Danzaburou
The Legendary Tanuki
Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
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Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
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Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
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Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
Type | Default |
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Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
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Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
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Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
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Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
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Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
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Max Health | 596 |
Max Mana | 305 |
Health Per Time | 2 |
Mana Per Time | 3 |
Physical Protection | 19 |
Magical Protection | 27 |
Movement Speed | 365 |
Base Attack Speed | 1 |
Attack Speed Percent | 2 |
Intelligence | 0 |
XP Requirement | 0 |
Clone Spawn Chance | 6 |
DANZABUROU POPULAR BUILDS
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DANZABUROU PRO BUILDS
View allVICTORY | VaporishCoast
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Demon Blade
2900
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Titan's Bane
2450
- Strength: +40.0
- Penetration: +20.0%
Qin's Blade
2700
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
VICTORY | VaporishCoast
Leather Cowl
650
- Strength: +10.0
- AttackSpeedPercent: +10.0%
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Kopesh
1250
- Strength: +10.0
- CritChance: +10.0%
Passive: When you Critically Strike an enemy god you gain 5% Movement Speed for 4s.
Bow
300
- AttackSpeedPercent: +5.0%
Aegis of Acceleration
0
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
VICTORY | Weak3n
Unranked
Bumba's Spear
2150
- Strength: +35.0
- MaxHealth: +50.0
- MaxMana: +50.0
- Cooldown Rate: +20.0
Passive: Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Hastened Fatalis
2750
- Strength: +20.0
- AttackSpeedPercent: +25.0%
- Penetration: +10.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
Death Metal
2950
- Strength: +35.0
- Intelligence: +45.0
- CritChance: +20.0%
Active: You and allied gods within 6.4m gain 10 + 1*Level Strength, 15 + 2*Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Dagger of Frenzy
2550
- Strength: +40.0
- AttackSpeedPercent: +15.0%
Active: You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 30s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Weak3n
Unranked
Bumba's Cudgel
650
- Strength: +15.0
- MaxHealth: +50.0
- MaxMana: +50.0
Passive: Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.
Chronos' Pendant
2500
- Intelligence: +50.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Polynomicon
2450
- Intelligence: +80.0
- MaxMana: +200.0
- MP5: +3.0
Passive: When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.
Oracle Staff
950
- Intelligence: +20.0
- MaxMana: +150.0
- MP5: +1.0
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Void Shard
750
- Penetration: +10.0%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
DANZABUROU COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Polynomicon
2450
- Intelligence: +80.0
- MaxMana: +200.0
- MP5: +3.0
Passive: When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.
Titan's Bane
2450
- Strength: +40.0
- Penetration: +20.0%
Qin's Blade
2700
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
Danzaburou Basic Attack
BASIC
Fire a projectile that deals 0 Physical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 8.8m
- Radius: 0.5m
Dishonest Duplication
PASSIVE
You have a 5% + 0.5% per level + 0.05% per Intelligence chance of spawning a clone of yourself with each basic attack hitting an enemy.
NOTE 1: Clones last 3s, deal 30% of your Basic Attack Damage and take 500% increased Damage.
NOTE 2: Clones have a 5% + 0.25% Per Level chance of spawning a clone.
NOTE 3: Clones target the enemy that was hit when they were created.
NOTE 4: Clones have a 5% + 0.25% Per Level chance of spawning a clone.
Fool's Gold
ABILITY 1
Roll out 3 money bags that deal 95 [75% STR + 50% INT] Physical Damage to enemies hit and then explode dealing 30 [30% STR + 15% INT] Physical Damage. • They stop on enemy gods, Trembling them and dropping a coin • Coins can be picked up by yourself or allied gods to provide you 10 gold
NOTE 1: Subsequent hits of bags or explosions on the same enemy deal 15% damage.
NOTE 2: Subsequent hits of bags or explosions on the same enemy deal 15% damage.
- Damage: 95/145/195/245/295
- Damage Scaling: 75% Strength and 50% Intelligence
- Explode Damage: 30/55/80/105/130
- Explode Damage Scaling:
- Range: 11.2m
- Radius: 0.5m
- Explode Radius: 1.9m
- Cooldown: 12s
- Cost: 70/75/80/85/90
Alluring Spirits
ABILITY 2
Drink some sake, Healing for 10 [5% INT] Health every {Heal_Period}s for {Heal_Duration}s before throwing the bottle, dealing 90 [70% STR] Physical Damage to enemies hit. • On landing, the bottle applies a stacking Slow to enemy gods • On reaching 3 stacks, they are Taunted towards the bottle
NOTE 1: This ability does 40% bonus damage to Jungle Monsters
NOTE 2: The inner circle deals damage on landing while the entire area slows.
NOTE 3: The bottle can be broken early with enemy basic attacks.
NOTE 4: Taunt is not affected by Diminishing Returns.
NOTE 5: If the Taunted enemy takes more than 30% of their max. Health, the taunt ends early.
NOTE 6: Taunt is not affected by Diminishing Returns.
- Heal Per Tick: 10/15/20/25/30
- Heal Scaling Per Tick:
- Damage: 90/140/190/240/290
- Damage Scaling: 70% Strength
- Slow: 10% Per Stack
- Taunt Duration: 1s
- Hits to Break: 2/2/3/3/4
- Range: 7.2m
- Inner Radius: 2m
- Outer Radius: 2.8m
- Cooldown: 16/15/14/13/12s
- Cost: 60/65/70/75/80
Tanuki Trickery
ABILITY 3
Create a field where you gain Movement Speed, Slow Immunity, your Basic Attack Movement Penalty is removed, and your Dishonest Duplication chance is doubled. When you leave the area, it disappears and you transform into a leaf while decoys mimic your movement. • Enemies in the field are Slowed • As a leaf you gain increased Movement Speed, Slow Immunity and a buff that causes your next Basic Attack to deal 10 [100% INT] Physical Damage
NOTE 1: Taking damage or attacking while in leaf form will end it early however there is a brief delay before this can happen on first transforming.
NOTE 2: Taking damage or attacking while in leaf form will end it early however there is a brief delay before this can happen on first transforming.
- Damage: 10/20/30/40/50
- Damage Scaling: 100% Intelligence
- Movement Speed: 20%
- Bonus Movement Speed: 30/32.5/35/37.5/40%
- Slow: 20%
- Radius: 3.8m
- Cooldown: 16s
- Cost: 70
Uproarious Rocket
ABILITY 4
Fire a rocket that locks onto enemy gods or reactivate this ability to become the rocket! The rocket deals 300 [85% STR + 85% INT] Physical Damage, Stuns the first enemy god hit and explodes dealing 225 [60% STR + 60% INT] Physical Damage.
NOTE 1: You are Rooted and CC Immune while Channeling and can only aim within 180 degrees.
NOTE 2: The rocket pierces through and damages minions but stops on first god hit.
NOTE 3: You are immune to damage while in rocket form.
NOTE 4: You can cancel this ability while a rocket to transform back, sending out the rocket directly ahead.
NOTE 5: You can cancel this ability while a rocket to transform back, sending out the rocket directly ahead.
- Damage: 300/360/420/480/540
- Damage Scaling: 85% Strength and 85% Intelligence
- Explode Damage: 225/270/315/360/405
- Explode Damage Scaling:
- Stun Duration: 1/1.1/1.2/1.3/1.4s
- Radius: 4.8m
- Cooldown: 100s
- Cost: 100