
Mordred
Breaker of the Round Table

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 647.4 |
Max Mana | 296 |
Health Per Time | 1.77 |
Mana Per Time | 2.25 |
Physical Protection | 20.4 |
Magical Protection | 28.6 |
Movement Speed | 365 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
MORDRED COMMUNITY GUIDES
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Mordred Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 4 hit chain. Attacks in order of Mourning, Clarent, Clarent, Mourning with a 1, 0.75, 0.75, 1x swing time.
- Cooldown: 0s
- Mourning Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Clarent Damage Scaling: 60% Strength or Inhand Power and 100% Intelligence
- Clarent Damage Scaling: 60% Strength or Inhand Power and 100% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cost: 0
- Cooldown: 0s

Wrath of the Forsaken
PASSIVE
Hit enemies to gain Wrath. • Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath • Your Ultimate Ability Pursue the Weak can only be used after reaching 80 Wrath After using an ability or attacking, your Interact key becomes a Dash forward. • This deals 15 Physical Damage to enemies hit
NOTE 1: Hitting enemy gods with abilities provides 2 Wrath and 1 for basic attacks.
NOTE 2: Hitting enemy minions provides 1 Wrath.
NOTE 3: Gain 1 Wrath every 4s. passively.
NOTE 4: Wrath can only be gained once per ability per enemy hit.
- Cooldown: 0s
- Cost: 0

Cruel Strikes
ABILITY 1
Strike twice with your swords. • First Slash, dealing 75 [45% Strength] Physical Damage to enemies in front of you • Then Slam, dealing 85 [65% Strength] Physical Damage to enemies in a line and either dealing [40% Protections] bonus damage or [45% Protections] Healing, based on your Basic Attack Chain
NOTE 1: Line attack deals Bonus damage on hit if Mourning is next in the basic attack chain.
NOTE 2: Line attack Heals you on hit if Clarent is next in the basic attack chain.
NOTE 3: Lower healing on hitting enemy minions.
NOTE 4: Line attack Heals you on hit if Clarent is next in the basic attack chain.
- Slash Damage: 75/100/125/150/175
- Slash Damage Scaling: 45% Strength
- Slam Damage: 85/120/155/190/225
- Slam Damage Scaling: 65% Strength
- Bonus Damage: 45% Protections
- Heal: 45% Protections
- Minion Heal: 10/15/20/25/30
- Slash Radius: 4m
- Slash Angle: 90 degrees
- Slam Range: 4m
- Slam Radius: 0.75m
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 45/50/55/60/65

Bloodrage
ABILITY 2
Deal 70 [60% Strength and 40% Intelligence] Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed. • While buffed basic attack hits on enemies apply stacks, reducing their Protections and increasing your own as well as providing bonus Attack Speed • Hitting an enemy god with the initial hit of this attack applies two stacks
- Physical Protection buff and debuff stacks up to 5 times.
- Bonus Protections are refreshed but Bonus Attack Speed is lost when the Movement Speed buff ends.
- Physical Protection buff and debuff stacks up to 5 times.
- Damage: 70/115/160/205/250
- Damage Scaling: 60% Strength and 40% Intelligence
- Attack Speed: 30%
- Attack Speed: 5% Per Stack
- Movement Speed: 12/14/16/18/20%
- Protections: 4/5/6/7/8
- Buff Duration: 4/4.5/5/5.5/6s
- Protections Reduced: -4/-5/-6/-7/-8
- Debuff Duration: 4/4.5/5/5.5/6s
- Attack Speed: 30%
- Radius: 3.2m
- Cooldown: 14s
- Cost: 50/55/60/65/70

Severing Slice
ABILITY 3
Fire a projectile that deals 55 [70% Intelligence] Physical Damage and Slows enemies. • Direct hits with the center of the projectile cause targets to Bleed, taking 25 [12% Strength] Bonus Physical Damage as they move.
- Enemy gods are damaged for every 1.25m they move.
- Minions take damage over time instead of due to movement.
- Minions take damage over time instead of due to movement.
- Damage: 55/85/115/145/175
- Damage Scaling: 70% Intelligence
- Bleed Damage: 25/30/35/40/45
- Bleed Damage Scaling: 12.5% Strength
- Minion Damage: 15/20/25/30/35
- Minion Damage Scaling: 5% Strength
- Slow: 30%
- Debuff Duration: 2.5s
- Bleed Damage Scaling: 12.5% Strength
- Range: 9.6m
- Radius: 0.6m
- Inner Radius: 0.2m
- Cooldown: 12s
- Cost: 40/50/60/70/80

Heart Slash
ABILITY 4
Deal 100 [75% Strength] Physical Damage to enemies in an area in front of you. If you hit an enemy god, they are Rooted. You then Channel to siphon their lifeforce, gaining a 160 Health Shield and Healing over time for 10 [20% Intelligence] Health while dealing 30 [25% Intelligence] Physical Damage repeatedly to that enemy
NOTE 1: Ability repeatedly deals damage every 0.3s. over 1.5 seconds.
NOTE 2: You are Slowed while Channeling.
NOTE 10: You are Slowed while Channeling.
- Damage: 100/155/210/265/320
- Damage Scaling: 75% Strength
- Damage Per Tick: 30/40/50/60/70
- Damage Scaling Per Tick: 25% Intelligence
- Heal: 10/20/30/40/50
- Heal Scaling: 20% Intelligence
- Shield Health: 160/200/240/280/320
- Range: 6m
- Radius: 1m
- Cooldown: 20s
- Cost: 40
Become CC Immune and charge forward, traveling through walls, stopping on the first enemy god hit. • Nearby enemies take 170 [80% Strength and 75% Intelligence] Physical Damage and are Stunned • After a short delay, you launch yourself and Stunned enemies into the sky, repeatedly dealing 85 [20% Strength and 15% Intelligence] Physical Damage • You gain 30 [25% Intelligence] Health per enemy god hit with this attack
NOTE 1: Charge lasts 4 seconds but will continue if within a wall, ending immediately when possible.
NOTE 2: You gain vision of all enemies around you while Charging.
NOTE 3: If no enemy gods are able to be Displaced, the follow-up attack will not start.
NOTE 4: If no enemy gods are able to be Displaced, the follow-up attack will not start.
- Damage: 170/220/270/320/370
- Damage Scaling: 80% Strength and 75% Intelligence
- Damage Per Tick: 85/105/125/145/165
- Damage Scaling Per Tick: 20% Strength and 15% Intelligence
- Heal: 30/35/40/45/50
- Heal Scaling: 25% Intelligence
- Stun Duration: 0.5s
- Stun Duration: 0.5s
- Radius: 3.2m
- Cooldown: 0s
- Cost: 80