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Nemesis

Goddess of Vengeance

Level
Stat Name Stat Value
Max Mana 100
Max Health 100
Mana Per Time 0
Physical Protection 0
Magical Protection 0
Movement Speed 442
Inhand Power 1
Base Attack Speed 0
Attack Speed Percent 0
Health Per Time 0
XP Requirement 0

NEMESIS COMMUNITY GUIDES

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Inbowned: Jungle Builds & Ratings

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Final Build

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Nemesis Procs

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Final Build

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Bell's OB6 Mentor Guide to Jungling

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NEMESIS PRO BUILDS

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Jungle
DEFEAT | 34m 35s |
11 / 6 / 5
Solo
VICTORY | 28m 22s |
6 / 0 / 4
Support
VICTORY | 51m 44s |
15 / 13 / 19

Unranked

Jungle
VICTORY | 21m 42s |
8 / 0 / 1

Unranked

Aspect of Justice Nemesis

NEMESIS COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Nemesis Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

NOTE 2: Has a 4 hit chain. Attacks in order of 1, 1, 0.75, 1.25x damage and swing time.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Scales of Fate

PASSIVE

Hitting enemies with Basic Attacks reduces the target’s Inhand Power, Strength, and Intelligence while increasing yours.

  • Reduction per Stack: 7%
  • Increase per Stack: 7%
  • Max Stacks: 3
  • Duration: 5s
  • Cooldown: 0s
  • Cost: 0

Swift Vengeance

ABILITY 1

Level

Dash in a line, passing through all enemies. • Deals 50 [45% Strength] Physical Damage to all enemies hit. • May dash again within 2s.

NOTE 1: May use Basic Attacks and Abilities between dashes.

  • Damage: 50/80/110/140/170
  • Damage Scaling: 45% Strength
  • Damage Scaling: 45% Strength
  • Range: 4.8m
  • Radius: 1.6m
  • Cooldown: 11s
  • Cost: 50

Slice and Dice

ABILITY 2

Level

Slash in a cone, dealing 70 [40% Strength and 25% Intelligence] Physical Damage to all enemies hit. • Enemies in the center of the slash take 100 [80% Strength and 75% Intelligence] Physical Damage and are Slowed.

  • Damage: 70/100/130/160/190
  • Damage Scaling: 40% Strength and 25% Intelligence
  • Center Damage: 100/160/220/280/340
  • Center Damage Scaling: 80% Strength and 75% Intelligence
  • Slow: 30%
  • Slow Duration: 2s
  • Range: 5.6m
  • Cone Angle: 150 degrees
  • Center Cone Angle: 45 degrees
  • Cooldown: 10s
  • Cost: 60/65/70/75/80

Retribution

ABILITY 3

Level

Gain a 100 [7% MaxHealth] Health Shield for a duration. • Heal 50% [10% Intelligence] of the damage taken during the effect. • Reflect 40% [20% Strength] of the damage taken from gods as Physical Damage.

  • Hard Crowd Control effects remove the Shield.
  • Hard Crowd Control effects remove the Shield.
  • Shield Health: 100/150/200/250/300
  • Shield Health Scaling: 7.5% Max Health
  • Reflect Damage: 40% of the damage blocked
  • Reflect Damage Scaling: 20% Strength
  • Heal: 50% of the damage blocked
  • Heal Scaling: 10% Intelligence
  • Shield Duration: 2s
  • Cooldown: 14/13.5/13/12.5/12s
  • Cost: 60/65/70/75/80

Divine Judgement

ABILITY 4

Aspect of Justice

Divine Judgement no longer does damage in an area but instead averages your and the enemy god's current Health as long as you have less than the target.

Level

Choose a single enemy god, dealing 10% of their Current Health [45% Strength and 65% Intelligence] as Physical Damage to them and all enemies in an area around them. • Gain Movement Speed and a percentage of the enemy’s Protections. • Reduce enemy’s Movement Speed and Protections by the same amount.

NOTE 1: Gain Protections equal to the enemy with the most Protections.

NOTE 2: Gain Protections equal to the enemy.

NOTE 3: On hitting an enemy, a homing projectile spawns from them, granting the buffs when it reaches you.

  • Damage: 10/12.5/15/17.5/20% of enemy's Current Health
  • Damage Scaling: 45% Strength and 65% Intelligence
  • Protections: 25%
  • Movement Speed: 10/12.5/15/17.5/20%
  • Duration: 5s
  • Range: 8.8m
  • Radius: 1.6m
  • Cooldown: 90s
  • Cost: 90/95/100/105/110
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