Danzaburou
The Legendary Tanuki
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Voice Pack | Click to Listen |
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Voice Pack | No Voicepack |
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Heroic
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Collection | Mastery Reward |
Cost | Unknown |
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Heroic
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Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
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Heroic
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Collection | Ascension Reward |
Cost | Unknown |
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Heroic
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Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
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Max Health | 595 |
Max Mana | 305 |
Health Per Time | 2 |
Mana Per Time | 3 |
Physical Protection | 19 |
Magical Protection | 27 |
Movement Speed | 365 |
Base Attack Speed | 1 |
Attack Speed Percent | 2 |
Intelligence | 0 |
XP Requirement | 0 |
Clone Spawn Chance | 6 |
DANZABUROU POPULAR BUILDS
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DANZABUROU PRO BUILDS
View allVICTORY | Inbowned
Unranked
Bumba's Hammer
2150
- Strength: +35.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Transcendence
2400
- Strength: +25.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Oath-Sworn Spear
2400
- Strength: +40.0
- Penetration: +5.0%
Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.
Serrated Edge
2500
- Strength: +40.0
- Lifesteal: +15.0%
Passive: For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Strength and 3% Lifesteal.
Hydra's Lament
2350
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Titan's Bane
2450
- Strength: +40.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Pendulum Blade
2900
- Strength: +55.0
- Cooldown Rate: +15.0
Active: Reduce your ability cooldowns by 3s. Cooldown: 50s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | haddix
Warrior's Axe
650
- Strength: +10.0
- PhysicalProtection: +10.0
- MagicalProtection: +10.0
Passive: Damaging an enemy god deals 40 +2 per level True damage and restores 20 +1 per level Health. This effect can only hit one god per activation. 10s Cooldown. Requires level 20 to upgrade.
Golden Blade
2300
- Strength: +25.0
- MaxHealth: +150.0
- AttackSpeedPercent: +20.0%
Passive: Basic attacks deal 25 + 10% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.
Pharaoh's Curse
2300
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
- AttackSpeedPercent: +15.0%
Active: Enemies within 5.6m are affected by a 25% Slow and have 25% reduced Attack Speed for 6s. Cooldown: 40s.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Qin's Blade
2700
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
VICTORY | haddix
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Golden Blade
2300
- Strength: +25.0
- MaxHealth: +150.0
- AttackSpeedPercent: +20.0%
Passive: Basic attacks deal 25 + 10% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.
Pharaoh's Curse
2300
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
- AttackSpeedPercent: +15.0%
Active: Enemies within 5.6m are affected by a 25% Slow and have 25% reduced Attack Speed for 6s. Cooldown: 40s.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +200.0
PASSIVE: While over 75% Health, you gain 30 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
Triton's Conch
2800
- Strength: +15.0
- Intelligence: +45.0
- MaxHealth: +300.0
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Zapman
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +30.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Qin's Blade
2700
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Lucerne Hammer
950
- Strength: +15.0
- Penetration: +5.0%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
DANZABUROU COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2700
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Titan's Bane
2450
- Strength: +40.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +30.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
Danzaburou Basic Attack
BASIC
Fire a projectile that deals 0 Physical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 8.8m
- Radius: 0.5m
Dishonest Duplication
PASSIVE
You have a 5% + 0.5% per level + 0.05% per Intelligence chance of spawning a clone of yourself with each basic attack hitting an enemy.
NOTE 1: Clones last 3s, deal 40% of your Basic Attack Damage and take 300% increased Damage.
NOTE 2: Clones have a 5% + 0.25% Per Level chance of spawning a clone.
NOTE 3: Clones target the enemy that was hit when they were created.
NOTE 4: Clones have a 5% + 0.25% Per Level chance of spawning a clone.
Fool's Gold
ABILITY 1
Roll out 3 money bags that deal 95 [85% STR + 50% INT] Physical Damage to enemies hit and then explode dealing 30 [20% STR + 40% INT] Physical Damage. • They stop on enemy gods, Trembling them and dropping a coin • Coins can be picked up by yourself or allied gods to provide you 10 gold
NOTE 1: Subsequent hits of bags or explosions on the same enemy deal 15% damage.
