[ITEM:(1934)War Flag]
The war flag is because it's a support item that gives you protections, build stacks off of a cyst, but instead of selflessness it gives you movement speed and attack speed as well as your team so it's more aggressive.
[ITEM:(1918)Prophetic Cloak]
Prophetic cloak is the first item because they requires you getting Stacks that are going to take a while. And it's evolved form however you get 40 physical and magical protections, cool down rate which will go into the Bruiser part of this bill, and damage mitigation. By the end of the build you will have the 12% damage mitigation instead of the 6%.
[ITEM:(1916)Gladiator's Shield]
Or [ITEM:(182)Phoenix Feather]
Next.
Whether you use Phoenix Feather or Gladiator Shield is up to you and the team comp that you're going against, however if you want to lean more into being tanky you go with the phoenix feather for the healing and the magic protection. I personally go into Gladiator Shield for the extra physical protections that'll help Step up to duo Lane as well as against the jungler. This does not help if the Carrie or the jungle are magic damage which is why Phoenix Feather is an option.
Gladiator Shield will give you more damage based off your protections as well as Max health and a little bit of physical protections. This will get you into the Bruiser aspect of the build
Phoenix weather gives you 60 protections which when mixed with gladiator Shield is a decent bit of damage, it also gives you 275 Max health. If you built Gladiator shield first this will make it where you can stay in the fight longer to try and confirm kill and survive encounters that you normally shouldn't
[ITEM:(1917)Shield of the Phoenix]
Shield of the Phoenix gives 250 Max health, 30 physical protection, and 20 Health per second. This increases the max hell for the third time, gives you more health regen so that you're sustainability is better, and now you have more physical protections than magic protection which is going to be better for the late game. The main point of this item however is the passive. Whenever you hit an enemy god with an ability that deals damage, you heal for 2% of your Max health. We have three items to increase our Max Health as well as two pure defensive items and three hybrids. Two of the items also give increased cooldown rate making it where you can use your abilities more often and heal more.
[ITEM:(186)Amanita Charm]
This item gives few protections with 25 strings and 15 magical, but also gives 300 Max health and health per second the protections aren't the greatest however it will still help in the long run and will be a mild damage boost due to Gladiator Shield, the max health is the main benefit as you heal 2% of your max Health per attack now.
The Amanita Charm is an activated item that when activated dropped a mushroom on the ground that heals teammates in an area around it for 3.5% of their Max health for 5 seconds. In total that 17.5% Max health. This item is bought so now instead of just you being the one feeling your team is able to sustain as well. This will be towards the late game when the team fights are starting to happen more frequently and having it so that your team is able to recover quickly like that could change the battle into your favor.
[ITEM:(209)The Reaper]
This item is definitely unorthodox on Ymir however as a final item it works extremely well. This item gives 30 strengths and 25% life Steal. This item activates when you injure an enemy below 30% health. You gain 10 strength and 5% life still for 4 seconds. This helps you confirm enemies with your attacks as well as surviving the dive. Whenever you successfully kill an enemy your HP threshold increases by 10% up to three times, and you gain an additional 10 strength and 5% life still up to three stacks. This means that you'll have 30% more life with the max health items, as well as 40 total strength and an additional 0 20% life Steal on top of the 25% you already have. The strength will also increase your basic attack damage which will go well with ymir's passive. You'll have good ability damage from your other items and enemies damaged by your abilities take increase basic attack damage, so now you're basic attacks will be able to do some chunk of damage on top of your abilities. That combined with the lifesteal makes it where you're doing moderate damage while sustaining through the entire fight making it easier to confirm low Health targets
[ITEM:(1894)Blink Rune]
The blink room is being used because early game you can use it to avoid ultimate and save yourself, or use it to engage quickly and help your carry. Mid game you can use it to roam faster and get the locations quicker and late game you will be using it to dive enemy teams or Retreat from a dive
Want to join the discussion?
Login to share your thoughts and interact with other commenters.