New Ported God
[GOD:Eset]
General
Ranged Basic Attacks- Damage Type:
Magical - Scaling Type: Intelligence Scaling
Passive: Funeral Rites
- Whenever a god dies within range of Eset, she gains a stack of Funeral Rites; granting HP5 and MP5 to her and nearby allies. Additionally, every third basic attack from Eset is empowered; allowing it to hit in a wider radius and dealing bonus damage based on her stacks of invocation.
- At 5 stacks, Eset's invocation buff can stack up to 5 stacks.
- At 10 stacks, Eset's invocation buff can stack up to 6 stacks and Eset gains 10 Cooldown Rate.
Ability 1: Wing Gust
- Fire 4 projectiles in a line, each dealing magical damage to all targets in their path.
- While casting, Eset gains movement speed, reduced backpedal and strafing penalties and gains immunity to knockback and root effects.
- Each projectile grants a stack of invocation the first time it hits an enemy.
Ability 2: Spirit Ball
- Sends forth a ball of spirit energy. While it travels, Eset can re-activate the ability to detonate the ball, dealing magical damage and stunning enemies.
- The further the ball travels, the higher its damage and stun duration.
- When the ball deals damage to enemies, grants a stack of invocation for each enemy hit.
Ability 3: Dispel Magic
- Eset silences and slows enemy gods at her location. Enemy gods hit also lose a portion of their magical protections.
- If Eset hits an enemy god, allies near Dispel Magic or Eset gain a shield.
Ultimate Ability: Circle of Protection
- Call down your staff and create a circle of protective magic for 5 seconds before it explodes, dealing magical damage to all enemies and healing all allies in the area.
- Eset can re-activate this ability at any time to detonate it, dealing the damage and healing early.
- Any damage dealt in the area while active chargers the circle, increasing it's damage and healing.
- While standing in the area, allies take 30% less damage.
- Aspect of the Lifewarden releasing October 24th
- Dispel Magic no longer requires an enemy god hit to shield allies and now applies Transference to all allies it shields. Wing Gust no longer has damage scaling, but applies a movement speed aura to allies, and when its projectiles hit enemies, all allies with transference are healed.
New Wandering Market Travelers
Fat Loki - Cabrakan! Mischief meets muscle as Cabrakan brings larger-than-life trickery to the battlefield in a disguise that's as chaotic as it is unmistakable.
Contents
- Fat Loki Cabrakan Skin - Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- Fat Loki - Joki Prism
- Fat Loki - Mariachi Prism
- Fat Loki - Loki Charms Prism
- Fat loki - Ward Skin
- Pumpkin - Part of the reaping event
Lil' Thanatos - Cupid! - Cupid might be the God of Love, but with a mask, a scythe and a dramatic flair, he's ready to charm your soul straight to the underworld.
Contents
- Lil' Thanatos Cupid Skin - Instantly unlocked after purchasing the Premium Traveler Page
- Also contains Big Head Cupid Skin - Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- Lil' Thanatos - Onyx Prism
- Lil' Thanatos - Opal Prism
- Lil' Thanatos - Shadow Prism
- Lil' Thanatos - Announcer Pack
- Pumpkin - Part of the reaping event
Void Wyrm Kukulkan! - Added a new Traveler for Void Wyrm Kukulkan. If you own ANY of the Void Wyrm prisms you will instantly unlock the Premium Traveler Page.
Contents
- Void Wyrm Kukulkan Skin - Instantly unlocked after purchasing the Premium Traveler
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- Void Wyrm - Brightscale White Prism
- Void Wyrm - Venomspite Black Prism
- Void Wyrm - Emberglow Gold Prism
- Void Egg Badge
- Pumpkin - Part of the reaping event
New Skins and Cosmetics
Hell's Fury Mercury Cross-Gen
Quality of Life and New Player Improvements
General
- Continued Match lobby improvements
- Adjusted Bans and Pick order for easier display
- Your turn to pick/ban lighting adjustments
Gameplay
- Soft Ranked Reset (Conquest)
- Demigods drop to Obsidian 1
- Deities drop to Masters 2
- All others drop a division and a tier.
