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Pele
Goddess of Volcanoes
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Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
![]() |
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
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---|---|
Collection | Legacy |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 622.5 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 19 |
Magical Protection | 27.5 |
Movement Speed | 375 |
Base Attack Speed | 1.0 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
PELE COMMUNITY GUIDES
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Pele Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 1, 1x damage and swing time.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 0m
- Cone Angle: 0 degrees
- Cooldown: 0s
- Cost: 0
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Everlasting Flame
PASSIVE
When you drop below 50% health, gain increased Strength and Lifesteal. This effect has a cooldown.
- Strength: 10
- Strength: 2 Per Level
- Lifesteal: 30%
- Buff Duration: 6s
- Range: 0m
- Radius: 0m
- Cooldown: 30s
- Cost: 0
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Pyroclast
ABILITY 1
Fires a Magma projectile that deals 60 [60% Strength] Physical Damage and grants fuel per enemy hit. At max range the Magma persists and fires additional shard projectiles back to you, dealing 30 [15% Strength] Physical Damage to enemies. •The number of shards returning is dependent on the rank of this ability. •Pele has 2 charges of this ability.
NOTE 1: Both Projectile types pass through and damages all enemies, and passes through walls.
- Initial Damage: 60/100/140/180/220
- Initial Damage Scaling: 60% Strength
- Return Damage: 30
- Return Damage Scaling: 15% Strength
- Return Projectiles: 1/2/3/4/5
- Fuel Regained: 5
- Range: 9.6m
- Radius: 0m
- Cooldown: 15/14.5/14/13.5/13s
- Cost: 40/45/50/55/60
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Eruption
ABILITY 2
Deal 70 [80% Strength] Physical Damage and Knock Up enemies around you. At ranks 3 and 5 this area gains an additional explosion areas, which deal 140 [60% Strength] Physical Damage and a smaller Knock Up. •Activating this ability while in the amplified state of Magma Rush will cause you to dash a short distance before erupting.
- Inner Ring Damage: 70/115/160/205/250
- Inner Ring Scaling: 80% Strength
- Outer Ring Damage: 140/140/140/180/220
- Outer Ring Damage: 60% Strength
- Eruption Areas: 1/1/2/2/3
- Range: 0m
- Radius: 0m
- Cooldown: 15s
- Cost: 60/65/70/75/80
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Magma Rush
ABILITY 3
Repeatedly deal 10 [5% Strength] Physical Damage to nearby enemies and gain movement speed while this ability is active. Magma Rush uses Fuel for its duration and has no cooldown. •Reactivate this ability to amplify the effect, expending more fuel but dealing increased 20 [20% Strength] Physical Damage and gaining additional movement speed.
NOTE 1: Fuel Regens 5 per second when this ability is deactivated. This ability cannot be activated under 10 Fuel.
NOTE 2: This ability triggers no items.
- Damage: 10/15/20/25/30
- Damage Scaling: 5% Strength
- Amped Damage: 20/35/50/65/80
- Amped Damage Scaling: 20% Strength
- Movement Speed: 30%
- Amped Movement Speed: 60%
- Range: 0m
- Radius: 0m
- Cooldown: 1s
- Fuel Cost: 5 per 0.5s
- Amped Fuel Cost: 10 per 0.5s
- Cost: 10
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Volcanic Rush
ABILITY 4
Become CC Immune then Dash forward dealing 180 [60% Strength] Physical Damage and Slowing the first enemy God hit, and firing a cone attack that deals 100 [40% Strength] Physical Damage to other enemies. •For the next 10 seconds or 4 attacks, every time you basic attack an enemy, you deal reduced damage and also fire a cone attack.
NOTE 1: This ability triggers items only one time across all 5 possible hits.
- Damage: 180/265/350/435/520
- Damage Scaling: 60% Strength
- Cone Damage: 100/140/180/220/260
- Cone Damage Scaling: 40% Strength
- Slow: 20/25/30/35/40%
- Slow Duration: 3s
- Range: 9.7m
- Radius: 0m
- Cooldown: 90s
- Cost: 100