
Anhur
Slayer of Enemies

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.14 |
Physical Protection | 18.05 |
Magical Protection | 26.12 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.46 |
Inhand Power | 47.95 |
XP Requirement | 0 |
ANHUR COMMUNITY GUIDES
View allANHUR PRO BUILDS
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ANHUR COMMON ELITE BUILDS
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Anhur Basic Attack
BASIC
Fire a projectile that deals 0 Physical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0

Enfeeble
PASSIVE
Dealing Damage to enemies reduces their Physical Protection.
- Physical Protections Reduced: 20
- Debuff Duration: 4s
- Cooldown: 0s
- Cost: 0

Shifting Sands
ABILITY 1
Summon an obelisk, surrounded by shifting sands. • Enemies in the sands are Slowed and take additional damage from your basic attacks • The obelisk acts as a Wall
NOTE 1: The Slow stacks with an additional Slow when closer to the Pillar.
NOTE 2: Reactivate to destroy the Pillar early.
- Slow: 15%
- Additional Slow: 15%
- Increased Damage Taken: 8/11/14/17/20%
- Lifetime: 7.5s
- Cooldown: 14/13.5/13/12.5/12s
- Range: -0.01m
- Radius: 9.6m
- Cost: 40/50/60/70/80
- Cooldown: 14/13.5/13/12.5/12s

Impale
ABILITY 2
Throw a large spear, dealing 125 [85% Strength] Physical Damage in a line. • The first God hit is Pushed • If the God hits a Wall, they are Stunned
NOTE 1: The projectile passes through and damages minions, but stops on walls.
NOTE 2: The enemy god displaced by this ability deal damage to enemies it collides with.
- Damage: 125/185/245/305/365
- Damage Scaling: 85% Strength
- Stun Duration: 0.9/0.95/1/1.05/1.1s
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 12s
- Cost: 50/60/70/80/90

Disperse
ABILITY 3
Leap forward, dealing 70 [60% Strength] Physical Damage where you land. • Knock Back all enemies from your landing point
NOTE 1: Enemies are Displaced up and away from your landing location.
- Damage: 70/110/150/190/230
- Damage Scaling: 60% Strength
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 15/14.5/14/13.5/13s
- Cost: 40/50/60/70/80

Desert Fury
ABILITY 4
Hurl a series of empowered spears, each dealing 65 [45% Strength] Physical Damage. • The final spear deals a burst of 125 [114% Strength] Physical Damage • These spears pass through everything • You are CC Immune while using this ability
NOTE 1: Ability fires 4 times, plus the final projectile, over 1.5 seconds.
NOTE 2: These projectiles pass through and damage all enemies, and pass through walls.
- Damage Per Tick: 65/90/115/140/165
- Damage Scaling Per Tick: 45% Strength
- Final Damage: 125/175/225/275/325
- Final Damage Scaling: 115% Strength
- Range: 12.8m
- Radius: 0.56m
- Final Radius: 0.72m
- Cooldown: 90/85/80/75/70s
- Cost: 80/85/90/95/100