Open Beta 24 - The Bear Goddess Update

By: FAERayo December 2, 2025 |
Categories: Patch Notes

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New Ported God

Artio

  • General
    • Ranged Basic Attacks in Druid Stance
    • Melee Basic Attacks in Bear Stance
    • Damage Type: stat_magical_powerMagical
    • Scaling Type: Intelligence & Strength Scaling
  • Passive: Decompose
    • When Artio hits enemy Gods with damaging abilities, the target will begin to decompose, decreasing physical and magical protections and reducing their healing.
  • Ability 1: Energy Surge / Maul Prey
    • Druid: Energy Surge
      • Artio pulses out a strong wave of energy dealing Magical damage to enemies. She will heal herself and allies around each enemy god hit by this ability.
    • Bear: Maul Prey
      • Artio swipes twice in front of her with her claws, dealing magical damage to enemies with each swipe. 
  • Ability 2: Entangling Vines / Ferocious Roar
    • Druid: Entangling Vines
      • Artio creates a thicket of vines around herself that cripples enemy Gods and decreases their magical or physical power as long as they are in the area.
    • Bear: Ferocious Bear
      • Artio lets out a ferocious roar that stuns all nearby enemies and increases her own physical and magical protections. 
  • Ability 3: Life Tap / Heavy Charge
    • Druid: Life Tap
      • Artio channels, draining the life from enemies in a line in front of her. 
      • Enemies hit gain a stacking slow. If hit 5 times, targets are rooted. 
    • Bear: Heavy Charge
      • Artio charges forward with increased movement speed. Enemies she charges through take damage and are slowed.
  • Ultimate Ability: Shapeshift
    • Artio Shapeshifts between her Druid stance and Bear stance. 
      • When Artio hits an enemy with an ability, she gains one stack of Invigoration. Granting movement speed and mana regeneration. 
  • Aspect releasing 5th December
    • Aspect of the Denmother
      • Artio can only change stances inside the fountain. Upon leaving the fountain, her abilities are enhanced and her ultimate changes based on her form. 

 

New Wander Market Travelers

 

Traveler Name - Knights of Osiris

Behold! The Knights of Osiris are here - libs optional. "Tis but a scratch! Courage, honor and a questionable rabbit await

Contents

  • Noble Knight Osiris Skin - Instantly unlocked after purchasing the Premium Traveler Page
  • Black Knight Osiris Skin - Instantly unlocked after purchasing the Premium Traveler Page
  • Peppermint Candy - Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Noble Knight - Golden Word Prism
    • Noble Knight - Emerald Oath Prism
    • Noble Knight - Holy Vow Prism
    • Black Knight - False Word Prism
    • Black Knight - Toxic Oath Prism
    • Black Knight - Bloody Vow Prism
    • Bloody Bunny - Ward Skin
    • Noble - Title
    • Dark - Title

 

Traveler Name - Polar Prankster Danzaburou

Chances are, if a snowball hits you this winter, Danzaburou is behind it. Celebrate the season with the bear-y cool skin!

Contents

  • Polar Prankster Danzaburou Skin - Instantly unlocked after purchasing the Premium Traveler Page
  • Peppermint Candy - Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Polar Prankster - Cocoa Prism
    • Polar Prankster - Snow Day Prism
    • Polar Prankster - Gummy Bash Prism
    • Polar Prankster - Announcer Pack

 

 

Traveler Name - Mystic Guardian Athena

A celestial guardian descends from the stars!

Added a new Traveler for Mystic Guardian Athena. If you own ANY of the Mystic Guardian prisms you will instantly unlock the Premium Traveler Page.

Contents

  • Mystic Guardian Skin - Instantly unlocked after purchasing the Premium Traveler Page
  • Peppermint Candy - Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Mystic Guardian - Stardust Prism
    • Mystic Guardian - Nightshade Prism
    • Mystic Guardian - Lunarveil Prism
    • Mystic Guardian - Starflare Prism
    • Distance to Aid - Tracker

 

Game Modes

  • Conquest
    • Base Teleporters
      • Now automatically cancel the teleport if the Tower being teleported to is destroyed
    • Pyromancer
      • Removed the structure damage that gets dealt to the lowest Health enemy Tower when Pyromancer is slain
      • Runic Bomb
        • Can no longer be destroyed by Basic Attacks
        • Damage now bypasses Backdoor Protections

 