- You do not drop below Platinum 3. Anyone below Platinum 3 will see no adjustments.
- Badges will be awarded for last split's performance.
Game Modes
Conquest
- Introducing Map Phases
- Conquest now alternates between "normal" Conquest and a special phase called the Moonlight Phase at regular intervals during the match
- The Moonlight Phase features visual changes to the map, plus unique objectives and rewards that only spawn during this phase
- Matches start in the normal phase until the 6 minute mark when the map transitions to the Moonlight Phase
- The Moonlight Phase lasts for 3 minutes before returning to normal
- This cycle repeats until the end of the match
Moonlight Phase
- During the Moonlight phase, each team competes to gather Moonlight Shards
- For every Shard your team collects, each team member gets +1 Gold at the end of the phase
- If you collect more Shards than the enemy team, you'll also spawn a single wave of Naga lane pushers in all 3 lanes
- Furthermore, if your team reaches the maximum number of 100 Shards before the phase ends, your team will be rewarded with a consumable item: Ritual of the Full Moon
Moonlight Shards
- Each Shard picked up adds +1 to your team's total Moonlight Shard count
- Shards can be collected from 3 different sources:
- By destroying Moonlight Crystals that spawn during the phase
- Drops up to 5 Shards
- By slaying enemy Gods
- Grants 5 Shards
- By controlling the Moonlight Ritual site at the center of the map
- Drops 1 Shard per second while under your control, or faster with more allied Gods at the site
- By destroying Moonlight Crystals that spawn during the phase
- On Pickup
- Rewards +12 XP and heals for 1.5% Max Health
- (Shards picked up from the Ritual site do not grant the healing portion)
- The number of Shards you personally collect is displayed on the buff bar, and determines the strength of the Ritual of the Full Moon's buff effect
- Rewards +12 XP and heals for 1.5% Max Health
Moonlight Crystals
- Spawn at various locations across the map at the start of the Moonlight phase
- These can be attacked or interacted with to drop up to 5 Shards
- Respawn 30 seconds after destroyed
Moonlight Ritual Site
- This capture point at the center of the map unlocks 90 seconds into the Moonlight Phase
- Gain control over the site by standing in it with no enemy Gods present
- While under your control, the Ritual site rains down a constant stream of Moonlight Shards
Naga Lane Pushers
- Spawn with the next minion wave at the end of the Moonlight Phase for the team that collected more Moonlight Shards
- The minions in this wave are Champion Minions with +10% Damage Mitigation
- Stats (base + per Level scaling every 3 minutes)
- Max Health: 2000 (+250)
- Strength: 40 (+8)
- Physical Protection: 30 (+3)
- Magical Protection: 20 (+3)
- XP Reward: 20 (+3)
- Gold Reward: 10 (+1)
Ritual of the Full Moon
- This reward pickup spawns at the Ritual Site for the team that reaches 100 Shards
- Can be stolen after 10s
- Picking it up grants you the Ritual of the Full Moon consumable item, which can be used to activate a team Ritual effect for 30s
- On Consume:
- For allies: Convert all Shards personally carried by your teammates into a Movement Speed buff for 30s.
- Grants +5% Movement Speed plus more for each Shard
- Reveal all enemy Gods for 5s and summon a Star Strike at their location
- Star Strikes deal 0.75% of Max Health per victim's level as Magical Damage after a 0.5s warm-up
- Gods hit by Star Strikes are revealed for an additional 5s
- For allies: Convert all Shards personally carried by your teammates into a Movement Speed buff for 30s.
