
For a full list of items, click here.
Items are modular upgrades that enhance a god's stats and abilities beyond their base capabilities. When acquired, items are automatically equipped, and their passive effects are immediately applied. Certain items also possess unique Active Abilities, which can be triggered using specific hotkeys and are clearly displayed on the HUD.
The majority of items are available for purchase at the shop using gold, but only while the god is inside a fountain. A select few, however, are obtained through special effects or in-game mechanics rather than being bought directly.
Players can sell items for 66% of their original purchase price. Recently acquired items can also be refunded using the Undo feature, provided the player has not left the fountain or activated the item’s effect.
Acquiring Items
A gold counter, and the inventory are displayed on the left side of the player's HUD. The inventory consists of six primary item slots, making item selection and slot arrangement—collectively known as a player's build—a key factor in determining a god’s overall strength and versatility. A separate seventh slot is reserved exclusively for starter items. Outside of the starter slot, inventory items can be rearranged by clicking and dragging their icons. If a slot is already occupied, the dragged item will swap positions with the item in the target slot. Consumable items, such as [ITEM:(216)Health Potion] and [ITEM:(217)Vision Ward], occupy two dedicated slots separate from the main inventory. These consumables are displayed to the right of the player's relic on the HUD.
Items can be obtained in two primary ways:
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By purchasing from the shop: This can only be done while within a fountain, both player team's own and the enemy team's. The shop interface can be accessed by pressing the default shop hotkey (I).
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Through item distribution: Some items are automatically granted to gods after meeting certain in-game conditions.These distributed items are placed in the next available inventory slot and do not require proximity to the shop to be acquired.
Items that a god is unable to equip due to any restrictions will appear greyed out in the shop interface, indicating that they are not currently purchasable.
Effects
While most items provide passive bonuses or effects simply by being equipped, some also feature active abilities, commonly referred to as “actives.”
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Stats: The majority of items grant various stat boosts to a god’s attributes, such as
Strength,
Intelligence,
Health, or
Cooldown Rate.
Passive Effects grant ongoing benefits, such as bonus damage, healing effects, or protections that trigger under specific conditions. (i.e. [ITEM:(213)Yogi's Necklace])
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Active Effects provide special effects when triggered. Item actives function independently from champion abilities and often offer unique utility or effects.
Like god abilities, item actives can have targeting rules, range limits, cooldowns, and other conditions.
Classification
Tiers
Items are set on tiers based on their power level and role within a build:
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Starter Items: Designed for the early game, these provide foundational benefits and often evolve into stronger versions after meeting certain conditions. (i.e. [ITEM:(1941)Bluestone Pendant])
- Tier 1 Items: The very basic items, that provide minimum amount of stat boosts, or a singular effect. (i.e. [ITEM:(141)Axe] or [ITEM:(190)Ruinous Poison])
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Tier 2 Items: These provide essential stats and effects to enhance a god’s playstyle, forming the backbone of most builds. (i.e. [ITEM:(200)Skeggox])
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Tier 3 Items: The most powerful standard items, granting high stat boosts and potent passive effects. (i.e. [ITEM:(221)Avatar's Parashu])
Consumables
Main article: Consumable item
Consumable items provide minor to moderate beneficial or utility effects. Certain consumables can be purchased multiple times—up to a set limit—and will stack within a single inventory slot.
Some consumables are consumed immediately upon use and disappear from the inventory, while others remain and use a charge system. These charges may be restored passively over time, by meeting specific conditions, or by returning to the shop. (i.e. [ITEM:(1903)Health Chalice])
These can range from store bought consumables, such as [ITEM:(237)Sentry Ward]'s or [ITEM:(99001)Multi Potion]'s, as well as consumable dropped in the Jungle, such as the [ITEM:(10015)Obsidian Dagger] or [ITEM:(10014)Cyclops Ward].
Relics
Main article: Relic
A relic is a unique item that provides a reusable ability with a cooldown. Its effects vary widely, offering powerful utilities such as invulnerability, teleportation, or immunity to crowd control. Each player can equip one relic per match, typically chosen at the start. Once a player leaves the fountain for the first time after selecting a relic, the choice becomes permanent for the rest of the match.
God Specific Items
Some items are specific to certain Gods as unique parts of their kit. Some examples include:
- Standard items such as [GOD:Aladdin]'s [ITEM:(10001)Genie's Lamp]
- Modular items such as [GOD:Vulcan]'s [ITEM:(10004)Alternator Mod], [ITEM:(10009)Thermal Mod], and [ITEM:(10006)Efficiency Mod]
- Consumables such as [GOD:Mulan]'s [ITEM:(10003)Training Grounds] and [GOD:BaronSamedi]'s [ITEM:(10002)Baron's Brew].
Evolution
Most items can be upgraded by combining components and paying their cost in gold. However, some items cannot be bought directly and are instead obtained through evolution, which is triggered by meeting specific conditions—typically accumulating a set number of stacks or completing a designated quest. Evolutions occur automatically once the condition is met, even outside the shop, upon which the original item is replaced in the inventory with its upgraded version, instantly granting the new stats and effects.
Additionally, some items—such as [ITEM:(209)The Reaper]—grow stronger over time by accumulating stacks through kills, assists, or other in-game actions. Unlike evolving items, these do not transform into a new item but instead scale their power progressively through stacking.