Susano
God of the Summer Storm
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Epic
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
---|---|
Collection | Default Skin |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 614 |
Max Mana | 296 |
Health Per Time | 2 |
Mana Per Time | 3 |
Physical Protection | 19 |
Magical Protection | 27 |
Movement Speed | 442 |
Base Attack Speed | 1 |
Attack Speed Percent | 2 |
Strength | 46 |
Intelligence | 0 |
XP Requirement | 0 |
SUSANO POPULAR BUILDS
View allComing soon.
SUSANO PRO BUILDS
View allVICTORY | SoloOrTroll
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Void Shield
2600
- Strength: +15.0
- PhysicalProtection: +45.0
- MaxHealth: +100.0
Passive: Enemies within 8.8m have their Physical Protections reduced by 10%
Sage's Ring
800
- MagicalProtection: +13.0
- Cooldown Rate: +7.0
Adroit Ring
650
- Cooldown Rate: +10.0
VICTORY | VaporishCoast
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Hydra's Lament
2350
- Strength: +50.0
- MaxMana: +250.0
- MP5: +5.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Jotunn's Revenge
2600
- Strength: +40.0
- Cooldown Rate: +20.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 2s and your Ultimate Cooldown is reduced by 6s.
Bloodforge
2450
- Strength: +40.0
- Lifesteal: +10.0%
Active: You gain a 10% of your max HP + 100% Strength from items HP Shield for 6s. Killing a god reduces the current cooldown by 50%. Cooldown: 140.
Engraved Guard
800
- PhysicalProtection: +12.0
- MagicalProtection: +12.0
VICTORY | Sheento
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Hydra's Lament
2350
- Strength: +50.0
- MaxMana: +250.0
- MP5: +5.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
The Crusher
2900
- Strength: +30.0
- Physical Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 25% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Oath-Sworn Spear
2750
- Strength: +40.0
- Physical Penetration: +5.0%
Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.
Axe
450
- Strength: +10.0
VICTORY | haddix
Void Shield
2600
- Strength: +15.0
- PhysicalProtection: +45.0
- MaxHealth: +100.0
Passive: Enemies within 8.8m have their Physical Protections reduced by 10%
Gladiator's Shield
2400
- Strength: +25.0
- MaxHealth: +150.0
- Cooldown Rate: +15.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
Kopesh
1250
- Strength: +10.0
- CritChance: +10.0%
Passive: When you Critically Strike an enemy god you gain 5% Movement Speed for 4s.
Bow
300
- AttackSpeedPercent: +5.0%
SUSANO COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Hydra's Lament
2350
- Strength: +50.0
- MaxMana: +250.0
- MP5: +5.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Brawler's Ruin
2350
- Strength: +60.0
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
The Crusher
2900
- Strength: +30.0
- Physical Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 25% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +35.0
- MaxMana: +100.0
- MP5: +2.0
- Physical Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2% of your Strength.
Titan's Bane
2450
- Strength: +40.0
- Physical Penetration: +20.0%
INT | CONQUEST
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Hydra's Lament
2350
- Strength: +50.0
- MaxMana: +250.0
- MP5: +5.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Brawler's Ruin
2350
- Strength: +60.0
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
The Crusher
2900
- Strength: +30.0
- Physical Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 25% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +35.0
- MaxMana: +100.0
- MP5: +2.0
- Physical Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2% of your Strength.
Soul Reaver
2900
- Intelligence: +50.0
- MaxMana: +150.0
- MP5: +1.0
- Magical Penetration: +10.0%
Passive: Enemy gods hit by your abilities take 15% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 5% of the god's Max HP over time and only triggers once per ability per god.
PENETRATION | CONQUEST
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Transcendence
2400
- Strength: +25.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Penetration.
The Crusher
2900
- Strength: +30.0
- Physical Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 25% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +35.0
- MaxMana: +100.0
- MP5: +2.0
- Physical Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2% of your Strength.
Titan's Bane
2450
- Strength: +40.0
- Physical Penetration: +20.0%
Oath-Sworn Spear
2750
- Strength: +40.0
- Physical Penetration: +5.0%
Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.
COOLDOWN | CONQUEST
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Jotunn's Revenge
2600
- Strength: +40.0
- Cooldown Rate: +20.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 2s and your Ultimate Cooldown is reduced by 6s.
The Crusher
2900
- Strength: +30.0
- Physical Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 25% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +35.0
- MaxMana: +100.0
- MP5: +2.0
- Physical Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2% of your Strength.
Titan's Bane
2450
- Strength: +40.0
- Physical Penetration: +20.0%
Pendulum Blade
3000
- Strength: +55.0
- Cooldown Rate: +10.0
Active: Reduce your ability cooldowns by 3s. Cooldown: 50s.
Susano Basic Attack
BASIC
Deal 46 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 1, 1.25x damage and swing time.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 1.9m
- Cone Angle: 120 degrees
Storm's Edge
PASSIVE
After using an ability, your next basic attack will add a Storm’s Edge debuff stack to an enemy. • At 1-2 stacks, enemies have reduced Strength • At 3-4 stacks, enemies are also Slowed • At 5-6 stacks, enemies also take 10% increased Damage
NOTE 1: Enemies with 1-2 stacks have 10% reduced Strength.
