Mordred
Breaker of the Round Table
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Standard |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Epic
|
---|---|
Collection | Standard |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 632 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 19.57 |
Magical Protection | 28.32 |
Movement Speed | 375 |
Base Attack Speed | 0.96 |
Attack Speed Percent | 1.44 |
Inhand Power | 44.4 |
XP Requirement | 0 |
MORDRED POPULAR BUILDS
View allComing soon.
MORDRED PRO BUILDS
View allVICTORY | Heeed
Unranked
Bumba's Cudgel
650
- MaxHealth: +50.0
- MaxMana: +50.0
Passive: If you have more Strength than Intelligence from items, gain 15 STR, otherwise, gain 20 INT. Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.
Jotunn's Revenge
2600
- Strength: +35.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +100.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 3% of your Strength.
Oracle Staff
950
- Intelligence: +20.0
- MaxMana: +150.0
- MP5: +1.0
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Inbowned
War Banner
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also also apply buff that gives 2% Movement Speed and 4% Attack Speed for 10. Stacks up to 10 times. Requires Level 15.
Lifebinder
2400
- Intelligence: +35.0
- MaxHealth: +350.0
- HP5: +3.0
Active: Send out a wave of living energy dealing 130 + 5 per level magic damage and marking enemy Gods for 6 seconds. Allies who damage a marked target will gain a shield and heal for 130 + 5 per level. Kills and Assists will reduce the current cooldown by 20%. Cooldown 30s.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Pharaoh's Curse
2300
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
- AttackSpeedPercent: +15.0%
Active: Enemies within 5.6m are affected by a 25% Slow and have 25% reduced Attack Speed for 6s. Cooldown: 60s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
VICTORY | Weak3n
Unranked
Bumba's Cudgel
650
- MaxHealth: +50.0
- MaxMana: +50.0
Passive: If you have more Strength than Intelligence from items, gain 15 STR, otherwise, gain 20 INT. Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.
Spear of Desolation
2450
- Intelligence: +90.0
- Penetration: +5.0%
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Doom Orb
2850
- Intelligence: +75.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
PASSIVE: Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Intelligence per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Brawler's Ruin
2150
- Strength: +45.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | fineokay
War Banner
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also also apply buff that gives 2% Movement Speed and 4% Attack Speed for 10. Stacks up to 10 times. Requires Level 15.
Circe's Hexstone
2600
- MaxHealth: +400.0
- HP5: +4.0
- Cooldown Rate: +10.0
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Helm of Darkness
2800
- Intelligence: +50.0
- PhysicalProtection: +25.0
- MagicalProtection: +30.0
Active: You become Stealthed for 6s. Cannot be activated while firing an ability. Cooldown: 90s.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Scepter of Dominion
2700
- Intelligence: +30.0
- MaxHealth: +200.0
- MaxMana: +300.0
- MP5: +3.0
Active: After 2s an area is created causing any gods that enter into it or are already within it to become affected by Stasis. Lasts for 2s. Cooldown: 90s.
Flaming Pearl
950
- Intelligence: +25.0
- MaxHealth: +100.0
Medallion
300
- MaxHealth: +75.0
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
MORDRED COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +350.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Shield of the Phoenix
2400
- PhysicalProtection: +25.0
- MaxHealth: +200.0
- Cooldown Rate: +15.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Spirit Robe
2650
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Ruinous Ankh
2100
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have 40% reduced healing.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
INT | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Triton's Conch
2800
- Strength: +15.0
- Intelligence: +45.0
- MaxHealth: +300.0
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +15.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
STR | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Triton's Conch
2800
- Strength: +15.0
- Intelligence: +45.0
- MaxHealth: +300.0
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +200.0
PASSIVE: While over 75% Health, you gain 30 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
Brawler's Ruin
2150
- Strength: +45.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Void Shield
2600
- Strength: +20.0
- PhysicalProtection: +45.0
- MaxHealth: +100.0
Passive: Enemies within 8.8m have their Physical Protections reduced by 10%
Tekko-Kagi
2700
- Strength: +30.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +100.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 3% of your Strength.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
COOLDOWN | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Jotunn's Revenge
2600
- Strength: +35.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Shield of the Phoenix
2400
- PhysicalProtection: +25.0
- MaxHealth: +200.0
- Cooldown Rate: +15.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +20.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Genji's Guard
2550
- MagicalProtection: +45.0
- MaxMana: +300.0
- MP5: +5.0
- Cooldown Rate: +20.0
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 45s.
Glorious Pridwen
2550
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Mordred Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 4 hit chain. Attacks in order of Mourning, Clarent, Clarent, Mourning with a 1, 0.75, 0.75, 1x swing time.
- Mourning Damage Scaling: 100% Strength and 20% Intelligence
- Clarent Damage Scaling: 60% Strength and 100% Intelligence
- Clarent Damage Scaling: 60% Strength and 100% Intelligence
- Range: 1.9m
- Cone Angle: 120 degrees
Wrath of the Forsaken
PASSIVE
Hit enemies to gain Wrath. • Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath • Your Ultimate Ability Pursue the Weak can only be used after reaching 80 Wrath After using an ability or attacking, your Interact key becomes a Dash forward. • This deals 30 Physical Damage and Knocks Back the first enemy god hit
NOTE 1: Hitting enemy gods with abilities provides 2 Wrath and 1 for basic attacks.
