Thor
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 614 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 19 |
Magical Protection | 27.5 |
Movement Speed | 370 |
Base Attack Speed | 0.99 |
Attack Speed Percent | 1.48 |
Inhand Power | 45.73 |
XP Requirement | 0 |
THOR POPULAR BUILDS
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THOR PRO BUILDS
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THOR COMMON ELITE BUILDS
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Thor Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
- Damage Scaling: 100% Strength and 20% Intelligence
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 1.9m
- Cone Angle: 120 degrees
Warrior's Madness
PASSIVE
You gain Strength for each enemy god near you, up to 3. After using Berserker's Barrage or Anvil of Dawn, you gain Thunderstruck. • While Thunderstruck, Mjolnir deals bonus Physical Damage. • Thunderstruck's damage can arc to up to 2 nearby enemies.
NOTE 1: Thunderstruck arcs to the nearest enemy within range from the previous hit.
NOTE 2: An ability can only trigger Thunderstruck once per cast.
- Damage: 1.2 Per Level + 4
- Damage Scaling: 10% Strength
- Bonus Strength: 7
- Range: 3.2m
- Radius: 8.8m
Mjolnir's Attunement
ABILITY 1
Throw Mjolnir forward, dealing 40 [30% STR] Physical Damage to enemies as it travels. When it reaches max range it flies back to you. • Gods hit by Mjolnir returning to Thor take 200% damage. Minions take 100% damage. • Reactivate while Mjolnir is traveling to teleport to and catch Mjolnir.
NOTE 1: Mjolnir must be in a valid location for Thor to be able to teleport to it.
NOTE 2: You cannot teleport to Mjolnir if afflicted by a Hard CC, Cripples, or while firing a different ability.
- Damage: 40/80/120/160/200
- Damage Scaling: 30% Strength
- Range: 11.2m
- Radius: 0.5m
- Cooldown: 14s
- Cost: 55/60/65/70/75
Tectonic Rift
ABILITY 2
Slam Mjolnir down creating a fissure, dealing 30 [20% STR] Physical Damage to enemies as it erupts. Enemies hit are also Stunned. • The fissure blocks movement, but allows projectiles to pass through. • Reactivate to bring the fissure down early.
NOTE 1: The fissure appears over 0.3s, stunning and damaging enemies as it appears.
- Damage: 30/50/70/90/110
- Damage Scaling: 20% Strength
- Stun Duration: 1.2/1.3/1.4/1.5/1.6s
- Range: 11.2m
- Cooldown: 17/16.5/16/15.5/15s
- Cost: 60
Berserker Barrage
ABILITY 3
Spin, dealing 30 [40% STR] Physical Damage to enemies around you. You spin twice before unleashing a final cone attack that deals 45 [60% STR] Physical Damage to enemies infront of you. • You are Displacement Immune while Channeling. • Gain 3s of Thunderstruck, causing Mjolnir hits to arc and damage nearby enemies.
- Spin Damage: 30/50/70/90/110
- Spin Damage Scaling: 40% Strength
- Cone Damage: 45/65/85/105/125
- Cone Damage Scaling: 60% Strength
- Range: 3.2m
- Cone Angle: 180 degrees
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 55/60/65/70/75
Anvil of Dawn
ABILITY 4
Fly into the sky. Choose a location to land dealing 100 [85% STR] Physical Damage to enemies upon landing. Enemies hit are Stunned. • You are CC Immune during this ability • You are Thunderstruck for 6s after landing, causing Mjolnir hits to arc and damage nearby enemies
NOTE 1: If you are not aimed at a valid location, you will land at the closest valid point when aiming times out.
- Damage: 100/155/210/265/320
- Damage Scaling: 85% Strength
- Stun Duration: 1.5s
- Range: 32m
- Radius: 3.2m
- Cooldown: 110/105/100/95/90s
- Cost: 80/90/100/110/120