
For a complete list of items, see here.
Items are powerful, modular gear and relics that enhance a God’s abilities and stats during a match. Items play a crucial role in shaping a god’s effectiveness in battle, providing bonuses to the God's attributes. Thematically, items are deeply tied to the mythological themes of the game, usually representing divine artifacts and legendary weapons from the pantheons featured in the game.
Players can sell items back for 66% of their original cost, and recently purchased items can be Undone if the player has not left the Fountain or activated their effects.
Additionally, by hovering over the item in your inventory, you can drag and drop it within your build to rearrange the order it is situationed in. This can be useful for switching Active Items around, as it switches the button they are assigned to based on the order they are in your build.
Acquiring Items
Items can be purchased at the item store within the Fountain area of each base, and in most cases with [Health Potion] [Vision Ward]Gold. The inventory allows for a maximum of six items with an additional Starter Item slot, making strategic itemization essential. Additionally, one slot is reserved for a Relic, which provides a unique active ability, but does not count toward the six-item limit. Consumables, such as
Effects
Items in SMITE 2 grant a variety of effects that impact gameplay in different ways:
-
Stat Buffs: These provide increases to a god’s attributes, such as
Strength,
Intelligence,
Health, or
Cooldown Rate.
-
Passive Effects: These grant ongoing benefits, such as bonus damage, healing effects, or protections that trigger under specific conditions. (i.e.
[Yogi's Necklace]
) -
Active Effects: Some items come with activated abilities, functioning similarly to god abilities. These have cooldowns and must be triggered manually. Additionally, you can have a maximum of three active items at any given time during a match. (i.e.
[Stampede]
)The game notifying the player they are at the Active Item limit. - Charges: Certain consumables or relics have limited uses before they must be repurchased or refreshed.
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Item Types
Items are categorized based on their power level and role within a build:
-
Starter Items: Designed for the early game, these provide foundational benefits and often evolve into stronger versions after meeting certain conditions. (i.e.
[Bluestone Pendant]
) Consumables: Items meant for one-time use, or with limited charges. These can range from store bought consumables, such as
[Sentry Ward]
's or[Multi Potion]
's, as well as consumable dropped in the Jungle, such as the[Obsidian Dagger]
or[Cyclops Ward]
.- Tier 1 Items: The very basic items, that provide minimum amount of stat boosts. (i.e.
[Axe]
) -
Tier 2 Items: These provide essential stats and effects to enhance a god’s playstyle, forming the backbone of most builds. (i.e.
[Skeggox]
) -
Tier 3 Items: The most powerful standard items, granting high stat boosts and potent passive effects. (i.e.
[Avatar's Parashu]
) -
Relics: Picked at the beginning of the match, and separate from standard items, these grant powerful active abilities, such as crowd control immunity or mobility boosts.
Relics can be upgraded for additional benefits. Once you leave your Fountain for the first time, you are locked in with the Relic you have chosen for the remainder of the game. (i.e.
[Purification Beads]
) - God Specific Items: Some items are specific to certain Gods as unique parts of their kit. Some examples include:
- Standard items such as
[Aladdin] 's
[Genie's Lamp]
- Modular items such as
[Vulcan] 's
[Alternator Mod]
,[Thermal Mod]
, and[Efficiency Mod]
- Consumables such as
[Hua Mulan] 's
[Training Grounds]
and[Baron Samedi] 's
[Baron's Brew]
.
- Standard items such as
Evolution
Some items evolve through unique mechanics, such as accumulating stacks or completing in-game objectives. Many also provide an additional stat or buff when fully stacked and evolved.
-
Stacking Items: These become stronger over time by gaining stacks through kills, assists, or other gameplay actions. (i.e.
[The Reaper]
) - Evolving Items: Some items evolve once certain conditions are met, such as surviving for a duration in combat or dealing a threshold of damage. (i.e.
[Book of Thoth]
)