Japanese Japanese

Danzaburou

The Legendary Tanuki

Level
Stat Name Stat Value
Max Health 595
Max Mana 305
Health Per Time 2
Mana Per Time 3
Physical Protection 19
Magical Protection 27
Movement Speed 365
Base Attack Speed 1
Attack Speed Percent 2
Intelligence 0
XP Requirement 0
Clone Spawn Chance 6

DANZABUROU POPULAR BUILDS

View all

Coming soon.

DANZABUROU PRO BUILDS

View all
Jungle

VICTORY | Inbowned

Unranked

Open Build View on Tracker
Solo

VICTORY | haddix

Open Build View on Tracker
Solo

VICTORY | haddix

Open Build View on Tracker
Carry

VICTORY | Zapman

Open Build View on Tracker

DANZABUROU COMMON ELITE BUILDS

View all

MOST COMMON | CONQUEST

Open Build

Danzaburou Basic Attack

BASIC

Fire a projectile that deals 0 Physical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.5m

Dishonest Duplication

PASSIVE

You have a 5% + 0.5% per level + 0.05% per Intelligence chance of spawning a clone of yourself with each basic attack hitting an enemy.

NOTE 1: Clones last 3s, deal 40% of your Basic Attack Damage and take 300% increased Damage.

NOTE 2: Clones have a 5% + 0.25% Per Level chance of spawning a clone.

NOTE 3: Clones target the enemy that was hit when they were created.

NOTE 4: Clones have a 5% + 0.25% Per Level chance of spawning a clone.

Fool's Gold

ABILITY 1

Level

Roll out 3 money bags that deal 95 [85% STR + 50% INT] Physical Damage to enemies hit and then explode dealing 30 [20% STR + 40% INT] Physical Damage. • They stop on enemy gods, Trembling them and dropping a coin • Coins can be picked up by yourself or allied gods to provide you 10 gold

NOTE 1: Subsequent hits of bags or explosions on the same enemy deal 15% damage.

NOTE 2: Subsequent hits of bags or explosions on the same enemy deal 15% damage.

  • Damage: 95/145/195/245/295
  • Damage Scaling: 85% Strength and 50% Intelligence
  • Explode Damage: 30/55/80/105/130
  • Explode Damage Scaling: 20% Strength and 40% Intelligence
  • Range: 11.2m
  • Radius: 0.5m
  • Explode Radius: 1.9m
  • Cooldown: 12s
  • Cost: 70/75/80/85/90

Alluring Spirits

ABILITY 2

Level

Drink some sake, Healing for 10 [5% INT] Health every {Heal_Period}s for {Heal_Duration}s before throwing the bottle, dealing 90 [70% STR + 40% INT] Physical Damage to enemies hit. • On landing, the bottle applies a stacking Slow to enemy gods • On reaching 3 stacks, they are Taunted towards the bottle

NOTE 1: This ability does 40% bonus damage to Jungle Monsters

NOTE 2: The inner circle deals damage on landing while the entire area slows.

NOTE 3: The bottle can be broken early with enemy basic attacks.

NOTE 4: Taunt is not affected by Diminishing Returns.

NOTE 5: If the Taunted enemy takes more than 30% of their max. Health, the taunt ends early.

NOTE 6: Taunt is not affected by Diminishing Returns.

  • Heal Per Tick: 10/15/20/25/30
  • Heal Scaling Per Tick: 5% Intelligence
  • Damage: 90/140/190/240/290
  • Damage Scaling: 70% Strength and 40% Intelligence
  • Slow: 10% Per Stack
  • Taunt Duration: 1s
  • Hits to Break: 2/2/3/3/4
  • Range: 7.2m
  • Inner Radius: 2m
  • Outer Radius: 2.8m
  • Cooldown: 16/15/14/13/12s
  • Cost: 60/65/70/75/80

Tanuki Trickery

ABILITY 3

Level

Create a field where you gain Movement Speed, Slow Immunity, your Basic Attack Movement Penalty is removed, and your Dishonest Duplication chance is doubled. When you leave the area, it disappears and you transform into a leaf while decoys mimic your movement. • Enemies in the field are Slowed • As a leaf you gain increased Movement Speed, Slow Immunity and a buff that causes your next Basic Attack to deal 10 [100% INT] Physical Damage

NOTE 1: Taking damage or attacking while in leaf form will end it early however there is a brief delay before this can happen on first transforming.

NOTE 2: Taking damage or attacking while in leaf form will end it early however there is a brief delay before this can happen on first transforming.

  • Damage: 10/20/30/40/50
  • Damage Scaling: 100% Intelligence
  • Movement Speed: 20%
  • Bonus Movement Speed: 30/32.5/35/37.5/40%
  • Slow: 20%
  • Radius: 3.8m
  • Cooldown: 16s
  • Cost: 70

Uproarious Rocket

ABILITY 4

Level

Fire a rocket that locks onto enemy gods or reactivate this ability to become the rocket! The rocket deals 300 [85% STR + 85% INT] Physical Damage, Stuns the first enemy god hit and explodes dealing 225 [60% STR + 60% INT] Physical Damage.

NOTE 1: You are Rooted and CC Immune while Channeling and can only aim within 180 degrees.

NOTE 2: The rocket pierces through and damages minions but stops on first god hit.

NOTE 3: You are immune to damage while in rocket form.

NOTE 4: You can cancel this ability while a rocket to transform back, sending out the rocket directly ahead.

NOTE 5: You can cancel this ability while a rocket to transform back, sending out the rocket directly ahead.

  • Damage: 300/360/420/480/540
  • Damage Scaling: 85% Strength or Intelligence
  • Explode Damage: 225/270/315/360/405
  • Explode Damage Scaling: 60% Strength or Intelligence
  • Stun Duration: 1/1.1/1.2/1.3/1.4s
  • Radius: 4.8m
  • Cooldown: 90s
  • Cost: 100