Arthurian Arthurian

Mordred

Breaker of the Round Table

Level
Stat Name Stat Value
Max Health 647.4
Max Mana 296
Health Per Time 1.77
Mana Per Time 2.25
Physical Protection 20.4
Magical Protection 28.6
Movement Speed 365
Base Attack Speed 0.97
Attack Speed Percent 1.46
Inhand Power 44.4
XP Requirement 0

MORDRED COMMUNITY GUIDES

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JFZoidberg: Mordred - Solo

Open Beta 5

Final Build

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by JFZoidberg 6 days, 10 hours ago
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Inbowned: Jungle Builds & Ratings

Open Beta 5

Final Build

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by JFZoidberg 1 week, 3 days ago
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Mordred OB5 jg

Open Beta 5

Final Build

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Aspect of Rage Mordred
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by Curv3n 1 week, 4 days ago
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MORDRED PRO BUILDS

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Solo
VICTORY | 34m 18s |
8 / 5 / 5

MORDRED COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Mordred Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

NOTE 2: Has a 4 hit chain. Attacks in order of Mourning, Clarent, Clarent, Mourning with a 1, 0.75, 0.75, 1x swing time.

  • Cooldown: 0s
  • Mourning Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Clarent Damage Scaling: 60% Strength or Inhand Power and 100% Intelligence
  • Clarent Damage Scaling: 60% Strength or Inhand Power and 100% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cost: 0
  • Cooldown: 0s

Wrath of the Forsaken

PASSIVE

Hit enemies to gain Wrath. • Your Ultimate Ability Heart Slash can only be used after reaching 40 Wrath • Your Ultimate Ability Pursue the Weak can only be used after reaching 80 Wrath After using an ability or attacking, your Interact key becomes a Dash forward. • This deals 15 Physical Damage to enemies hit

NOTE 1: Hitting enemy gods with abilities provides 2 Wrath and 1 for basic attacks.

NOTE 2: Hitting enemy minions provides 1 Wrath.

NOTE 3: Gain 1 Wrath every 4s. passively.

NOTE 4: Wrath can only be gained once per ability per enemy hit.

  • Cooldown: 0s
  • Cost: 0

Cruel Strikes

ABILITY 1

Level

Strike twice with your swords. • First Slash, dealing 75 [45% Strength] Physical Damage to enemies in front of you • Then Slam, dealing 85 [65% Strength] Physical Damage to enemies in a line and either dealing [40% Protections] bonus damage or [45% Protections] Healing, based on your Basic Attack Chain

NOTE 1: Line attack deals Bonus damage on hit if Mourning is next in the basic attack chain.

NOTE 2: Line attack Heals you on hit if Clarent is next in the basic attack chain.

NOTE 3: Lower healing on hitting enemy minions.

NOTE 4: Line attack Heals you on hit if Clarent is next in the basic attack chain.

  • Slash Damage: 75/100/125/150/175
  • Slash Damage Scaling: 45% Strength
  • Slam Damage: 85/120/155/190/225
  • Slam Damage Scaling: 65% Strength
  • Bonus Damage: 45% Protections
  • Heal: 45% Protections
  • Minion Heal: 10/15/20/25/30
  • Slash Radius: 4m
  • Slash Angle: 90 degrees
  • Slam Range: 4m
  • Slam Radius: 0.75m
  • Cooldown: 12/11.5/11/10.5/10s
  • Cost: 45/50/55/60/65

Bloodrage

ABILITY 2

Basic attacks while Bloodrage is active no longer provide bonus Protections or Attack Speed but instead your non-ultimate and non-passive ability cooldowns are lowered. Additionally Shoulder Charge deals more damage if it has hit an enemy god recently.

Level

Deal 70 [60% Strength and 40% Intelligence] Physical Damage to enemies around you, then gain increased Attack Speed and Movement Speed. • While buffed basic attack hits on enemies apply stacks, reducing their Protections and increasing your own as well as providing bonus Attack Speed • Hitting an enemy god with the initial hit of this attack applies two stacks

  • Physical Protection buff and debuff stacks up to 5 times.
  • Bonus Protections are refreshed but Bonus Attack Speed is lost when the Movement Speed buff ends.
  • Physical Protection buff and debuff stacks up to 5 times.
  • Damage: 70/115/160/205/250
  • Damage Scaling: 60% Strength and 40% Intelligence
  • Attack Speed: 30%
  • Attack Speed: 5% Per Stack
  • Movement Speed: 12/14/16/18/20%
  • Protections: 4/5/6/7/8
  • Buff Duration: 4/4.5/5/5.5/6s
  • Protections Reduced: -4/-5/-6/-7/-8
  • Debuff Duration: 4/4.5/5/5.5/6s
  • Attack Speed: 30%
  • Radius: 3.2m
  • Cooldown: 14s
  • Cost: 50/55/60/65/70

Severing Slice

ABILITY 3

Level

Fire a projectile that deals 55 [70% Intelligence] Physical Damage and Slows enemies. • Direct hits with the center of the projectile cause targets to Bleed, taking 25 [12% Strength] Bonus Physical Damage as they move.

  • Enemy gods are damaged for every 1.25m they move.
  • Minions take damage over time instead of due to movement.
  • Minions take damage over time instead of due to movement.
  • Damage: 55/85/115/145/175
  • Damage Scaling: 70% Intelligence
  • Bleed Damage: 25/30/35/40/45
  • Bleed Damage Scaling: 12.5% Strength
  • Minion Damage: 15/20/25/30/35
  • Minion Damage Scaling: 5% Strength
  • Slow: 30%
  • Debuff Duration: 2.5s
  • Bleed Damage Scaling: 12.5% Strength
  • Range: 9.6m
  • Radius: 0.6m
  • Inner Radius: 0.2m
  • Cooldown: 12s
  • Cost: 40/50/60/70/80

Heart Slash

ABILITY 4

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