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Nemesis

Goddess of Vengeance

Level
Stat Name Stat Value
Max Mana 100
Max Health 100
Mana Per Time 0
Physical Protection 0
Magical Protection 0
Movement Speed 442
Inhand Power 1
Base Attack Speed 0
Attack Speed Percent 0
Health Per Time 0
XP Requirement 0

NEMESIS POPULAR BUILDS

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NEMESIS PRO BUILDS

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Jungle

VICTORY | Warchi

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Solo

VICTORY | SoloOrTroll

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Jungle

VICTORY | Warchi

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Solo

VICTORY | SoloOrTroll

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NEMESIS COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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INT | CONQUEST

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STR | CONQUEST

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OFFENSIVEHYBRID | CONQUEST

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PENETRATION | CONQUEST

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COOLDOWN | CONQUEST

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ATTACKSPEED | CONQUEST

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Nemesis Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

NOTE 2: Has a 4 hit chain. Attacks in order of 1, 1, 0.75, 1.25x damage and swing time.

  • Damage Scaling: 100% Strength and 20% Intelligence
  • Range: 1.9m
  • Cone Angle: 120 degrees

Scales of Fate

PASSIVE

Hitting enemies with Basic Attacks reduces the target’s Inhand Power, Strength, and Intelligence while increasing yours.

  • Reduction per Stack: 7%
  • Increase per Stack: 7%
  • Max Stacks: 3
  • Duration: 5s

Swift Vengeance

ABILITY 1

Level

Dash in a line, passing through all enemies. • Deals 50 [35% STR] Physical Damage to all enemies hit. • May dash again within 2s.

NOTE 1: May use Basic Attacks and Abilities between dashes.

  • Damage: 50/80/110/140/170
  • Damage Scaling: 35% Strength
  • Damage Scaling: 35% Strength
  • Range: 4.8m
  • Radius: 1.6m
  • Cooldown: 13/12.5/12/11.5/11s
  • Cost: 50

Slice and Dice

ABILITY 2

Level

Slash in a cone, dealing 60 [40% STR + 25% INT] Physical Damage to all enemies hit. • Enemies in the center of the slash take 90 [80% STR + 75% INT] Physical Damage and are Slowed.

  • Damage: 60/90/120/150/180
  • Damage Scaling: 40% Strength and 25% Intelligence
  • Center Damage: 90/150/210/270/330
  • Center Damage Scaling: 80% Strength and 75% Intelligence
  • Slow: 30%
  • Slow Duration: 2s
  • Range: 5.6m
  • Cone Angle: 150 degrees
  • Center Cone Angle: 45 degrees
  • Cooldown: 11s
  • Cost: 60/65/70/75/80

Retribution

ABILITY 3

Level

Gain a 100 [7.5% Max Health] Health Shield for a duration. • Heal 50% [10% INT] of the damage taken during the effect. • Reflect 35% [20% STR] of the damage taken from gods as Physical Damage.

  • Hard Crowd Control effects remove the Shield.
  • Hard Crowd Control effects remove the Shield.
  • Shield Health: 100/150/200/250/300
  • Shield Health Scaling: 7% Max Health
  • Reflect Damage: 35% of the damage blocked
  • Reflect Damage Scaling: 20% Strength
  • Heal: 50% of the damage blocked
  • Heal Scaling: 10% Intelligence
  • Shield Duration: 2s
  • Cooldown: 14/13.5/13/12.5/12s
  • Cost: 60/65/70/75/80

Divine Judgement

ABILITY 4

Level

Choose a single enemy god, dealing {Damage}% of their Current Health [45% STR + 65% INT] as Physical Damage to them and all enemies in an area around them. • Gain Movement Speed and a percentage of the enemy’s Protections. • Reduce enemy’s Movement Speed and Protections by the same amount.

NOTE 1: Gain Protections equal to the enemy with the most Protections.

NOTE 2: On hitting an enemy, a homing projectile spawns from them, granting the buffs when it reaches you.

  • Damage: 10/12.5/15/17.5/20% of enemy's Current Health
  • Damage Scaling: 45% Strength and 65% Intelligence
  • Protections: 25%
  • Movement Speed: 10/12.5/15/17.5/20%
  • Duration: 5s
  • Range: 8.8m
  • Radius: 1.6m
  • Cooldown: 90s
  • Cost: 90/95/100/105/110