New Ported God
[GOD:Sylvanus]
General
- Ranged Basic Attacks
- Damage Type:
Magical - Scaling Type: Intelligence Scaling
Passive: Nature's Bounty
- When your abilities hit or are deployed, a seed pod appears. Picking it up restores Mana and reduces your cooldowns. Pickup up 8 spawns a pod near Sylvanus
Ability 1: Verdant Growth
- Throw a pod that deals Magical Damage, applies Protection reduction and roots enemies.
- If it lands on the ground without hitting an enemy, it grows into a flower that grants nearby allies Mana Regeneration
Ability 2: Wisps
- Release wisps that restore health to allies or will deal Magical Damage to enemies repeatedly over time. Allies gain Protections while healed.
- The first wisp tick deals twice the normal amount of damage and healing
- Wisps can revive Wilted Flowers or cause Living Flowers to grant Protections in an aura.
Ability 3: Nature's Grasp
- Extend a vine that Stuns the first enemy god hit and Pulls them towards Sylvanus.
- Sylvanus can pull pods to him, granting a Mana aura. If Sylvanus drops below 40% Health he consumes the aura to gain Wisps.
Ultimate Ability: Wrath of Terra
- Slam the ground, Knocking Up enemies in an area and dealing Magical Damage repeatedly over time.
- If a pod has been grabbed, consume it to apply Verdant Growth's Protection Reduction.
Aspect releasing November 7th
Aspect of Grover's Wrath
- Attacks: +15% damage to targets debuffed by Sylvanus.
- Wisp's Heal, Protections and Ultimate Knockup reduced by 40%
- Nature's Grasp tethers, dealing damage and slowing while also granting Sylvanus Haste.
- Gain Anger (+Attack Speed) when Verdant Growth or an Ally dies;+2 on Ultimate cast. At 4 stacks, Enrage: +Attack Speed and a free Wisps or Nature's Grasp cast.
New Wandering Market Travelers
Dark Lord Sun Wukong!
From the ashes of the forgotten empires, the Dark Lord rises once more.
Contents
Dark Lord Skin - Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- Dark Lord - Obsidian Prism
- Dark Lord - Voidspawn Prism
- Dark Lord - Frostbane Prism
- Godslayer - Jump Stamp
- Dark Lord Title
Sacred Arrow Rama!
With Arrows aglow and virtue as his aim, the Sacred Arrow pierces the darkness.
Contents
- Sacred Arrow Skin - Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- Sacred Arrow - Cursed Wraith Prism
- Sacred Arrow - Starbound Prism
- Sacred Arrow - Infernal Menace Prism
- Heaven's Shower Jump Stamp
- Sacred Arrow Badge
Soul Piercer Achilles - Added a new Traveler for Soul Piercer Achilles. If you own ANY of the Soul Piercer prisms you will instantly unlock the Premium Traveler Page.
Contents
- Soul Piercer - Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- Soul Piercer - Veil Strider Prism
- Soul Piercer - Frigid Warden Prism
- Soul Piercer - Golden Wrath Prism
- Flowers Received - Achilles Tracker
- Soul Piercer - Title
Quality of Life and New Player Improvements
- New Lobby Lighting and continued improvements
- New Conquest Lighting and rocks.
- Audio improvements for Thanatos' basic attacks.
- Continued audio improvements to day/night cycle in Conquest.
General
- New Pantheon Quests within the Events tab! Complete Pantheon Quests to earn Badges!
Gameplay
- Ward Timers - Wards you place should now show a timer on your minimap to indicate how long they will remain active until expiry.
Game Modes
- Jungle Practice
- Added an "Add Item Stacks" option to the Practice Menu
God Balance
- [GOD:Amaterasu] (Shift)
- Illuminating Strike (P)
- Can now be triggered by 3 Basic Attacks and/or Dazzling Offensive hits.
