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Nemesis
Goddess of Vengeance
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Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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---|---|
Collection | Wandering Market |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Mana | 100 |
Max Health | 100 |
Mana Per Time | 0 |
Physical Protection | 0 |
Magical Protection | 0 |
Movement Speed | 442 |
Inhand Power | 1 |
Base Attack Speed | 0 |
Attack Speed Percent | 0 |
Health Per Time | 0 |
XP Requirement | 0 |
NEMESIS COMMUNITY GUIDES
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Nemesis Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
NOTE 2: Has a 4 hit chain. Attacks in order of 1, 1, 0.75, 1.25x damage and swing time.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
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Scales of Fate
PASSIVE
Hitting enemies with Basic Attacks reduces the target’s Inhand Power, Strength, and Intelligence while increasing yours.
- Reduction per Stack: 7%
- Increase per Stack: 7%
- Max Stacks: 3
- Duration: 5s
- Cooldown: 0s
- Cost: 0
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Swift Vengeance
ABILITY 1
Dash in a line, passing through all enemies. • Deals 50 [35% Strength] Physical Damage to all enemies hit. • May dash again within 2s.
NOTE 1: May use Basic Attacks and Abilities between dashes.
- Damage: 50/80/110/140/170
- Damage Scaling: 35% Strength
- Damage Scaling: 35% Strength
- Range: 4.8m
- Radius: 1.6m
- Cooldown: 11s
- Cost: 50
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Slice and Dice
ABILITY 2
Slash in a cone, dealing 70 [40% Strength and 25% Intelligence] Physical Damage to all enemies hit. • Enemies in the center of the slash take 100 [80% Strength and 75% Intelligence] Physical Damage and are Slowed.
- Damage: 70/100/130/160/190
- Damage Scaling: 40% Strength and 25% Intelligence
- Center Damage: 100/160/220/280/340
- Center Damage Scaling: 80% Strength and 75% Intelligence
- Slow: 30%
- Slow Duration: 2s
- Range: 5.6m
- Cone Angle: 150 degrees
- Center Cone Angle: 45 degrees
- Cooldown: 10s
- Cost: 60/65/70/75/80
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Retribution
ABILITY 3
Gain a 100 [7% MaxHealth] Health Shield for a duration. • Heal 50% [10% Intelligence] of the damage taken during the effect. • Reflect 40% [20% Strength] of the damage taken from gods as Physical Damage.
- Hard Crowd Control effects remove the Shield.
- Hard Crowd Control effects remove the Shield.
- Shield Health: 100/150/200/250/300
- Shield Health Scaling: 7.5% Max Health
- Reflect Damage: 40% of the damage blocked
- Reflect Damage Scaling: 20% Strength
- Heal: 50% of the damage blocked
- Heal Scaling: 10% Intelligence
- Shield Duration: 2s
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 60/65/70/75/80
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Divine Judgement
ABILITY 4
Choose a single enemy god, dealing 10% of their Current Health [45% Strength and 65% Intelligence] as Physical Damage to them and all enemies in an area around them. • Gain Movement Speed and a percentage of the enemy’s Protections. • Reduce enemy’s Movement Speed and Protections by the same amount.
NOTE 1: Gain Protections equal to the enemy with the most Protections.
NOTE 2: Gain Protections equal to the enemy.
NOTE 3: On hitting an enemy, a homing projectile spawns from them, granting the buffs when it reaches you.
- Damage: 10/12.5/15/17.5/20% of enemy's Current Health
- Damage Scaling: 45% Strength and 65% Intelligence
- Protections: 25%
- Movement Speed: 10/12.5/15/17.5/20%
- Duration: 5s
- Range: 8.8m
- Radius: 1.6m
- Cooldown: 90s
- Cost: 90/95/100/105/110