NOTE 2: Enemies with 3-4 stacks are Slowed by 15% and maintain previous Debuff.
NOTE 3: Enemies with 5-6 stacks tale 10% increased damage and maintain previous Debuffs.
NOTE 4: Debuffs last 3s and refresh on a new application.
NOTE 5: Buff lasts 3s.
NOTE 6: Each attack of Storm Kata can trigger ability item effects.
Storm Kata
ABILITY 1
Strike three times in quick succession. • The first attack deals 63 [50% STR] Physical Damage to enemies in front of you. • The second attack spins, dealing 53 [40% STR] Physical Damage to enemies around you • The third attack Dashes forward dealing 44 [30% STR] Physical Damage
NOTE 1: This ability Cooldown is increased by 1s for each additional attack used.
NOTE 2: Dash passes through all enemies.
- Strike Damage: 40/60/80/100/120
- Strike Damage Scaling: 50% Strength
- Spin Damage: 35/55/75/95/115
- Spin Damage Scaling:
- Dash Damage: 30/50/70/90/110
- Dash Damage Scaling:
- Strike Range: 4.8m
- Strike Cone Angle: 60 degrees
- Spin Radius: 4.8m
- Dash Range: 7m
- Dash Radius: 0.5m
- Cooldown: 14/13/12/11/10s
- Cost: 50/55/60/65/70
Strike three times in quick succession. • The first attack deals 63 [50% STR] Physical Damage to enemies in front of you. • The second attack spins, dealing 53 [40% STR] Physical Damage to enemies around you • The third attack Dashes forward dealing 44 [30% STR] Physical Damage
NOTE 1: This ability Cooldown is increased by 1s for each additional attack used.
NOTE 2: Dash passes through all enemies.
- Strike Damage: 40/60/80/100/120
- Strike Damage Scaling: 50% Strength
- Spin Damage: 35/55/75/95/115
- Spin Damage Scaling:
- Dash Damage: 30/50/70/90/110
- Dash Damage Scaling:
- Strike Range: 4.8m
- Strike Cone Angle: 60 degrees
- Spin Radius: 4.8m
- Dash Range: 7m
- Dash Radius: 0.5m
- Cooldown: 14/13/12/11/10s
Strike three times in quick succession. • The first attack deals 63 [50% STR] Physical Damage to enemies in front of you. • The second attack spins, dealing 53 [40% STR] Physical Damage to enemies around you • The third attack Dashes forward dealing 44 [30% STR] Physical Damage
NOTE 1: This ability Cooldown is increased by 1s for each additional attack used.
NOTE 2: Dash passes through all enemies.
- Strike Damage: 40/60/80/100/120
- Strike Damage Scaling: 50% Strength
- Spin Damage: 35/55/75/95/115
- Spin Damage Scaling:
- Dash Damage: 30/50/70/90/110
- Dash Damage Scaling:
- Strike Range: 4.8m
- Strike Cone Angle: 60 degrees
- Spin Radius: 4.8m
- Dash Range: 7m
- Dash Radius: 0.5m
- Cooldown: 14/12/12/11/10s
Wind Siphon
ABILITY 2
Command the winds to blow, dealing 93 [60% STR] Physical Damage to enemies in front of you. • Enemies in the inner area are also Pulled towards you
NOTE 1: Enemies are Pulled to the location in front of you at the start of the attack.
- Damage: 65/90/115/140/165
- Damage Scaling: 60% Strength
- Cooldown: 16s
- Cost: 40/50/60/70/80
- Range: 5.6m
- Cone Angle: 105 degrees
- Inner Cone Angle: 40 degrees
Jet Stream
ABILITY 3
Throw a gust of wind projectile that stops on walls or the first enemy hit, creating a whirlwind. • The whirlwind deals 19 [20% STR] Physical Damage repeatedly • You can reactivate this ability to Teleport to the whirlwind
NOTE 1: The Whirlwind will travel with the enemy hit.
NOTE 2: This ability Cooldown is reduced by 4s when Teleporting to an enemy.
NOTE 3: Ability hits 6 times, over 3 seconds.
- Damage: 10/20/30/40/50
- Damage Scaling: 20% Strength
- Cooldown: 16s
- Cost: 45/50/55/60/65
Typhoon
ABILITY 4
Summon a typhoon which repeatedly deals 15 [10% STR] Physical Damage as it grows in size. • After reaching full size, the typhoon is launched in the direction you are facing, dealing 226 [100% STR] Physical Damage and Knocking Up enemies • Reactivate this ability to fire the typhoon at its current size, dealing less damage
NOTE 1: This ability automatically refires after 2s.
NOTE 2: This ability starts at 50% Size and Damage and increases over the duration.
NOTE 3: The Typhoon will travel in the duration Susano is facing on refire.
- Damage Per Tick: 10/15/20/25/30
- Damage Scaling Per Tick: 10% Strength
- Max Damage: 180/240/300/360/420
- Damage Scaling:
- Cooldown: 90s
- Cost: 80/85/90/95/100
- Start Radius: 3.2m
- Max Radius: 6.4m