- Divine Presence (1)
- Decreased Attack Speed: 10/14/18/22/26% -> 8/11/14/17/20%
- Decreased Strength: 14/18/22/26/30 -> 12/15/18/21/24
- Heavenly Reflection (2)
- Increased Base Damage: 70/105/140/175/210 -> 80/120/160/200/240
- This increases the Maximum Damage from 140/420 -> 160/480
- Increased Base Damage: 70/105/140/175/210 -> 80/120/160/200/240
- Dazzling Offensive (4)
- Increased Base Damage: 100/140/180/220/260 -> 100/150/200/250/300
- This increases the 2nd hit damage from 120/312 to 120/360
- This increases the 3rd hit damage from 140/364 to 140/420
- Increased Intelligence Scaling: 45% -> 50%
- Increased Base Damage: 100/140/180/220/260 -> 100/150/200/250/300
- Illuminating Strike (P)
- [GOD:Aphrodite] (Buff)
- Back Off (2)
- Increased Bonus Damage: 20/35/50/65/80 -> 40/60/80/100/120
- Increased Bonus Damage Scaling: 15% -> 20% Intelligence
- Increased Damage Scaling: 85% -> 90% Intelligence
- Increased Soul Mate Scaling: 50% -> 60% Intelligence
- Love Birds (3)
- Increased Heal Per Tick: 8/10/12/14/16 -> 10/12/14/16/18
- Increased Ally Heal Scaling: 2% -> 2.5% Intelligence
- Back Off (2)
- [GOD:Chaac] (Buff)
- Overflow (P)
- NEW: Increased Heal Amount Per Level: 0 -> 1
- Rain Dance (3)
- NEW: Grants a stack of Overflow every 1.5s.
- This results in 4 stacks over the whole Rain Dance.
- NEW: Grants a stack of Overflow every 1.5s.
- Aspect of Fulmination
- Rain Dance (3)
- NEW: Does not generate stacks of Overflow.
- Rain Dance (3)
- Overflow (P)
- [GOD:Eset] (Nerf)
- Dispel Magic (3)
- Decreased Slow: 20/22.5/25/27.5/30% -> 20%
- Dispel Magic (3)
- [GOD:Hecate] (Fix)
- Aspect of Ruin
- Spell Eater (2)
- This ability no longer fires when enemy gods use toggle/stance-switch abilities
- Spell Eater (2)
- Aspect of Ruin
- [GOD:Hua Mulan] (Nerf)
- Divine Mastery (4)
- Increased Protections while firing: 40% -> 30%
- Divine Mastery (4)
- [GOD:Mercury] (Nerf)
- Fastest God Alive (P)
- Decreased Bonus Basic Attack Damage for every 1cm Traveled: 0.05% -> 0.04% (Max 25% -> 20%)
- Sonic Boom (4)
- Decreased Maximum Bonus Speed from 40% -> 30%.
- Fixed an issue where the tooltip didn't state the Spin Duration or the Bonus Speed from casting the Ultimate.
- Fastest God Alive (P)
- [GOD:Nu Wa] (Buff)
- Clay Soldiers (2)
- Increased Clay Soldier Dash Scaling: 5% -> 7.5% Intelligence
- Increased Strength of Earth Penetration: 4/6/8/10/12 -> 6/9/12/15/18
- Shining Metal (3)
- Increased Base Damage: 90/130/170/210/250 -> 90/135/180/225/270
- Increased Damage Scaling: 65% -> 75% Intelligence
- Clay Soldiers (2)
- [GOD:Osiris] (Nerf)
- Aspect of the Fragmented
- Fragmented (P)
- Decreased Damage Mitigation Per Stack: 2% -> 1%
- Sickle Strike (1)
- Decreased Protection from Item Scaling: 35% -> 25%
- Fragmented (P)
- Aspect of the Fragmented
- [GOD:Sobek] (Buff)
- Blessing of the Nile
- Increased Protections Per Stack: 2 -> 3
- Increased Protections Per Stack Per Level: 0.4 -> 0.5
- Blessing of the Nile
- [GOD:Scylla] (Shift)
- General
- Fixed some tooltip spacing issues.
