
Hecate
Goddess of Sorcery

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 572.7 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.34 |
Physical Protection | 17.48 |
Magical Protection | 26.08 |
Movement Speed | 375 |
Base Attack Speed | 0.93 |
Attack Speed Percent | 1.4 |
Inhand Power | 42.18 |
XP Requirement | 0 |
HECATE COMMUNITY GUIDES
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HECATE COMMON ELITE BUILDS
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Hecate Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0

Mythic Ritual
PASSIVE
You may interact with things to empower them. • Interacting with an allied Structure creates a zone which regenerates health and mana • Interacting with an ally who has recently killed a god will increase both your and that ally’s Strength and Intelligence
NOTE 1: Channel time is 2 seconds.
NOTE 2: Can move while channeling. Channel will not be interrupted if the target or Hecate get out of range.
NOTE 3: Structure buff area has infinite duration. Only 1 Structure can be buffed at a time. If a new one is buffed the previous one will lose the effect.
NOTE 4: Must complete the ritual on a player within 30 seconds of that player getting a kill.
- Cooldown: 0s
- Health Regen: 2 +
0.25 Per Level - Mana Regen: 2 +
0.25 Per Level - Strength: 5 +
2 Per Level - Intelligence: 8 +
3.2 Per Level - Buff Duration: 300s
- Cooldown: 0s
- Cost: 0

Triplicate Form
ABILITY 1
Split yourself and fire a projectile, alternating between Power Form and Hex Form. • Power Form deals 60 [70% Intelligence] Magical Damage and Marks enemies to take 10 [3% Intelligence] bonus Magical Damage when damaged by another god • Hex Form deals 60 [70% Intelligence] Magical Damage and Mesmerizes enemies
NOTE 1: Projectiles both pass through and damage all enemies, and pass through walls
NOTE 2: Both projectiles linger at max range for 1s and can still hit enemies. Each projectile can only hit an enemy 1 time.
NOTE 3: Only damage dealt by the basic attacks and abilities of gods triggers the bonus damage from the Mark.
- Damage: 60/110/150/190/230
- Damage Scaling: 70% Intelligence
- Bonus Damage: 10/13/16/19/22
- Bonus Damage Scaling: 3.5% Intelligence
- Mark Duration: 6s
- Mesmerize Duration: 1s
- Range: 11.2m
- Radius: 0.75m
- Cooldown: 9/8.5/8/7.5/7s
- Cost: 40/50/60/70/80

Spell Eater
ABILITY 2
Create a Sigil that charges up when gods activate abilities in a large area. • Reactivate to call down the Sigil and deal a minimum of 70 [40% Intelligence] Magical Damage to enemies in the targeted area • Damage can increase to 70 Magical Damage when fully charged
NOTE 1: Max Charge of 12.
NOTE 2: Damage is increased by 10% per Charge.
NOTE 3: Max Damage is 220% base damage and scaling.
- Damage: 70/115/160/205/250
- Damage Scaling: 40% Intelligence
- Charge Radius: 20m
- Attack Range: 9m
- Attack Radius: 3.2m
- Cooldown: 9s
- Cost: 50/60/70/80/90

Repel Magic
ABILITY 3
Grant yourself or an ally a Magical Shield, absorbing Magical damage. • Deals 85 [85% Intelligence] Magical Damage near whomever is shielded • Activating this increases your Movement Speed, and gives Spell Eater 3 Charges
NOTE 1: Magical Shields are HP shields that only absorb Magical Damage. They stack with HP Shields.
- Damage: 85/130/175/220/265
- Damage Scaling: 85% Intelligence
- Magical Shield Health: 60/120/180/240/300
- Movement Speed: 15%
- Buff Duration: 6s
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 12s
- Cost: 30/35/40/45/50

Open the Gates
ABILITY 4
Open two portals between realms, Stunning, then Displacing enemy gods to the opposite portal. • Deals 220 [80% Intelligence] Magical Damage to enemies. • You and allied gods can Interact with the portals to Teleport between them.
NOTE 1: One Portal is always opened right in front of you, the other is opened at a targeted area.
NOTE 2: Enemies that cleanse or immune the Stun will not be Teleported.
NOTE 3: The initial delay is 1.5s, the Interactable Lifetime is 10s.
NOTE 4: You and allies can interact with the portals once.
- Damage: 220/290/350/410/470
- Damage Scaling: 80% Intelligence
- Stun Duration: 1s
- Range: 14m
- Radius: 4.8m
- Cooldown: 110/105/100/95/90s
- Cost: 90