OB17 Patch Notes Preview

By: FAERayo August 22, 2025 |
Categories: Patch Notes

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"Note: This information was gathered from the latest OB17 Flash Test, and is subject to change for the August 26th, 2025 release."

God Balance

[GOD:Chaac]

  • Ability 1 - Thunder Strike
    • Cooldown from [10.0, 9.5, 9.0, 8.5, 8.0] → [10.0, 10.0, 10.0, 10.0, 10.0]
  • Ability 2 - Torrent
    • Main Damage from [100.0, 160.0, 220.0, 280.0, 340.0] → [80.0, 135.0, 190.0, 245.0, 300.0]

[GOD:HouYi]

  • Ability 3 - Divebomb
    • Cooldown from [15.0, 15.0, 15.0, 15.0, 15.0] → [17.0, 16.5, 16.0, 15.5, 15.0]

[GOD:HunBatz]

  • Ability 4 - Fear No Evil
    • Radius Cheat from [2.4] → [5.6]

[GOD:Jormungandr]

  • New God

[GOD:Neith]

  • Passive - Broken Weave
    • Int Buff Per Level from [0.5] → [0.4]
    • Int Buff from [10.0] → [8.0]

[GOD:Vulcan]

  • Ability 4 - Earthshaker
    • Maxdamage from [1.5, 1.5, 1.5, 1.5, 1.5] → [1.65, 1.65, 1.65, 1.65, 1.65]
    • Damage from [320.0, 420.0, 520.0, 620.0, 720.0] → [285.0, 375.0, 465.0, 555.0, 645.0]

Item Balance

[ITEM:(10001)Genie's Lamp]

  • Description:
    • Old: Passive: Aladdin gains 1% (+0.4% Per Level) of all stats from items. Active: Toggle to gain access to 3 wishes; Wealth, Immortality, and Power. Each wish can only be used once per match.
    • New: +1% (+0.4% per Level) of all Stats from Items. On Use: Access 3 Wishes • Wealth (+250 Gold, God Kills and Assists grant +100 Gold for 3m) • Immortality (While dead, instantly revive; Gain 75% Movement Speed for 10s) • Power (Reset ability and item cooldowns; Gain 2 charges of Genie's Strength) Each Wish may be used once per match.

[ITEM:(10014)Cyclops Ward]

  • Description:
    • Old: Active: Place a ward that Reveals enemies within 7.2m. Lasts for 120s or until killed. Can carry up to 2 of this item.
    • New: Consume: Place a Ward. • Reveals enemies within 7.2m • Lasts 120s or until destroyed Can carry up to 2.

[ITEM:(140)Adamantine Sickle]

  • Description:
    • Old: Passive: While you are below 50% HP you gain 15 Strength.
    • New: While Below 50% Health: +15 Strength.

[ITEM:(1953)Aegis of Acceleration ]

  • Description:
    • Old: Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
    • New: On Use: Become Immune (to damage and healing) for 1.5s. • Can only Move • Each instance of Damage prevented: +7% Movement Speed for 6s (Max 3x)

[ITEM:(6356)Agility Relic]

  • Description:
    • Old: Active: Dash in the direction you are currently moving. Cooldown: 10s Passive (Ranged gods only): Your projectiles travel 40% faster. Passive (Melee gods only): Reduce your Basic Attack Movement Penalty by 15%
    • New: On Use: Dash in the direction you are currently moving Cooldown: 10s Ranged Gods: +40% Attack projectile speed Melee Gods: Attacks lunge toward targets slightly out of range • Lunge does not trigger while strafing or backpedaling

[ITEM:(10004)Alternator Mod]

  • Description:
    • Old: Gain access to the Thumper Turret by alternating between an Inferno Cannon and Thumper each ability activation. Thumper pulses out an attack around it every 1s that deals 20/30/40/50/60 + 10% INT Magical Damage to all enemies in the area. Thumper's Rank will match Inferno Cannon's. Cooldown 12s. Set 1 - You can only have one Mod from each set. Can be built at level 1
    • New: Gain access to the Thumper Turret by alternating between an Inferno Cannon and Thumper each ability activation. Thumper pulses out an attack around it every 1s that deals 20/30/40/50/60 + 10% INT Magical Damage to all enemies in the area. Thumper's Rank will match Inferno Cannon's. Cooldown 6s. Set 1 - You can only have one Mod from each set. Can be built at level 1

[ITEM:(5290)Ancient Signet]

  • Max Mana from 200.0 → 250.0
  • Intelligence from 75.0 → 80.0
  • Description:
    • Old: Passive: Enemy Gods hit by your Abilities take 20 + 12 per level bonus Magical Damage. This can only occur once every 15s. The cooldown is reduced by 2s for every minion kill or assist.
    • New: Ability Hit: +20 (+12 per Level) bonus Magical Damage Cooldown: 15s. -2s Cooldown for each minion kill or assist

[ITEM:(4235)Ancile]

  • Description:
    • Old: Passive: You take 10% reduced Basic Attack damage. Taking Basic Attack damage reduces this items cooldown by 2s. Active: Your next Ability that damages an enemy god will silence them for 1.5s. Cooldown: 80s.
    • New: On Use: Your next Ability that damages a god Silences them for 1.5s -10% Attack Damage taken. Cooldown: 80s. Take Attack Damage: -2s Item Cooldown

[ITEM:(4120)Arondight]

  • Description:
    • Old: Active: Enemy gods within 17.6m become revealed for 6s. Reveal persists through stealth. If any enemy god is within the initial range, gain 25% Movement Speed for 6s. The first time you damage a revealed god you deal a bonus 30 + 50% STR Physical Damage. Cooldown: 75s.
    • New: On Use: Reveal enemy Gods within 17.6m for 6s. • Reveal persists through Stealth • If any God is revealed, +25% Movement Speed for 6s • First time you damage a revealed God: • +30 (+50% Strength) Physical Damage Cooldown: 75s

[ITEM:(221)Avatar's Parashu]

  • Description:
    • Old: Active: You gain 25% increased Strength and become Displacement Immune for 10s. Cooldown: 120s.
    • New: On Use: +25% Strength and Immune to Displacement for 10s. Cooldown: 120s.

[ITEM:(4051)Bancroft's Talon]

  • Description:
    • Old: Passive: You gain additional Intelligence and Lifesteal scaled from missing Health. This caps at 60 Intelligence and 10% Lifesteal at 40% Health.
    • New: Gain bonus Intelligence and Lifesteal scaled from missing Health. • Caps at +60 Intelligence and +10% Lifesteal at 40% Health

[ITEM:(1931)Barbed Carver]

  • Description:
    • Old: Passive: Enemies damaged by your Abilities gain a stack of jagged wounds for 5s, up to 3 stacks (once per ability per target). Your Basic Attacks and Abilities deal a bonus 8% (+1% per 10% Lifesteal) Physical Damage for each stack of jagged wounds.
    • New: Ability Hit: Target gains +1 Stack of Jagged Wounds for 5s (max 3) • Triggers once per Ability, per target Each Stack: +8% (+1% per 10% Lifesteal) Attack and Ability Damage as Physical Damage.

[ITEM:(10002)Baron's Brew]

  • Description:
    • Old: Active: Consume a charge to heal 18 Health and 18 Mana per second for 14 seconds. After it is used it can be thrown at enemies to deal 40 + 13 Per Level Magic Damage and apply 30 Hysteria. It is replenished when you return to base.
    • New: On Use: • +18 Heal per second for 14s • +18 Mana per second for 14s • Empty the Brew On Use of Empty Brew: Throw a Projectile: • Deals 40 (+13 per Level) Magic Damage • Applies 30 Hysteria Baron's Brew is refilled when you return to base.

[ITEM:(1927)Berserker's Shield]

  • Description:
    • Old: Passive: When you fall below 60% Health you become Berserk for 8s. While Berserk, you gain 65% Protections from items and 25% Attack Speed.
    • New: When falling below 60% Health: Become Berserk for 8s. While Berserk: • +65% Protections from Items • +25% Attack Speed

[ITEM:(1894)Blink Rune]

  • Description:
    • Old: Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used while firing another Ability. Cannot be activated for 3s upon dealing damage to a god or taking damage from a god. Damaging or Killing an enemy god within 4s of being used reduced the cooldown by 30s. Cooldown: 180s
    • New: On Use: Teleport up to 5.6m. Cannot be used for 3s after dealing or taking God damage. Can be used while casting. Cooldown: 90s. Damage or Kill a God within 4s of use: -30s Cooldown.

