Open Beta 21 - Goddess of Magic Update

By: FAERayo October 20, 2025 |
Categories: Patch Notes

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New Ported God

[GOD:Eset]

General

  • Ranged Basic Attacks
  • Damage Type: stat_magical_powerMagical
  • Scaling Type: Intelligence Scaling

Passive: Funeral Rites

  • Whenever a god dies within range of Eset, she gains a stack of Funeral Rites; granting HP5 and MP5 to her and nearby allies. Additionally, every third basic attack from Eset is empowered; allowing it to hit in a wider radius and dealing bonus damage based on her stacks of invocation.
    • At 5 stacks, Eset's invocation buff can stack up to 5 stacks.
    • At 10 stacks, Eset's invocation buff can stack up to 6 stacks and Eset gains 10 Cooldown Rate.

Ability 1: Wing Gust

  • Fire 4 projectiles in a line, each dealing magical damage to all targets in their path.
    • While casting, Eset gains movement speed, reduced backpedal and strafing penalties and gains immunity to knockback and root effects.
    • Each projectile grants a stack of invocation the first time it hits an enemy.

Ability 2: Spirit Ball

  • Sends forth a ball of spirit energy. While it travels, Eset can re-activate the ability to detonate the ball, dealing magical damage and stunning enemies.
    • The further the ball travels, the higher its damage and stun duration.
    • When the ball deals damage to enemies, grants a stack of invocation for each enemy hit.

Ability 3: Dispel Magic

  • Eset silences and slows enemy gods at her location. Enemy gods hit also lose a portion of their magical protections.
    • If Eset hits an enemy god, allies near Dispel Magic or Eset gain a shield.

Ultimate Ability: Circle of Protection

  • Call down your staff and create a circle of protective magic for 5 seconds before it explodes, dealing magical damage to all enemies and healing all allies in the area.
    • Eset can re-activate this ability at any time to detonate it, dealing the damage and healing early.
    • Any damage dealt in the area while active chargers the circle, increasing it's damage and healing.
    • While standing in the area, allies take 30% less damage.
  • Aspect of the Lifewarden releasing October 24th
    • Dispel Magic no longer requires an enemy god hit to shield allies and now applies Transference to all allies it shields. Wing Gust no longer has damage scaling, but applies a movement speed aura to allies, and when its projectiles hit enemies, all allies with transference are healed.

 

New Wandering Market Travelers

Fat Loki - Cabrakan! Mischief meets muscle as Cabrakan brings larger-than-life trickery to the battlefield in a disguise that's as chaotic as it is unmistakable.

Contents

  • Fat Loki Cabrakan Skin - Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Fat Loki - Joki Prism
    • Fat Loki - Mariachi Prism
    • Fat Loki - Loki Charms Prism
    • Fat loki - Ward Skin
    • Pumpkin - Part of the reaping event

 

Lil' Thanatos - Cupid! - Cupid might be the God of Love, but with a mask, a scythe and a dramatic flair, he's ready to charm your soul straight to the underworld.

Contents

  • Lil' Thanatos Cupid Skin - Instantly unlocked after purchasing the Premium Traveler Page
  • Also contains Big Head Cupid Skin - Instantly unlocked after purchasing the Premium Traveler Page
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Lil' Thanatos - Onyx Prism
    • Lil' Thanatos - Opal Prism
    • Lil' Thanatos - Shadow Prism
    • Lil' Thanatos - Announcer Pack
    • Pumpkin - Part of the reaping event

 

Void Wyrm Kukulkan! - Added a new Traveler for Void Wyrm Kukulkan. If you own ANY of the Void Wyrm prisms you will instantly unlock the Premium Traveler Page.

Contents

  • Void Wyrm Kukulkan Skin - Instantly unlocked after purchasing the Premium Traveler
  • Premium Page Contents - Unlock the following items with Wandering Market Coins
    • Void Wyrm - Brightscale White Prism
    • Void Wyrm - Venomspite Black Prism
    • Void Wyrm - Emberglow Gold Prism
    • Void Egg Badge
    • Pumpkin - Part of the reaping event

New Skins and Cosmetics

Hell's Fury Mercury Cross-Gen

Quality of Life and New Player Improvements

General

  • Continued Match lobby improvements
  • Adjusted Bans and Pick order for easier display
  • Your turn to pick/ban lighting adjustments

Gameplay

  • Soft Ranked Reset (Conquest)
    • Demigods drop to Obsidian 1
    • Deities drop to Masters 2
    • All others drop a division and a tier.
    • You do not drop below Platinum 3. Anyone below Platinum 3 will see no adjustments.
    • Badges will be awarded for last split's performance.

