The nights grow long and the battlegrounds grow cold with the OB25 Update! Nut, the Egyptian Goddess of the Sky, descends from the heavens! With a unique dual-scaling kit that adapts to your build, stellar projectiles that pierce through enemies, and a game-changing ultimate that pulls foes into a black hole, Nut is here to prove that the sky's the limit! Plus, get ready for Geb's reworked "Aspect of Calamity" and Kukulkan's new "Aspect of the Squall" coming soon!
Celebrate the season with Yule Cheer Aphrodite in the new Yule Cheer Traveler or unleash chaos with Wreck the Halls Fenrir bringing festive destruction! The World Kitty Jormungandr Traveler is here to melt your heart with cuteness, and there are new flairs in the Supporter Store to show your holiday spirit! Plus, major Relic changes are coming to SMITE 2 with the ability to upgrade your relics into powerful active items!
Conquest gets a massive overhaul with the new Moonlight Phase system featuring Queen Naga boss fights, Ancient Fury, and Enhanced Fire Giant! Plus, Fire Giant's Fury has been reworked for better balance. The battleground continues to evolve with quality of life improvements including lobby enhancements, better pause/surrender widgets, and various optimizations. Wrap up your year in SMITE 2 with our latest update!
New Ported God
[GOD:Nut]
General
Ranged Basic Attacks- Damage Type:
Magical - Scaling Type: Intelligence & Strength Scaling
Passive: Flux
- While Strength exceeds Intelligence, Ability hits grant Stellar Flux which provides Attack Speed. Stacks decay every 3s.
Otherwise, Basic Attacks grant Astral Flux. Abilities consume this for bonus Magical Damage and effects.
Ability 1: Convergence
- Your attacks fire two additional projectiles that deal magical damage. These and your attacks pass through enemies.
- Astral Flux: Consumes 4 stacks to cause targets to lose Protections.
Ability 2: Crashing Comet
- Call down a comet that deals Magical damage where it lands and less Magical damage in the area around it. Enemies in the center are Rooted. Enemies on the edge are Trembled.
- Astral Flux: Consumes 4 stacks to cause the comet to echo, damaging and trembling again.
Ability 3: Warp
- Teleport in the direction your are moving and fire homing projectiles at nearby enemies that deal Magical damage and applies a stacking slow.
- Stellar Flux: Resets cooldown of Convergence and grants 8 ammo
- Astral Flux: Consumes 4 stacks to fire 2 additional projectiles.
Ultimate Ability: Skyfall
- Become CC immune and ascend into the sky. Fire a massive black hole that deals Magical damage before detonating for additional damage and Pulling enemies toward the center.
Aspect releasing December 26th
- Aspect of the Cosmos
- Flux becomes Cosmic Flux (Mitigation, decays). Decaying past 10 stacks Heals allies. Base damage +20%, Scaling - 20%. Convergence grants a mini version or itself to allies on God hit. Crashing Comet Stuns and Slows. Warp grans CC immunity to self and 1 nearby ally
New Wandering Market Travelers
Yule Cheer Aphrodite - It's cuffing season, and who better to spend the holidays with than the Goddess of love herself, Aphrodite? Come join her by the hearth this winter.
Contents
- Yule Cheer [GOD:Aphrodite] Skin - Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- Yule Cheer - Snowfall Prism
- Yule Cheer - Mistletoe Prism
- Yule Cheer - Dark Noel Prism
- Yule Kitten - Ward Skin
- Peppermint Candy - Instantly unlocked after purchasing the Premium Traveler Page
Wreck the Halls Fenrir - Wreck the Halls with Hounds of Fury!
Contents
- Wreck the Halls [GOD:Fenrir] Skin - Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- Wreck the Halls - Frosty Prism
- Wreck the Halls - Yule Napper Prism
- Wreck the Halls - Festive Filcher Prism
- Festive Confetti - Kill Effect
- Peppermint Candy - Instantly unlocked after purchasing the Premium Traveler Page
The World Kitty Jormungandr - Here kitty kitty
Contents
- World Kitty [GOD:Jormungandr] Skin - Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents - Unlock the following items with Wandering Market Coins
- World Kitty - Baron Prism
- World Kitty - Ginger Prism
- World Kitty - Snowball Prism
- Rainbow Jump Stamp
- Peppermint Candy - Instantly unlocked after purchasing the Premium Traveler Page
Supporter Store
- Supporter Store - Christmas Bundle Holiday Name Flairs Available!
Quality of Life and New Player Improvements
- Updated Pause and Surrender widgets to be clearer.