[ITEM:(148)Blood-Bound Book]

  • Description:
    • Old: Active: You gain a 7.5% of your max HP + 75% Intelligence from items HP Shield for 6s. The shield grants 10% lifesteal while active. Killing a god reduces the current cooldown by 25% Cooldown: 80.
    • New: On Use: + Health Shield for 6s. • Shield = 7.5% Max Health & 75% Intelligence from Items • While Shielded: +10% Lifesteal Cooldown: 80s. Kill a God: -25% Cooldown.

[ITEM:(149)Bloodforge]

  • Description:
    • Old: Active: You gain a 10% of your max HP + 150% Strength from items HP Shield for 6s. The shield grants 10% lifesteal while active. Killing a god reduces the current cooldown by 25%. Cooldown: 80.
    • New: On Use: + Health Shield for 6s. • Shield = 10% Max Health & 150% Strength from Items • While Shielded: +10% Lifesteal Cooldown: 80s. Kill a God: -25% Cooldown.

[ITEM:(1951)Bluestone Brooch]

  • Description:
    • Old: Passive: Enemies hit by your damaging Abilities take an additional 100 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
    • New: Ability Hit: +100 Physical Damage over 2s • Gods take additional damage = 7.5% of their current Health • Subsequent hits on the same target: 50% bonus damage for 3s Requires Level 20.

[ITEM:(1941)Bluestone Pendant]

  • Description:
    • Old: Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
    • New: Ability Hit: +32 Physical Damage over 2s. • Subsequent hits on the same target: 50% bonus damage for 3s Requires Level 20 to upgrade.

[ITEM:(1895)Book of Thoth]

  • Description:
    • Old: Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 20 Intelligence, 100 Mana, and increasing the Intelligence gained from Mana to 6%.
    • New: +Intelligence equal to 5% of Mana from Items. Deal 900 Damage to Minions or Jungle Monsters: +1 Stack. • Damage dealt to Gods counts double Per Stack: +10 Mana. At 50 Stacks, item evolves and gains: • Additional +Intelligence equal to 2% of Mana from Items • +20 Intelligence • +100 Mana

[ITEM:(231)Bracer of The Abyss]

  • Description:
    • Old: Passive: When you hit an enemy god or jungle boss with an Ability or Basic Attack you gain 10 Basic Attack Damage for 10s. Stacks up to 8 times.
    • New: Hit enemy Gods or Jungle Bosses: +10 Attack Damage for 10s. Stacks up to 8 times.

[ITEM:(151)Bragi's Harp]

  • Description:
    • Old: Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage. Structures and Bosses take half damage.
    • New: Attack Hit: +10 (+3 per Level) bonus Magical Damage. Structures and Bosses take half damage from Bragi's Harp

[ITEM:(152)Brawler's Beat Stick]

  • Description:
    • Old: Passive: You gain 40 Strength or 55 Intelligence depending on which stat from items is higher. Passive: If you have not taken or dealt god damage in the last 5s, gain a bonus 75% of the above passive when dealing damage for 4s. If you took damage, instead gain 25 Physical Protection. If an enemy within 7.2m uses a healing Ability, immediately gain both effects.
    • New: Adaptive Stat:+40 Strength or +55 Intelligence (based on highest item stat). If no God damage taken/dealt in last 5s: +75% bonus of above Stat for 4s on damage dealt. If damaged by a God, instead: +25 Physical Protection. If enemy within 7.2m uses a Healing Ability: • Gain both effects

[ITEM:(1896)Breastplate of Valor]

  • Description:
    • Old: Passive: When you lose 500 + 25*Level HP your Ability cooldowns are reduced by 1s. 25% of self healing from your Abilities also contributes towards lost health.
    • New: Lose 500 (+25 per Level) Health: -1s Ability Cooldowns. 25% of self-Healing from Abilities counts towards the lost health trigger.

[ITEM:(1936)Bumba's Cudgel]

  • Description:
    • Old: Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gain 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but you deal -25% Damage to Minions from all sources. After casting an Ability your next Basic Attack deals an additional 10 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.
    • New: Adaptive Stat: +15 Strength or +20 Intelligence (based on highest item stat). Attacks deal +50 True Damage to Jungle Monsters. Abilities deal +50% damage to Jungle Monsters. -25% damage to Minions. Ability Used: Buff next Attack within 8s. • +10 True Damage • Hit this Attack: -0.5s Cooldowns

[ITEM:(1935)Bumba's Golden Dagger]

  • Description:
    • Old: Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gain 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but you deal -25% Damage to Minions from all sources. Basic attacks deal 15% bonus Physical Damage to Jungle Monsters within 1.92m of the target. Requires level 20 to upgrade.
    • New: Adaptive Stat: +15 Strength or +20 Intelligence (based on highest item stat). +50% Damage to Jungle Monsters. • Attacks also deal: • +50 True Damage to Jungle Monsters • 15% bonus Physical Damage to Jungle Monsters within 1.92m of the target -25% Damage to Minions.

[ITEM:(1945)Bumba's Hammer]

  • Description:
    • Old: Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gain 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an Ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health. Requires Level 20.
    • New: Adaptive Stat: +35 Strength or +60 Intelligence (based on highest item stat). Attacks deal +75 True Damage. Abilities deal +50% damage to Jungle Camps, Structures, and Jungle Bosses Ability Used: • Next Attack deals +40 True Damage • Hit this Attack: -.75s Cooldowns, +60 Heal Requires Level 20

[ITEM:(1944)Bumba's Spear]

  • Description:
    • Old: Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gain 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. Basic attacks deal 15% bonus Physical Damage to all enemies within 1.92m of the target. Requires Level 20.
    • New: Adaptive Stat: +35 Strength or +60 Intelligence (based on highest item stat). Attacks deal: +75 True Damage to Structures, Jungle Monsters and Jungle Bosses +15% bonus Physical Damage to all enemies within 1.92m of the target Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. Requires Level 20.

[ITEM:(219)Caestus]

  • Description:
    • Old: Passive: When you are hit by a Hard CC effect you gain 15 Physical Protection and 15 Magical Protection for 4s.
    • New: When Hard Crowd Controlled: +15 Physical and Magical Protection for 4s.

[ITEM:(153)Chronos' Pendant]

  • Description:
    • Old: Passive: Your Ability cooldowns are reduced by 1s every 10s.
    • New: Every 10s: -1s Ability Cooldowns.

[ITEM:(1890)Circe's Hexstone]

  • Description:
    • Old: Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of your Current HP as bonus Physical Damage as well as reduces the Cooldown by 40s. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 120s.
    • New: On Use: • Become Polymorphed • Dash Forward, dealing 50 Physical Damage • +CC Immune • +60 Physical and Magical Protection On Enemy God Hit: • Knock Up • Bonus Damage equal to 10% of Current Health • -40s Cooldown Cooldown: 120s.

[ITEM:(1937)Conduit Gem]

  • Description:
    • Old: Passive: Every 0.5 seconds you gain a stack. Your next damaging Ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
    • New: Every 0.5s: Gain 1 Stack (max 20). Damaging Abilities deals 3 True Damage per Stack (half vs Gods), then remove all Stacks. Requires Level 20 to upgrade

[ITEM:(5674)Contagion]

  • Description:
    • Old: Passive: When you are damaged by an enemy Basic Attack or Ability, apply 1 stack of Contagion to them for 8s (once per attack). If you Basic Attack or apply Hard Crowd Control to an enemy with Contagion, consume them to deal 1% of your Max Health as Magical Damage per stack, in a 4m area. If someone lifesteals 100 Health from you, immediately apply 5 stacks to them.
    • New: Damaged by an Attack or Ability: Apply +1 Stack of Contagion (1 per hit) • If an enemy Lifesteals 100 Health from you: Apply +5 Stacks Attack or Hard Crowd Control an afflicted enemy: • Deal Magical Damage = 1% Max Health per stack in a 4m radius • Remove the Stacks

[ITEM:(155)Dagger of Frenzy]

  • Description:
    • Old: Active: You gain 10+3 per level Basic Attack Damage and 50% Attack Speed for the next 6 basic attacks. Killing a god refreshes the current cooldown. Cooldown: 15s.
    • New: On Use: • +10 (+3 per Level) Attack Damage • +50% Attack Speed Buff lasts 6 Attacks. Cooldown: 15s. Killing a God refreshes Cooldown.