Game Modes

Conquest

  • Introducing Map Phases
    • Conquest now alternates between "normal" Conquest and a special phase called the Moonlight Phase at regular intervals during the match
    • The Moonlight Phase features visual changes to the map, plus unique objectives and rewards that only spawn during this phase
    • Matches start in the normal phase until the 6 minute mark when the map transitions to the Moonlight Phase
    • The Moonlight Phase lasts for 3 minutes before returning to normal
    • This cycle repeats until the end of the match

Moonlight Phase

  • During the Moonlight phase, each team competes to gather Moonlight Shards
  • For every Shard your team collects, each team member gets +1 Gold at the end of the phase
  • If you collect more Shards than the enemy team, you'll also spawn a single wave of Naga lane pushers in all 3 lanes
  • Furthermore, if your team reaches the maximum number of 100 Shards before the phase ends, your team will be rewarded with a consumable item: Ritual of the Full Moon

Moonlight Shards

  • Each Shard picked up adds +1 to your team's total Moonlight Shard count
  • Shards can be collected from 3 different sources:
    • By destroying Moonlight Crystals that spawn during the phase
      • Drops up to 5 Shards
    • By slaying enemy Gods
      • Grants 5 Shards
    • By controlling the Moonlight Ritual site at the center of the map
      • Drops 1 Shard per second while under your control, or faster with more allied Gods at the site
  • On Pickup
    • Rewards +12 XP and heals for 1.5% Max Health
      • (Shards picked up from the Ritual site do not grant the healing portion)
    • The number of Shards you personally collect is displayed on the buff bar, and determines the strength of the Ritual of the Full Moon's buff effect

Moonlight Crystals

  • Spawn at various locations across the map at the start of the Moonlight phase
  • These can be attacked or interacted with to drop up to 5 Shards
  • Respawn 30 seconds after destroyed

Moonlight Ritual Site

  • This capture point at the center of the map unlocks 90 seconds into the Moonlight Phase
  • Gain control over the site by standing in it with no enemy Gods present
  • While under your control, the Ritual site rains down a constant stream of Moonlight Shards

Naga Lane Pushers

  • Spawn with the next minion wave at the end of the Moonlight Phase for the team that collected more Moonlight Shards
  • The minions in this wave are Champion Minions with +10% Damage Mitigation
  • Stats (base + per Level scaling every 3 minutes)
    • Max Health: 2000 (+250)
    • Strength: 40 (+8)
    • Physical Protection: 30 (+3)
    • Magical Protection: 20 (+3)
    • XP Reward: 20 (+3)
    • Gold Reward: 10 (+1)

Ritual of the Full Moon

  • This reward pickup spawns at the Ritual Site for the team that reaches 100 Shards
    • Can be stolen after 10s
  • Picking it up grants you the Ritual of the Full Moon consumable item, which can be used to activate a team Ritual effect for 30s
  • On Consume:
    • For allies: Convert all Shards personally carried by your teammates into a Movement Speed buff for 30s.
      • Grants +5% Movement Speed plus more for each Shard
    • Reveal all enemy Gods for 5s and summon a Star Strike at their location
      • Star Strikes deal 0.75% of Max Health per victim's level as Magical Damage after a 0.5s warm-up
      • Gods hit by Star Strikes are revealed for an additional 5s

God Balance

  • New Aspect
    • [GOD:Cabrakan]
      • Aspect of the Rotund Jotunn
        • Seismic Crush Stealths you and Slows enemies instead of Stunning. Refraction Shield stacks energy by dealing damage and deals bonus damage instead of a Stun. Tremors spawns a vision dealing damage and Slowing on the final hit. You teleport to a location before casting Tectonic Shift, each Wall having less Health.
  • Ares (Nerf)
    • Call to Arms (2)
      • Decreased Health Regen: 8/11/14/17/20 -> 6/8/10/12/14
    • Searing Flesh (3)
      • Decreased % Health Damage per tick to minions: 4% -> 3.5%
  • Athena (Buff)
    • Confound (2)
      • Decreased Cooldown: 16s -> 16/15.5/15/14.5/14s
    • Shield Wall (3)
      • Decreased Cooldown 14/13.5/13/12.5/12s -> 12s
    • Defender of Olympus (4)
      • Increased Shield Health: 50/100/150/200/250 -> 200/225/250/275/300
  • Awilix (Buff)
    • Summon Suku (1)
      • Increased Damage: 70/120/170/220/270 -> 85/135/180/235/285
    • Gravity Surge (4)
      • Decreased Cooldown: 90s -> 90/85/80/75/70s
  • Fenrir (Fix)
    • Aspect of Loyalty
      • Seething Howl (2)
        • Fixed so this ability correctly only applies the buff to gods
  • Jormungandr (Shift)
    • Base
      • Decreased base Inhand Power: 30 -> 24
      • Increased Per Level Inhand Power: 3.3 -> 4
    • Immovable (P)
      • Increased Max Health Scaling: 6% -> 8%
    • Venomous Haze (1)
      • Decreased Cooldown 15/14/13/12/11s -> 13/12.5/12/11.5/11s
  • Nu Wa (Nerf)
    • Fire Shards (4)
      • This ability now only procs item effects for 50% damage
  • Ra (Buff)
    • Divine Light (2)
      • Increased Damage: 70/120/150/200/250 -> 85/135/185/235/285
        • Fixed an issue where these ranks were non-uniform
    • Solar Blessing (3)
      • Increased Protections: 10/15/20/25/30 -> 15/20/25/30/35
  • Sun Wukong (Nerf)
    • The Magic Cudgel (1)
      • Decreased Intelligence Scaling: 75% -> 70%
    • Master's Will (2)
      • Decreased Intelligence Scaling: 85% -> 75%
    • Aspect of Transformation
      • Undefeated Body (P)
        • The threshold buffs no longer provide Protections
      • 72 Transformations (3)
        • Decreased Eagle Cooldown reduction: 25% -> 20%
  • Xbalanque (Nerf)
    • Dead of Night (P)
      • Decreased Strength per Stack: 4 -> 3
      • Decreased Intelligence per Stack: 6 -> 5
      • Decreased Strength per Threshold Stack: 10 -> 7
      • Decreased Intelligence per Threshold Stack: 15 -> 10
    • Poison Darts (2)
      • Decreased Strength Scaling: 35% -> 30%
    • Aspect of the Nightstalker
      • Poison Darts (2)
        • Decreased Subsequent Dart Damage: 60% -> 50%

