Anubis
God of the Dead
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Fabled
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Legendary
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Legendary
|
---|---|
Collection | Legacy |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 596 |
Max Mana | 314 |
Health Per Time | 2 |
Mana Per Time | 3 |
Physical Protection | 19 |
Magical Protection | 27 |
Movement Speed | 430 |
Base Attack Speed | 1 |
Attack Speed Percent | 2 |
Strength | 42 |
Intelligence | 0 |
XP Requirement | 0 |
ANUBIS POPULAR BUILDS
View allComing soon.
ANUBIS PRO BUILDS
View allVICTORY | SoloOrTroll
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Totem of Death
2700
- Intelligence: +20.0
- Magical Penetration: +5.0%
- Cooldown Rate: +20.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Circe's Hexstone
2600
- MaxHealth: +200.0
- HP5: +2.0
- Cooldown Rate: +15.0
- MovementSpeed: +5.0%
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 120s.
Soul Reaver
2900
- Intelligence: +50.0
- MaxMana: +150.0
- MP5: +1.0
- Magical Penetration: +10.0%
Passive: Enemy gods hit by your abilities take 15% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 5% of the god's Max HP over time and only triggers once per ability per god.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
VICTORY | Sheento
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Blood-Bound Book
2550
- Intelligence: +50.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Active: You gain a 10% of your max HP + 80% Intelligence from items HP Shield for 6s. Killing a god reduces the current cooldown by 50% Cooldown: 140.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Typhon's Fang
2400
- Lifesteal: +40.0%
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
VICTORY | Warchi
Soul Gem
2700
- Intelligence: +75.0
- MaxHealth: +100.0
- Lifesteal: +10.0%
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Chronos' Pendant
2300
- Intelligence: +60.0
- Cooldown Rate: +20.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Gem of Focus
2600
- Intelligence: +45.0
- Cooldown Rate: +20.0
Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Evil Eye
1000
- Intelligence: +25.0
- Physical Penetration: +5.0%
Mana Tome
500
- MaxMana: +250.0
- MP5: +2.0
VICTORY | haddix
Blood-Bound Book
2550
- Intelligence: +50.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Active: You gain a 10% of your max HP + 80% Intelligence from items HP Shield for 6s. Killing a god reduces the current cooldown by 50% Cooldown: 140.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Evil Eye
1000
- Intelligence: +25.0
- Physical Penetration: +5.0%
Adroit Ring
650
- Cooldown Rate: +10.0
ANUBIS COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Blood-Bound Book
2550
- Intelligence: +50.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Active: You gain a 10% of your max HP + 80% Intelligence from items HP Shield for 6s. Killing a god reduces the current cooldown by 50% Cooldown: 140.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Obsidian Shard
2400
- Intelligence: +60.0
- Physical Penetration: +20.0%
Dreamer's Idol
2700
- Intelligence: +95.0
Active: You gain 20% increased Intelligence for 10s. Cooldown: 180s.
PENETRATION | CONQUEST
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Spear of Desolation
2450
- Intelligence: +90.0
- Physical Penetration: +5.0%
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 2s and your Ultimate Cooldown is reduced by 6s.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Soul Reaver
2900
- Intelligence: +50.0
- MaxMana: +150.0
- MP5: +1.0
- Magical Penetration: +10.0%
Passive: Enemy gods hit by your abilities take 15% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 5% of the god's Max HP over time and only triggers once per ability per god.
Obsidian Shard
2400
- Intelligence: +60.0
- Physical Penetration: +20.0%
Totem of Death
2700
- Intelligence: +20.0
- Magical Penetration: +5.0%
- Cooldown Rate: +20.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
COOLDOWN | CONQUEST
Blood-Bound Book
2550
- Intelligence: +50.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Active: You gain a 10% of your max HP + 80% Intelligence from items HP Shield for 6s. Killing a god reduces the current cooldown by 50% Cooldown: 140.
Chronos' Pendant
2300
- Intelligence: +60.0
- Cooldown Rate: +20.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
The Cosmic Horror
2650
- Intelligence: +100.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: If you have more than 225 Item Intelligence you gain 15 Cooldown Rate.