[ITEM:(6270)Daybreak Gavel]

  • Description:
    • Old: Passive: You gain 55 Strength or 75 Intelligence depending on which stat from items is higher. Passive: For each unique god healed by a healing Ability, gain a stack, up to 3. Your next ability consumes all the stacks to contribute 15% additional Strength and Intelligence scaling per stack consumed (up to 45%).
    • New: Adaptive Stat: +55 Strength or +75 Intelligence (based on highest item stat). Each unique god Healed by a Healing Ability: +1 Stack (max 4) Non-Healing Ability Use: Consume all Stacks, +13 Strength or +16 Intelligence (based on highest item stat) for 8s per Stack (max 4)

[ITEM:(157)Death Metal]

  • Description:
    • Old: Active: You and allied gods within 6.4m gain 15% Critical Strike Chance, and 20% Attack Speed for 6s. Cooldown: 45s.
    • New: On Use: You and Allies within 6.4m gain: • +15% Crit Chance • +20% Attack Speed Buff lasts 6s. Cooldown: 45s.

[ITEM:(156)Deathbringer]

  • Description:
    • Old: Passive: You gain 35% increased Critical Strike Damage.
    • New: +35% Critical Strike Damage.

[ITEM:(144)Demon Blade]

  • Description:
    • Old: Passive: When you Critically Strike an enemy you gain 30% Attack Speed for 3s.
    • New: Critically Strike: +30% Attack Speed for 3s.

[ITEM:(1891)Devourer's Gauntlet]

  • Description:
    • Old: Passive: Minion and jungle monster kills grant a stack. You gain 0.4 Strength, and 0.075% Lifesteal per Stack. At 75 stacks this item Evolves, gaining 5 Strength and 3% Lifesteal and Ravenous. Evolved Passive: Ravenous - This item continues to stack, but requires 10 minion kills for an additional stack. Jungle bosses kills or assists count as 40 minions.
    • New: Kill Minion or Jungle Monsters: +1 Stack. Each Stack grants: • +.4 Strength • +0.075% Lifesteal At 75 Stacks, gain: • +5 Strength • +3% Lifesteal • Continue to stack more Slowly; 10 Minion Kills: +1 Stack, Jungle Boss Kill or Assist: +5 Stacks

[ITEM:(158)Divine Ruin]

  • Description:
    • Old: Passive: Enemies hit by your Basic Attacks or Abilities trigger a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.
    • New: Ability or Attack Hit Enemy God: Trigger Chain Lightning. • Damage = 40 + 20% Magical Power • Hits enemy and up to 4 nearby enemies • Bounce Range: 4.8m • Can hit the same target more than once Cooldown: 15s.

[ITEM:(1932)Doom Orb]

  • Description:
    • Old: Passive: Killing or assisting an enemy minion provides you with 1 stack, granting 8 Intelligence per stack. Stacks last for 10s, stack up to 5 times and fall off one at a time. Enemy gods provide 5 stacks.
    • New: Kill or Assist a Minion: +1 Stack. Kill or Assist a God: +5 Stacks. Per Stack: +8 Intelligence Max 5 Stacks. Stacks last 10s. Stacks fall off one at a time

[ITEM:(5693)Draconic Scale]

  • Description:
    • Old: Passive: Each time you take damage from a god, gain 2 + 3% Bonus Item Protections against that damage type. Stacks last for 1.5s with a maximum of 7 stacks. Stacks decay by 1 rather than being fully removed.
    • New: Damaged by a God: • Gain 2 Protections (+3% bonus Protections from items) against that God's damage type • Stacks last 1.5s (max 7) • Stacks decay 1 at a time

[ITEM:(222)Dreamer's Idol]

  • Description:
    • Old: Active: You gain 25% increased Intelligence and become Displacement Immune for 10s. Cooldown: 120s.
    • New: On Use: • +25% Intelligence • Become Immune to Displacement Buff lasts 10s. Cooldown: 120s.

[ITEM:(5691)Dwarven Plate]

  • Description:
    • Old: Passive: Gain Additional Physical Protection equal to 25% of your Physical Protections from Items. Gain Additional Magical Protection equal to 12.5% of your Magical Protection from Items. Active: Switches which Protection is increased more. Cooldown: 30s.
    • New: +12.5% bonus Physical Protections from items +25% bonus Magical Protections from items On Use: Switch which Protection is increased more. Cooldown: 30s

[ITEM:(234)Rod of Tahuti]

  • Description:
    • Old: Passive: Gain additional Intelligence equal to 25% of your Intelligence from items.
    • New: +Intelligence equal to 25% of your Intelligence from items.

[ITEM:(230)Elixir of Intelligence]

  • Description:
    • Old: Active: Item is Consumed, then gain 80 Intelligence permanently. These can stack.
    • New: Consume: +80 Intelligence. Permanent Buff. Can be stacked.

[ITEM:(229)Elixir of Strength]

  • Description:
    • Old: Active: Item is Consumed, then gain 50 Strength permanently. These can stack.
    • New: Consume: +50 Strength. Permanent Buff. Can be stacked.

[ITEM:(3595)Eros' Bow]

  • Description:
    • Old: Active: Mark an ally god. Each Basic Attack that hits an enemy heals the marked god for 1.5% of your Maximum Health, once per Basic Attack. Only one ally can be marked at a time and the mark is broken if the ally is over 20m away. Cooldown: 1s.
    • New: On Use: Mark an ally god • Only one ally may be Marked at a time • Mark breaks if ally is more than 20m away On Attack Hit: • Heal the Marked ally for +1.5% of your Max Health Cooldown: 1s.

[ITEM:(5694)Erosion]

  • Description:
    • Old: Passive: Any Shields applied on enemy gods within 11.2m will be reduced by 30%. Whenever this effect occurs you gain 10% of your Protections. This lasts for 6s and can stack twice.
    • New: -30% Shields applied to enemy Gods within 11.2m. When this occurs: +10% of your Physical and Magical Protections for 6s. • Can stack up to 2 times

[ITEM:(225)Eye of Providence]

  • Description:
    • Old: Passive: Gain an additional 50 Gold when destroying a ward that provides gold. Active: Place a ward that Reveals enemies and enemy wards within 7.2m. Lasts for 120s or until killed. Cooldown: 60s.
    • New: Destroy a Ward: +50 Gold On Use: Place a Ward. • Reveals enemies and enemy wards within 7.2m • Lasts 120s or until destroyed Cooldown: 60s.

[ITEM:(161)Eye of the Storm]

  • Description:
    • Old: Active: Toggle to Vortex enemies around you toward you, damaging you for 6% of your Max Health as Magical Damage per second while active. Automatically deactivates at 200 Health remaining.
    • New: On Use: Toggle Vortex around you. • Pulls enemies toward you • Deals 6% of your Max Health to yourself per second as Magical Damage • Automatically deactivates at 200 Health

[ITEM:(10015)Obsidian Dagger]

  • Description:
    • Old: Active: Take 500 damage immediately. In exchange, you receive 15% increased Damage and Attack Speed for 9 seconds. If the damage you take from the dagger reduces your health to 0, you will full heal over 3 seconds.
    • New: Consume: Take 500 True Damage. • Gain +15% Damage and Attack Speed for 9s • If this Damage would kill you, instead become Immune and fully Heal over 3s

[ITEM:(5692)Freya's Tears]

  • Description:
    • Old: Passive : Each time you lose 25% of your Health, you gain a bonus 15% Protections from Items. This lasts for 5s and can stack twice.
    • New: Lose 25% of your Health: • +15% Physical and Magical Protections from items for 5s • Can stack up to 2 times

[ITEM:(163)Gem of Focus]

  • Cooldown Rate from 10.0 → 20.0
  • Description:
    • Old: Passive: When you use an Ability, gain a stack of Momentum granting 4% Movement Speed for 6s. Stacks up to 3 times.
    • New: Ability Used: Gain a stack of Momentum. Momentum grants +4% Movement Speed for 6s. Stacks up to 3 times.

[ITEM:(164)Gem of Isolation]

  • Description:
    • Old: Passive: Enemy gods hit by your Abilities are affected by a 15% Slow for 2s.
    • New: Damaging Ability Hit: 15% Slow. The Slow lasts for 2s.

[ITEM:(1925)Genji's Guard]

  • Description:
    • Old: Passive: When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 15s.
    • New: Hit by Magical Ability Damage: -3s Cooldowns. Cooldown: 15s.

