OB12 Patch Notes Preview

By: FAERayo June 10, 2025 |
Categories: Patch Notes

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"Note: This information was gathered from the latest OB12 Flash Test, and is subject to change for the June16th, 2025 release."

God Balance

[GOD:Achilles]

  • Ability 2 - Radiant Glory
    • Strength from [6.0, 7.0, 8.0, 9.0, 10.0] → [10.0, 10.0, 10.0, 10.0, 10.0]
    • Protections from [10.0, 12.5, 15.000001, 17.5, 20.0] → [20.0, 20.0, 20.0, 20.0, 20.0]
    • C C R from [20.0, 20.0, 20.0, 20.0, 20.0] → [20.0, 22.5, 25.0, 27.5, 30.0]

[GOD:Amaterasu]

  • Ability 1 - Divine Presence
    • Movespeed Buff from [5.0, 7.0, 9.0, 11.0, 13.0] → [7.0, 9.0, 11.0, 13.0, 15.0]

 

[GOD:Anubis]

  • Passive - The Scales
    • Lifesteal from [6.0] → [4.0]
    • Protection Per Level from [1.0] → [0.5]

[GOD:Apollo]

  • Ability 1 - So Beautiful
    • Attack Speed Duration from [3.0, 3.6, 4.0, 4.5, 5.0] → [3.0, 3.5, 4.0, 4.5, 5.0]
  • Ability 2 - Serenade
    • Shield Health from [60.0, 100.0, 140.0, 180.0, 220.0] → [50.0, 85.0, 120.0, 155.0, 190.0]

[GOD:Awilix]

  • Ability 4 - Gravity Surge
    • Damage from [170.0, 215.0, 260.0, 305.0, 350.0] → [160.0, 200.0, 240.0, 280.0, 320.0]
    • Bonus Physical Power from [20.0, 30.0, 40.0, 50.0, 60.0] → [20.0, 25.0, 30.0, 35.0, 40.0]

[GOD:Bari]

  • Ability 3 - Reverent Steps
    • Cooldown from [15.0, 15.0, 15.0, 15.0, 15.0] → [17.0, 16.5, 16.0, 15.5, 15.0]

[GOD:Ganesha] New!

 

[GOD:Geb]

  • Ability 1 - Roll Out
    • Slow Duration from [1.0, 1.25, 1.5, 1.75, 2.0] → [2.0, 2.0, 2.0, 2.0, 2.0]
  • Ability 3 - Stone Shield
    • Cooldown from [17.0, 17.0, 17.0, 17.0, 17.0] → [15.0, 15.0, 15.0, 15.0, 15.0]
  • Ability 4 - Cataclysm
    • Damage from [120.0, 225.0, 330.0, 435.0, 540.0] → [160.0, 260.0, 360.0, 460.0, 560.0]

[GOD:HunBatz]

  • Ability 4 - Fear No Evil
    • Radius from [2.4] → [5.6]

[GOD:Odin]

  • Ability 1 - Lunge
    • Radius from [2.4, 2.4, 2.4, 2.4, 2.4] → [3.2, 3.2, 3.2, 3.2, 3.2]

[GOD:Rama]

  • Ability 3 - Rolling Assault
    • Damage from [35.0, 55.0, 75.0, 95.0, 115.0] → [50.0, 70.0, 90.0, 110.0, 130.0]
  • Ability 4 - Astral Barrage
    • Damage from [235.0, 315.0, 395.0, 475.0, 555.0] → [250.0, 330.0, 410.0, 490.0, 570.0]

[GOD:Scylla]

  • Passive - Quick Learner
    • Int Buff from [25.0] → [20.0]

[GOD:Ullr]

  • Ability 4 - Wield Axes
    • Physical Power Buff from [10.0, 15.0, 20.0, 25.0, 30.0] → [15.0, 20.0, 25.0, 30.0, 35.0]
    • Lifesteal Buff from [3.0, 5.0, 7.0, 9.0, 11.0] → [4.0, 6.5, 9.0, 11.5, 14.0]

[GOD:Yemoja]

  • Ability 1 - Bouncing Bubble
    • Damage from [55.0, 90.0, 125.0, 160.0, 195.0] → [65.0, 105.0, 145.0, 185.0, 225.0]
    • Damage Small from [27.5, 45.0, 62.5, 80.0, 97.5] → [32.5, 52.5, 72.5, 92.5, 112.5]
    • Slow Duration from [1.0, 1.0, 1.0, 1.0, 1.0] → [1.4, 1.4, 1.4, 1.4, 1.4]

Item Balance

[ITEM:(4120)Arondight]

  • Strength from 45.0 → 50.0

[ITEM:(221)Avatar's Parashu]

  • Strength from 90.0 → 100.0

[ITEM:(146)Stone of Binding]

  • Description:
    • Old: Passive: Enemy gods hit by your Hard CC effects lose 10 Physical Protection and 10 Magical Protection for 4s stacking up to 4 times. If you have 120 or more protections from items, apply 2 stacks at a time.
    • New: Passive: Enemy gods hit by your Hard CC effects lose 5 Physical Protection and 5 Magical Protection for 4s stacking up to 4 times. If you have 120 or more protections from items, apply 2 stacks at a time.