  • Assault
    • Adjusted Healer Tiers
      • "We are adjusting these based on their potential top end healing as a god; as Aspects can create big disparities."
      • Tier 1 (Healers with consistent and high team healing)
        • Guan Yu, Ra, Sylvanus
      • Tier 2 (Healers with more limited or lower overall team healing)
        • Aphrodite, Yemoja, Baron Samedi
      • Tier 3 (Healers with even more conditional and lower overall team healing)
        • Cupid, Eset

 

  • Quickplay Joust
    • Decreased Respawn Times
      • Decreased Player Respawn Multiplier : 0.65 -> 0.55
      • Decreased Player Respawn Maximum: 30s -> 25s
      • Decreased Respawn Minimum: 7s -> 5s
      • Increased Respawn Duration Overtime Conversion: 60s -> 90s

 

God Balance

  • [GOD:Sol] (Fix)
    • Dissaparate (3)
      • Fixed an issue where towers would continue to shoot her while she was immune. 
  • [GOD:Aladdin] (Buff)
    • Genie's Lamp (P)
      • Decreased Stats from Items Base: 1% -> 0%
      • Increased Stats from Items Per Level: 0.4% -> 0.6%
        • Level 1: 1.4% -> 0.6%
        • Level 20: 9% -> 12%
        • This helps in the later stages of a game where you still may be holding onto a wish. 
    • Agile Run (3)
      • Increased Base Damage: 60/105/150/195/240 -> 60/115/170/225/280
      • Increased Genie Damage: 20/30/40/50/60 -> 35/50/65/80/95
      • Increased Genie Strength Scaling: 25% -> 40%
      • Increased Genie Intelligence Scaling: 15% -> 20%
  • [GOD:Bellona] (Nerf)
    • Scourge
      • Decreased Heal: 10 -> 6/7/8/9/10
    • Eagle's Rally
      • Decreased Protection Scaling: 10% -> 7.5%
      • Decreased Strength: 16/24/32/40/48 -> 8/16/24/32/40
      • Decreased Intelligence: 30/38/46/54/62 -> 22/30/38/46/54
      • Decreased Physical Protection: 15/20/25/30/35 -> 10/15/20/25/30
      • Decreased Magical Protection: 15/20/25/30/35 -> 10/15/20/25/30
  • [GOD:Cerberus] (Buff)
    • Paralyzing Spit (1)
      • Increased Base Damage: 50/75/100/125/150 -> 65/90/115/140/165
    • Soul Expulsion (3)
      • Decreased Soul Health: 50/75/100/125/150 -> 50/60/70/80/90
      • Removed Soul Health Regen
      • Decreased Cooldown: 16s -> 14s
  • [GOD:Da Ji] (Nerf)
    • Torture Blades (P)
      • Decreased Strength Scaling: 7% -> 5%
    • Horrible Burns (1)
      • Decreased Bonus Damage Scaling: 3% -> 2%
    • Aspect of Ferocity
      • Horrible Burns (1)
        • Decreased Lifesteal: 20% -> 15%
      • One Thousand Cuts (2)
        • Increased Cooldown: 11/10/9/8/7s -> 11s
      • Trickster Spirit (3)
        • Decreased Attack Speed: 30/35/45/45/50% -> 20/25/30/35/40%
  • [GOD:Eset] (Nerf)
    • Funeral Rites (P)
      • Decreased Bonus Damage Scaling: 10% -> 7.5%
    • Dispel Magic (3)
      • Increased Cooldown: 14s -> 16/15.5/15/14.5/14s
    • Aspect of the Lifewarden
      • Funeral Rites (P)
        • Decreased Bonus Damage Scaling: 8% -> 7.5%
      • Wing Gust
        • Decreased Base Heal: 15/20/25/30/35 -> 12/16/20/24/28
        • Decreased Heal Protection Scaling: 8% -> 6%
  • [GOD:Hades] (Buff)
    • General
      • Increased Base Health: 525 -> 546
      • Increased Health Per Level: 92.6 -> 101.4
        • Level 20 Health: 2377.5 -> 2574
    • Death From Below (1)
      • Increased Intelligence Scaling: 75% -> 85%
  • [GOD:Hun Batz] (Nerf)
    • Infused Strikes (P)
      • Decreased Strength Per Stack: 3 + 0.25 Per Level -> 2 + 0.2 Per Level
  • [GOD:Jormungandr] (Shift)