[ITEM:(1929)Glorious Pridwen]

  • Description:
    • Old: Active: Explode dealing 40% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Gain a Shield equal to 125% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again dealing 70% of your Protections as Magical Damage. Cooldown: 45s.
    • New: On Use: • Explode (4.8m radius): • Deal Magical Damage (40% of Protections) • +25% Slow for 3s • Gain a Shield (125% of Protections) for 5s. • When the Shield expires or breaks: Explode again: Deal Magic Damage (70% of your Protections). Cooldown: 45s.

[ITEM:(6267)Gluttonous Grimoire]

  • Description:
    • Old: Passive: 25% of Lifesteal healing is stored into your next Basic Attack that successfully damages an enemy god as Bonus Magical Damage. If you are at maximum health, store 40% of the healing. The stored amount is capped to 33% of your Maximum Health.
    • New: Store 25% of your Lifesteal healing as bonus Magical Damage on your next Attack. • If at full Health: Store 40% instead • Stored damage is capped to 33% of your Max Health

[ITEM:(235)Hastened Fatalis]

  • Description:
    • Old: Passive: When you hit an enemy god with a Ranged basic attack you gain a stack reducing your Basic Attack Movement Penalty by 12.5% for 2s. Melee basic attacks provide 2 stacks per hit. Stacks up to 4 times.
    • New: Attack Hits a God: -12.5% Attack Movement Penalty. Melee hits grant 2 Stacks. Stacks up to 4 times. Buff lasts 2s.

[ITEM:(1903)Health Chalice]

  • Description:
    • Old: Active: Consume a charge to heal 15 health per second for 14 seconds. Starts with 3 charges. Charges are replenished when you return to base.
    • New: Consume charge: +15 Heal per second for 14s. Starts with 3 charges. Refilled when returning to base.

[ITEM:(216)Health Potion]

  • Description:
    • Old: Active: Item is Consumed, then Heals 15 health per tick, 14 ticks over 14s. Can carry up to 3 of this item.
    • New: Consume: +15 Heal per second for 14s. Can carry up to 3.

[ITEM:(1954)Heartseeker]

  • Description:
    • Old: Passive: Your Abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
    • New: Ability Hit: +%Health Physical Damage. • Damage = 2.5% of your Strength, as a % of the target's Max Health.

[ITEM:(6271)Heartwood Charm]

  • Description:
    • Old: Passive: Your healing Abilities have 20% reduced Cooldowns and each cast reduces this items active cooldown by 6s. Active : Your next non-ultimate healing Ability will have no cooldown but deals 50% reduced damage. Cooldown: 120s
    • New: -20% Cooldowns for your Healing Abilities. On Use: Your next non-Ultimate Healing Ability has no cooldown. • -50% Damage on this Ability • Cooldown: 120s. -6s Cooldown on each Healing Ability Cast.

[ITEM:(165)Helm of Darkness]

  • Description:
    • Old: Active: You become Stealthed and pass through players and player-made walls for 6s. Cannot be activated while firing an Ability. Cooldown: 90s.
    • New: On Use: Become Stealthed and pass through players and walls for 6s. Cannot use while Casting. Cooldown: 90s.

[ITEM:(166)Helm of Radiance]

  • Description:
    • Old: Passive: When you take Physical Damage you gain 7 Physical Protection for 6s. Stacks up to 6 times.
    • New: Take Physical Damage: +7 Physical Protection for 6s. Stacks up to 6 times.

[ITEM:(1955)Hide of the Nemean Lion]

  • Description:
    • Old: Active: Reflects 40% of all pre-mitigated Basic Attack damage or 20% of all pre-mitigated Ability damage back to attackers as Physical Damage for 4 seconds. Cooldown: 60s.
    • New: On Use: Reflect: • 40% of pre-mitigated Attack Damage • 20% of pre-mitigated Ability Damage • Damage is Reflected as Physical Damage Buff lasts 4s. Cooldown: 60s.

[ITEM:(167)Hussar's Wings]

  • Description:
    • Old: Passive: You are immune to slows.
    • New: You are Immune to Slows.

[ITEM:(168)Hydra's Lament]

  • Description:
    • Old: Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
    • New: Ability Used: +30% Damage on your next Attack. Buff lasts 8s.

[ITEM:(1956)Infused Axe]

  • Description:
    • Old: Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
    • New: Kill or Assist a God: +25% Mana.

[ITEM:(169)Jade Scepter]

  • Description:
    • Old: Active: Enemy gods in front of you are Displaced away from you. Cooldown: 60s.
    • New: On Use: Displace enemy Gods in front of you, pushing them away. Cooldown: 60s.

[ITEM:(170)Jotunn's Revenge]

  • Description:
    • Old: Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
    • New: God Kill or Assist: • -1s Cooldown for Non-Ultimate Abilities • -5s Cooldown for Ultimate Abilities

[ITEM:(172)Kopesh]

  • Description:
    • Old: Passive: When you Critically Strike an enemy god you gain 5% Movement Speed for 4s.
    • New: Critically Strike a God: +5% Movement Speed for 4s.

[ITEM:(3669)Lernaean Bow]

  • Description:
    • Old: Active: Fire a barrage of 3 poisonous arrows that pierce all enemies 10.5m in front of you, dealing 50% of your Basic Attack Damage as Physical Damage. If an enemy hit by this effect has a Shield, it is reduced by 50%. This arrow can Critically Strike. Cooldown: 20s.
    • New: On Use: Fire 3 arrows that pierce enemies in a 10.5m line. • Deals 50% of your Attack Damage as Physical Damage • -50% Shield • Can Critically Strike • Passes through walls

[ITEM:(174)Leviathan's Hide]

  • Description:
    • Old: Passive: Enemy Gods who hit you with Basic Attacks lose 10% Strength for 4s. Gain 8 Max Health permanently when you damage an enemy god with a Basic Attack. Cooldown: 10s. Cooldown reduced by 0.5s when taking damage from an enemy god, once per Ability or Basic Attack.
    • New: Damaged by God Attack: That God is -10% Strength for 4s. Attack an Enemy God: +8 Max Health Permanently. Cooldown: 10s. Damaged by an Enemy God: -0.5s once per Ability Cast or Attack.

[ITEM:(2060)Lifebinder]

  • Description:
    • Old: Active: Send out a wave of living energy dealing 110 + 5 per level magic damage and marking enemy Gods for 6 seconds. The first Ally who damages a marked target will gain a shield and heal for 110 + 5 per level and consume the Mark. Cooldown 20s.
    • New: On Use: Fire a projectile that deals 110 (+5 per Level) Magic Damage. • Marks enemy Gods for 6s • First ally to damage a Marked target: • +110 (+5 per Level) Heal • +110 (+5 per Level) Shield • Consumes the Mark Cooldown: 20s.

[ITEM:(1916)Gladiator's Shield]

  • Description:
    • Old: Passive: Enemies hit by your Abilities take 10 + 40% of your Item Protections as bonus Physical Damage. This effect only triggers once per Ability per god.
    • New: Abilities deal bonus Physical Damage. • Damage = +10 + 40% of your Item Protections • Triggers once per Ability Cast, per God

[ITEM:(99002)Magi's Cloak]

  • Description:
    • Old: Passive: Protects you from a single hard Crowd Control once every 90s. When this triggers, gain 1.5s of Crowd Control Immunity.
    • New: Every 90s: Gain a Hard Crowd Control protective bubble. • When triggered, gain Crowd Control Immunity for 1.5s.

[ITEM:(218)Mana Potion]

  • Description:
    • Old: Active: Item is Consumed, then Restores 12 mana per tick, 14 ticks over 14s. Can carry up to 3 of this item.
    • New: Consume: +12 Mana per second for 14s. Can carry up to 3.

[ITEM:(176)Manchu Bow]

  • Description:
    • Old: Passive: All targets hit by your basic attacks take 10 bonus Physical Damage.
    • New: Attacks deal +10 Physical Damage.

[ITEM:(3964)Mantle Of Discord]

  • Description:
    • Old: Passive: If you take damage below 40% health you unleash a shockwave that Stuns all enemies within a range of 3.2m for 1s and become immune to Crowd Control for 1s. Cooldown 110s.
    • New: Damaged while below 40% Health: • Stuns enemies within 3.2m for 1s • +Crowd Control Immunity for 1s Cooldown: 110s.

