Mordred
Breaker of the Round Table
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Standard |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Epic
|
---|---|
Collection | Standard |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 647.4 |
Max Mana | 296 |
Health Per Time | 1.77 |
Mana Per Time | 2.25 |
Physical Protection | 20.4 |
Magical Protection | 28.6 |
Movement Speed | 365 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
MORDRED COMMUNITY GUIDES
View allMORDRED PRO BUILDS
View allVICTORY | BennyQ
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Doom Orb
2850
- Intelligence: +75.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
PASSIVE: Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Intelligence per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Axe
450
- Strength: +10.0
Void Shard
750
- Penetration: +10.0%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Zapman
Bumba's Cudgel
650
- MaxHealth: +50.0
- MaxMana: +50.0
Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but deal -25% Damage versus Minions from all sources. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Serrated Edge
2500
- Strength: +40.0
- Lifesteal: +15.0%
Passive: For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Strength and 3% Lifesteal.
Shield of the Phoenix
2400
- PhysicalProtection: +30.0
- MaxHealth: +250.0
- Cooldown Rate: +10.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Medal of Defense
850
- PhysicalProtection: +12.0
- MaxHealth: +125.0
Ring
400
- Cooldown Rate: +5.0
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Panitom
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
The Reaper
2650
- Strength: +30.0
- Lifesteal: +25.0%
Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
Shield of the Phoenix
2400
- PhysicalProtection: +30.0
- MaxHealth: +250.0
- Cooldown Rate: +10.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Hussar's Wings
3000
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
- MaxHealth: +400.0
Passive: You are immune to slows.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +200.0
Passive: While over 75% Health, you gain 40 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | herox
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Stone of Binding
2450
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s.
Screeching Gargoyle
2400
- MagicalProtection: +60.0
- Cooldown Rate: +20.0
Active: Enemy gods in front of you are Silenced for 2s and lose 20% Magical and Physical Protections for 4s. Cooldown: 90s.
Void Shield
2600
- Strength: +20.0
- PhysicalProtection: +45.0
- MaxHealth: +100.0
Passive: Enemies within 8.8m have their Physical Protections reduced by 15%
Medal of Defense
850
- PhysicalProtection: +12.0
- MaxHealth: +125.0
Adroit Ring
650
- Cooldown Rate: +10.0
Aegis of Acceleration
0
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
MORDRED COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Shield of the Phoenix
2400
- PhysicalProtection: +30.0
- MaxHealth: +250.0
- Cooldown Rate: +10.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +10.0
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Screeching Gargoyle
2400
- MagicalProtection: +60.0
- Cooldown Rate: +20.0
Active: Enemy gods in front of you are Silenced for 2s and lose 20% Magical and Physical Protections for 4s. Cooldown: 90s.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +200.0
Passive: While over 75% Health, you gain 40 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
Hussar's Wings
3000
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
- MaxHealth: +400.0
Passive: You are immune to slows.
Spirit Robe
2650
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
INT | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Shield of the Phoenix
2400
- PhysicalProtection: +30.0
- MaxHealth: +250.0
- Cooldown Rate: +10.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +10.0
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Sphere of Negation
3250
- Intelligence: +70.0
- MagicalProtection: +100.0
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Triton's Conch
2800
- Strength: +20.0
- Intelligence: +45.0
- MaxHealth: +300.0
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
STR | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Jotunn's Revenge
2450
- Strength: +45.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +200.0
Passive: While over 75% Health, you gain 40 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Brawler's Ruin
2450
- Strength: +60.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Heartseeker
2850
- Strength: +40.0
- MaxMana: +150.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Oath-Sworn Spear
2400
- Strength: +45.0
- Penetration: +5.0%
Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
COOLDOWN | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Shield of the Phoenix
2400
- PhysicalProtection: +30.0
- MaxHealth: +250.0
- Cooldown Rate: +10.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +10.0
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Screeching Gargoyle
2400
- MagicalProtection: +60.0
- Cooldown Rate: +20.0
Active: Enemy gods in front of you are Silenced for 2s and lose 20% Magical and Physical Protections for 4s. Cooldown: 90s.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
The Crusher
2800
- Strength: +45.0
- Penetration: +10.0%
- Cooldown Rate: +10.0
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
Glorious Pridwen
2550
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Mordred Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
NOTE 2: Has a 4 hit chain. Attacks in order of Mourning, Clarent, Clarent, Mourning with a 1, 0.75, 0.75, 1x swing time.
- Cooldown: 0s
- Mourning Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Clarent Damage Scaling: 60% Strength or Inhand Power and 100% Intelligence
- Clarent Damage Scaling: 60% Strength or Inhand Power and 100% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cost: 0
- Cooldown: 0s
Wrath of the Forsaken
PASSIVE
Hit enemies to gain Wrath. • Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath • Your Ultimate Ability Pursue the Weak can only be used after reaching 80 Wrath After using an ability or attacking, your Interact key becomes a Dash forward. • This deals 30 Physical Damage and Knocks Back the first enemy god hit
NOTE 1: Hitting enemy gods with abilities provides 2 Wrath and 1 for basic attacks.
NOTE 2: Hitting enemy minions provides 1 Wrath.