Item Balance

  • Items
    • Moonlight Items
      • [ITEM:(165)Helm of Darkness]
        • During Moonlight Phase:
          • While Stealthed: +15% Movement Speed
          • Pass through an enemy god:
            • Physical Damage equal to 15% of your Max Health
      • [ITEM:(194)Screeching Gargoyle]
        • During Moonlight Phase:
          • Hits enemies around you
          • Silence lasts 1.5s
          • -15% Protections
      • [ITEM:(209)The Reaper]
        • During Moonlight Phase: Hit enemies below 50% Health:
          • 1 Stack of 5% Lifesteal (Max 4, lasts 6s).
          • No The Reaper stacks are lost on death
    • New Items
      • [ITEM:(7203)Eye of Erebus]
        • 2600g
          • Adroit Ring + Survivor's Sash
        • 200 Health
        • 15 Cooldown Rate
        • Adaptive Stat: +35 Strength or +50 Intelligence (based on highest item stat).
        • On Use: Spawn a Watchful Eye that lasts 30s
          • Enemy enters range: Fires a seeking projectile:
            • Magical Damage equal to 15% of Enemy Max Health
            • +25% Slow for 1.5s
          • Cooldown: 60s
        • During Moonlight Phase:
          • Each time you deal damage to a god: -2s Cooldown of this item (Once per target, per Attack or Ability).
      • [ITEM:(7290)Chandra's Grace]
        • 2300g
          • Veve Charm + Adroit Ring
        • 350 Health
        • 20 Cooldown Rate
        • Every 30s: Lowest Health ally within 8.8m gain:
          • +15 Health Regen
          • +15 Mana Regen
          • 0.2s off Cooldowns, every 0.2s for 4s
        • Buff lasts 4s.
        • During Moonlight Phase: On trigger:
          • You also gain the Buff
      • [ITEM:(7385)Xibalban Effigy]
        • 2750g
          • Stalwart Sigil + Mana Tome
        • 30 Physical Protection
        • 30 Magical Protection
        • 300 Mana
        • 4 Mana Regen
        • On Use: Take 50% Damage for 4s.
          • After: Take Physical Damage equal to mitigated Damage
          • Cannot drop below 5% Health
        • During Moonlight Phase:
          • Only 50% of the mitigated Damage is dealt back
    • General
      • [ITEM:(4235)Ancile] (Buff)
        • Increased Health: 200 -> 250
        • Decreased Cooldown: 80s -> 70s
      • [ITEM:(4120)Arondight] (Buff)
        • Increased Strength: 50 -> 55
        • Decreased Cooldown: 75s -> 60s
      • Brawlers Ruin (Buff)
        • Changed Recipe:
          • Survivors Sash + Legionnaire Armor to
          • Survivors Sash + Enraged Guard
        • Decreased Physical Protection: 20 -> 15
        • Added: 15 Magical Protection
        • Decreased: Damage Proc Physical Protection: 25 -> 20
        • Added: 20 Damage Proc Magical Protection
      • [ITEM:(157)Death Metal] (Buff)
        • Decreased Cost: 2700 -> 2600
        • Increased Active Crit Chance: 15% -> 25%
        • Fixed Description: This item was incorrectly listed as having 20% Attack Speed instead of 25%
      • [ITEM:(228)Necronomicon] (Shift)
        • Passive:
          • This item now has 6 max stacks, each providing 30 Intelligence. Dying causes you to lose 4 stacks.
          • Note - This item no longer reduces Protections with stacks.
      • [ITEM:(206)Talisman of Purification] (Buff)
        • Increased Magical Protection: 25 -> 30
        • Increased Max Health: 275 -> 300
        • Decreased Cooldown: 180s -> 140s

Bug Fixes

  • Quality of Life
    • Scepter of Dominion targeter visual upgrade
  • Gods
    • [GOD:Hecate] Ability 04 fixed to not have galaxy fill and not be total darkness
    • [GOD:Janus], [GOD:Osiris], and [GOD:Tsukuyomi] attacks on tower now play hits at proper location

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