Norse Norse

Thor

God of Thunder

Level
Stat Name Stat Value
Max Health 591.38
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 18.05
Magical Protection 26.12
Movement Speed 365
Base Attack Speed 0.97
Attack Speed Percent 1.46
Inhand Power 44.4
XP Requirement 0

THOR COMMUNITY GUIDES

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THOR SOLO OP

Open Beta 5

Final Build

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by LeK 5 days ago
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Inbowned: Support Builds & Ratings

Open Beta 5

Final Build

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by JFZoidberg 1 week ago
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Inbowned: Jungle Builds & Ratings

Open Beta 5

Final Build

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THOR PRO BUILDS

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Solo
DEFEAT | 43m 2s |
2 / 6 / 16
Solo
VICTORY | 35m 30s |
9 / 8 / 7
Solo
VICTORY | 29m 35s |
2 / 6 / 9

THOR COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Thor Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

  • Cost: 0
  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Warrior's Madness

PASSIVE

Thunderstruck is always active but chains for less damage. Triggering it 3 times on a god heals Thor, slowing and trembling them. Warrior’s Madness grants Protections instead of Strength. Mjolnir’s Attunement no longer deals bonus return damage, and Tectonic Rift has no damage scaling.

You gain Strength for each enemy god near you, up to 3. After using Berserker's Barrage or Anvil of Dawn, you gain Thunderstruck. • While Thunderstruck, Mjolnir deals bonus Physical Damage • Thunderstruck's damage can arc to up to 2 nearby enemies

NOTE 1: Thunderstruck arcs to the nearest enemy within range from the previous hit.

NOTE 2: An ability can only trigger Thunderstruck once per cast.

  • Damage: 1.25 Per Level + 4
  • Damage Scaling: 10% Strength
  • Chain Damage: 0.62 Per Level + 2
  • Chain Damage: 5% Strength
  • Bonus Strength: 10
  • Protections: 10
  • Decaying Slow: 30% over 2s
  • Range: 3.2m
  • Radius: 8.8m
  • Cooldown: 0s
  • Cost: 0

Mjolnir's Attunement

ABILITY 1

Thunderstruck is always active but chains for less damage. Triggering it 3 times on a god heals Thor, slowing and trembling them. Warrior’s Madness grants Protections instead of Strength. Mjolnir’s Attunement no longer deals bonus return damage, and Tectonic Rift has no damage scaling.

Level

Throw Mjolnir forward, dealing 50 [35% Strength] Physical Damage to enemies as it travels. When it reaches max range it flies back to you. • Gods hit by Mjolnir returning to Thor take 200% damage. Minions take 100% damage • Reactivate while Mjolnir is traveling to teleport to and catch Mjolnir

NOTE 1: Mjolnir must be in a valid location for Thor to be able to teleport to it.

NOTE 2: You cannot teleport to Mjolnir if afflicted by a Hard CC, Cripples, or while firing a different ability.

  • Damage: 50/95/140/185/230
  • Damage Scaling: 35% Strength
  • Range: 11.2m
  • Radius: 0.48m
  • Cooldown: 14s
  • Cost: 55/60/65/70/75

Tectonic Rift

ABILITY 2

Thunderstruck is always active but chains for less damage. Triggering it 3 times on a god heals Thor, slowing and trembling them. Warrior’s Madness grants Protections instead of Strength. Mjolnir’s Attunement no longer deals bonus return damage, and Tectonic Rift has no damage scaling.

Level

Slam Mjolnir down creating a fissure, dealing 30 [20% Strength] Physical Damage to enemies as it erupts. Enemies hit are also Stunned. • The fissure blocks movement, but allows projectiles to pass through • Reactivate to bring the fissure down early

NOTE 1: The fissure appears over 0.3s, stunning enemies as it appears.

NOTE 2: The fissure appears over 0.3s, stunning and damaging enemies as it appears.

  • Damage: 30/50/70/90/110
  • Damage Scaling: 20% Strength
  • Stun Duration: 1.2/1.25/1.3/1.35/1.4s
  • Range: 11.2m
  • Radius: 0m
  • Cooldown: 17/16.5/16/15.5/15s
  • Cost: 60

Berserker Barrage

ABILITY 3

Thunderstruck is always active but chains for less damage. Triggering it 3 times on a god heals Thor, slowing and trembling them. Warrior’s Madness grants Protections instead of Strength. Mjolnir’s Attunement no longer deals bonus return damage, and Tectonic Rift has no damage scaling.

Level

Spin, dealing 30 [35% Strength] Physical Damage to enemies around you. You spin twice before unleashing a final cone attack that deals 50 [70% Strength] Physical Damage to enemies in front of you. • You are Displacement Immune while Channeling • Gain 3s of Thunderstruck, causing Mjolnir hits to arc and damage nearby enemies

  • Spin Damage: 30/50/70/90/110
  • Spin Damage Scaling: 35% Strength
  • Cone Damage: 50/70/90/110/130
  • Cone Damage Scaling: 70% Strength
  • Stun Duration: 0s
  • Range: 3.2m
  • Cone Angle: 180 degrees
  • Cooldown: 12/11.5/11/10.5/10s
  • Cost: 55/60/65/70/75

Anvil of Dawn

ABILITY 4

Thunderstruck is always active but chains for less damage. Triggering it 3 times on a god heals Thor, slowing and trembling them. Warrior’s Madness grants Protections instead of Strength. Mjolnir’s Attunement no longer deals bonus return damage, and Tectonic Rift has no damage scaling.

Level

Fly into the sky. Choose a location to land dealing 100 [85% Strength] Physical Damage to enemies upon landing. Enemies hit are Stunned. • You are CC Immune during this ability • You are Thunderstruck for 6s after landing, causing Mjolnir hits to arc and damage nearby enemies

NOTE 1: If you are not aimed at a valid location, you will land at the closest valid point when aiming times out.

  • Damage: 100/165/230/295/360
  • Damage Scaling: 85% Strength
  • Stun Duration: 1.5s
  • Range: 32m
  • Radius: 3.2m
  • Cooldown: 110/105/100/95/90s
  • Cost: 80/90/100/110/120
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