    • Base
      • Decreased base Inhand Power: 24 -> 20
    • Immovable (P)
      • Decreased Max Health Scaling: 8% -> 6%
    • The World Serpent (4)
      • New : Each enemy god hit with this ability provides a stacking Protections buff
        • 10/12/14/16/18 Omni-protection, stacking 4 times and lasts 6s.
  • [GOD:Kali] (Buff)
    • Nimble Strike (1)
      • Increased Base Damage: 65/115/165/215/265 -> 70/125/180/235/290
    • Lash (2)
      • Increased Bleed Damage: 5/10/15/20/25 -> 10/15/20/25/30
  • [GOD:Mercury] (Nerf)
    • Special Delivery (3)
      • Will now throw after a minimum of 0.133s. If you attempt to cancel before it will throw at the 0.133s time.
  • [GOD:Medusa] (Buff)
    • Petrify (4)
      • Decreased Cooldown: 110s -> 90s
  • [GOD:Mulan] (Fix/Buff)
    • Grapple
      • Fixed an issue where the projectile traveled too slowly. This was a parity issue with Smite 1. 
        • Time Max Range is reached: 0.48s -> 0.3s
      • Small adjustment so hit timing after the pull feels more in sync.
  • [GOD:Osiris] (Aspect Nerf)
    • Aspect of the Fragmented
      • Sickle Strike (1)
        • Decreased Protection from Item Scaling: 15% -> 0%
  • [GOD:Pele] (Buff)
    • Pyroclast (1)
      • Increased Fuel Regained: 5 -> 10
      • Increased Initial Damage Strength Scaling: 55% -> 60%
    • Eruption (2)
      • Increased Inner Ring Strength Scaling: 60% -> 65%
      • Increased Outer Ring Strength Scaling: 40% -> 45%
  • [GOD:Princess Bari] (Shift, goal to overall Buff)
    • Mystic Surge (P)
      • Increased Strength: 7/14/21/28/35/49 -> 10/18/26/34/42/60
      • Increased Intelligence: 15/30/45/60/75/90 -> 15/30/45/60/75/105
    • Warding Gust (2)
      • Increased Intelligence Scaling: 60% -> 80%
    • Reverent Steps (3)
      • Decreased Strength Scaling: 75% -> 45%
      • Increased Intelligence Scaling: 55% -> 70%
  • [GOD:Ra] (Revert/Shift)
    • Divine Light (2)
      • Solar Rays can now proc ability item effects on each hit again.
        • Decreased Item Proc Strength: 100% -> 50%
    • Solar Blessing (3)
      • Decreased Heal: 10/19/28/37/46 -> 10/17/24/31/38
      • Increased Intelligence Scaling Per Tick: 30% -> 35%
  • [GOD:Xbalanque] (Nerf)
    • Branching Bola (1)
      • Decreased Damage: 10/20/30/40/50 -> 10/15/20/25/30
      • Decreased Split Projectile Range: 4.8m -> 3.5m
    • Darkest of Nights (4)
      • Decreased Attack Speed: 20/28/36/44/52% -> 20/25/30/35/40%
      • Decreased Movement Speed: 20/30/40/50/60% -> 20/25/30/35/40%

Item Balance

  • [ITEM:(206)Talisman of Purification]
    • Fixed an issue where the caster could not benefit from the CC Immunity if you were temporarily untargetable, for example falling from Janus Portal.
  • [ITEM:(1940)Leather Cowl] (Buff)
    • Decreased Cost: 650 -> 600
  • [ITEM:(1949)Hunter's Cowl] (Buff)
    • Increased Strength: 45 -> 55
  • [ITEM:(3718)Sharpshooter's Arrow] (Buff)
    • Increased Basic Attack Power: 40 -> 50
    • Decreased Range to proc bonus Attack Damage: 7.5m -> 6m
  • [ITEM:(155)Dagger of Frenzy] (Nerf)
    • Increased Cost: 2400 -> 2500
    • Decreased Attack Speed: 50% -> 30% + 1% Per Level
  • [ITEM:(7203)Eye of Erebus] (Buff)
    • Increased Slow Duration: 1.5s -> 2.5s
    • Decreased Cooldown: 60s -> 40s
  • [ITEM:(183)Polynomicon] (Nerf)
    • Now has an internal cooldown of 2s.
    • Increased Bonus Damage Intelligence Scaling: 60% -> 80%

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