Susano
God of the Summer Storm
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
---|---|
Collection | Default Skin |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 614 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 18.43 |
Magical Protection | 26.68 |
Movement Speed | 375 |
Base Attack Speed | 0.99 |
Attack Speed Percent | 1.48 |
Inhand Power | 45.73 |
XP Requirement | 0 |
SUSANO POPULAR BUILDS
View allComing soon.
SUSANO PRO BUILDS
View allDEFEAT | Adapting
Bumba's Cudgel
650
- MaxHealth: +50.0
- MaxMana: +50.0
Passive: If you have more Strength than Intelligence from items, gain 15 STR, otherwise, gain 20 INT. Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.
Tekko-Kagi
2700
- Strength: +30.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
The Crusher
2900
- Strength: +35.0
- Penetration: +10.0%
- Cooldown Rate: +15.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +100.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 3% of your Strength.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
DEFEAT | Adapting
Bumba's Cudgel
650
- MaxHealth: +50.0
- MaxMana: +50.0
Passive: If you have more Strength than Intelligence from items, gain 15 STR, otherwise, gain 20 INT. Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Tekko-Kagi
2700
- Strength: +30.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
The Crusher
2900
- Strength: +35.0
- Penetration: +10.0%
- Cooldown Rate: +15.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +100.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 3% of your Strength.
Oracle Staff
950
- Intelligence: +20.0
- MaxMana: +150.0
- MP5: +1.0
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Warchi
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Strength than Intelligence from items, gain 35 STR, otherwise, gain 60 INT. Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Hydra's Lament
2350
- Strength: +45.0
- MaxMana: +250.0
- MP5: +5.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Tekko-Kagi
2700
- Strength: +30.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Jotunn's Revenge
2600
- Strength: +35.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Brawler's Ruin
2150
- Strength: +45.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Oath-Sworn Spear
2400
- Strength: +40.0
- Penetration: +5.0%
Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.
Lucerne Hammer
950
- Strength: +15.0
- Penetration: +5.0%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Sheento
Bluestone Pendant
650
- Strength: +15.0
- HP5: +2.5
- MP5: +2.0
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Jotunn's Revenge
2600
- Strength: +35.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Oath-Sworn Spear
2400
- Strength: +40.0
- Penetration: +5.0%
Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.
Tekko-Kagi
2700
- Strength: +30.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Void Shard
750
- Penetration: +10.0%
Infused Axe
1050
- Strength: +15.0
- MaxMana: +150.0
- MP5: +1.0
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
SUSANO COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Strength than Intelligence from items, gain 35 STR, otherwise, gain 60 INT. Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Jotunn's Revenge
2600
- Strength: +35.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Hydra's Lament
2350
- Strength: +45.0
- MaxMana: +250.0
- MP5: +5.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +100.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 3% of your Strength.
The Crusher
2900
- Strength: +35.0
- Penetration: +10.0%
- Cooldown Rate: +15.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Brawler's Ruin
2150
- Strength: +45.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
INT | CONQUEST
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Strength than Intelligence from items, gain 35 STR, otherwise, gain 60 INT. Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Jotunn's Revenge
2600
- Strength: +35.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Hydra's Lament
2350
- Strength: +45.0
- MaxMana: +250.0
- MP5: +5.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +100.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 3% of your Strength.
Obsidian Shard
2400
- Intelligence: +60.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
PENETRATION | CONQUEST
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Strength than Intelligence from items, gain 35 STR, otherwise, gain 60 INT. Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Brawler's Ruin
2150
- Strength: +45.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
The Crusher
2900
- Strength: +35.0
- Penetration: +10.0%
- Cooldown Rate: +15.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +100.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 3% of your Strength.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Oath-Sworn Spear
2400
- Strength: +40.0
- Penetration: +5.0%
Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
COOLDOWN | CONQUEST
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Strength than Intelligence from items, gain 35 STR, otherwise, gain 60 INT. Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Jotunn's Revenge
2600
- Strength: +35.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Tekko-Kagi
2700
- Strength: +30.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
The Crusher
2900
- Strength: +35.0
- Penetration: +10.0%
- Cooldown Rate: +15.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +100.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 3% of your Strength.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Susano Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 1, 1.25x damage and swing time.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 1.9m
- Cone Angle: 120 degrees
Storm's Edge
PASSIVE
After using an ability, your next basic attack will add a Storm’s Edge debuff stack to an enemy. • At 1-2 stacks, enemies have reduced Strength • At 3-4 stacks, enemies are also Slowed • At 5-6 stacks, enemies also take 10% increased Damage
NOTE 1: Enemies with 1-2 stacks have 10% reduced Strength.
