
Anubis
God of the Dead

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.38 |
Max Mana | 319.68 |
Health Per Time | 1.7 |
Mana Per Time | 2.34 |
Physical Protection | 17.57 |
Magical Protection | 27.43 |
Movement Speed | 375 |
Base Attack Speed | 0.93 |
Attack Speed Percent | 1.4 |
Inhand Power | 42.18 |
XP Requirement | 0 |
ANUBIS COMMUNITY GUIDES
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Anubis Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0

The Scales
PASSIVE
Gain bonus Lifesteal, Physical Protection, and Magical Protection. These bonuses increase as your health declines.
- Cost: 0
- Cost: 0
- Cost: 0
- Protections: 10 + 0.5 Per Level
- Lifesteal: 6%
- Max Buff Stacks: 8
- Cooldown: 0s
- Cost: 0

Plague Of Locusts
ABILITY 1
Locusts fly from your mouth, repeatedly dealing 15 [18% Intelligence] Magical Damage in an area in front of you. • This is a Channeled ability • You are Displacement Immune and move at reduced Movement Speed while Channeling
NOTE 1: This ability hits 12 times over 2.5 seconds.
- Damage Per Tick: 15/22/29/36/43
- Damage Scaling Per Tick: 18/19/20/21/22% Intelligence
- Self Slow: 35/30/25/20/15%
- Radius: 5.6m
- Cone Angle: 110 degrees
- Cooldown: 10/9.5/9/8.5/8s
- Cost: 30/40/50/60/70

Mummify
ABILITY 2
Fire a bandage projectile, mummifying and Stunning the first god hit. • This ability deals 60 [55% Intelligence] Magical Damage, only to gods
NOTE 1: Projectile ignores minions, and stops on walls.
- Damage: 60/85/110/135/160
- Damage Scaling: 55% Intelligence
- Stun Duration: 0.85/0.9/0.95/1/1.05s
- Range: 11.2m
- Radius: 0.56m
- Cooldown: 16/15.5/15/14.5/14s
- Cost: 50/55/60/65/70

Grasping Hands
ABILITY 3
Summon allies from the underworld, dealing 25 [35% Intelligence] Magical Damage repeatedly to enemies in an area. • This also Slows enemies in the area
NOTE 1: This ability hits 4 times over 1.5 seconds.
NOTE 2: Slow is refreshed on each hit, and does not stack.
- Damage Per Tick: 25/45/65/85/105
- Damage Scaling Per Tick: 35% Intelligence
- Slow: 25%
- Slow Duration: 2s
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 14/13/12/11/10s
- Cost: 40/50/60/70/80

Death Gaze
ABILITY 4
Your piercing gaze burns enemies in a line. • This deals an initial burst of 140 [90% Intelligence] Magical Damage • Then Channels to repeatedly deal 27 [20% Intelligence] Magical Damage • You are CC Immune while using this ability
NOTE 1: Ability hits 24 times, plus the initial burst, over 2.4 seconds.
NOTE 2: You are Rooted while Channeling.
- Initial Damage: 140/170/200/230/260
- Initial Damage Scaling: 90% Intelligence
- Damage Per Tick: 27/32/37/42/47
- Damage Scaling Per Tick: 20% Intelligence
- Range: 11.2m
- Radius: 0.72m
- Cooldown: 90s
- Cost: 90