
Susano
God of the Summer Storm

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 18.05 |
Magical Protection | 26.12 |
Movement Speed | 365 |
Base Attack Speed | 1.0 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
SUSANO COMMUNITY GUIDES
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Susano Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 1, 1.25x damage and swing time.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Storm's Edge
PASSIVE
After using an ability, your next basic attack will add a Storm’s Edge debuff stack to an enemy. • At 1 stack, enemies have reduced Strength • At 2 stacks, enemies are also Slowed • At 3 stacks, enemies also take 10% increased Damage
NOTE 1: Enemies with 1 stack have 10% reduced Strength.
NOTE 2: Enemies with 2 stacks are Slowed by 15% and maintain previous Debuff.
NOTE 3: Enemies with 3 stacks take 10% increased damage and maintain previous Debuffs.
NOTE 4: Debuffs last 5s and refresh on a new application.
NOTE 5: Buff lasts 5s.
NOTE 6: Each attack of Storm Kata can trigger ability item effects.
- Cooldown: 0s
- Cost: 0

Storm Kata
ABILITY 1
Strike three times in quick succession. • The first attack deals 50 [55% Strength] Physical Damage to enemies in front of you. • The second attack spins, dealing 50 [55% Strength] Physical Damage to enemies around you • The third attack Dashes forward dealing 20 [25% Strength] Physical Damage
NOTE 1: This ability Cooldown is increased by 1s for each additional attack used.
NOTE 2: Dash passes through all enemies.
- Strike Damage: 50/75/100/125/150
- Strike Damage Scaling: 55% Strength
- Spin Damage: 50/75/100/125/150
- Spin Damage Scaling: 55% Strength
- Dash Damage: 20/32.5/45/57.5/70
- Dash Damage Scaling: 25% Strength
- Strike Range: 4.8m
- Strike Cone Angle: 60 degrees
- Spin Radius: 4.8m
- Dash Range: 7m
- Dash Radius: 0.5m
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 50/55/60/65/70
Strike three times in quick succession. • The first attack deals 50 [55% Strength] Physical Damage to enemies in front of you. • The second attack spins, dealing 50 [55% Strength] Physical Damage to enemies around you • The third attack Dashes forward dealing 20 [25% Strength] Physical Damage
NOTE 1: This ability Cooldown is increased by 1s for each additional attack used.
NOTE 2: Dash passes through all enemies.
- Strike Damage: 50/75/100/125/150
- Strike Damage Scaling: 55% Strength
- Spin Damage: 50/75/100/125/150
- Spin Damage Scaling: 55% Strength
- Dash Damage: 20/32.5/45/57.5/70
- Dash Damage Scaling: 25% Strength
- Strike Range: 4.8m
- Strike Cone Angle: 60 degrees
- Spin Radius: 4.8m
- Dash Range: 7m
- Dash Radius: 0.5m
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 0
Strike three times in quick succession. • The first attack deals 50 [55% Strength] Physical Damage to enemies in front of you. • The second attack spins, dealing 50 [55% Strength] Physical Damage to enemies around you • The third attack Dashes forward dealing 20 [25% Strength] Physical Damage
NOTE 1: This ability Cooldown is increased by 1s for each additional attack used.
NOTE 2: Dash passes through all enemies.
- Strike Damage: 50/75/100/125/150
- Strike Damage Scaling: 55% Strength
- Spin Damage: 50/75/100/125/150
- Spin Damage Scaling: 55% Strength
- Dash Damage: 20/32.5/45/57.5/70
- Dash Damage Scaling: 25% Strength
- Strike Range: 4.8m
- Strike Cone Angle: 60 degrees
- Spin Radius: 4.8m
- Dash Range: 7m
- Dash Radius: 0.5m
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 0

Wind Siphon
ABILITY 2
Command the winds to blow, dealing 90 [70% Strength] Physical Damage to enemies in front of you. • Enemies in the inner area are also Pulled towards you
NOTE 1: Enemies are Pulled to the location in front of you at the start of the attack.
- Damage: 90/120/150/180/210
- Damage Scaling: 70% Strength
- Range: 5.6m
- Cone Angle: 105 degrees
- Inner Cone Angle: 40 degrees
- Cooldown: 15s
- Cost: 40/50/60/70/80

Jet Stream
ABILITY 3
Throw a gust of wind projectile that stops on walls or the first enemy hit, creating a whirlwind. • The whirlwind deals 20 [25% Strength] Physical Damage repeatedly • You can reactivate this ability to Teleport to the whirlwind
NOTE 1: The Whirlwind will travel with the enemy hit.
NOTE 2: This ability Cooldown is reduced by 4s when Teleporting to an enemy.
NOTE 3: Ability hits 6 times, over 3 seconds.
- Damage: 20/30/40/50/60
- Damage Scaling: 25% Strength
- Range: 7.2m
- Radius: 0.64m
- Cooldown: 15s
- Cost: 45/50/55/60/65

Typhoon
ABILITY 4
Summon a typhoon which repeatedly deals 15 [12% Strength] Physical Damage as it grows in size. • After reaching full size, the typhoon is launched in the direction you are facing, dealing 220 [114% Strength] Physical Damage and Knocking Up enemies • Reactivate this ability to fire the typhoon at its current size, dealing less damage
NOTE 1: This ability automatically refires after 2s.
NOTE 2: This ability starts at 50% Size and 80% Damage and increases over the duration.
NOTE 3: The Typhoon will travel in the direction Susano is facing on refire.
- Damage Per Tick: 15/20/25/30/35
- Damage Scaling Per Tick: 12% Strength
- Max Damage: 220/285/350/415/480
- Damage Scaling: 115% Strength
- Start Radius: 4m
- Max Radius: 8m
- Cooldown: 90s
- Cost: 80/85/90/95/100