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Neith
Weaver of Fate
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Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
![]() |
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
![]() |
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | None |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
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Type | None |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 591.38 |
Max Mana | 307.84 |
Health Per Time | 1.7 |
Mana Per Time | 2.14 |
Physical Protection | 18.05 |
Magical Protection | 26.12 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.33 |
Inhand Power | 46.18 |
XP Requirement | 0 |
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Neith Basic Attack
BASIC
Fire a projectile that deals 0 Physical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
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Broken Weave
PASSIVE
Your abilities either create or detonate Weaves. • Detonating Weaves deals 25 [25% Intelligence and 15% Strength and 500% Level] Physical Damage to nearby enemies and Roots them • You gain a stacking Attack Speed and Intelligence increase per Weave detonated
- Damage: 25
- Damage Scaling: 5 Per Level +
25% Intelligence + 15% Strength - Root Duration: 1s
- Attack Speed: 4% Per Stack
- Attack Speed Scaling: 2% Strength Per Stack
- Intelligence: 10
- Intelligence: 0.5 Per Level
- Buff Duration: 30s
- Max Buff Stacks: 3
- Cooldown: 0s
- Cost: 0
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Spirit Arrow
ABILITY 1
Fire a Spirit Arrow projectile that deals 80 [95% Strength and 75% Intelligence] Physical Damage and Roots enemies. • This ability detonates Weaves that it hits • This arrow passes through everything
NOTE 1: Projectile passes through and damages all enemies, and passes through walls.
- Damage: 80/145/210/275/340
- Damage Scaling: 95% Strength and 75% Intelligence
- Root Duration: 1s
- Range: 10.4m
- Radius: 0.56m
- Cooldown: 13/12.5/12/11.5/11s
- Cost: 40/50/60/70/80
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Unravel
ABILITY 2
Unravel the world weaves, dealing 80 [90% Intelligence and 55% Strength] Damage to enemies in an area. • This ability creates a Weave • You Heal 15 [10% Intelligence] Health for each enemy hit • Hitting a god Heals for 30 [10% Intelligence] Health instead
NOTE 1: Always creates a Weave in the center of the area. Creates additional Weaves for each enemy God hit at the locations of those gods.
- Damage: 80/130/180/230/280
- Damage Scaling: 90% Intelligence and 55% Strength
- Heal: 15/20/25/30/35
- Heal Scaling: 10% Intelligence
- Increased Heal: 30/40/50/60/70
- Increased Heal Scaling: 10% Intelligence
- Range: 8.8m
- Radius: 3.2m
- Radius: 0m
- Cooldown: 12s
- Cost: 50/60/70/80/90
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Back Flip
ABILITY 3
Deal 80 [60% Intelligence] Physical Damage and Slow enemies in front of you, then Leap backwards. • This ability detonates Weaves that it hits
NOTE 1: This ability can Leap over walls, as long as you can reach a valid landing area.
- Damage: 80/120/160/200/240
- Damage Scaling: 60% Intelligence
- Slow: 30%
- Slow Duration: 2/2.5/3/3.5/4s
- Range: 9.6m
- Cone Range: 5.6m
- Cone Angle: 110 degrees
- Cooldown: 15s
- Cost: 50/55/60/65/70
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World Weaver
ABILITY 4
Charge up and fire an arrow across the world, locked on to an enemy god and ignoring obstacles. • The arrow deals 200 [105% Strength and 90% Intelligence] Physical Damage and Stuns • You can fire the arrow before it is fully charged, but it will deal less damage
NOTE 1: Damage scales linearly from 50% to 100% based on Channel time.
NOTE 2: Channel for 0.5 seconds for minimum damage, or for 2 seconds to deal fully charged damage.
NOTE 3: Projectile ignores minions, passes through walls.
NOTE 4: Enemy gods can step in front of this projectile to be hit by it instead of the selected god.
NOTE 5: You can cancel this ability anytime before firing, the costs and cooldown will not be consumed.
- Damage: 200/250/300/350/400
- Damage Scaling: 105% Strength and 90% Intelligence
- Stun Duration: 1s
- Cooldown: 100s
- Cost: 80/90/100/110/120