Pendulum Of The Ages
2150
- Intelligence: +70.0
- MP5: +4.0
- Cooldown Rate: +20.0
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
The World Stone
2800
- Intelligence: +75.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +15.0
Passive: Your Ultimate Cooldown is reduced by 20%.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Unranked
Sands Of Time
650
- Intelligence: +20.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
The World Stone
2800
- Intelligence: +75.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +15.0
Passive: Your Ultimate Cooldown is reduced by 20%.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Oracle Staff
950
- Intelligence: +20.0
- MaxMana: +150.0
- MP5: +1.0
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Gem
450
- Intelligence: +15.0
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Pendulum Of The Ages
2150
- Intelligence: +70.0
- MP5: +4.0
- Cooldown Rate: +20.0
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
The World Stone
2800
- Intelligence: +75.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +15.0
Passive: Your Ultimate Cooldown is reduced by 20%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Sands Of Time
650
- Intelligence: +20.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
The World Stone
2800
- Intelligence: +75.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +15.0
Passive: Your Ultimate Cooldown is reduced by 20%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Adroit Ring
650
- Cooldown Rate: +10.0
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Pendulum Of The Ages
2150
- Intelligence: +70.0
- MP5: +4.0
- Cooldown Rate: +20.0
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
The World Stone
2800
- Intelligence: +75.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +15.0
Passive: Your Ultimate Cooldown is reduced by 20%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Staff of Myrddin
2950
- Intelligence: +80.0
- Cooldown Rate: +15.0
Active: Your next non-Ultimate Ability used will have no cooldown. Cooldown: 150s.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Unranked
Sands Of Time
650
- Intelligence: +20.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Ring of Dispel
950
- Intelligence: +20.0
- Cooldown Rate: +10.0
Passive: Enemy gods hit by your Hard CC effects lose 10 Strength and 16 Intelligence for 4s.
Gem
450
- Intelligence: +15.0
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Sands Of Time
650
- Intelligence: +20.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Chronos' Pendant
2400
- Intelligence: +40.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Sands Of Time
650
- Intelligence: +20.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
The World Stone
2800
- Intelligence: +75.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +15.0
Passive: Your Ultimate Cooldown is reduced by 20%.
Chronos' Pendant
2400
- Intelligence: +40.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Ring
400
- Cooldown Rate: +5.0
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Bluestone Pendant
650
- Strength: +15.0
- HP5: +2.5
- MP5: +2.0
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Infused Axe
1050
- Strength: +15.0
- MaxMana: +150.0
- MP5: +1.0
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Polynomicon
2450
- Intelligence: +80.0
- MaxMana: +200.0
- MP5: +3.0
Passive: When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.
The Cosmic Horror
2650
- Intelligence: +90.0
- MaxMana: +200.0
- MP5: +3.0
- Cooldown Rate: +10.0
Passive: If you have more than 275 Item Intelligence you gain 10 Cooldown Rate.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +200.0
Passive: While over 75% Health, you gain 40 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Aspect of Pride
Enfeeble no longer Debuffs enemies but dealing damage to the same enemy god with Basic Attacks provides you up to 100% bonus Attack Speed.