- Aspect of the Devourer
- Sentinel
- New: Increased Damage Scaling: 0% -> 5% Max Mana
- Removed: No longer reduces its own Cooldown.
- I'm a Monster (4)
- Decreased Bonus Damage Scaling: 22/24/26/28/30% -> 21/22/23/24/25% of Max Mana
- Sentinel
- General
- [GOD:Thor] (Buff)
- Tectonic Rift (2)
- Increased Strength Scaling: 20% -> 30%
- Aspect remains unchanged.
- Increased Strength Scaling: 20% -> 30%
- Berserker Barrage (3)
- Increased Spin Strength Scaling: 35% -> 40%
- Aspect remains unchanged.
- Increased Spin Strength Scaling: 35% -> 40%
- Tectonic Rift (2)
- [GOD:Tsukuyomi] (Buff)
- Aspect of Mangetsu
- Piercing Moonlight (4)
- Increased Explosion Base Damage: 50/75/100/125/150 -> 75/100/125/150/175
- Increased Explosion Intelligence Scaling: 50% -> 65%
- Piercing Moonlight (4)
- Aspect of Mangetsu
- [GOD:Xbalanque] (Nerf)
- Poison Darts (2)
- Decreased Strength Scaling: 30% -> 25%
- Decreased Intelligence Scaling: 40% -> 35%
- Decreased Tick Strength Scaling: 10% -> 7.5%
- Decreased Tick Intelligence Scaling: 20% -> 15%
- Poison Darts (2)
Item Balance
- [ITEM:(7290)Chandra's Grace] (Nerf)
- "Our intent is for the Regen to be as impactful, but lower the amount of total Cooldown Reduction granted."
- Increased Health and Mana Regen: 15 -> 20
- Decreased Buff Duration: 4s -> 3s
- [ITEM:(6270)Daybreak Gavel] (Buff)
- Decreased Cost: 2650 -> 2500
- Increased Strength: 55 -> 60
- Increased Intelligence: 75 -> 80
- [ITEM:(155)Dagger of Frenzy] (Buff)
- Increased On Use Attack Damage Per Level: 3 -> 4
- [ITEM:(7203)Eye of Erebus] (Buff)
- Increased Health: 200 -> 250
- Increased Watchful Eye Duration: 30s -> 40s
- [ITEM:(174)Leviathan's Hide] (Buff)
- Now also reduces Attack Damage Power as well as Strength.
- [ITEM:(194)Screeching Gargoyle] (Buff)
- Increased Cooldown Rate: 10 -> 15
- [ITEM:(3601)Shield Splitter] (Buff)
- Increased Range: 8.8m -> 11.2m
- Increased Physical Protection: 20 -> 25
- [ITEM:(146)Stone of Binding] (Shift)
- "Stone of Binding felt awkward compared to its Smite 1 counterpart. Being so cheap but being combined with an Item Protection threshold to be effective made it feel awkward to build.
We are increasing the cost to be able to provide more stats, making it feel better in a completed build. Additionally, we are removing the Item Protection Threshold and instead focusing the gameplay towards gods that can consistently disrupt and Crowd Control their opponents, by making each stack more impactful, straightforward, and rewarding players who can apply multiple control effects over the length of a fight." - Increased Cost: 2250 -> 2550
- Increased Physical Protection: 25 -> 35
- Increased Magical Protection: 20 -> 25
- Decreased Stack Count: 4 -> 3
- Increased Protection Reduction: 5 -> 7
- Removed: Item Protection Threshold for 2 Stacks
- Increased Stack Duration: 4s -> 6s
- Stacks now fade off one at a time
- "Stone of Binding felt awkward compared to its Smite 1 counterpart. Being so cheap but being combined with an Item Protection threshold to be effective made it feel awkward to build.
- [ITEM:(207)The Executioner] (Buff)
- Decreased Cost: 2650 -> 2550
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