NOTE 2: Hitting enemy minions provides 1 Wrath.
NOTE 3: Gain 1 Wrath every 4s. passively.
NOTE 4: Wrath can only be gained once per ability per enemy hit.
Cruel Strikes
ABILITY 1
Strike twice with your swords. • First Slash, dealing 75 [45% STR] Physical Damage to enemies in front of you • Then Slam, dealing 85 [65% STR] Physical Damage to enemies in a line and either dealing [40% Protections] bonus damage or [45% Protections] Healing, based on your Basic Attack Chain
NOTE 1: Line attack deals Bonus damage on hit if Mourning is next in the basic attack chain.
NOTE 2: Line attack Heals you on hit if Clarent is next in the basic attack chain.
NOTE 3: Lower healing on hitting enemy minions.
NOTE 4: Line attack Heals you on hit if Clarent is next in the basic attack chain.
- Slash Damage: 75/95/115/135/155
- Slash Damage Scaling: 45% Strength
- Slam Damage: 85/115/145/175/205
- Slam Damage Scaling: 65% Strength
- Bonus Damage: 45% Protections
- Heal: 45% Protections
- Minion Heal: 10/15/20/25/30
- Slash Radius: 4m
- Slash Angle: 90 degrees
- Slam Range: 4m
- Slam Radius: 0.8m
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 45/50/55/60/65
Bloodrage
ABILITY 2
Deal 70 [50% STR + 40% INT] Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed. • While buffed, basic attack hits on enemies reduce their Physical Protections and increase your own
- Physical Protection buff and debuff stacks up to 4 times.
- Physical Protection buff and debuff stacks up to 4 times.
- Damage: 70/115/160/205/250
- Damage Scaling: 60% Strength and 40% Intelligence
- Attack Speed: 40%
- Movement Speed: 12/14/16/18/20%
- Protections: 4/5/6/7/8
- Buff Duration: 4s
- Protection Reduced: -4/-5/-6/-7/-8
- Debuff Duration: 4s
- Attack Speed: 40%
- Radius: 3.2m
- Cooldown: 14s
- Cost: 50/55/60/65/70
Severing Slice
ABILITY 3
Fire a projectile that deals 55 [50% INT] Physical Damage and Slows enemies. • Direct hits with the center of the projectile cause targets to Bleed, taking 25 [5-10% STR] Bonus Physical Damage as they move.
- Enemy gods are damaged for every 1.25m they move.
- Minions take damage over time instead of due to movement.
- Minions take damage over time instead of due to movement.
- Damage: 55/85/115/145/175
- Damage Scaling: 50% Intelligence
- Bleed Damage: 25/30/35/40/45
- Bleed Damage Scaling: 12% Strength
- Minion Damage: 15/20/25/30/35
- Minion Damage Scaling: 5% Strength
- Slow: 30%
- Debuff Duration: 2.5s
- Bleed Damage Scaling: 12% Strength
- Range: 9.6m
- Radius: 0.6m
- Inner Radius: 0.2m
- Cooldown: 12s
- Cost: 40/50/60/70/80
Heart Slash
ABILITY 4
Deal 100 [70% STR] Physical Damage to enemies in an area in front of you. If you hit an enemy god, they are Rooted. You then Channel to siphon their lifeforce, gaining a {Shield} Health Shield and Healing over time for 10 [20% INT] Health while dealing 30 [25% INT] Physical Damage repeatedly to that enemy
NOTE 1: Ability repeatedly deals damage every 0.3s. over 1.5 seconds.
NOTE 2: You are Slowed while Channeling.
NOTE 3: You are Slowed while Channeling.
NOTE 11: You are Slowed while Channeling.
- Damage: 100/155/210/265/320
- Damage Scaling: 75% Strength
- Damage Per Tick: 30/40/50/60/70
- Damage Scaling Per Tick: 25% Intelligence
- Heal: 10/20/30/40/50
- Heal Scaling: 20% Intelligence
- Shield Health: 160/200/240/280/320
- Range: 6m
- Radius: 1m
- Cooldown: 20s
- Cost: 40
Become CC Immune and charge forward, traveling through walls, stopping on the first enemy god hit. • Nearby enemies take 170 [75% STR + 75% INT] Physical Damage and are Stunned • After a short delay, you launch yourself and Stunned enemies into the sky, repeatedly dealing 85 [15% STR + 15% INT] Physical Damage
NOTE 1: Charge lasts 4 seconds but will continue if within a wall, ending immediately when possible.
NOTE 2: You gain vision of all enemies around you while Charging.
NOTE 3: If no enemy gods are able to be Displaced, the follow-up attack will not start.
NOTE 4: If no enemy gods are able to be Displaced, the follow-up attack will not start.
- Damage: 170/220/270/320/370
- Damage Scaling: 80% Strength and 75% Intelligence
- Damage Per Tick: 85/105/125/145/165
- Damage Scaling Per Tick: 20% Strength and 15% Intelligence
- Stun Duration: 0.5s
- Stun Duration: 0.5s
- Radius: 3.2m
- Cost: 80