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Nemesis

Goddess of Vengeance

Level
Stat Name Stat Value
Max Mana 100
Max Health 100
Mana Per Time 0
Physical Protection 0
Magical Protection 0
Movement Speed 442
Inhand Power 1
Base Attack Speed 0
Attack Speed Percent 0
Health Per Time 0
XP Requirement 0

NEMESIS COMMUNITY GUIDES

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fineokay: STANDARD BUILD - Jungle

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Final Build

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by JFZoidberg 2 days, 21 hours ago
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JFZoidberg: STANDARD AA BUILD - Jungle

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by JFZoidberg 6 days, 16 hours ago
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JFZoidberg: STANDARD ABILITY BUILD - Jungle

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NEMESIS PRO BUILDS

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Middle
VICTORY | 14m 32s |
7 / 0 / 0

Unranked

Aspect of Justice Nemesis
Jungle
DEFEAT | 31m 50s |
5 / 3 / 5
Solo
DEFEAT | 47m 2s |
3 / 11 / 7
Aspect of Justice Nemesis
Jungle
DEFEAT | 38m 33s |
8 / 6 / 6
Aspect of Justice Nemesis

NEMESIS COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

Open Build

INT | CONQUEST

Open Build

STR | CONQUEST

Open Build

OFFENSIVEHYBRID | CONQUEST

Open Build

PENETRATION | CONQUEST

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COOLDOWN | CONQUEST

Open Build

ATTACKSPEED | CONQUEST

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Nemesis Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit

NOTE 2: Has a 4 hit chain. Attacks in order of 1, 1, 0.75, 1.25x damage and swing time.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Scales of Fate

PASSIVE

Hitting enemies with Basic Attacks reduces the target’s Inhand Power, Strength, and Intelligence while increasing yours.

  • Reduction per Stack: 7%
  • Increase per Stack: 7%
  • Max Stacks: 3
  • Duration: 5s
  • Cooldown: 0s
  • Cost: 0

Swift Vengeance

ABILITY 1

Level

Dash in a line, passing through all enemies. • Deals 50 [35% Strength] Physical Damage to all enemies hit. • May dash again within 2s.

NOTE 1: May use Basic Attacks and Abilities between dashes.

  • Damage: 50/80/110/140/170
  • Damage Scaling: 35% Strength
  • Damage Scaling: 35% Strength
  • Range: 4.8m
  • Radius: 1.6m
  • Cooldown: 11s
  • Cost: 50

Slice and Dice

ABILITY 2

Level

Slash in a cone, dealing 70 [40% Strength and 25% Intelligence] Physical Damage to all enemies hit. • Enemies in the center of the slash take 100 [80% Strength and 75% Intelligence] Physical Damage and are Slowed.

  • Damage: 70/100/130/160/190
  • Damage Scaling: 40% Strength and 25% Intelligence
  • Center Damage: 100/160/220/280/340
  • Center Damage Scaling: 80% Strength and 75% Intelligence
  • Slow: 30%
  • Slow Duration: 2s
  • Range: 5.6m
  • Cone Angle: 150 degrees
  • Center Cone Angle: 45 degrees
  • Cooldown: 10s
  • Cost: 60/65/70/75/80

Retribution

ABILITY 3

Level

Gain a 100 [7% MaxHealth] Health Shield for a duration. • Heal 50% [10% Intelligence] of the damage taken during the effect. • Reflect 40% [20% Strength] of the damage taken from gods as Physical Damage.

  • Hard Crowd Control effects remove the Shield.
  • Hard Crowd Control effects remove the Shield.
  • Shield Health: 100/150/200/250/300
  • Shield Health Scaling: 7.5% Max Health
  • Reflect Damage: 40% of the damage blocked
  • Reflect Damage Scaling: 20% Strength
  • Heal: 50% of the damage blocked
  • Heal Scaling: 10% Intelligence
  • Shield Duration: 2s
  • Cooldown: 14/13.5/13/12.5/12s
  • Cost: 60/65/70/75/80

Divine Judgement

ABILITY 4

Divine Judgement no longer does damage in an area but instead averages your and the enemy god's current Health as long as you have less than the target.

Level

Choose a single enemy god, dealing 10% of their Current Health [45% Strength and 65% Intelligence] as Physical Damage to them and all enemies in an area around them. • Gain Movement Speed and a percentage of the enemy’s Protections. • Reduce enemy’s Movement Speed and Protections by the same amount.

NOTE 1: Gain Protections equal to the enemy with the most Protections.

NOTE 2: Gain Protections equal to the enemy.

NOTE 3: On hitting an enemy, a homing projectile spawns from them, granting the buffs when it reaches you.

  • Damage: 10/12.5/15/17.5/20% of enemy's Current Health
  • Damage Scaling: 45% Strength and 65% Intelligence
  • Protections: 25%
  • Movement Speed: 10/12.5/15/17.5/20%
  • Duration: 5s
  • Range: 8.8m
  • Radius: 1.6m
  • Cooldown: 90s
  • Cost: 90/95/100/105/110