
Ullr
The Glorious One

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
![]() |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 617.62 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.14 |
Physical Protection | 18.05 |
Magical Protection | 26.12 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.33 |
Inhand Power | 47.95 |
XP Requirement | 0 |
ULLR COMMUNITY GUIDES
View allULLR PRO BUILDS
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ULLR COMMON ELITE BUILDS
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Ullr Basic Attack
BASIC
Ullr's Basic attacks change depending on his current stance. Bow: Fire a projectile that deals 0 [100% Strength and 20% Intelligence and 100% InhandPower] Physical Damage to the first enemy hit. Axe: Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: Bow projectile stops on first target hit, and does not pass through walls
NOTE 2: If Axe cone area contains multiple enemies, the enemy closest to the center of the area will be hit
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Bow Range: 8.8m
- Bow Radius: 0.48m
- Axe Range: 1.92m
- Axe Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Weapon Master
PASSIVE
When you use an ability in either stance your Cooldowns in the opposite stance are reduced.
- Cooldown Reduction: -1s
- Cost: 0

Bladed Arrow (Thrown Axe)
ABILITY 1
Bow: Fire an arrow that passes through enemies and deals 70 [75% Strength] Physical Damage to all targets hit. Axe: Throw an axe that Stuns and deals 70 [75% Strength] Physical Damage to the first enemy it hits.
- Damage: 70/120/170/220/270
- Damage Scaling: 75% Strength
- Range: 11.2m
- Radius: 0.48m
- Cost: 50/55/60/65/70
- Cooldown: 14s
Axe: Throw an axe that Stuns and deals 50 [70% Strength] Physical Damage to the first enemy it hits. Bow: Fire an arrow that passes through enemies and deals 50 [70% Strength] Physical Damage to all targets hit.
- Damage: 50/80/110/140/170
- Damage Scaling: 70% Strength
- Stun Duration: 0.8/0.9/1/1.1/1.2s
- Range: 11.2m
- Radius: 0.48m
- Cooldown: 14s
- Cost: 50/55/60/65/70

Expose Weakness (Invigorate)
ABILITY 2
Bow: Gain bonus Attack Speed. Axe Gain bonus Movement Speed.
NOTE 1: The buff persists after switching stances
- Attack Speed: 20/25/30/35/40%
- Buff Duration: 5s
- Cooldown: 14s
- Cost: 50
Axe: Gain bonus Movement Speed. Bow Gain bonus Attack Speed.
NOTE 1: The buff persists after switching stances
- Movement Speed: 10/12.5/15/17.5/20%
- Buff Duration: 5s
- Cooldown: 14s
- Cost: 50

Hail of Arrows (Glory Bound)
ABILITY 3
Bow: Fire a volley, dealing 80 [100% Strength] Physical Damage. • The arrow remains in the ground for 3s • If you activate Wield Axes while the arrow is deployed, the area around it becomes snowy for 3s, Slowing enemies. Axe: Leap to deal 80 [100% Strength] Physical Damage. • The axes remain in the ground for 3s • If you activate Wield Bow while the axes are deployed, the axes tear open the ground, reducing Physical Protections of enemies hit..
- Damage: 80/120/160/200/240
- Damage Scaling: 100% Strength
- Slow: 30%
- Range: 12.8m
- Radius: 1.6m
- Slow Field Radius: 2.4m
- Cost: 50/55/60/65/70
- Cooldown: 15s
Axe: Leap to deal 50 [55% Strength] Physical Damage. • The axes remain in the ground for 3s • If you activate Wield Bow while the axes are deployed, the axes tear open the ground, reducing Physical Protections of enemies hit. Bow: Fire a volley, dealing 50 [55% Strength] Physical Damage. • The arrow remains in the ground for 3s • If you activate Wield Axes while the arrow is deployed, the area around it becomes snowy for 3s, Slowing enemies.
- Damage: 50/80/110/140/170
- Damage Scaling: 55% Strength
- Physical Protections Reduced: 5/10/15/20/25
- Debuff Duration: 4s
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 14s
- Cost: 50/55/60/65/70

Wield Axes (Wield Bow)
ABILITY 4
Change stance, remove Disarms, and gain benefits depending on which stance you are in. Bow: Ranged Basic Attacks and additional Strength. Axe: Melee Basic Attacks and additional Lifesteal.
NOTE 1: You also gain half of the benefit of the opposing stance
- Strength: 10/15/20/25/30
- Lifesteal: 3/5/7/9/11%
- Cooldown: 1s
- Cost: 0
Change stance, remove Disarms and gain benefits depending on which stance you are in. Bow: Ranged Basic Attacks and additional Physical Power. Axe: Melee Basic Attacks and additional Lifesteal.
NOTE 1: You also gain half of the benefit of the opposing stance
- Strength: 5/7.5/10/12.5/15
- Lifesteal: 6/10/14/18/22%
- Cooldown: 1s
- Cost: 0