[ITEM:(148)Blood-Bound Book]

  • Gold Cost: 400 → 500
  • Total Gold Cost: 2400 → 2500
  • Lifesteal from 17.0% → 15.0%
  • Description:
    • Old: Active: You gain a 10% of your max HP + 100% Intelligence from items HP Shield for 6s. The shield grants 20% lifesteal while active. Killing a god reduces the current cooldown by 25% Cooldown: 80.
    • New: Active: You gain a 7.5% of your max HP + 75% Intelligence from items HP Shield for 6s. The shield grants 20% lifesteal while active. Killing a god reduces the current cooldown by 25% Cooldown: 80.

[ITEM:(149)Bloodforge]

  • Gold Cost: 400 → 350
  • Total Gold Cost: 2500 → 2450

[ITEM:(152)Brawler's Ruin]

  • Gold Cost: 650 → 600
  • Total Gold Cost: 2500 → 2450
  • Strength from 50.0 → 55.0

[ITEM:(1890)Circe's Hexstone]

  • MovementSpeed from 5.0 → 0
  • Max Health from 300.0 → 250.0
  • Passive (Items.CircesHexstone):
    • Cooldown from [70.0] → [80.0]

[ITEM:(1891)Devourer's Gauntlet]

  • Strength from 25.0 → 30.0

[ITEM:(222)Dreamer's Idol]

  • Intelligence from 125.0 → 140.0

[ITEM:(5694)Erosion]

  • Description:
    • Old: Passive: Any Shields applied on enemy gods within 11.2m will be reduced by 30%. Whenever this effect occurs you gain 10% of your Protections for 6s.
    • New: Passive: Any Shields applied on enemy gods within 11.2m will be reduced by 30%. Whenever this effect occurs you gain 10% of your Protections. This lasts for 6s and can stack twice.

[ITEM:(161)Eye of the Storm]

  • Description:
    • Old: Active: Toggle to Vortex enemies around you toward you, damaging you for 4% of your Max Health as Magical Damage per second while active. Automatically deactivates at 200 Health remaining.
    • New: Active: Toggle to Vortex enemies around you toward you, damaging you for 6% of your Max Health as Magical Damage per second while active. Automatically deactivates at 200 Health remaining.

[ITEM:(1954)Heartseeker]

  • Strength from 50.0 → 55.0
  • Description:
    • Old: Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
    • New: Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 3% of your Strength.

[ITEM:(168)Hydra's Lament]

  • Strength from 40.0 → 45.0

[ITEM:(170)Jotunn's Revenge]

  • Strength from 35.0 → 40.0

[ITEM:(1924)Mystical Mail]

  • Description:
    • Old: Passive: Enemies within 4m are dealt 15 + 1 per level Magical Damage per second. Damage increases by up to +50% at close range and decreases by up to -50% at maximum range. Enemies take the full amount as bonus damage if they have a Health Shield.
    • New: Passive: Enemies within 4m are dealt 15 + 1 per level Magical Damage per second. Damage increases by up to +50% at close range and decreases by up to -50% at maximum range. Enemies damaged lose 25% of their shields.

[ITEM:(227)Oath-Sworn Spear]

  • Strength from 55.0 → 60.0

[ITEM:(1892)Pendulum Blade]

  • Strength from 40.0 → 45.0

[ITEM:(1952)Phantom Shell]

  • Description:
    • Old: Active: Shield yourself and allies within 5.6m for 100 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.
    • New: Active: Shield yourself and allies within 5.6m for 100 Health + 10 per level for 3 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.

[ITEM:(2061)Avenging Blade]

  • Max Health from 150.0 → 200.0

[ITEM:(4234)Runeforged Hammer]

  • Strength from 35.0 → 40.0

[ITEM:(196)Titan's Bane]

  • Strength from 45.0 → 50.0

[ITEM:(1898)Shifter's Shield]

  • Description:
    • Old: Passive: While over 75% Health, you gain 40 Strength or 55 Intelligence, depending on which stat is higher. While under 75% Health, you gain 20 Protections.
    • New: Passive: While over 75% Health, you gain 45 Strength or 55 Intelligence, depending on which stat is higher. While under 75% Health, you gain 20 Protections.

[ITEM:(199)Spectral Armor]

  • Physical Protection from 50.0 → 30.0
  • Max Health from 150.0 → 400.0
  • Description:
    • Old: Passive: Enemies within 8.8m lose 25% Attack Speed and 25% Critical Strike Chance.
    • New: Passive: Enemies within 8.8m lose 25% Attack Speed and their Critical Strikes deal 25% less damage.

[ITEM:(1930)The Crusher]

  • Strength from 55.0 → 60.0

[ITEM:(209)The Reaper]

  • Strength from 25.0 → 30.0

[ITEM:(1901)Transcendence]

  • Description:
    • Old: Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 15 Strength and 100 Mana.
    • New: Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 3% of your Mana from items. At 50 stacks this item Evolves, gaining 15 Strength and 100 Mana.

[ITEM:(1942)Heroism]

  • Description:
    • Old: Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
    • New: Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 50 + 10% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.

[ITEM:(1933)Selflessness]

  • Description:
    • Old: Passive: Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 8 Health and 5 Mana. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 8% of your Maximum Health. This effect can only occur once every 30s. Requires level 15 to upgrade.
    • New: Passive: Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 8 Health and 5 Mana. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 25 + 5% of your Maximum Health. This effect can only occur once every 30s. Requires level 15 to upgrade.

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