NOTE 2: Enemies with 3-4 stacks are Slowed by 15% and maintain previous Debuff.
NOTE 3: Enemies with 5-6 stacks take 10% increased damage and maintain previous Debuffs.
NOTE 4: Debuffs last 3s and refresh on a new application.
NOTE 5: Buff lasts 3s.
NOTE 6: Each attack of Storm Kata can trigger ability item effects.
Storm Kata
ABILITY 1
Strike three times in quick succession. • The first attack deals 40 [45% STR] Physical Damage to enemies in front of you. • The second attack spins, dealing 40 [35% STR] Physical Damage to enemies around you • The third attack Dashes forward dealing 20 [25% STR] Physical Damage
NOTE 1: This ability Cooldown is increased by 1s for each additional attack used.
NOTE 2: Dash passes through all enemies.
- Strike Damage: 40/65/90/115/140
- Strike Damage Scaling: 50% Strength
- Spin Damage: 40/65/90/115/140
- Spin Damage Scaling: 50% Strength
- Dash Damage: 20/32.5/45/57.5/70
- Dash Damage Scaling: 25% Strength
- Strike Range: 4.8m
- Strike Cone Angle: 60 degrees
- Spin Radius: 4.8m
- Dash Range: 7m
- Dash Radius: 0.5m
- Cooldown: 14/13/12/11/10s
- Cost: 50/55/60/65/70
Strike three times in quick succession. • The first attack deals 40 [45% STR] Physical Damage to enemies in front of you. • The second attack spins, dealing 40 [35% STR] Physical Damage to enemies around you • The third attack Dashes forward dealing 20 [25% STR] Physical Damage
NOTE 1: This ability Cooldown is increased by 1s for each additional attack used.
NOTE 2: Dash passes through all enemies.
- Strike Damage: 40/65/90/115/140
- Strike Damage Scaling: 50% Strength
- Spin Damage: 40/65/90/115/140
- Spin Damage Scaling: 50% Strength
- Dash Damage: 20/32.5/45/57.5/70
- Dash Damage Scaling: 25% Strength
- Strike Range: 4.8m
- Strike Cone Angle: 60 degrees
- Spin Radius: 4.8m
- Dash Range: 7m
- Dash Radius: 0.5m
- Cooldown: 14/13/12/11/10s
Wind Siphon
ABILITY 2
Command the winds to blow, dealing 90 [60% STR] Physical Damage to enemies in front of you. • Enemies in the inner area are also Pulled towards you
NOTE 1: Enemies are Pulled to the location in front of you at the start of the attack.
- Damage: 90/120/150/180/210
- Damage Scaling: 70% Strength
- Cooldown: 16s
- Cost: 40/50/60/70/80
- Range: 5.6m
- Cone Angle: 105 degrees
- Inner Cone Angle: 40 degrees
Jet Stream
ABILITY 3
Throw a gust of wind projectile that stops on walls or the first enemy hit, creating a whirlwind. • The whirlwind deals 20 [20% STR] Physical Damage repeatedly • You can reactivate this ability to Teleport to the whirlwind
NOTE 1: The Whirlwind will travel with the enemy hit.
NOTE 2: This ability Cooldown is reduced by 4s when Teleporting to an enemy.
NOTE 3: Ability hits 6 times, over 3 seconds.
- Damage: 20/30/40/50/60
- Damage Scaling: 25% Strength
- Cooldown: 16s
- Cost: 45/50/55/60/65
Typhoon
ABILITY 4
Summon a typhoon which repeatedly deals 10 [10% STR] Physical Damage as it grows in size. • After reaching full size, the typhoon is launched in the direction you are facing, dealing 200 [100% STR] Physical Damage and Knocking Up enemies • Reactivate this ability to fire the typhoon at its current size, dealing less damage
NOTE 1: This ability automatically refires after 2s.
NOTE 2: This ability starts at 50% Size and Damage and increases over the duration.
NOTE 3: The Typhoon will travel in the direction Susano is facing on refire.
- Damage Per Tick: 10/15/20/25/30
- Damage Scaling Per Tick: 10% Strength
- Max Damage: 200/260/320/380/440
- Damage Scaling: 105% Strength
- Cooldown: 100s
- Cost: 80/85/90/95/100
- Start Radius: 4m
- Max Radius: 8m