[ITEM:(224)Golden Blade]

  • Description:
    • Old: Passive: Basic attacks deal 20 + 15% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.
    • New: Attacks deal bonus Physical Damage. • Damage = +20 + 15% of your Item Protections • Damages all Enemies within 2.5m

[ITEM:(99001)Multi Potion]

  • Description:
    • Old: Active: Item is Consumed, then Heals 9 health per tick and 8 mana per tick, 14 ticks over 14s. Can carry up to 3 of this item.
    • New: Consume: • +9 Heal per second for 14s • +8 Mana per second for 14s Can carry up to 3.

[ITEM:(178)Musashi's Dual Swords]

  • Description:
    • Old: Passive: When you Critically Strike an enemy you gain 15% Movement Speed for 5s.
    • New: Critically Strike: +15% Movement Speed for 5s.

[ITEM:(1924)Mystical Mail]

  • Description:
    • Old: Passive: Enemies within 4m are dealt 15 + 1 per level Magical Damage per second. Damage increases by up to +50% at close range and decreases by up to -50% at maximum range. Enemies damaged lose 25% of their shields.
    • New: Enemies Within 4m: 15 (+1 per Level) Magical Damage per 1s. Range Scaling Damage: • +50% at Close Range • -50% at Maximum Range

[ITEM:(10013)Crystalline Egg]

  • Description:
    • Old: Active: Hatches two Naga familiars that will attack your target.
    • New: Consume: Summon two Naga familiars. • They attack your target

[ITEM:(228)Necronomicon]

  • Description:
    • Old: Passive: When you get a Kill or Assist on an enemy god you gain 1 stack of 50 Intelligence but you also lose 10 Physical Protection and 10 Magical Protection per stack. Stacks up to 3 times. All stacks are removed on your death.
    • New: God Kill or Assist: +1 Stack of: • +50 Intelligence • -10 Physical and Magical Protection Stacks up to 3 times. On Death: Lose all Stacks.

[ITEM:(4050)Nimble Ring]

  • Description:
    • Old: Passive: For every 10 Intelligence, you gain 1 Basic Attack Damage and 1% Attack Speed.
    • New: For every 10 Intelligence: • +1 Attack Damage • +1% Attack Speed

[ITEM:(227)Oath-Sworn Spear]

  • Description:
    • Old: Passive: Enemy gods hit by your Abilities lose 1 per level Physical Protection for 4s.
    • New: Ability Hit: Target is -1 Physical Protection per your Level for 4s.

[ITEM:(143)Obsidian Shard]

  • Description:
    • Old: Passive: You gain the Shattering effect, granting you 35% Penetration. This effect does not stack with itself.
    • New: Gain the Shattering effect • +35% Penetration • Does not stack with itself

[ITEM:(220)Odigba]

  • Description:
    • Old: Passive: When you get a Kill or Assist on an enemy god you restore 5% of your max HP over 6s.
    • New: God Kill or Assist: Heal +5% Max Health over 6s.

[ITEM:(3670)Odysseus' Bow]

  • Description:
    • Old: Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
    • New: Every fourth Attack Hit: Trigger Chain Lightning. • Damage = 15 (+60% Attack Damage) Physical Damage • Hits target and up to 4 nearby enemies • Bounce Range: 4.8m • Can hit the same target more than once

[ITEM:(1919)Oni Hunter's Garb]

  • Description:
    • Old: Passive: For each enemy god within 8.8m of you, gain a stack of 4% damage mitigation. This caps at 3 stacks.
    • New: For each enemy god within 8.8m: +4% Damage Mitigation • Max 3 stacks

[ITEM:(180)Oracle Staff]

  • Description:
    • Old: Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
    • New: Kill or Assist a God: +25% Mana.

[ITEM:(1892)Pendulum Blade]

  • Description:
    • Old: Active: Reduce your Ability cooldowns by 4s. Cooldown: 40s.
    • New: On Use: -4s Ability Cooldowns. Cooldown: 40s.

[ITEM:(1897)Phantom Ring]

  • Description:
    • Old: Active: You and allied gods within 6.4m become Immune to Impediments, allowing you to walk through player made walls for 6s. Cooldown: 60s
    • New: Active: You and allied gods within 6.4m become Immune to Impediments, allowing you to walk through player made walls for 6s. Cooldown: 60s

[ITEM:(1952)Phantom Shell]

  • Description:
    • Old: Active: Shield yourself and allies within 5.6m for 100 Health + 10 per level for 3 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.
    • New: On Use: +100 (+10 per Level) Shield yourself and allies within 5.6m for 3s. Affected Gods: • Take 20% (+1% per Level) reduced Attack Damage • Can pass through players and player-made walls Cooldown: 120s.

[ITEM:(181)Pharaoh's Curse]

  • Description:
    • Old: Active: Enemies within 5.6m have their Shields immediately reduced by 50%, then become Slowed by 20% and have their Attack Speed reduced by 40% for 4s. Cooldown: 45s.
    • New: On Use: Enemies within 5.6m: • -50% Shields • -20% Movement Speed • -40% Attack Speed Debuff lasts 4s. Cooldown: 45s.

[ITEM:(182)Phoenix Feather]

  • Description:
    • Old: Active: Fire out 3 pulses, Healing you for 75 HP + 7.5% of your Missing HP and dealing True Damage equal to Your level + 3% of your Max Health from Items to enemies within 3.2m around you. Cooldown: 120s.
    • New: On Use: Fire 3 Pulses that Heal you and True Damage enemies within 3.2m. • Heal = +75 Health +7.5% Missing Health • True Damage = +3% Max Health from Items Cooldown: 120s.

[ITEM:(183)Polynomicon]

  • Description:
    • Old: Passive: When you use an Ability you gain 65% of your Intelligence as bonus Magical Damage on your next Basic Attack.
    • New: Ability Used: Your next Attack deals bonus Magical Damage • Damage = 65% of your Intelligence

[ITEM:(1918)Prophetic Cloak]

  • Description:
    • Old: Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 5 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 300.
    • New: Damage a God: +1 Protection Stack against the damage type they deal. Cooldown: 5s. At +20 of each Protection Stack, item evolves: • +5 Physical Protection and Magical Protection • +6% Damage Mitigation (or +12% if total Protections > 300)

[ITEM:(2061)Avenging Blade]

  • Description:
    • Old: Passive: Damaging an enemy God with a basic attack while in the jungle slows their movement speed by 5% and reduces their protections by 5% for 3 seconds. Stacks up to 3 times.
    • New: Attack hit a God while in the Jungle: Debuff that God. • -5% Movement Speed • -5% Protections Debuff lasts 3s, Stacks up to 3 times.

[ITEM:(184)Purification Beads]

  • Description:
    • Old: Active: You become CC Immune for 2s. Cooldown: 150s.
    • New: On Use: Immune to Crowd Control for 2s. Cooldown: 150s.

[ITEM:(185)Qin's Blade]

  • Description:
    • Old: Passive: Your basic attacks deal bonus Physical Damage to gods with more health than you equal to 10% of the difference in Maximum Health.
    • New: Attack Hit: +Bonus Physical Damage to Gods with more Maximum Health than you. Bonus Damage = 10% of the difference in Maximum Health.

[ITEM:(5288)Rage]

  • Description:
    • Old: Passive: You permanently gain 4% Critical Strike Chance when Killing or getting an Assist on an enemy god. At 5 stacks this item Evolves, gaining 10% Critical Strike Chance.
    • New: God Kill or Assist: • +4% Critical Strike Chance (Max 20%) After 5 God Kills or Assists: • +10% additional Critical Strike Chance

[ITEM:(6272)Regrowth Striders]

  • Description:
    • Old: Passive: When you heal yourself from an ability, gain a burst of 30% Movement Speed that decays to 10% over 4s. Cooldown: 10s Passive: When you gain a Movement Speed buff restore 5% of your health over 10s.
    • New: Heal yourself with an Ability: • +25% Movement Speed (decays to 0%) for 4s • Cooldown: 10s. Gain any Movement Speed buff: • +5% Health Heal over 10s

[ITEM:(186)Amanita Charm]

  • Description:
    • Old: Active: Create a Mushroom that provides a buff stack and Heals allied gods within 6.4m for 3% HP every 1.5s. Lasts for 4.5s. Cooldown: 60s. Each buff stack reduces enemy Basic Attack and Ability damage by 10% before being removed. Ultimate Ability damage is reduced by 5% and all stacks are removed.
    • New: On Use: Create a Healing Mushroom (6.4m radius) for 4.5s. • +3% Health Heal every 1.5s • +1 Stack of Damage Reduction per Heal • 10% Basic and Ability Damage Reduction per Stack • 5% Ultimate Damage Reduction per Stack • All Stacks removed after triggering Cooldown: 60s.