Bumba's Golden Dagger
650
- MaxHealth: +50.0
- MaxMana: +50.0
Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but deal -25% Damage versus Minions from all sources. Basic attacks deal 15% bonus physical damage to additional enemies within 1.5m of the target. Requires level 20 to upgrade.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Hunter's Bow
750
- AttackSpeedPercent: +15.0%
Bow
300
- AttackSpeedPercent: +5.0%
The player had no item equipped in this slot during the match.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Pendulum Of The Ages
2150
- Intelligence: +70.0
- MP5: +4.0
- Cooldown Rate: +20.0
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Typhon's Fang
2700
- Intelligence: +50.0
- Lifesteal: +35.0%
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Sands Of Time
650
- Intelligence: +20.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Chronos' Pendant
2400
- Intelligence: +40.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Olmec Blue
700
- MaxHealth: +185.0
- HP5: +3.0
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 100 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Chronos' Pendant
2400
- Intelligence: +40.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Rod Of Asclepius
2450
- Intelligence: +55.0
- MaxHealth: +300.0
- HP5: +3.0
Passive: Allies within 8.8m have 15% increased Healing. Active: Remove and prevent all Anti Heal effects for 3s for all allies within 7m. Cooldown: 90s.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Bloodforge
2450
- Strength: +45.0
- AttackSpeedPercent: +15.0%
- Lifesteal: +10.0%
Active: You gain a 10% of your max HP + 100% Strength from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 50%. Cooldown: 140.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Demon Blade
2750
- Strength: +35.0
- AttackSpeedPercent: +20.0%
- CritChance: +25.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Odysseus' Bow
2200
- AttackSpeedPercent: +45.0%
Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Sun Beam Bow
2400
- Strength: +25.0
- Intelligence: +25.0
- MP5: +5.0
- AttackSpeedPercent: +15.0%
Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 20% of your basic attack damage as magical damage. Item drains 5% max mana per second while active.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +30.0%
Passive: When you hit an enemy god or jungle boss with an ability or basic attack you gain 10 Basic Attack Damage for 10s. Stacks up to 6 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Hastened Fatalis
2650
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Stacks up to 3 times.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Unranked
Sands Of Time
650
- Intelligence: +20.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
The World Stone
2800
- Intelligence: +75.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +15.0
Passive: Your Ultimate Cooldown is reduced by 20%.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +10.0
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Genji's Guard
2300
- MagicalProtection: +45.0
- MaxMana: +300.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 45s.
Chronos' Pendant
2400
- Intelligence: +40.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Pendulum Of The Ages
2150
- Intelligence: +70.0
- MP5: +4.0
- Cooldown Rate: +20.0
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
The Cosmic Horror
2650
- Intelligence: +90.0
- MaxMana: +200.0
- MP5: +3.0
- Cooldown Rate: +10.0
Passive: If you have more than 275 Item Intelligence you gain 10 Cooldown Rate.
Chronos' Pendant
2400
- Intelligence: +40.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Death's Toll
650
- Strength: +15.0
- MaxHealth: +100.0
Passive: Hitting an enemy with a Basic Attack Heals you for 2 +0.3% of your Max Health and 1 +1% of your Max Mana. Requires level 20 to upgrade.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Odysseus' Bow
2200
- AttackSpeedPercent: +45.0%
Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
Demon Blade
2750
- Strength: +35.0
- AttackSpeedPercent: +20.0%
- CritChance: +25.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Sun Beam Bow
2400
- Strength: +25.0
- Intelligence: +25.0
- MP5: +5.0
- AttackSpeedPercent: +15.0%
Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 20% of your basic attack damage as magical damage. Item drains 5% max mana per second while active.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +30.0%
Passive: When you hit an enemy god or jungle boss with an ability or basic attack you gain 10 Basic Attack Damage for 10s. Stacks up to 6 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Hastened Fatalis
2650
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Stacks up to 3 times.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Death's Toll
650
- Strength: +15.0
- MaxHealth: +100.0
Passive: Hitting an enemy with a Basic Attack Heals you for 2 +0.3% of your Max Health and 1 +1% of your Max Mana. Requires level 20 to upgrade.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +30.0%
Passive: When you hit an enemy god or jungle boss with an ability or basic attack you gain 10 Basic Attack Damage for 10s. Stacks up to 6 times.
Sun Beam Bow
2400
- Strength: +25.0
- Intelligence: +25.0
- MP5: +5.0
- AttackSpeedPercent: +15.0%
Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 20% of your basic attack damage as magical damage. Item drains 5% max mana per second while active.
Axe
450
- Strength: +10.0
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Aspect of Rage
Shoulder Charge no longer knocks up enemy gods and deals reduced damage but now passes through enemy gods. Additionally, damaging an enemy god with an ability resets the cooldown of Shoulder Charge.
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +10.0
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Shield of the Phoenix
2400
- PhysicalProtection: +30.0
- MaxHealth: +250.0
- Cooldown Rate: +10.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +10.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Sphere of Negation
3250
- Intelligence: +70.0
- MagicalProtection: +100.0
Hussar's Wings
3000
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
- MaxHealth: +400.0
Passive: You are immune to slows.
Glorious Pridwen
2550
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Aspect of Wind
Broken Weave explosions no longer Root enemies and the Buff has a reduced duration however the Attack Speed gained is much higher. Additionally using World Weaver provides stacks of Broken Weave.
