- Bumba’s Cudgel Nerf
- Decreased True Damage on “After casting ability” trigger from 20 to 10
- [ITEM:(1940)Leather Cowl] Buff
- Increased Strength from 10 to 15
- [ITEM:(209)The Reaper] Buff
- Increased Strength from 30 to 35
- [ITEM:(158)Divine Ruin] Buff
- Increased Duration of the Healing Reduction debuff from 4s to 6s
- [ITEM:(152)Brawler's Ruin] Buff
- Increased Duration of the Healing Reduction debuff from 4s to 6s
- [ITEM:(3669)Lernaean Bow] Buff
- Increased Duration of the Healing Reduction debuff from 4s to 6s
- Enemies hit by this have their HP shields reduced by 50%
- Increased the projectile range from 8.8m to 10.5m so it matches the currently used targeter
- [ITEM:(181)Pharaoh's Curse] Buff
- Enemies hit by this have their HP shields reduced by 50%
Bug Fixes
- Quality of Life
- Updated console cursor pings speed to be faster, similar to SMITE 1
- [GOD:Vulcan] Lobby VFX now plays on backpack instead of ground
- Global Emotes should no longer show up pixelated
- [GOD:Zeus] ultimate VFX updated to have better visibility for airborne players, such as when [GOD:Rama] is aiming in his ultimate. Base [GOD:Zeus] and skins affected.
- Fixed [GOD:Ra] Ascension Pass Skins having distracting bright VFX on each basic attack
- Bumped up opacity on [GOD:Amaterasu]’s skins for her passive glow aura VFX
- Conquest
- Improved Naga soldiers ability to target Jungle Bosses
- Fixed the Fire Giant ember’s respawn timer getting cancelled if a player stood in the same location as its new spawn location
- Fixed jungle waypoint assistant pointing to the wrong location on the minimap
- Assault
- Fixed Meditation healing other players based on the caster’s missing health and mana
- Gods
- [GOD:Aladdin]
- Fixed an issue where he could wall run outside of his lamp bounds and become stuck
- [GOD:NuWa]
- Fixed Clay Soldiers targeting Jungle Wisps
- Fixed minion stealth aggro when fighting the Pyromancer
- [GOD:Danzaburou]
- Fixed the VO ability lines on his Party Animal skin using his default voice
- [GOD:Rama]
- Fixed his weapon glow being seen from out of relevancy
- [GOD:Ra]
- Fixed [ITEM:(183)Polynomicon] not always proccing on his first ability
- [GOD:Ullr]
- Fixed an issue with Bladed Arrow not passing through player-made walls or geometry
- [GOD:Hecate]
- Fixed an issue with her Lunar Hex skin where her cape would go crazy
- [GOD:Mordred]
- Fixed an issue where if two Mordreds ulted each other near a wall, one would become stuck
- [GOD:TheMorrigan]
- Fixed an issue where she could use [GOD:Vulcan]’s Duel Mod in the Item store after she transformed into him
- [GOD:Aladdin]
- UI
- Fixed an issue on the EOML screen for Joust and Duel always showing a 5v5 layout, instead of a 1v1 or 3v3 format
- Fixed an issue where the Pause UI would become hidden behind the store during pauses
- Fixed an issue where the in-game Settings menu would block player movement when it was opened. This should now match SMITE 1 parity.
- Fixed issues where Item Store prices were resetting in the All Items view from toggling filters
- ART
- Added Tower Area Radius Structures to Conquest and Assault
1780
S2L Users
878
Guides Created
451886
Matches Analyzed
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