[ITEM:(188)Ring of Dispel]

  • Description:
    • Old: Passive: Enemy gods hit by your Hard CC effects lose 10 Strength and 16 Intelligence for 4s.
    • New: Hard Crowd Control a God: Target is -10 Strength and -16 Intelligence for 4s.

[ITEM:(3599)Rod Of Asclepius]

  • Description:
    • Old: Active: Send out healing snakes to allied gods within 8.8m restoring 10% of their health over 10s. This healing counts as healing from an Ability. The snake is sacrificed if the target has 6 debuffs active, immediately healing for 10% health and applying all non-damage immunities for 1s. Costs: 35% Mana. CD: 90s
    • New: On Use: Heal all allies within 8.8m. • +10% Health Heal over 10s • Counts as Ability healing If target has 6 debuffs: • +10% Health Heal instantly • Grants all non-damage immunities for 1s Costs 35% Mana. Cooldown: 90s.

[ITEM:(4234)Runeforged Hammer]

  • Strength from 40.0 → 45.0
  • Description:
    • Old: Passive: After applying a Hard Crowd Control to an enemy god, mark them with a rune for 5s. Basic Attack them to forge that rune dealing 50 + 50% of your Item Protections as Magical Damage. This can only occur once every 40s. Hard Crowd Control applied to enemy gods while on cooldown reduces the cooldown by 3s.
    • New: Hard Crowd Control a God: • Mark them with a Rune for 5s • Attack to forge the Rune, dealing +50 (+65% of your Item Protections) as Magical Damage Cooldown: 30s. Hard Crowd Control a God: -6s Item Cooldown.

[ITEM:(10017)Runic Bomb]

  • Description:
    • Old: Active: Deals 300 Physical damage and applies Knockback to enemies, plus 1000 True damage to Minions and Structures while reducing their Attack Speed by 35% for 10 seconds.
    • New: On Use: Throw a Bomb, which after a delay: • Deals 1000 True Damage to Minions and Structures • Deals 300 Physical Damage to enemies • Applies Knockback • Reduces enemy Attack Speed by 35% for 10s

[ITEM:(6268)Sanguine Lash]

  • Description:
    • Old: Passive: Enemy humanoids within 4m take 0.75% (+1% for every 10% Lifesteal) of their health as physical damage every second (up to 200). Deals 50% damage to Bosses. When this damages a god, reduce the Active cooldown by 3s (+1s for every 10% Lifesteal). Minions reduce it by 0.5s. This item's damage can trigger lifesteal. Active: Lash out at enemy humanoids within 4m for 10% of their maximum health as Physical damage (max 500). Can store up to 3 charges. Cooldown: 100s
    • New: Enemies Within 4m: -0.75% Health (max 200) as Physical Damage per 1s. • +1% for every 10% Lifesteal • If this Damages a Minion: -0.5s this item's Active Cooldown • If this Damages a God: -3s this item's Active Cooldown (+1s per 1% Lifesteal). On Use: -10% enemy Max Health (max 500) as Physical Damage in a 4m radius • Can store up to 3 charges • Bosses take 50% Damage • Cooldown: 100s.

[ITEM:(193)Scepter of Dominion]

  • Description:
    • Old: Active: After 1.5s an area is created causing any gods that enter into it or are already within it to become affected by Stasis. Lasts for 2s. Cooldown: 90s.
    • New: On Use: Create a zone that puts gods into Stasis. • The Zone appears after 1.5s • The Stasis lasts 2s Cooldown: 90s.

[ITEM:(194)Screeching Gargoyle]

  • Description:
    • Old: Active: Enemy gods in front of you are Silenced for 1s and lose 10% Magical and Physical Protections for 4s. Cooldown: 90s.
    • New: On Use: Enemies in front of you: • Silenced for 1s • -10% Protections for 4s Cooldown: 90s.

[ITEM:(237)Sentry Ward]

  • Description:
    • Old: Active: Place a ward that Reveals enemies and enemy wards within 7.2m. Lasts for 120s or until killed.
    • New: Consume: Place a Ward. • Reveals enemies and enemy wards within 7.2m • Lasts 120s or until destroyed Can carry up to 2.

[ITEM:(196)Titan's Bane]

  • Description:
    • Old: Passive: You gain the Shattering effect, granting you 35% Penetration. This effect does not stack with itself.
    • New: Gain the Shattering effect • +35% Penetration • Does not stack with itself

[ITEM:(1917)Shield of the Phoenix]

  • Description:
    • Old: Passive: Anytime you hit an Enemy god with an Ability you are healed for 1.5% of your maximum Health and Mana. This can only trigger once per Ability per god hit.
    • New: Ability Hit a God: • +2% Health Heal • +2% Mana Restore Triggers once per Ability, per God hit.

[ITEM:(3601)Shield Splitter]

  • Description:
    • Old: Active: Throw Shield Splitter 8.8m ahead, dealing 40 + 5 per level True Damage to all enemies hit. If an enemy has a Shield, it is reduced by 65%, and you gain a Shield equal to the amount reduced. Cooldown: 15s.
    • New: On Use: Fire a projectile 8.8m forward. • +40 (+5 per Level) True Damage • If an enemy is Shielded: • -65% Shield • You gain a Shield equal to the amount of Shield reduced Cooldown: 15s.

[ITEM:(1898)Shifter's Shield]

  • Description:
    • Old: Passive: While over 75% Health, you gain 45 Strength or 55 Intelligence, depending on which stat is higher. While under 75% Health, you gain 20 Protections.
    • New: Over 75% Health: +45 Strength or +55 Intelligence (whichever is higher). Under 75% Health: +20 Physical and Magical Protection.

[ITEM:(198)Shogun's Ofuda]

  • Description:
    • Old: Passive: You and allies within 8.8m gain 20% Attack Speed.
    • New: +20% Attack Speed for you and allies within 8.8m.

[ITEM:(199)Spectral Armor]

  • Description:
    • Old: Passive: Enemies within 8.8m lose 25% Attack Speed and their Critical Strikes deal 25% less damage.
    • New: Enemies within 8.8m: • -25% Attack Speed • Deal -25% Damage with Critical Strikes

[ITEM:(201)Soul Reaver]

  • Description:
    • Old: Passive: Enemy gods with more health than you that are hit by your Abilities take 8% of the difference in Maximum HP and 5% of your Intelligence as bonus Magical Damage 4 times over 2s. Only triggers once per Ability per god.
    • New: Abilities deal bonus Magical Damage to Gods with more Maximum Health than you. Damage = 8% of Maximum Health difference + 5% of your Intelligence, dealt 4 times over 2s. Triggers once per Ability Cast, per God.

[ITEM:(1926)Soul Gem]

  • Intelligence from 40.0 → 60.0
  • Description:
    • Old: Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 40% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 5 +10 Per Level and will consume the 3 stacks.
    • New: Ability Hit: +1 Stack. Three Stacks: Next Ability Hit: • Deals Bonus Damage (40% Intelligence) • +20(+6 per Level) Heal you and allies within 3.2m • Removes the Stacks

[ITEM:(1928)Spear of Desolation]

  • Description:
    • Old: Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 3s and your Ultimate Cooldown is reduced by 10s.
    • New: God Kill or Assist: • -3s Non Ultimate Cooldowns • -10s Ultimate Cooldowns

[ITEM:(1923)Spirit Robe]

  • Description:
    • Old: Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 6s and heal for 4% Max Health over this duration.
    • New: Hit by Hard Crowd Control: • +40 Physical Protection • +40 Magical Protection • +6% Health Heal over time Buff lasts 6s.

[ITEM:(202)The Cosmic Horror]

  • Description:
    • Old: Passive: If you have more than 275 Item Intelligence you gain 10 Cooldown Rate.
    • New: Have 275+ Item Intelligence: +10 Cooldown Rate.

[ITEM:(1900)Staff of Myrddin]

  • Description:
    • Old: Active: Your next non-Ultimate Ability used will have no cooldown. Cooldown: 120s.
    • New: On Use: Next non-Ultimate Ability used will have no cooldown. Cooldown: 80s.

