
Thanatos
Hand of Death

Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
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Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
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Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
![]() |
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 622.5 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 19 |
Magical Protection | 27.5 |
Movement Speed | 375 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
THANATOS COMMUNITY GUIDES
View allTHANATOS PRO BUILDS
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THANATOS COMMON ELITE BUILDS
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Thanatos Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: Thanatos has a 3 hit chain. Attacks in an order of 1 / 0.75 / 1.5x damage and swing time. The final swing hits all targets in range.
- Cooldown: 0s
- Cost: 0

Harvester of Souls
PASSIVE
You revel in the deaths of your foes. • Enemy gods at low health are revealed to you • Killing an enemy heals you • Killing a god reduces all of your cooldowns • Your abilities cost health instead of mana
NOTE 1: The health threshold is determined by the rank of Hovering Death, using the first rank value when Hovering Death is unranked.
- God Kill Heal: 20% of their Max Health
- NPC Kill Heal: 7% of their Max Health
- Cooldown Reduction: -5s
- Cost: 0

Death Scythe
ABILITY 1
Fling a scythe projectile that deals 95 [70% Strength] Physical Damage and Slows the first target hit. • You Heal for 50% of the total damage done • Gods take 10% of their Max Health as bonus Physical Damage
NOTE 1: Projectile stops on walls.
NOTE 2: Gods hit by the projectile take 10% of their Max Health as bonus Physical Damage.
NOTE 3: Thanatos Heals for 50% of the total damage done.
- Damage: 95/165/235/305/375
- Damage Scaling: 70% Strength
- Slow: 20%
- Slow Duration: 3s
- Slow Duration: 3s
- Range: 11.2m
- Radius: 0.48m
- Cooldown: 12s
- Cost: 6

Scent of Death
ABILITY 2
Sense death, becoming Slow Immune and gaining Movement Speed and Penetration. • You also deal bonus damage to and run faster towards enemies at low health
NOTE 1: Bonus Movement Speed scales from 0% effectiveness to 100% effectiveness. 0% when the targets health is at Execute Threshold and 100% when the target is 1 health.
- Movement Speed: 8/12/16/20/24%
- Bonus Movement Speed: Up to 8/12/16/20/24%
- Flat Penetration: 8/12/16/20/24
- Bonus Damage: 5/7.5/10/12.5/15%
- Cooldown: 13s
- Cost: 4

Soul Reap
ABILITY 3
Swing your scythe, dealing 100 [80% Strength] Physical Damage and Silencing enemies in front of you.
- Damage: 100/150/200/250/300
- Damage Scaling: 80% Strength
- Silence Duration: 0.75s
- Silence Duration: 0.75s
- Range: 0m
- Cone Angle: 110 degrees
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 4

Hovering Death
ABILITY 4
Fly into the sky, then dive to a location dealing 110 [80% Strength] Physical Damage and Stunning enemies hit. • Enemies at low health are Executed instead
NOTE 1: Thanatos gains 125% Movement Speed while flying.
NOTE 2: Execute kills enemies even if their death would normally be prevented by other god abilities.
NOTE 3: If Thanatos is aiming at an invalid location when the ult expires, he will land on the last valid aimed location.
NOTE 4: Thanatos is fully CC Immune during buildup, ascent, flight, and descent.
- Damage: 110/145/180/215/250
- Damage Scaling: 80% Strength
- Execute Health %: 24/28/32/36/40%
- Stun Duration: 1s
- Cone Angle: 2.4 degrees
- Cooldown: 90s
- Cost: 6