- Lobby Improvements
- Some visual changes for pick/ban
- Support for default selecting god skin loadout
- Various Optimizations
- Chat Windows
- Prompts
- Health Bars
Gameplay
- Aspects
- [GOD:Geb]
- Reworked: Aspect of Calamity target release date December 19th
- Geb's attacks are ranged, travel slowly, and pierce with damage falloff. Shockwave deals circular damage, Crits, triggers on-hits, and grants Attack Speed on god hit. Stone Shield is self-only and buffs attack damage. Cataclysm causes Knockback rather than a Stun.
- Reworked: Aspect of Calamity target release date December 19th
- [GOD:Kukulkan]
- New: Aspect of the Squall target release date Jan 2nd
- You gain Mana from Jungle monster kills and god kills and assists. Zephyr has a shorter range but fires 3 projectiles. Slipstream is always a dash and steals protections. Whirlwind attaches to you and explodes in a blast that knocks back enemies.
- New: Aspect of the Squall target release date Jan 2nd
- [GOD:Geb]
Game Modes
Conquest
- Layout & Jungle Camp Changes
- Side Teleporters, Back Side Harpies, and Side Oracles removed
- Fire Imps
- No longer despawn when other bosses spawn in Fire Giant pit
- Fire Giant's Fury
- This buff no longer scales with each Fire Giant that has been slain on the map
- Now grants flat +50 STR or +75 INT, whichever is already higher
- Moonlight Phase
- Winning the Moonlight Phase by gathering more Shards now resets base teleporter cooldowns for all team members
- Naga Lane Pushers can now be teleported to via base teleporters, provided they have pushed further up the lane than your furthest Tower
- Ritual of the Full Moon Shift
- Now grants +5% Movement Speed and an additional +0.5% for every 5 Shards personally collected
- Enemies are now revealed for 7s, up from 3s
- Removed the follow-up damage portion of this Ritual
- The 2nd, 3rd, and 4th Moonlight Phases now trigger various escalations in the map...
- 2nd Moonlight Phase (15:00) - Moonlight Queen
- The Queen Naga returns as a Neutral Boss that spawns only once in Fire Giant Pit at the start of the 2nd Moonlight Phase
- Will despawn if not slain before dawn (18:00)
- Does not heal when leashed; does not respawn
- Moonlight Queen stats (scales every 1 minute):
- Max Health: 3250 (+300 + 10*min)
- Strength: 40 (+8)
- Protections: 30 (+3)
- Team XP Reward: 100 (+5)
- Team Gold Reward: 100 (+6)
- Kill rewards:
- Grants all team members Moonlight Queen's Favor
- Permanent +5% Strength and Intelligence
- Drops the Ritual of Star Strike consumable item
- On Consume: Grant all allies the Star Strike passive ability for 30 seconds
- Star Strike follows up Ability damage with a secondary AoE explosion that deals 100 + 20% Intelligence as Magical Damage
- Can only trigger once per ability
- Grants all team members Moonlight Queen's Favor
- 3rd Moonlight Phase (24:00) - Ancient Fury
- Gold Fury becomes the Ancient Fury at the start of the 3rd Moonlight Phase
- Ancient Fury debuff no longer disables Backdoor Protections
- 4th Moonlight Phase 4 (33:00) - Enhanced Fire Giant
- Fire Giant becomes Enhanced at the start of the 4th Moonlight Phase
- Enhanced Fire Giant stat bonuses:
- +20% Max Health
- +85 Strength
- +85 Intelligence
- Kill rewards:
- Grants all team members Fire Giant's Rage
- Grants +80 STR or +120 INT (+30/45 over Fire Giant's Fury)
- Heals 2% of Health and Mana every second (+1% over Fire Giant's Fury)
- Attacks bypass Backdoor Protections
- Grants all team members Fire Giant's Rage
Assault
- Increased Overtime Conversion : 30s -> 45s
- Increased Overtime Start: 10m -> 15m
- Instead of adding 1s of respawn duration every 30s after 10m, it will now add 1s of respawn duration every 45s after 15m.
God Balance
- Nerfs
- [GOD:Agni]
- Aspect of Combustion
- Combustion (P)
- Decreased Tick Strength Scaling: 2% -> 1.5%
- Decreased Burst Per Level Scaling: 10 -> 5
- Combustion (P)
- Aspect of Combustion
- [GOD:Artio]
- Aspect of the Denmother
- Shapeshift (4)
- While in aspect, Artio no longer gains the benefits of Shapeshift's passive Movement Speed and Mana Regeneration
- Shapeshift (4)
- Decompose (Passive)
- No longer applies antiheal.
