
OB10 Patch Notes Preview
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"Note: This information was gathered from the latest OB10 Flash Test, and is subject to change for the May 19th, 2025 release."
New God
[GOD:Apollo]
God of Music
God Balance
[GOD:Aladdin]
Ability 1 - Kufic Invocation
- Cooldown from [11.0, 11.0, 11.0, 11.0, 11.0] → [13.0, 13.0, 13.0, 13.0, 13.0]
- Cost from [65.0, 70.0, 75.0, 80.0, 85.0] → [85.0, 85.0, 85.0, 85.0, 85.0]
- Send Small Damage from [40.0, 60.0, 80.0, 100.0, 120.0] → [30.0, 50.0, 70.0, 90.0, 110.0]
- Return Small Damage from [40.0, 60.0, 80.0, 100.0, 120.0] → [30.0, 50.0, 70.0, 90.0, 110.0]
- Send Large Damage from [70.0, 120.0, 170.0, 220.0, 270.0] → [50.0, 100.0, 150.0, 200.0, 250.0]
- Return Large Damage from [70.0, 120.0, 170.0, 220.0, 270.0] → [50.0, 100.0, 150.0, 200.0, 250.0]
[GOD:BaronSamedi]
Ability 3 - Wrap It Up
- Cooldown from [16.0, 16.0, 16.0, 16.0, 16.0] → [16.0, 15.5, 15.0, 14.5, 14.0]
Ability 4 - Life of the Party
- Slam Damage from [125.0, 210.0, 295.0, 380.0, 475.0] → [200.0, 270.0, 340.0, 410.0, 480.0]
[GOD:Cabrakan]
Ability 2 - Refraction Shield
- Damage from [70.0, 120.0, 170.0, 220.0, 270.0] → [50.0, 105.0, 160.0, 215.0, 270.0]
- Enhanced Damage from [70.0, 120.0, 170.0, 220.0, 270.0] → [50.0, 105.0, 160.0, 215.0, 270.0]
[GOD:Cernunnos]
Ability 3 - Horn Charge
- Damage from [70.0, 125.0, 180.0, 235.0, 290.0] → [90.0, 140.0, 190.0, 240.0, 290.0]
[GOD:GuanYu]
Ability 3 - Taolu Assault
- Protections Stolen from [3.0, 6.0, 9.0, 12.0, 15.0] → [3.0, 5.0, 7.0, 9.0, 11.0]
[GOD:Hades]
Ability 3 - Devour Souls
- Heal from [20.0, 35.0, 50.0, 65.0, 80.0] → [10.0, 25.0, 40.0, 55.0, 70.0]
Ability 4 - Pillar Of Agony
- Protection Buff from [50.0, 65.0, 80.0, 95.0, 110.0] → [30.0, 50.0, 70.0, 90.0, 110.0]
[GOD:HunBatz]
Passive - Infused Strikes
- S T R Base from [2.0] → [5.0]
Ability 1 - Somersault
- Damage from [65.0, 105.0, 145.0, 185.0, 225.0] → [75.0, 115.0, 155.0, 195.0, 235.0]
Ability 2 - Overhand Smash
- Damage Talent from [50.0, 80.0, 110.0, 140.0, 170.0] → [60.0, 100.0, 140.0, 180.0, 220.0]
Ability 4 - Fear No Evil
- Radius Cheat from [2.4] → [5.6]
[GOD:Kali]
Ability 2 - Lash
- Range from [] → [11.2, 11.2, 11.2, 11.2, 11.2]
Ability 3 - Incense
- Damage from [40.0, 65.0, 90.0, 115.0, 140.0] → [35.0, 55.0, 75.0, 95.0, 115.0]
[GOD:Merlin]
Ability 1 - Eclipse
- Cooldown from [14.0, 14.0, 14.0, 14.0, 14.0] → [12.0, 12.0, 12.0, 12.0, 12.0]
Ability 4 - Elemental Mastery
- Cooldown Talent from [15.0, 15.0, 15.0, 15.0, 15.0, 15.0] → [20.0, 20.0, 20.0, 20.0, 20.0, 20.0]
- Talent Buff Scaling from [1.0] → [0.5]
[GOD:Sobek]
Ability 2 - Tail Whip
- Cooldown from [12.0, 12.0, 12.0, 12.0, 12.0] → [13.0, 13.0, 13.0, 13.0, 13.0]
