Polynesian Polynesian

Pele

Goddess of Volcanoes

Level
Stat Name Stat Value
Max Health 622.5
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 19
Magical Protection 27.5
Movement Speed 375
Base Attack Speed 1.0
Attack Speed Percent 1.46
Inhand Power 44.4
XP Requirement 0

PELE COMMUNITY GUIDES

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No guides available yet.

PELE PRO BUILDS

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Jungle

VICTORY | Panitom

Jungle

VICTORY | Dashboarrd Twitch

Unranked

Jungle

VICTORY | Sheento

Unranked

Solo

VICTORY | Skpeso.

PELE COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

Open Build

INT | CONQUEST

Open Build

COOLDOWN | CONQUEST

Open Build

DEFENSIVEHYBRID | CONQUEST

Open Build

Pele Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit

NOTE 2: Has a 3 hit chain. Attacks in order of 1, 1, 1x damage and swing time.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 0m
  • Cone Angle: 0 degrees
  • Cooldown: 0s
  • Cost: 0

Everlasting Flame

PASSIVE

When you drop below 50% health, gain increased Strength and Lifesteal. This effect has a cooldown.

  • Strength: 10
  • Strength: 2 Per Level
  • Lifesteal: 30%
  • Buff Duration: 6s
  • Range: 0m
  • Radius: 0m
  • Cooldown: 30s
  • Cost: 0

Pyroclast

ABILITY 1

Level

Fires a Magma projectile that deals 60 [60% Strength] Physical Damage and grants fuel per enemy hit. At max range the Magma persists and fires additional shard projectiles back to you, dealing 30 [15% Strength] Physical Damage to enemies. •The number of shards returning is dependent on the rank of this ability. •Pele has 2 charges of this ability.

NOTE 1: Both Projectile types pass through and damages all enemies, and passes through walls.

  • Initial Damage: 60/100/140/180/220
  • Initial Damage Scaling: 60% Strength
  • Return Damage: 30
  • Return Damage Scaling: 15% Strength
  • Return Projectiles: 1/2/3/4/5
  • Fuel Regained: 5
  • Range: 9.6m
  • Radius: 0m
  • Cooldown: 15/14.5/14/13.5/13s
  • Cost: 40/45/50/55/60

Eruption

ABILITY 2

Level

Deal 70 [80% Strength] Physical Damage and Knock Up enemies around you. At ranks 3 and 5 this area gains an additional explosion areas, which deal 140 [60% Strength] Physical Damage and a smaller Knock Up. •Activating this ability while in the amplified state of Magma Rush will cause you to dash a short distance before erupting.

  • Inner Ring Damage: 70/115/160/205/250
  • Inner Ring Scaling: 80% Strength
  • Outer Ring Damage: 140/140/140/180/220
  • Outer Ring Damage: 60% Strength
  • Eruption Areas: 1/1/2/2/3
  • Range: 0m
  • Radius: 0m
  • Cooldown: 15s
  • Cost: 60/65/70/75/80

Magma Rush

ABILITY 3

Level

Repeatedly deal 10 [5% Strength] Physical Damage to nearby enemies and gain movement speed while this ability is active. Magma Rush uses Fuel for its duration and has no cooldown. •Reactivate this ability to amplify the effect, expending more fuel but dealing increased 20 [20% Strength] Physical Damage and gaining additional movement speed.

NOTE 1: Fuel Regens 5 per second when this ability is deactivated. This ability cannot be activated under 10 Fuel.

NOTE 2: This ability triggers no items.

  • Damage: 10/15/20/25/30
  • Damage Scaling: 5% Strength
  • Amped Damage: 20/35/50/65/80
  • Amped Damage Scaling: 20% Strength
  • Movement Speed: 30%
  • Amped Movement Speed: 60%
  • Range: 0m
  • Radius: 0m
  • Cooldown: 1s
  • Fuel Cost: 5 per 0.5s
  • Amped Fuel Cost: 10 per 0.5s
  • Cost: 10

Volcanic Rush

ABILITY 4

Level

Become CC Immune then Dash forward dealing 180 [60% Strength] Physical Damage and Slowing the first enemy God hit, and firing a cone attack that deals 100 [40% Strength] Physical Damage to other enemies. •For the next 10 seconds or 4 attacks, every time you basic attack an enemy, you deal reduced damage and also fire a cone attack.

NOTE 1: This ability triggers items only one time across all 5 possible hits.

  • Damage: 180/265/350/435/520
  • Damage Scaling: 60% Strength
  • Cone Damage: 100/140/180/220/260
  • Cone Damage Scaling: 40% Strength
  • Slow: 20/25/30/35/40%
  • Slow Duration: 3s
  • Range: 9.7m
  • Radius: 0m
  • Cooldown: 90s
  • Cost: 100