- Energy Surge (Druid 1)
- Now applies antiheal
- Maul Prey (Bear 1)
- Now applies antiheal
- Aspect of the Denmother
- [GOD:Eset]
- Dispel Magic (3)
- Decreased Silence Duration: 1.5s -> 1s
- Aspect of the Lifeswarden
- Wing Gust (1)
- Decreased Heal Scaling: 6% Protections -> 5% Protections
- Wing Gust (1)
- Dispel Magic (3)
- [GOD:Hun Batz]
- General
- Fixed an issue where Hun Batz's Attacks were dealing 5 more damage than intended
- Aspect of Disruption
- Infused Strikes (P)
- Removed bonus damage
- Sacred Monkey (3)
- Decreased Strength Scaling: 55% -> 35%
- Infused Strikes (P)
- General
- [GOD:Mulan]
- Grapple (3)
- Decreased Protections: 25/30/35/40/45 -> 15/20/25/30/35
- Removed Movement Speed from Mastery bonus
- Grapple (3)
- [GOD:Agni]
- Buffs
- [GOD:Anhur]
- Shifting Sands (1)
- Increased Damage taken debuff: 8/11/14/17/20% -> 12/15/18/21/24%
- Disperse (3)
- Increased Strength Scaling: 60% -> 75%
- Shifting Sands (1)
- [GOD:Loki]
- Vanish (1)
- Increased Strength Scaling per tick: 15% -> 20%
- Agonizing Visions (2)
- Increased Damage per tick: 13/18/23/28/33 -> 20/25/30/35/40
- Vanish (1)
- [GOD:Thor]
- Tectonic Rift (2)
- Decreased Cooldown: 17/16.5/16/15.5/15s -> 15s
- Berserker Barrage (3)
- Increased Spin Damage: 30/50/70/90/110 -> 40/60/80/100/120
- Increased Cone Damage: 50/70/90/110/130 -> 65/85/105/125/145
- Tectonic Rift (2)
- [GOD:Tsukuyomi]
- Aspect of Mangetsu
- Piercing Moonlight (4)
- Increased Dash Damage: 75/100/125/150/175 + 40% Strength + 65% Intelligence -> 120/140/160/180/200 + 50% Strength + 75% Intelligence
- Piercing Moonlight (4)
- Aspect of Mangetsu
- [GOD:Xbalanque]
- Aspect of the Nightstalker
- Branching Bola (1)
- Increased Damage: 50/75/100/125/150 -> 70/90/110/130/150
- Increased Scaling: 35% Strength + 55% Intelligence -> 45% Strength + 65% Intelligence
- Branching Bola (1)
- Aspect of the Nightstalker
- [GOD:Anhur]
- Shifts
- [GOD:Jormungandr]
- Now classified as a Ranged character
- This affects certain item interactions such as Agility relic
- Note - Jormungandr's Movement speed penalty was already set to Ranged on release
- Now classified as a Ranged character
- [GOD:Jormungandr]
Item Balance
- Relic Overhaul
- Relics can now be used as components to build new active items. If they were your chosen relic, the slot becomes empty; allowing you to put a new relic in the slot.
- Each "Relic Active" will have a more powerful version of the relic; but will not be as stat efficient as other items would be for its cost.
- NEW: [ITEM:(7575)Mote of Chaos]
- Costs: 1250g
- +5% Stats from Items
- This item is used as a component when turning Relics into Actives.
- NEW: [ITEM:(7576)Blinking Abyss]
- Build From:
- [ITEM:(1894)Blink Rune] + [ITEM:(7575)Mote of Chaos] + 1250 Gold
- Adaptive
- +25 Strength
- +45 Intelligence
- +7.5% Stats from Items
- On Use: Teleport up to 5.6m.
- 1s after Teleport: Deal 150 (+30% Strength/Intelligence) in a 3.2m radius. If this damages a god, reduce cooldown -50s.
- Cooldown: 140s.
- Notes: Can be used in combat. Cannot be used while firing an ability.
- Cooldown: 140s.
- Build From:
- NEW: [ITEM:(7577)Time-Lock Aegis]
- Build From:
- [ITEM:(1953)Aegis of Acceleration] + [ITEM:(7575)Mote of Chaos] + 1250 Gold
- +20 Physical Protection
- +20 Magical Protection
- +7.5% Stats from Items
- Active:
- You become Invulnerable to all damage and healing for 3s, but you are Rooted and unable to act. You can reactivate to end this effect early.
