Ullr
The Glorious One
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 617.62 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.14 |
Physical Protection | 18.05 |
Magical Protection | 26.12 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.33 |
Inhand Power | 47.95 |
XP Requirement | 0 |
ULLR COMMUNITY GUIDES
View allULLR PRO BUILDS
View allVICTORY | Panitom
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | SoloOrTroll
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Oath-Sworn Spear
2400
- Strength: +45.0
- Penetration: +5.0%
Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Pendulum Blade
2800
- Strength: +60.0
- Cooldown Rate: +15.0
Active: Reduce your ability cooldowns by 3s. Cooldown: 50s.
The player had no item equipped in this slot during the match.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
VICTORY | nika
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
DEFEAT | Kiakuh
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
ULLR COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Brawler's Ruin
2450
- Strength: +60.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
STR | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Brawler's Ruin
2450
- Strength: +60.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
PENETRATION | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Brawler's Ruin
2450
- Strength: +60.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
COOLDOWN | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
ATTACKSPEED | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Brawler's Ruin
2450
- Strength: +60.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Ullr Basic Attack
BASIC
Ullr's Basic attacks change depending on his current stance. Bow: Fire a projectile that deals 0 Physical Damage to the first enemy hit. Axe: Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: Bow projectile stops on first target hit, and does not pass through walls
NOTE 2: If Axe cone area contains multiple enemies, the enemy closest to the center of the area will be hit
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Bow Range: 8.8m
- Bow Radius: 0.48m
- Axe Range: 1.92m
- Axe Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
Weapon Master
PASSIVE
When you use an ability in either stance your Cooldowns in the opposite stance are reduced.
- Cooldown Reduction: -1s
- Cost: 0
Bladed Arrow (Thrown Axe)
ABILITY 1
Bow: Fire an arrow that passes through enemies and deals 70 [75% Strength]Physical Damage to all targets hit. Axe: Throw an axe that Stuns and deals 70 [75% Strength]Physical Damage to the first enemy it hits.
- Damage: 70/120/170/220/270
- Damage Scaling: 75% Strength
- Range: 11.2m
- Radius: 0.48m
- Cost: 50/55/60/65/70
- Cooldown: 14s
Axe: Throw an axe that Stuns and deals 50 [70% Strength]Physical Damage to the first enemy it hits. Bow: Fire an arrow that passes through enemies and deals 50 [70% Strength]Physical Damage to all targets hit.
- Damage: 50/80/110/140/170
- Damage Scaling: 70% Strength
- Stun Duration: 0.8/0.9/1/1.1/1.2s
- Range: 11.2m
- Radius: 0.48m
- Cooldown: 14s
- Cost: 50/55/60/65/70
Expose Weakness (Invigorate)
ABILITY 2
Bow: Gain bonus Attack Speed. Axe Gain bonus Movement Speed.
NOTE 1: The buff persists after switching stances
- Attack Speed: 20/25/30/35/40%
- Buff Duration: 5s
- Cooldown: 14s
- Cost: 50
Axe: Gain bonus Movement Speed. Bow Gain bonus Attack Speed.
NOTE 1: The buff persists after switching stances
- Movement Speed: 15/17.5/20/22.5/25%
- Buff Duration: 5s
- Cooldown: 14s
- Cost: 50
Hail of Arrows (Glory Bound)
ABILITY 3
Bow: Fire a volley, dealing 80 [100% Strength]Physical Damage. • The arrow remains in the ground for 3s • If you activate Wield Axes while the arrow is deployed, the area around it becomes snowy for 3s, Slowing enemies. Axe: Leap to deal 80 [100% Strength]Physical Damage. • The axes remain in the ground for 3s • If you activate Wield Bow while the axes are deployed, the axes tear open the ground, reducing Physical Protections of enemies hit..
- Damage: 80/120/160/200/240
- Damage Scaling: 100% Strength
- Slow: 30%
- Range: 12.8m
- Radius: 1.6m
- Slow Field Radius: 2.4m
- Cost: 50/55/60/65/70
- Cooldown: 14s
Axe: Leap to deal 50 [55% Strength]Physical Damage. • The axes remain in the ground for 3s • If you activate Wield Bow while the axes are deployed, the axes tear open the ground, reducing Physical Protections of enemies hit. Bow: Fire a volley, dealing 50 [55% Strength]Physical Damage. • The arrow remains in the ground for 3s • If you activate Wield Axes while the arrow is deployed, the area around it becomes snowy for 3s, Slowing enemies.
- Damage: 50/80/110/140/170
- Damage Scaling: 55% Strength
- Physical Protections Reduced: 5/10/15/20/25
- Debuff Duration: 4s
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 14s
- Cost: 50/55/60/65/70
Wield Axes (Wield Bow)
ABILITY 4
Change stance, remove Disarms, and gain benefits depending on which stance you are in. Bow: Ranged Basic Attacks and additional Strength. Axe: Melee Basic Attacks and additional Lifesteal.
NOTE 1: You also gain half of the benefit of the opposing stance
- Strength: 10/16/22/28/34
- Lifesteal: 3/5/7/9/11%
- Cooldown: 1s
- Cost: 0
Change stance, remove Disarms and gain benefits depending on which stance you are in. Bow: Ranged Basic Attacks and additional Physical Power. Axe: Melee Basic Attacks and additional Lifesteal.
NOTE 1: You also gain half of the benefit of the opposing stance
- Strength: 5/8/11/14/17
- Lifesteal: 6/10/14/18/22%
- Cooldown: 1s
- Cost: 0