Leather Cowl
650
- Strength: +10.0
- AttackSpeedPercent: +10.0%
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Demon Blade
2750
- Strength: +35.0
- AttackSpeedPercent: +20.0%
- CritChance: +25.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Odysseus' Bow
2200
- AttackSpeedPercent: +45.0%
Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Aspect of Wind
Broken Weave explosions no longer Root enemies and the Buff has a reduced duration however the Attack Speed gained is much higher. Additionally using World Weaver provides stacks of Broken Weave.
Leather Cowl
650
- Strength: +10.0
- AttackSpeedPercent: +10.0%
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Odysseus' Bow
2200
- AttackSpeedPercent: +45.0%
Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
Dominance
2600
- Strength: +50.0
- MaxMana: +200.0
- MP5: +4.0
- AttackSpeedPercent: +15.0%
Passive: Your basic attacks Deal bonus damage as if your target had 20% less Protections.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Aspect of Wind
Broken Weave explosions no longer Root enemies and the Buff has a reduced duration however the Attack Speed gained is much higher. Additionally using World Weaver provides stacks of Broken Weave.
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Demon Blade
2750
- Strength: +35.0
- AttackSpeedPercent: +20.0%
- CritChance: +25.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Odysseus' Bow
2200
- AttackSpeedPercent: +45.0%
Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Aspect of Wind
Broken Weave explosions no longer Root enemies and the Buff has a reduced duration however the Attack Speed gained is much higher. Additionally using World Weaver provides stacks of Broken Weave.
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Demon Blade
2750
- Strength: +35.0
- AttackSpeedPercent: +20.0%
- CritChance: +25.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Odysseus' Bow
2200
- AttackSpeedPercent: +45.0%
Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
Axe
450
- Strength: +10.0
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Aspect of Justice
Divine Judgement no longer does damage in an area but instead averages your and the enemy god's current Health as long as you have less than the target.
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
The Reaper
2650
- Strength: +30.0
- Lifesteal: +25.0%
Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
Brawler's Ruin
2450
- Strength: +60.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Infused Axe
1050
- Strength: +15.0
- MaxMana: +150.0
- MP5: +1.0
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Pendulum Of The Ages
2150
- Intelligence: +70.0
- MP5: +4.0
- Cooldown Rate: +20.0
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Polynomicon
2450
- Intelligence: +80.0
- MaxMana: +200.0
- MP5: +3.0
Passive: When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Unranked
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Brawler's Ruin
2450
- Strength: +60.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
The Reaper
2650
- Strength: +30.0
- Lifesteal: +25.0%
Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Serrated Edge
2500
- Strength: +40.0
- Lifesteal: +15.0%
Passive: For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Strength and 3% Lifesteal.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Brawler's Ruin
2450
- Strength: +60.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Pendulum Of The Ages
2150
- Intelligence: +70.0
- MP5: +4.0
- Cooldown Rate: +20.0
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Chronos' Pendant
2400
- Intelligence: +40.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Pendulum Of The Ages
2150
- Intelligence: +70.0
- MP5: +4.0
- Cooldown Rate: +20.0
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Chronos' Pendant
2400
- Intelligence: +40.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Pendulum Of The Ages
2150
- Intelligence: +70.0
- MP5: +4.0
- Cooldown Rate: +20.0
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Chronos' Pendant
2400
- Intelligence: +40.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Obsidian Shard
2400
- Intelligence: +60.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Sands Of Time
650
- Intelligence: +20.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
The World Stone
2800
- Intelligence: +75.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +15.0
Passive: Your Ultimate Cooldown is reduced by 20%.
Gem
450
- Intelligence: +15.0
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Pendulum Of The Ages
2150
- Intelligence: +70.0
- MP5: +4.0
- Cooldown Rate: +20.0
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Chronos' Pendant
2400
- Intelligence: +40.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Sands Of Time
650
- Intelligence: +20.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Aspect of Thermotherapy
Solar Blessing and Searing Pain only deal base damage with no scaling. In return, Solar Blessing can be placed on allied gods, attaching to them and Searing Pain Heals allies hit.
