Greek Greek

Nemesis

Goddess of Vengeance

Level
Stat Name Stat Value
Max Mana 100
Max Health 100
Mana Per Time 0
Physical Protection 0
Magical Protection 0
Movement Speed 442
Inhand Power 1
Base Attack Speed 0
Attack Speed Percent 0
Health Per Time 0
XP Requirement 0

NEMESIS COMMUNITY GUIDES

View all

Inbowned: Jungle Builds & Ratings

Open Beta 5

Final Build

Copied!
S
1
2
3
4
5
6
R
by JFZoidberg 6 months, 1 week ago
8700 1

Nemesis Procs

Open Beta 4

Final Build

Copied!
S
1
2
3
4
5
6
R
by FranEXE 6 months, 3 weeks ago
1560 0

Bell's OB11 Mentor Guide to Jungling

Open Beta 11

Final Build

Copied!
S
1
2
3
4
5
6
by bell 6 months, 3 weeks ago
9352 4

NEMESIS PRO BUILDS

View all
Jungle
DEFEAT | 46m 27s |
12 / 5 / 9
Jungle
VICTORY | 36m 58s |
9 / 7 / 9
Jungle
DEFEAT | 14m 8s |
1 / 1 / 0
Jungle
VICTORY | 24m 6s |
4 / 0 / 5

NEMESIS COMMON ELITE BUILDS

View all

There is not enough data at this time to show builds from this God.

Nemesis Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

NOTE 2: Has a 4 hit chain. Attacks in order of 1, 1, 0.75, 1.25x damage and swing time.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Scales of Fate

PASSIVE

Hitting enemies with Basic Attacks reduces the target’s Inhand Power, Strength, and Intelligence while increasing yours.

  • Reduction per Stack: 7%
  • Increase per Stack: 7%
  • Max Stacks: 3
  • Duration: 5s
  • Cooldown: 0s
  • Cost: 0

Swift Vengeance

ABILITY 1

Level

Dash in a line, passing through all enemies. • Deals 60 [45% Strength] Physical Damage to all enemies hit. • May dash again within 2s.

NOTE 1: May use Basic Attacks and Abilities between dashes.

  • Damage: 60/90/120/150/180
  • Damage Scaling: 45% Strength
  • Damage Scaling: 45% Strength
  • Range: 4.8m
  • Radius: 1.6m
  • Cooldown: 11s
  • Cost: 50

Slice and Dice

ABILITY 2

Level

Slash in a cone, dealing 70 [40% Strength and 25% Intelligence] Physical Damage to all enemies hit. • Enemies in the center of the slash take 85 [90% Strength and 75% Intelligence] Physical Damage and are Slowed.

  • Damage: 70/100/130/160/190
  • Damage Scaling: 40% Strength and 25% Intelligence
  • Center Damage: 85/145/205/265/325
  • Center Damage Scaling: 90% Strength and 75% Intelligence
  • Slow: 30%
  • Slow Duration: 2s
  • Range: 5.6m
  • Cone Angle: 150 degrees
  • Center Cone Angle: 45 degrees
  • Cooldown: 10s
  • Cost: 60/65/70/75/80

Retribution

ABILITY 3

Level

Gain a 100 [7% MaxHealth] Health Shield for a duration. • Heal 40% [5% Intelligence] of the damage taken during the effect. • Reflect 40% [20% Strength] of the damage taken from gods as Physical Damage.

  • Hard Crowd Control effects remove the Shield.
  • Hard Crowd Control effects remove the Shield.
  • Shield Health: 100/150/200/250/300
  • Shield Health Scaling: 7.5% Max Health
  • Reflect Damage: 40% of the damage blocked
  • Reflect Damage Scaling: 20% Strength
  • Heal: 40% of the damage blocked
  • Heal Scaling: 5% Intelligence
  • Shield Duration: 2s
  • Cooldown: 14s
  • Cost: 60/65/70/75/80

Divine Judgement

ABILITY 4

Aspect of Justice

Divine Judgement no longer does damage in an area or steals Protections, but instead moves your and the enemy god’s current Health 75% of the way toward each other, as long as you have less Health than the target.

Level

Choose a single enemy god, dealing 1500001% of their Current Health [45% Strength and 65% Intelligence] as Physical Damage to them and all enemies in an area around them. • Gain Movement Speed and a percentage of the enemy’s Protections. • Reduce enemy’s Movement Speed and Protections by the same amount.

NOTE 1: Gain Protections equal to the enemy with the most Protections.

NOTE 2: On hitting an enemy, a homing projectile spawns from them, granting the buffs when it reaches you.

NOTE 3: Healing from this ability is unaffected by Anti-Heal.

  • Damage: 15/17.5/20/22.5/25% of enemy's Current Health
  • Damage Scaling: 45% Strength and 65% Intelligence
  • Protections: 25%
  • Movement Speed: 10/12.5/15/17.5/20%
  • Duration: 5s
  • Range: 8.8m
  • Radius: 1.6m
  • Cooldown: 90s
  • Cost: 90/95/100/105/110
5689
Steam Online
2681
S2L Users
1033
Guides Created
619317
Matches Analyzed