Ability 3 - Sickening Strike
- Cooldown from [12.0, 12.0, 12.0, 12.0, 12.0] → [13.0, 13.0, 13.0, 13.0, 13.0]
[GOD:Sol]
Ability 3 - Disapparate
- Talent Explosion from [60.0, 120.0, 180.0, 240.0, 300.0] → [80.0, 120.0, 160.0, 200.0, 240.0]
[GOD:Yemoja]
Ability 2 - Mending Waters
- Shield from [30.0, 55.0, 80.0, 105.0, 130.0] → [40.0, 65.0, 90.0, 115.0, 140.0]
Ability 4 - River's Rebuke
- Cooldown from [140.0, 135.0, 130.0, 125.0, 120.0] → [120.0, 120.0, 120.0, 120.0, 120.0]
Item Balance
[ITEM:(235)Hastened Fatalis]
- Gold Cost from 1600 → 950
- Total Gold Cost from 2550 → 2650
- Attack Speed Percent from 20.0% → 25.0%
- Description:
- Old: Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Stacks up to 3 times.
- New: Passive: When you hit an enemy god with a Ranged basic attack you gain a stack reducing your Basic Attack Movement Penalty by 12.5% for 2s. Melee basic attacks provide 2 stacks per hit. Stacks up to 4 times.
[ITEM:(144)Demon Blade]
- Attack Speed Percent from 20.0% → 15.0%
[ITEM:(1927)Berserker's Shield]
- Description:
- Old: Passive: When you fall below 60% Health you become Berserk for 8s. While Berserk, you gain 50% Protections from items and 25% Attack Speed.
- New: Passive: When you fall below 60% Health you become Berserk for 8s. While Berserk, you gain 65% Protections from items and 25% Attack Speed.
[ITEM:(152)Brawler's Ruin]
- Strength from 65.0 → 50.0
- Description:
- Old: Passive: Enemy gods hit by your basic attacks or abilities have 50% reduced healing for 6s. Item Anti-heal effects stack to a cap of 75%.
- New: Passive: Enemy gods hit by your basic attacks or abilities have 50% reduced healing for 6s. Item Anti-heal effects stack to a cap of 75%. Getting a kill or assist on an enemy god creates a field around you that lasts 6s, providing allies within it 5 + 1 Per Level Strength and Intelligence.
[ITEM:(5674)Contagion]
- Status: Newly Added Item
- Gold Cost: 850
- Total Gold Cost: 2150
- Max Health: 500.0
- HP5: 6.0
- Description: Active: Target a location causing any enemy gods within to be debuffed with 75% reduced Healing for 6s. If an enemy uses an ability while afflicted, your cooldowns are reduced by 0.25s. Cooldown: 45s.
[ITEM:(158)Divine Ruin]
- Intelligence from 105.0 → 85.0
- Description:
- Old: Passive: Enemy gods hit by your basic attacks or abilities have 50% reduced healing for 6s. Item Anti-heal effects stack to a cap of 75%.
- New: Passive: Enemy gods hit by your basic attacks or abilities have 50% reduced healing for 6s and trigger a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 7.5% of your Magical Power. This can only occur once every 20 seconds. Item Anti-heal effects stack to a cap of 75%.