NOTE 3: Gain 1 Wrath every 4s. passively.
NOTE 4: Wrath can only be gained once per ability per enemy hit.
- Cooldown: 0s
- Cost: 0
Cruel Strikes
ABILITY 1
Strike twice with your swords. • First Slash, dealing 75 [45% Strength] Physical Damage to enemies in front of you • Then Slam, dealing 85 [65% Strength] Physical Damage to enemies in a line and either dealing [40% Protections] bonus damage or [45% Protections] Healing, based on your Basic Attack Chain
NOTE 1: Line attack deals Bonus damage on hit if Mourning is next in the basic attack chain.
NOTE 2: Line attack Heals you on hit if Clarent is next in the basic attack chain.
NOTE 3: Lower healing on hitting enemy minions.
NOTE 4: Line attack Heals you on hit if Clarent is next in the basic attack chain.
- Slash Damage: 75/100/125/150/175
- Slash Damage Scaling: 45% Strength
- Slam Damage: 85/120/155/190/225
- Slam Damage Scaling: 65% Strength
- Bonus Damage: 45% Protections
- Heal: 45% Protections
- Minion Heal: 10/15/20/25/30
- Slash Radius: 4m
- Slash Angle: 90 degrees
- Slam Range: 4m
- Slam Radius: 0.75m
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 45/50/55/60/65
Bloodrage
ABILITY 2
Deal 70 [60% Strength and 40% Intelligence] Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed. • While buffed, basic attack hits on enemies reduce their Physical Protections and increase your own
- Physical Protection buff and debuff stacks up to 4 times.
- Physical Protection buff and debuff stacks up to 4 times.
- Damage: 70/115/160/205/250
- Damage Scaling: 60% Strength and 40% Intelligence
- Attack Speed: 40%
- Movement Speed: 12/14/16/18/20%
- Protections: 4/5/6/7/8
- Buff Duration: 4/4.5/5/5.5/6s
- Protection Reduced: -4/-5/-6/-7/-8
- Debuff Duration: 4/4.5/5/5.5/6s
- Attack Speed: 40%
- Radius: 3.2m
- Cooldown: 14s
- Cost: 50/55/60/65/70
Severing Slice
ABILITY 3
Fire a projectile that deals 55 [50% Intelligence] Physical Damage and Slows enemies. • Direct hits with the center of the projectile cause targets to Bleed, taking 25 [12% Strength] Bonus Physical Damage as they move.
- Enemy gods are damaged for every 1.25m they move.
- Minions take damage over time instead of due to movement.
- Minions take damage over time instead of due to movement.
- Damage: 55/85/115/145/175
- Damage Scaling: 50% Intelligence
- Bleed Damage: 25/30/35/40/45
- Bleed Damage Scaling: 12.5% Strength
- Minion Damage: 15/20/25/30/35
- Minion Damage Scaling: 5% Strength
- Slow: 30%
- Debuff Duration: 2.5s
- Bleed Damage Scaling: 12.5% Strength
- Range: 9.6m
- Radius: 0.6m
- Inner Radius: 0.2m
- Cooldown: 12s
- Cost: 40/50/60/70/80
Heart Slash
ABILITY 4
Deal 100 [75% Strength] Physical Damage to enemies in an area in front of you. If you hit an enemy god, they are Rooted. You then Channel to siphon their lifeforce, gaining a 160 Health Shield and Healing over time for 10 [20% Intelligence] Health while dealing 30 [25% Intelligence] Physical Damage repeatedly to that enemy
NOTE 1: Ability repeatedly deals damage every 0.3s. over 1.5 seconds.
NOTE 2: You are Slowed while Channeling.
NOTE 10: You are Slowed while Channeling.
- Damage: 100/155/210/265/320
- Damage Scaling: 75% Strength
- Damage Per Tick: 30/40/50/60/70
- Damage Scaling Per Tick: 25% Intelligence
- Heal: 10/20/30/40/50
- Heal Scaling: 20% Intelligence
- Shield Health: 160/200/240/280/320
- Range: 6m
- Radius: 1m
- Cooldown: 20s
- Cost: 40
Become CC Immune and charge forward, traveling through walls, stopping on the first enemy god hit. • Nearby enemies take 170 [80% Strength and 75% Intelligence] Physical Damage and are Stunned • After a short delay, you launch yourself and Stunned enemies into the sky, repeatedly dealing 85 [20% Strength and 15% Intelligence] Physical Damage
NOTE 1: Charge lasts 4 seconds but will continue if within a wall, ending immediately when possible.
NOTE 2: You gain vision of all enemies around you while Charging.
NOTE 3: If no enemy gods are able to be Displaced, the follow-up attack will not start.
NOTE 4: If no enemy gods are able to be Displaced, the follow-up attack will not start.
- Damage: 170/220/270/320/370
- Damage Scaling: 80% Strength and 75% Intelligence
- Damage Per Tick: 85/105/125/145/165
- Damage Scaling Per Tick: 20% Strength and 15% Intelligence
- Stun Duration: 0.5s
- Stun Duration: 0.5s
- Radius: 3.2m
- Cooldown: 0s
- Cost: 80