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +10.0
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +10.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Engraved Guard
800
- PhysicalProtection: +12.0
- MagicalProtection: +12.0
Bow
300
- AttackSpeedPercent: +5.0%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +10.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +400.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Olmec Blue
700
- MaxHealth: +185.0
- HP5: +3.0
Legionnaire Armor
750
- PhysicalProtection: +20.0
The player had no item equipped in this slot during the match.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +10.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +10.0
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +400.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Engraved Guard
800
- PhysicalProtection: +12.0
- MagicalProtection: +12.0
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Brawler's Ruin
2450
- Strength: +60.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Aspect of Reaping
Harvester of Souls no longer Heals Thanatos but provides permanent Max Health. Additionally Soul Reap deals bonus damage and Heals Thanatos based on his Max Health.
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
The Reaper
2650
- Strength: +30.0
- Lifesteal: +25.0%
Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Pendulum Blade
2800
- Strength: +60.0
- Cooldown Rate: +15.0
Active: Reduce your ability cooldowns by 3s. Cooldown: 50s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Aspect of Reaping
Harvester of Souls no longer Heals Thanatos but provides permanent Max Health. Additionally Soul Reap deals bonus damage and Heals Thanatos based on his Max Health.
Bumba's Golden Dagger
650
- MaxHealth: +50.0
- MaxMana: +50.0
Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but deal -25% Damage versus Minions from all sources. Basic attacks deal 15% bonus physical damage to additional enemies within 1.5m of the target. Requires level 20 to upgrade.
The Reaper
2650
- Strength: +30.0
- Lifesteal: +25.0%
Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Skeggox
1000
- Strength: +25.0
Caestus
1000
- Strength: +10.0
- Cooldown Rate: +10.0
Passive: When you are hit by a Hard CC effect you gain 15 Physical Protection and 15 Magical Protection for 4s.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Aspect of Reaping
Harvester of Souls no longer Heals Thanatos but provides permanent Max Health. Additionally Soul Reap deals bonus damage and Heals Thanatos based on his Max Health.
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
The Reaper
2650
- Strength: +30.0
- Lifesteal: +25.0%
Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Brawler's Ruin
2450
- Strength: +60.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Avatar's Parashu
3700
- Strength: +100.0
Active: You gain 25% increased Strength and become Displacement Immune for 10s. Cooldown: 120s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Bumba's Golden Dagger
650
- MaxHealth: +50.0
- MaxMana: +50.0
Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but deal -25% Damage versus Minions from all sources. Basic attacks deal 15% bonus physical damage to additional enemies within 1.5m of the target. Requires level 20 to upgrade.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Infused Axe
1050
- Strength: +15.0
- MaxMana: +150.0
- MP5: +1.0
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Void Shard
750
- Penetration: +10.0%
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Bluestone Pendant
650
- Strength: +15.0
- HP5: +2.5
- MP5: +2.0
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Caestus
1000
- Strength: +10.0
- Cooldown Rate: +10.0
Passive: When you are hit by a Hard CC effect you gain 15 Physical Protection and 15 Magical Protection for 4s.
Void Shard
750
- Penetration: +10.0%
The player had no item equipped in this slot during the match.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Bluestone Pendant
650
- Strength: +15.0
- HP5: +2.5
- MP5: +2.0
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Adroit Ring
650
- Cooldown Rate: +10.0
Skeggox
1000
- Strength: +25.0
The player had no item equipped in this slot during the match.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Bluestone Pendant
650
- Strength: +15.0
- HP5: +2.5
- MP5: +2.0
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Bluestone Pendant
650
- Strength: +15.0
- HP5: +2.5
- MP5: +2.0
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Axe
450
- Strength: +10.0
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Bluestone Pendant
650
- Strength: +15.0
- HP5: +2.5
- MP5: +2.0
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Infused Axe
1050
- Strength: +15.0
- MaxMana: +150.0
- MP5: +1.0
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Berserker's Shield
2300
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- HP5: +5.0
- AttackSpeedPercent: +25.0%
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Triton's Conch
2800
- Strength: +20.0
- Intelligence: +45.0
- MaxHealth: +300.0
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Pharaoh's Curse
2400
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
- AttackSpeedPercent: +15.0%
Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.
Shogun's Ofuda
2550
- MagicalProtection: +40.0
- MaxHealth: +200.0
- AttackSpeedPercent: +15.0%
Passive: You and allies within 8.8m gain 20% Attack Speed.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.