God Balance
- New Aspect
- [GOD:Cabrakan]
- Aspect of the Rotund Jotunn
- Seismic Crush Stealths you and Slows enemies instead of Stunning. Refraction Shield stacks energy by dealing damage and deals bonus damage instead of a Stun. Tremors spawns a vision dealing damage and Slowing on the final hit. You teleport to a location before casting Tectonic Shift, each Wall having less Health.
- Aspect of the Rotund Jotunn
- [GOD:Cabrakan]
- Ares (Nerf)
- Call to Arms (2)
- Decreased Health Regen: 8/11/14/17/20 -> 6/8/10/12/14
- Searing Flesh (3)
- Decreased % Health Damage per tick to minions: 4% -> 3.5%
- Call to Arms (2)
- Athena (Buff)
- Confound (2)
- Decreased Cooldown: 16s -> 16/15.5/15/14.5/14s
- Shield Wall (3)
- Decreased Cooldown 14/13.5/13/12.5/12s -> 12s
- Defender of Olympus (4)
- Increased Shield Health: 50/100/150/200/250 -> 200/225/250/275/300
- Confound (2)
- Awilix (Buff)
- Summon Suku (1)
- Increased Damage: 70/120/170/220/270 -> 85/135/180/235/285
- Gravity Surge (4)
- Decreased Cooldown: 90s -> 90/85/80/75/70s
- Summon Suku (1)
- Fenrir (Fix)
- Aspect of Loyalty
- Seething Howl (2)
- Fixed so this ability correctly only applies the buff to gods
- Seething Howl (2)
- Aspect of Loyalty
- Jormungandr (Shift)
- Base
- Decreased base Inhand Power: 30 -> 24
- Increased Per Level Inhand Power: 3.3 -> 4
- Immovable (P)
- Increased Max Health Scaling: 6% -> 8%
- Venomous Haze (1)
- Decreased Cooldown 15/14/13/12/11s -> 13/12.5/12/11.5/11s
- Base
- Nu Wa (Nerf)
- Fire Shards (4)
- This ability now only procs item effects for 50% damage
- Fire Shards (4)
- Ra (Buff)
- Divine Light (2)
- Increased Damage: 70/120/150/200/250 -> 85/135/185/235/285
- Fixed an issue where these ranks were non-uniform
- Increased Damage: 70/120/150/200/250 -> 85/135/185/235/285
- Solar Blessing (3)
- Increased Protections: 10/15/20/25/30 -> 15/20/25/30/35
- Divine Light (2)
- Sun Wukong (Nerf)
- The Magic Cudgel (1)
- Decreased Intelligence Scaling: 75% -> 70%
- Master's Will (2)
- Decreased Intelligence Scaling: 85% -> 75%
- Aspect of Transformation
- Undefeated Body (P)
- The threshold buffs no longer provide Protections
- 72 Transformations (3)
- Decreased Eagle Cooldown reduction: 25% -> 20%
- Undefeated Body (P)
- The Magic Cudgel (1)
- Xbalanque (Nerf)
- Dead of Night (P)
- Decreased Strength per Stack: 4 -> 3
- Decreased Intelligence per Stack: 6 -> 5
- Decreased Strength per Threshold Stack: 10 -> 7
- Decreased Intelligence per Threshold Stack: 15 -> 10
- Poison Darts (2)
- Decreased Strength Scaling: 35% -> 30%
- Aspect of the Nightstalker
- Poison Darts (2)
- Decreased Subsequent Dart Damage: 60% -> 50%
- Poison Darts (2)
- Dead of Night (P)
Item Balance
- Items
- Moonlight Items
- [ITEM:(165)Helm of Darkness]
- During Moonlight Phase:
- While Stealthed: +15% Movement Speed
- Pass through an enemy god:
- Physical Damage equal to 15% of your Max Health
- During Moonlight Phase:
- [ITEM:(194)Screeching Gargoyle]
- During Moonlight Phase:
- Hits enemies around you
- Silence lasts 1.5s
- -15% Protections
- During Moonlight Phase:
- [ITEM:(209)The Reaper]
- During Moonlight Phase: Hit enemies below 50% Health:
- 1 Stack of 5% Lifesteal (Max 4, lasts 6s).