[ITEM:(5693)Draconic Scale]
- Status: Newly Added Item
- Gold Cost: 750
- Total Gold Cost: 2700
- Physical Protection: 20.0
- Magical Protection: 20.0
- Max Health: 300.0
- Description: Passive: Each time you take damage from a god, gain 2 + 3% Bonus Item Protections against that damage type. Stacks last for 1.5s with a maximum of 7 stacks. Stacks decay by 1 rather than being fully removed.
[ITEM:(5691)Dwarven Plate]
- Status: Newly Added Item
- Gold Cost: 850
- Total Gold Cost: 2800
- Physical Protection: 30.0
- Magical Protection: 30.0
- Description: Passive: Gain Additional Physical Protection equal to 12.5% of your Physical Protections from Items. Gain Additional Magical Protection equal to 25% of your Magical Protection from Items. Active: Switches which Protection is increased more. Cooldown: 30s.
[ITEM:(5694)Erosion]
- Status: Newly Added Item
- Gold Cost: 750
- Total Gold Cost: 2400
- Physical Protection: 25.0
- Magical Protection: 15.0
- Max Health: 250.0
- Description: Passive: Any Shields applied on enemy gods within 11.2m will be reduced by 30%. Whenever this effect occurs you gain 10% of your Protections for 6s.
[ITEM:(225)Eye of Providence]
- Max Health from 200.0 → 250.0
[ITEM:(5692)Freya's Tears]
- Status: Newly Added Item
- Gold Cost: 1000
- Total Gold Cost: 2600
- Physical Protection: 20.0
- Magical Protection: 25.0
- Cooldown Rate: 20.0
- Description: Passive : Each time you lose 25% of your Health, you gain a bonus 15% Protections from Items. This lasts for 5s and can stack twice.
[ITEM:(167)Hussar's Wings]
- Gold Cost from 2000 → 1800
- Total Gold Cost from 3700 → 3500
- Max Health from 400.0 → 500.0
[ITEM:(1924)Mystical Mail]
- Description:
- Old: Passive: Enemies within 4m are dealt 15 + 1 per level Magical Damage per second. Damage increases by up to +50% at close range and decreases by up to -50% at maximum range.
- New: Passive: Enemies within 4m are dealt 15 + 1 per level Magical Damage per second. Damage increases by up to +50% at close range and decreases by up to -50% at maximum range. Enemies take the full amount as bonus damage if they have a Health Shield.
[ITEM:(181)Pharaoh's Curse]
- Description:
- Old: Active: Enemies within 5.6m have their Shields immediately reduced by 50%, then become Slowed by 20% and have their Attack Speed reduced by 20% for 6s. Cooldown: 60s.
- New: Active: Enemies within 5.6m have their Shields immediately reduced by 50%, then become Slowed by 20% and have their Attack Speed reduced by 40% for 4s. Cooldown: 45s.
[ITEM:(186)Amanita Charm]
- Description:
- Old: Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
- New: Active: Create a Mushroom that Heals allied gods within 6.4m for 2% HP every 0.5s. Lasts for 5s. Cooldown: 60s.
[ITEM:(189)Ruinous Ankh]
- Description:
- Old: Passive: Enemies within 8.8m have 50% reduced healing. Item Anti-heal effects stack to a cap of 75%.
- New: Passive: Enemies within 4m have 40% reduced Healing. The anti-heal effect is increased by up to +50% at close range and decreases by up to -50% at maximum range. Item Anti-heal effects stack to a cap of 75%.
[ITEM:(201)Soul Reaver]
- Description:
- Old: Passive: Enemy gods with more health than you that are hit by your abilities take 10% (+5% of your Intelligence) of the difference in Maximum HP as bonus Magical Damage 4 times over 2s. Only triggers once per ability per god.
- New: Passive: Enemy gods with more health than you that are hit by your abilities take 10% of the difference in Maximum HP + 5% of your Intelligence as bonus Magical Damage 4 times over 2s. Only triggers once per ability per god.
[ITEM:(1923)Spirit Robe]
- Physical Protection from 20.0 → 25.0
- Magical Protection from 20.0 → 25.0
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