Egyptian Egyptian

Anhur

Slayer of Enemies

Level
Stat Name Stat Value
Max Health 591.38
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.14
Physical Protection 18.05
Magical Protection 26.12
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 1.46
Inhand Power 47.95
XP Requirement 0

ANHUR COMMUNITY GUIDES

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Anhur Solo, works alright

Open Beta 7

Final Build

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Aspect of Pride Anhur
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by HutchTheCheese 1 day, 16 hours ago
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ADC Optimal Build Order & Power Curve - @SmiteMaths

Open Beta 7

Final Build

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by SpyGaz 2 weeks, 1 day ago
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Inbowned: Support Builds & Ratings

Open Beta 5

Final Build

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by JFZoidberg 4 weeks ago
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ANHUR PRO BUILDS

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Middle
VICTORY | 18m 49s |
6 / 0 / 0

Unranked

Support
VICTORY | 42m 52s |
6 / 6 / 23

Unranked

Carry
DEFEAT | 40m 39s |
6 / 8 / 5

Unranked

Aspect of Pride Anhur
Carry
VICTORY | 37m 6s |
6 / 3 / 10

ANHUR COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Anhur Basic Attack

BASIC

Fire a projectile that deals 0 Physical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Enfeeble

PASSIVE

Aspect of Pride

Enfeeble no longer Debuffs enemies but dealing damage to the same enemy god with Basic Attacks provides you up to 100% bonus Attack Speed.

Dealing Damage to enemies reduces their Physical Protection.

  • Physical Protections Reduced: 20
  • Debuff Duration: 4s
  • Cooldown: 0s
  • Cost: 0

Shifting Sands

ABILITY 1

Level

Summon an obelisk, surrounded by shifting sands. • Enemies in the sands are Slowed and take additional damage from your basic attacks • The obelisk acts as a Wall

NOTE 1: The Slow stacks with an additional Slow when closer to the Pillar.

NOTE 2: Reactivate to destroy the Pillar early.

  • Slow: 15%
  • Additional Slow: 15%
  • Increased Damage Taken: 8/11/14/17/20%
  • Lifetime: 7.5s
  • Cooldown: 14/13.5/13/12.5/12s
  • Range: -0.01m
  • Radius: 9.6m
  • Cost: 40/50/60/70/80
  • Cooldown: 14/13.5/13/12.5/12s

Impale

ABILITY 2

Level

Throw a large spear, dealing 125 [85% Strength] Physical Damage in a line. • The first God hit is Pushed • If the God hits a Wall, they are Stunned

NOTE 1: The projectile passes through and damages minions, but stops on walls.

NOTE 2: The enemy god displaced by this ability deal damage to enemies it collides with.

  • Damage: 125/185/245/305/365
  • Damage Scaling: 85% Strength
  • Stun Duration: 0.9/0.95/1/1.05/1.1s
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 12s
  • Cost: 50/60/70/80/90

Disperse

ABILITY 3

Level

Leap forward, dealing 70 [60% Strength] Physical Damage where you land. • Knock Back all enemies from your landing point

NOTE 1: Enemies are Displaced up and away from your landing location.

  • Damage: 70/110/150/190/230
  • Damage Scaling: 60% Strength
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 15/14.5/14/13.5/13s
  • Cost: 40/50/60/70/80

Desert Fury

ABILITY 4

Level

Hurl a series of empowered spears, each dealing 65 [45% Strength] Physical Damage. • The final spear deals a burst of 125 [114% Strength] Physical Damage • These spears pass through everything • You are CC Immune while using this ability

NOTE 1: Ability fires 4 times, plus the final projectile, over 1.5 seconds.

NOTE 2: These projectiles pass through and damage all enemies, and pass through walls.

  • Damage Per Tick: 65/90/115/140/165
  • Damage Scaling Per Tick: 45% Strength
  • Final Damage: 125/175/225/275/325
  • Final Damage Scaling: 115% Strength
  • Range: 12.8m
  • Radius: 0.56m
  • Final Radius: 0.72m
  • Cooldown: 90/85/80/75/70s
  • Cost: 80/85/90/95/100
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