NOTE 2: Subsequent hits of bags or explosions on the same enemy deal 15% damage.
- Damage: 95/145/195/245/295
- Damage Scaling: 85% Strength and 50% Intelligence
- Explode Damage: 30/55/80/105/130
- Explode Damage Scaling: 20% Strength and 40% Intelligence
- Range: 11.2m
- Radius: 0.5m
- Explode Radius: 1.9m
- Cooldown: 12s
- Cost: 70/75/80/85/90
Alluring Spirits
ABILITY 2
Drink some sake, Healing for 10 [5% INT] Health every {Heal_Period}s for {Heal_Duration}s before throwing the bottle, dealing 90 [70% STR + 40% INT] Physical Damage to enemies hit. • On landing, the bottle applies a stacking Slow to enemy gods • On reaching 3 stacks, they are Taunted towards the bottle
NOTE 1: This ability does 40% bonus damage to Jungle Monsters
NOTE 2: The inner circle deals damage on landing while the entire area slows.
NOTE 3: The bottle can be broken early with enemy basic attacks.
NOTE 4: Taunt is not affected by Diminishing Returns.
NOTE 5: If the Taunted enemy takes more than 30% of their max. Health, the taunt ends early.
NOTE 6: Taunt is not affected by Diminishing Returns.
- Heal Per Tick: 10/15/20/25/30
- Heal Scaling Per Tick: 5% Intelligence
- Damage: 90/140/190/240/290
- Damage Scaling: 70% Strength and 40% Intelligence
- Slow: 10% Per Stack
- Taunt Duration: 1s
- Hits to Break: 2/2/3/3/4
- Range: 7.2m
- Inner Radius: 2m
- Outer Radius: 2.8m
- Cooldown: 16/15/14/13/12s
- Cost: 60/65/70/75/80
Tanuki Trickery
ABILITY 3
Create a field where you gain Movement Speed, Slow Immunity, your Basic Attack Movement Penalty is removed, and your Dishonest Duplication chance is doubled. When you leave the area, it disappears and you transform into a leaf while decoys mimic your movement. • Enemies in the field are Slowed • As a leaf you gain increased Movement Speed, Slow Immunity and a buff that causes your next Basic Attack to deal 10 [100% INT] Physical Damage
NOTE 1: Taking damage or attacking while in leaf form will end it early however there is a brief delay before this can happen on first transforming.
NOTE 2: Taking damage or attacking while in leaf form will end it early however there is a brief delay before this can happen on first transforming.
- Damage: 10/20/30/40/50
- Damage Scaling: 100% Intelligence
- Movement Speed: 20%
- Bonus Movement Speed: 30/32.5/35/37.5/40%
- Slow: 20%
- Radius: 3.8m
- Cooldown: 16s
- Cost: 70
Uproarious Rocket
ABILITY 4
Fire a rocket that locks onto enemy gods or reactivate this ability to become the rocket! The rocket deals 300 [85% STR + 85% INT] Physical Damage, Stuns the first enemy god hit and explodes dealing 225 [60% STR + 60% INT] Physical Damage.
NOTE 1: You are Rooted and CC Immune while Channeling and can only aim within 180 degrees.
NOTE 2: The rocket pierces through and damages minions but stops on first god hit.
NOTE 3: You are immune to damage while in rocket form.
NOTE 4: You can cancel this ability while a rocket to transform back, sending out the rocket directly ahead.
NOTE 5: You can cancel this ability while a rocket to transform back, sending out the rocket directly ahead.
- Damage: 300/360/420/480/540
- Damage Scaling: 85% Strength or Intelligence
- Explode Damage: 225/270/315/360/405
- Explode Damage Scaling: 60% Strength or Intelligence
- Stun Duration: 1/1.1/1.2/1.3/1.4s
- Radius: 4.8m
- Cooldown: 90s
- Cost: 100