Spear of Desolation
2450
- Intelligence: +90.0
- Physical Penetration: +5.0%
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 2s and your Ultimate Cooldown is reduced by 6s.
Totem of Death
2700
- Intelligence: +20.0
- Magical Penetration: +5.0%
- Cooldown Rate: +20.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
Staff of Myrddin
2950
- Intelligence: +80.0
- Cooldown Rate: +10.0
Active: Your next non-Ultimate Ability used will have no cooldown. Cooldown: 180s.
LIFESTEAL | CONQUEST
Blood-Bound Book
2550
- Intelligence: +50.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Active: You gain a 10% of your max HP + 80% Intelligence from items HP Shield for 6s. Killing a god reduces the current cooldown by 50% Cooldown: 140.
Typhon's Fang
2400
- Lifesteal: +40.0%
Soul Gem
2700
- Intelligence: +75.0
- MaxHealth: +100.0
- Lifesteal: +10.0%
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Magical Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Obsidian Shard
2400
- Intelligence: +60.0
- Physical Penetration: +20.0%
Dreamer's Idol
2700
- Intelligence: +95.0
Active: You gain 20% increased Intelligence for 10s. Cooldown: 180s.
Anubis Basic Attack
BASIC
Fire a projectile that deals 42 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 8.8m
- Radius: 0.5m
The Scales
PASSIVE
As your health declines, gain additional Lifesteal, Physical Protection, and Magical Protection
- Lifesteal: 3% Per Stack
- Physical Protection: 3% Per Stack
- Magical Protection: 3% Per Stack
- Max Buff Stacks: 8
Plague Of Locusts
ABILITY 1
Locusts fly from your mouth, repeatedly dealing 15 [18-22% INT] Magical Damage in an area in front of you. • This is a Channeled ability • You are Displacement Immune and move at {Self Slow}% Movement Speed while Channeling
NOTE 1: This ability hits 12 times over 2.5 seconds.
- Damage Per Tick: 15/22/29/36/43
- Damage Scaling Per Tick: 18/19/20/21/22% Intelligence
- Radius: 5.6m
- Cone Angle: 110 degrees
- Cooldown: 10/9.5/9/8.5/8s
- Cost: 30/40/50/60/70
Mummify
ABILITY 2
Fire a bandage projectile, mummifying and Stunningthe first god hit. • This ability deals 60 [55% INT] Magical Damage, only to gods
NOTE 1: Projectile ignores minions, and stops on walls.
- Damage: 60/85/110/135/160
- Damage Scaling: 55% Intelligence
- Stun Duration: 0.8/0.9/1.1/1.1/1.2s
- Range: 11.2m
- Radius: 0.6m
- Cooldown: 16/15/14/13/12s
- Cost: 50/55/60/65/70
Grasping Hands
ABILITY 3
Summon allies from the underworld, dealing 20 [35% INT] Magical Damage repeatedly to enemies in an area. • This also Slows enemies in the area
NOTE 1: This ability hits 4 times over 1.5 seconds.
NOTE 2: Slow is refreshed on each hit, and does not stack.
- Damage Per Tick: 20/35/50/65/80
- Damage Scaling Per Tick: 35% Intelligence
- Slow: 25%
- Slow Duration: 2s
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 14/13/12/11/10s
- Cost: 40/50/60/70/80
Death Gaze
ABILITY 4
Your piercing gaze burns enemies in a line. • This deals an initial burst of 140 [100% INT] Magical Damage • Then Channels to repeatedly deal 23 [18% INT] Magical Damage • You are CC Immune while using this ability
NOTE 1: Ability hits 24 times, plus the initial burst, over 2.4 seconds.
NOTE 2: You are Rooted while Channeling.
- Initial Damage: 140/170/200/230/260
- Initial Damage Scaling:
- Damage Per Tick: 23/28/33/38/43
- Damage Scaling Per Tick: 18% Intelligence
- Range: 11.2m
- Radius: 0.7m
- Cooldown: 90/85/80/75/70s
- Cost: 90