- No The Reaper stacks are lost on death
- During Moonlight Phase: Hit enemies below 50% Health:
- [ITEM:(165)Helm of Darkness]
- New Items
- [ITEM:(7203)Eye of Erebus]
- 2600g
- Adroit Ring + Survivor's Sash
- 200 Health
- 15 Cooldown Rate
- Adaptive Stat: +35 Strength or +50 Intelligence (based on highest item stat).
- On Use: Spawn a Watchful Eye that lasts 30s
- Enemy enters range: Fires a seeking projectile:
- Magical Damage equal to 15% of Enemy Max Health
- +25% Slow for 1.5s
- Cooldown: 60s
- Enemy enters range: Fires a seeking projectile:
- During Moonlight Phase:
- Each time you deal damage to a god: -2s Cooldown of this item (Once per target, per Attack or Ability).
- 2600g
- [ITEM:(7290)Chandra's Grace]
- 2300g
- Veve Charm + Adroit Ring
- 350 Health
- 20 Cooldown Rate
- Every 30s: Lowest Health ally within 8.8m gain:
- +15 Health Regen
- +15 Mana Regen
- 0.2s off Cooldowns, every 0.2s for 4s
- Buff lasts 4s.
- During Moonlight Phase: On trigger:
- You also gain the Buff
- 2300g
- [ITEM:(7385)Xibalban Effigy]
- 2750g
- Stalwart Sigil + Mana Tome
- 30 Physical Protection
- 30 Magical Protection
- 300 Mana
- 4 Mana Regen
- On Use: Take 50% Damage for 4s.
- After: Take Physical Damage equal to mitigated Damage
- Cannot drop below 5% Health
- During Moonlight Phase:
- Only 50% of the mitigated Damage is dealt back
- 2750g
- [ITEM:(7203)Eye of Erebus]
- General
- [ITEM:(4235)Ancile] (Buff)
- Increased Health: 200 -> 250
- Decreased Cooldown: 80s -> 70s
- [ITEM:(4120)Arondight] (Buff)
- Increased Strength: 50 -> 55
- Decreased Cooldown: 75s -> 60s
- Brawlers Ruin (Buff)
- Changed Recipe:
- Survivors Sash + Legionnaire Armor to
- Survivors Sash + Enraged Guard
- Decreased Physical Protection: 20 -> 15
- Added: 15 Magical Protection
- Decreased: Damage Proc Physical Protection: 25 -> 20
- Added: 20 Damage Proc Magical Protection
- Changed Recipe:
- [ITEM:(157)Death Metal] (Buff)
- Decreased Cost: 2700 -> 2600
- Increased Active Crit Chance: 15% -> 25%
- Fixed Description: This item was incorrectly listed as having 20% Attack Speed instead of 25%
- [ITEM:(228)Necronomicon] (Shift)
- Passive:
- This item now has 6 max stacks, each providing 30 Intelligence. Dying causes you to lose 4 stacks.
- Note - This item no longer reduces Protections with stacks.
- Passive:
- [ITEM:(206)Talisman of Purification] (Buff)
- Increased Magical Protection: 25 -> 30
- Increased Max Health: 275 -> 300
- Decreased Cooldown: 180s -> 140s
- [ITEM:(4235)Ancile] (Buff)
- Moonlight Items
Bug Fixes
- Quality of Life
- Scepter of Dominion targeter visual upgrade
- Gods
- [GOD:Hecate] Ability 04 fixed to not have galaxy fill and not be total darkness
- [GOD:Janus], [GOD:Osiris], and [GOD:Tsukuyomi] attacks on tower now play hits at proper location
COMMENTS
Want to join the discussion?
Login to share your thoughts and interact with other commenters.