Greek Greek

Hecate

Goddess of Sorcery

Level
Stat Name Stat Value
Max Health 583
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 18.43
Magical Protection 26.68
Movement Speed 365
Base Attack Speed 0.93
Attack Speed Percent 1.36
Inhand Power 42.18
XP Requirement 0

HECATE POPULAR BUILDS

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HECATE PRO BUILDS

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Middle

DEFEAT | Sheento

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Middle

DEFEAT | Sheento

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Middle

DEFEAT | Sheento

Open Build View on Tracker
Middle

DEFEAT | Sheento

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HECATE COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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INT | CONQUEST

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COOLDOWN | CONQUEST

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DEFENSIVEHYBRID | CONQUEST

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Hecate Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.5m

Mythic Ritual

PASSIVE

You may interact with things to empower them. • Interacting with an allied Structure creates a zone which regenerates health and mana • Interacting with an ally who has recently killed a god will increase both your and that ally’s Strength and Intelligence

NOTE 1: Channel time is 2 seconds.

NOTE 2: Can move while channeling. Channel will not be interrupted if the target or Hecate get out of range.

NOTE 3: Structure buff area has infinite duration. Only 1 Structure can be buffed at a time. If a new one is buffed the previous one will lose the effect.

NOTE 4: Must complete the ritual on a player within 30 seconds of that player getting a kill.

  • Health Regen: 2 + 0.25 Per Level
  • Mana Regen: 2 + 0.25 Per Level
  • Strength: 5 + 2 Per Level
  • Intelligence: 8 + 3.2 Per Level
  • Buff Duration: 300s

Triplicate Form

ABILITY 1

Level

Split yourself and fire a projectile, alternating between Power Form and Hex Form. • Power Form deals 60 [70% INT] Magical Damage and Marks enemies to take 10 [5% INT] bonus Magical Damage when damaged by another god • Hex Form deals 60 [70% INT] Magical Damage and Mesmerizes enemies

NOTE 1: Projectiles both pass through and damage all enemies, and pass through walls

NOTE 2: Both projectiles linger at max range for 1s and can still hit enemies. Each projectile can only hit an enemy 1 time.

NOTE 3: Only damage dealt by the basic attacks and abilities of gods triggers the bonus damage from the Mark.

  • Damage: 60/110/150/190/230
  • Damage Scaling: 70% Intelligence
  • Bonus Damage: 10/15/20/25/30
  • Bonus Damage Scaling: 5% Intelligence
  • Mark Duration: 6s
  • Mesmerize Duration: 1s
  • Range: 11.2m
  • Radius: 0.8m
  • Cooldown: 9/8.5/8/7.5/7s
  • Cost: 40/50/60/70/80

Spell Eater

ABILITY 2

Level

Create a Sigil that charges up when gods activate abilities in a large area. • Reactivate to call down the Sigil and deal a minimum of 70 [45% INT] Magical Damage to enemies in the targeted area • Damage can increase to 70 Magical Damage when fully charged

NOTE 1: Max Charge of 12.

NOTE 2: Damage is increased by 10% per Charge.

NOTE 3: Max Damage is 220% base damage and scaling.

  • Damage: 70/115/160/205/250
  • Damage Scaling: 45% Intelligence
  • Charge Radius: 20m
  • Attack Range: 9m
  • Attack Radius: 3.2m
  • Cooldown: 8s
  • Cost: 50/60/70/80/90

Repel Magic

ABILITY 3

Level

Grant yourself or an ally a Magical Shield, absorbing Magical damage. • Deals 85 [85% INT] Magical Damage near whomever is shielded • Activating this increases your Movement Speed, and gives Spell Eater 3 Charges

NOTE 1: Magical Shields are HP shields that only absorb Magical Damage. They stack with HP Shields.

  • Damage: 85/130/175/220/265
  • Damage Scaling: 85% Intelligence
  • Magical Shield Health: 60/120/180/240/300
  • Movement Speed: 5/7.5/10/12.5/15%
  • Buff Duration: 6s
  • Range: 8.8m
  • Radius: 3.2m
  • Cooldown: 12s
  • Cost: 30/35/40/45/50

Open the Gates

ABILITY 4

Level

Open two portals between realms, Stunning, then Displacing enemy gods to the opposite portal. • Deals 220 [80% INT] Magical Damage to enemies • You and allied gods can Interact with the portals to Teleport between them

NOTE 1: One Portal is always opened right in front of you, the other is opened at a targeted area.

NOTE 2: Enemies that cleanse or immune the Stun will not be Teleported.

NOTE 3: The initial delay is 1.5s, the Interactable Lifetime is 30s.

NOTE 4: You and allies can interact with the portals any number of times.

  • Damage: 220/290/350/410/470
  • Damage Scaling: 80% Intelligence
  • Stun Duration: 1s
  • Range: 14m
  • Radius: 4.8m
  • Cooldown: 110/105/100/95/90s
  • Cost: 90