[ITEM:(203)Stampede]

  • Description:
    • Old: Active: You and allied gods within 6.4m gain Slow Immunity and a burst of 60% Movement Speed that decays to 20% over 4s for 4s. Cooldown: 90s.
    • New: On Use: You and allies within 6.4m gain: • Slow Immunity • +60% Movement Speed that decays to +20% over 4s Cooldown: 90s.

[ITEM:(146)Stone of Binding]

  • Description:
    • Old: Passive: Enemy gods hit by your Hard CC effects lose 5 Physical Protection and 5 Magical Protection for 4s stacking up to 4 times. If you have 120 or more protections from items, apply 2 stacks at a time.
    • New: Hard Crowd Control an Enemy: Apply -5 Physical and Magical Protection for 4s. If you have 120+ Item Protections, apply 2 Stacks of this Debuff. Stacks up to 4 times

[ITEM:(204)Sun Beam Bow]

  • Description:
    • Old: Passive: You gain 40 Strength or 50 Intelligence depending on which stat from items is higher. Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 30% of your basic attack damage as magical damage. Structures and Bosses take 25% damage. Item drains 5% max mana per second while active.
    • New: Adaptive Stat: +40 Strength or +55 Intelligence (based on highest item stat). On Use: Fire +2 Projectiles per Attack • Deals 10 +30% Attack Damage as Magical Damage • 8.8m Range • Toggleable • -5% Max Mana per second while active. Structures and Bosses take 25% damage from Sun Beam Bow.

[ITEM:(1017)Sundering Arc]

  • Description:
    • Old: Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 20 + 3 per level True Damage 3 times over 2s. Cooldown: 120s, reduced by 30s if used only on Jungle Monsters or Bosses.
    • New: On Use: • Deal 175 (+25 per Level, caps at 500 at Level 13) True Damage to Jungle Monsters/Bosses. • Bleed Gods, dealing 25 (+4 per Level) True Damage 3 times over 2s. Cooldown: 120s. -30s Cooldown if only used on Jungle Monsters/Bosses.

[ITEM:(3603)Survivor's Sash]

  • Description:
    • Old: Passive: You gain 25 Strength or 35 Intelligence depending on which stat from items is higher.
    • New: Adaptive Stat: +25 Strength or +35 Intelligence (based on highest item stat).

[ITEM:(206)Talisman of Purification]

  • Description:
    • Old: Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
    • New: On Use: You and Allies within 6.4m: • Are Cleansed of all Crowd Control • Gain Crowd Control Immunity for 1s Cooldown: 180s.

[ITEM:(233)Tekko-Kagi]

  • Strength from 50.0 → 60.0
  • Description:
    • Old: Passive: When you use an Ability, gain a stack of Momentum granting 4% Movement Speed for 6s. Stacks up to 3 times.
    • New: Ability Used: Gain a stack of Momentum. Momentum grants +4% Movement Speed for 6s. Stacks up to 3 times.

[ITEM:(1930)The Crusher]

  • Description:
    • Old: Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
    • New: Ability Hit: +Physical Damage. • Damage = 35% of your Strength • Damage is dealt over 1s • Subsequent hits on the same target deal 50% bonus Damage, over 3s.

[ITEM:(207)The Executioner]

  • Description:
    • Old: Passive: You gain 30 Strength or 55 Intelligence depending on which stat from items is higher. Passive: When you damage an enemy god or jungle boss with a basic attack apply Piercing, reducing their Protections by 6% for 4s. Stacks up to 4 times.
    • New: Adaptive Stat:+40 Strength or +70 Intelligence (based on highest item stat). Attack a God or Boss: Apply 1 Stack of Piercing. Piercing reduces 6% Protections for 4s. Stacks up to 5 times.

[ITEM:(208)Gauntlet of Thebes]

  • Description:
    • Old: Passive: Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 15 Max Health. Stacks up to 40 times. At max stacks this item evolves providing you an additional 200 Max Health.
    • New: Assist a Minion: +1 Stack. God Kill or Assist: +5 Stacks. Stacks grants +15 Max Health (max 40 Stacks). At 40 Stacks, Item evolves: +200 Max Health.

[ITEM:(209)The Reaper]

  • Description:
    • Old: Passive: Kills provide 1 stack, granting 6 Strength. Stacks last for 5s, stack up to 3 times and fall off one at a time. Killing a god increases the max stack by 1 and Heals you for 15% of the slain god's Max Health. Assists Heal for 7.5% instead. You lose a max stack on death, to a min of 1.
    • New: Kill: +1 Stack of +6 Strength (max 3, lasts 5s). Kill a God: • +1 Max Stacks • Heal +15% of Slain God's Max Health Assist a God: Heal +7.5% of Slain God's Max Health. On Death: -1 Max Stack (min 1).

[ITEM:(232)The World Stone]

  • Description:
    • Old: Passive: Your Ultimate Cooldown is reduced by 30%.
    • New: -30% Cooldown for your Ultimate Ability.

[ITEM:(10009)Thermal Mod]

  • Description:
    • Old: Backfire and Magma Bomb deal 30 + 30% INT Bonus Magical Damage. Set 2 - You can only have one Mod from each set. Requires level 7.
    • New: Backfire and Magma Bomb deal 30 + 20% INT Bonus Magical Damage. Set 2 - You can only have one Mod from each set. Requires level 7.

[ITEM:(226)Totem of Death]

  • Intelligence from 45.0 → 60.0
  • Description:
    • Old: Passive: When you damage an enemy god or jungle boss with an ability apply Piercing, reducing their Protections by 6% for 4s. Stacks up to 5 times.
    • New: Ability Hit a God or Boss: Apply 1 Stack of Piercing Piercing reduces 6% Protections for 4s. Stacks up to 5 times.

[ITEM:(10003)Training Grounds]

  • Description:
    • Old: Active: Plant a banner granting allies within its 11m area 5% Increased XP and 5% Movement Speed. Allies up to 160m away are granted up to 20% Movement Speed when looking toward the banner, scaling down as they get closer. Lasts 45 seconds or until destroyed.
    • New: Consume: Plant a Banner that lasts 45s or until destroyed • Allies within 11m: +5% XP Gain and +5% Movement Speed • Allies up to 160m away: Gain up to +20% Movement Speed when facing the banner • Movement Speed scales down as they get closer

[ITEM:(1901)Transcendence]

  • Description:
    • Old: Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 700 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 3% of your Mana from items. At 50 stacks this item Evolves, gaining 15 Strength and 100 Mana.
    • New: +Strength equal to 3% of Mana from Items. Deal 700 Damage to Minions or Jungle Monsters: +1 Stack. • Damage dealt to Gods counts double Per Stack: +7 Mana. At 50 Stacks, item evolves and gains: • +15 Strength • +100 Mana

[ITEM:(210)Triton's Conch]

  • Gold Cost: 900 → 800
  • Total Gold Cost: 2800 → 2700
  • Strength from 20.0 → 25.0
  • Description:
    • Old: Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
    • New: You and allies within 8.8m: • +10 (+0.5 per Level) Strength • +10 (+1 per Level) Intelligence

[ITEM:(6266)Typhon's Heart]

  • Intelligence from 40.0 → 50.0
  • Description:
    • Old: Passive: Every minion or jungle monster Kill provides 1 stack. God Kills provide 30 and Assists, 15. At 30 stacks, summon a monster of Typhon. It has 200 + 50 per level Health and deals damage equal to 300% of your Lifesteal and 20% of your Intelligence. Your lifesteal Heals it. If you would summon another, instead fully Heal your current one and grant it 25% Health, Attack Speed, and Movement Speed, stacking up to 5 times.
    • New: On Minion or Jungle Kill: +1 Stack On God Kill: +30 Stacks On Assist: +15 Stacks At 30 Stacks: Summon a Monster of Typhon • Health = 200 (+55 per Level) • Damage = 300% of your Lifesteal and 30% of your Intelligence • Your Lifesteal heals the monster If another would be summoned: • Fully Heal current monster • Buff it with +25% Health, Attack Speed, and Movement Speed (Stacks up to 5x)

[ITEM:(5289)Tyrfing]

  • Description:
    • Old: Passive: Basic attacks deal 15 bonus physical damage. Hitting a god with a basic attack increases the damage this deals by 15 for 4s stacking 1 time +1 Per 4 Levels.
    • New: Attacks deal +15 bonus Physical Damage. On God hit: • Increase bonus Damage by +15 for 4s • Stacks once, +1 Stack per 4 Levels (Max 6 Stacks)

[ITEM:(6269)Umbral Link]