- While in Stasis, regenerate 30s worth of Health, 30s worth of Mana, and 10s worth of Ability Cooldowns.
- Cooldown: 140s
- Build From:
- [ITEM:(206)Talisman of Purification] (Adjusted)
- Now Builds From:
- [ITEM:(184)Purification Beads] + [ITEM:(7575)Mote of Chaos] + 1250 Gold
- Decreased Magical Protection: 30 -> 0
- Decreased Max Health: 300 -> 0
- Increased Cooldown Rate: 10 -> 15
- NEW: +7.5% Stats from Items
- Now Builds From:
- NEW: [ITEM:(7578)Agility Greaves]
- Build From:
- [ITEM:(6356)Agility Rune] + [ITEM:(7575)Mote of Chaos] + 1250 Gold
- +5% Movement Speed
- +7.5% Stats from Items
- Ranged Gods: +40% Attack Projectile Speed. +80% After using this active for 3s.
- Melee Gods: -15% Attack Movement Penalty. -30% After using this active for 3s.
- On Use: Dash in the direction you are currently moving.
- Cooldown: 20s
- Build From:
- [ITEM:(1017)Sundering Arc]
- Reworked:
- Removed: Deal 175 (+25 per Level, caps at 500 at Level 13) True Damage to Jungle Monsters/Bosses.
- Bleed is now applied to all enemies, not just gods.
- Bleed deals 50 (+8 per level) 3 times over 2s to Jungle Monsters/Bosses.
- Still deals 25 (+4 per Level) 3 times over 2s to everyone else.
- Reworked:
- New: [ITEM:(7579)Sundering Echo]
- Build From:
- [ITEM:(1017)Sundering Arc] + [ITEM:(7575)Mote of Chaos] + 1250 Gold
- Adaptive
- +25 Strength
- +45 Intelligence
- +7.5% Stats from Items
- On Use:
- Bleed Enemies, dealing 25 (+4 per Level) True Damage 3 times over 4s. Jungle Monsters/Bosses take 50 (+8 per Level) instead.
- Enemies who die explode, applying this effect to nearby enemies.
- Over 3s
- Build From:
- NEW: [ITEM:(7580)Shell of Rebuke]
- Build From:
- [ITEM:(1952)Phantom Shell] + [ITEM:(7575)Mote of Chaos] + 1250 Gold
- +20 Physical Protection
- +20 Magical Protection
- +7.5% Stats from Items
- Active: Create an area of safety at your location, granting a shield/phantom effect to allied gods when they first touch the area. The area mitigates 35% of all damage, up to a maximum of 400 + 50 Per Level Damage. Lasts 5s. Cooldown: 120s
- Build From:
- Items General
- NEW: [ITEM:(7583)Ragnarok's Wake]
- Builds from [ITEM:(1912)Medal of Defense] + [ITEM:(1912)Medal of Defense] + 900g
- Total Cost: 2600g
- +250 Health
- +45 Physical Protection
- On Use: Choose a target location. After channeling for 2s, become a meteor and fly to that location, dealing heavy damage and knocking enemies straight up upon impact. Cooldown 140s.
- Builds from [ITEM:(1912)Medal of Defense] + [ITEM:(1912)Medal of Defense] + 900g
- [ITEM:(169)Jade Scepter] (Rework)
- Removed Current Active
- NEW: On Use: Place a jade current at a target location.
- After 1s it erupts, knocking away any god in the area, including allies.
- [ITEM:(2060)Lifebinder] (Nerf)
- Decreased Intelligence: 60 -> 40
- [ITEM:(6272)Regrowth Striders] (Nerf)
- Decreased Cooldown Rate: 15 -> 10
- [ITEM:(193)Scepter of Dominion] (Buff)
- Decreased Buildup time from 1.5s -> 1s
- [ITEM:(1899)Sphere of Negation] (Nerf)
- Decreased Magical Protection: 70 -> 60
- NEW: [ITEM:(7583)Ragnarok's Wake]
Bug Fixes
- Quality of Life
- Fixed an issue where some NPCs could steal Fire Giant buff if they got the last hit
- Fixed an issue where Runic Bomb could be stopped by walls
- Fixed XP and Gold cutting off
- Removed Double Recommended Tabs
- Removed assigned "Role" banner in non-conquest mode
Gods
[GOD:Artio] - Artio A01 hit sound is easier to hear now that the sound is actually playing
COMMENTS
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