  • Gold Cost: 1100 → 900
  • Total Gold Cost: 2700 → 2500
  • Description:
    • Old: Passive: Split your lifesteal healing with allied gods within 11.2m evenly. Each unique ally healed like this grants you 10 Protections for 8s. This link only works while you are above 50% Health.
    • New: Above 50% Health: Split your Lifesteal Healing with allies within 11.2m. • +10 Physical and Magical Protections for 8s per unique ally Healed

[ITEM:(6273)Vital Amplifier]

  • Description:
    • Old: Passive: You gain 30 Strength or 45 Intelligence depending on which stat from items is higher. Passive: After healing yourself or an allied god with an Ability, you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.
    • New: Adaptive Stat: +30 Strength or +45 Intelligence (based on highest item stat). Heal yourself or an ally with an Ability: • +10% Attack Speed • +5% Attack Damage • Buff lasts 6s, Stacks up to 3x

[ITEM:(1920)Void Shield]

  • Description:
    • Old: Passive: Enemies within 8.8m have their Physical Protections reduced by 10%. The Protection debuff increases by up to +50% at close range and decreases by up to -50% at maximum range.
    • New: Enemies Within 8.8m: -10% Physical Protection. Range Scaling Debuff: • +50% at Close Range • -50% at Maximum Range

[ITEM:(1921)Void Stone]

  • Description:
    • Old: Passive: Enemies within 8.8m have their Magical Protections reduced by 10%. The Protection debuff increases by up to +50% at close range and decreases by up to -50% at maximum range.
    • New: Enemies Within 8.8m: -10% Magical Protection. Range Scaling Debuff: • +50% at Close Range • -50% at Maximum Range

[ITEM:(217)Vision Ward]

  • Description:
    • Old: Active: Place a ward that Reveals enemies within 7.2m. Lasts for 120s or until killed. Can carry up to 2 of this item.
    • New: Consume: Place a Ward. • Reveals enemies within 7.2m • Lasts 120s or until destroyed Can carry up to 2.

[ITEM:(213)Yogi's Necklace]

  • Description:
    • Old: Passive: Heal 0.5% of your Maximum Health every second.
    • New: Heal +0.5% of Max Health per second.

[ITEM:(1946)Archmage's Gem]

  • Description:
    • Old: Passive: Your next Ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
    • New: Ability Hit a God: Deal bonus Magical Damage. • Damage = 40% of your Intelligence Cooldown: 20s. Requires Level 20.

[ITEM:(4237)Blood-soaked Shroud]

  • Description:
    • Old: Damaging an enemy with an Ability heals 0.5% Health and 1% Mana, once per target per Ability. Heal an additional 1% Health and 2% Mana if this was a god. For every Kill you have this game, increase the Heal by 0.1%.
    • New: Ability Hit: • +1% Max Health Heal • +1% Max Mana Recovery • If the target is a god: +2% Max Health Heal and +2% Max Mana Recovery. Heal increases by +0.1% per Kill you have this match. Requires Level 20.

[ITEM:(1948)Death's Embrace]

  • Description:
    • Old: Passive: Hitting an enemy with a Basic Attack restores 1% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
    • New: Attack Hit: • +1% Max Health Heal • +2% Max Mana Restore • -0.33s Non Ultimate Cooldowns Requires Level 20.

[ITEM:(1939)Death's Toll]

  • Description:
    • Old: Passive: Hitting an enemy with a Basic Attack Heals you for 2 +0.3% of your Max Health and 1 +1% of your Max Mana. Requires level 20 to upgrade.
    • New: Attack Hit: • +2 (+0.3% Max Health) Heal • +1 (+0.1% Max Mana) Restore Requires Level 20 to upgrade.

[ITEM:(3717)Gilded Arrow]

  • Description:
    • Old: Passive: Every 10s the highest health enemy minion or jungle monster within 12.8m of you is marked. If you secure the killing blow on that target you gain 3 bonus gold and 15% Attack Speed for 8s, and restore 30 Mana. Requires level 20 to upgrade.
    • New: Every 10s: Mark the highest Health enemy minion or jungle monster within 12.8m. If you land the killing blow: • +3 Bonus Gold • +15% Attack Speed for 8s • +30 Mana Requires Level 20 to upgrade.

[ITEM:(3718)Sharpshooter's Arrow]

  • Description:
    • Old: Passive: Gold Gains from Kills and Assists are increased by 5%. Basic Attack Damage is increased by 10% when hitting an enemy god over 7.5m away.
    • New: +5% Gold Gain from Kills and Assists +10% Attack Damage against enemy Gods over 7.5m away Requires Level 20.

[ITEM:(1942)Heroism]

  • Description:
    • Old: Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 50 + 10% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
    • New: +1 Gold per second. When an ally within 8.8m is hit by Hard Crowd Control: • Give them a Shield equal to 50 +10% of your Max Health Requires Level 15. Cooldown: 15s.

[ITEM:(1949)Hunter's Cowl]

  • Description:
    • Old: Passive: While you are within 8.8m of an allied god you gain 30% Attack Speed and 5% Lifesteal Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
    • New: Within 8.8m of an allied God: +30% Attack Speed and +5% Lifesteal. • This Buff is shared with allies within 8.8m. Alone: +10% Movement Speed. Requires Level 20.

[ITEM:(1940)Leather Cowl]

  • Description:
    • Old: Passive: While you are within 8.8m of an allied god you gain 15% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
    • New: Within 8.8m of an allied God: +15% Attack Speed. Alone: +5% Movement Speed. Requires Level 20 to upgrade.

[ITEM:(1947)Pendulum Of The Ages]

  • Description:
    • Old: Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
    • New: +4 Mana per second per 10% of missing Mana. +7 Intelligence per 10% of available Mana.

[ITEM:(1938)Sands Of Time]

  • Description:
    • Old: Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging Abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
    • New: +0.6 Mana per second per 10% of missing Mana. Damaging Abilities deal +10 True Damage to Minions. Requires Level 20 to upgrade.

[ITEM:(1933)Selflessness]

  • Description:
    • Old: Passive: Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 8 Health and 5 Mana. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 25 + 5% of your Maximum Health. This effect can only occur once every 30s. Requires level 15 to upgrade.
    • New: Assist Minion or Jungle Monster: • +7 Bonus Gold • +8 Heal • +5 Mana Restore Ally god within 8.8m is hit by Hard CC: • Shield them for 25+5% of your Max Health • Cooldown: 30s. Requires Level 15 to upgrade.

[ITEM:(1013)Warrior's Axe]

  • Description:
    • Old: Passive: Damaging an enemy god deals 30 +2 per level True damage and restores 30 +1 per level Health. This effect can only hit one god per activation. 8s Cooldown. Requires level 20 to upgrade.
    • New: Damage a God: • +30 (+ 2 per Level) Bonus True Damage • +30 (+1 per Level) Heal Hits only one God per activation Requires Level 20 to upgrade. Cooldown: 8s.

[ITEM:(4236)Vampiric Shroud]

  • Description:
    • Old: Damaging an enemy with an Ability heals 3 Health and 4 Mana, once per target per ability. Heal an additional 6 Health and 8 Mana if this was a god. Requires level 20 to upgrade.
    • New: Ability Hit: • +3 Health Heal • +4 Mana Recovery • If the target is a God: Triple the effect Once per target, per Ability. Requires Level 20 to upgrade.

[ITEM:(1943)War Banner]

  • Description:
    • Old: Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also applies a buff that gives 3.5% Movement Speed and 6.5% Attack Speed for 10. Stacks up to 6 times. Requires Level 15.
    • New: +1 Gold per second. Assist Minion or Jungle Monster: You and allies with 8.8m gain: • +1% Health Heal • +1.25% Mana Restore • +3.5% Movement Speed • +6.5% Attack Speed Movement and Attack Speed Buff lasts 10s, Stacks up to 6 times. Requires Level 15

[ITEM:(1934)War Flag]

  • Description:
    • Old: Passive: Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 8 Health and 5 Mana. You and allied gods within 8.8m also receive a buff that gives 0.5% Movement Speed and 1.25% Attack Speed for 10s. Stacks up to 6 times. Requires level 15 to upgrade.
    • New: Assist Minion or Jungle Monster: • +7 Bonus Gold • +8 Heal • +5 Mana Restore • You and allies within 8.8m gain: • +0.5% Movement Speed • +1.25% Attack Speed • Buff lasts 10s, Stacks up to 6 times Requires Level 15 to upgrade

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