Egyptian Egyptian

Neith

Weaver of Fate

Level
Stat Name Stat Value
Max Health 591.38
Max Mana 307.84
Health Per Time 1.7
Mana Per Time 2.14
Physical Protection 18.05
Magical Protection 26.12
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 1.33
Inhand Power 46.18
XP Requirement 0

NEITH COMMUNITY GUIDES

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Neith

Closed Alpha 6

Final Build

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NEITH PRO BUILDS

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Carry

VICTORY | Streak

Jungle

VICTORY | RavenDarren-

Carry

VICTORY | Mytharria

Unranked

Middle

DEFEAT | Weak3n

NEITH COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

Open Build

STR | CONQUEST

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OFFENSIVEHYBRID | CONQUEST

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COOLDOWN | CONQUEST

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Neith Basic Attack

BASIC

Fire a projectile that deals 0 Physical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Broken Weave

PASSIVE

Aspect of Wind

Broken Weave explosions no longer Root enemies and the Buff has a reduced duration however the Attack Speed gained is much higher. Additionally using World Weaver provides stacks of Broken Weave.

Your abilities either create or detonate Weaves. • Detonating Weaves deals 25 [25% Intelligence and 15% Strength and 500% Level] Physical Damage to nearby enemies and Roots them • You gain a stacking Attack Speed and Intelligence increase per Weave detonated

  • Damage: 25
  • Damage Scaling: 5 Per Level + 25% Intelligence + 15% Strength
  • Root Duration: 1s
  • Attack Speed: 4% Per Stack
  • Attack Speed Scaling: 2% Strength Per Stack
  • Intelligence: 10
  • Intelligence: 0.5 Per Level
  • Buff Duration: 30s
  • Max Buff Stacks: 3
  • Cooldown: 0s
  • Cost: 0

Spirit Arrow

ABILITY 1

Level

Fire a Spirit Arrow projectile that deals 80 [90% Strength and 70% Intelligence] Physical Damage and Roots enemies. • This ability detonates Weaves that it hits • This arrow passes through everything

NOTE 1: Projectile passes through and damages all enemies, and passes through walls.

  • Damage: 80/145/210/275/340
  • Damage Scaling: 90% Strength and 70% Intelligence
  • Root Duration: 1s
  • Range: 10.4m
  • Radius: 0.56m
  • Cooldown: 13/12.5/12/11.5/11s
  • Cost: 40/50/60/70/80

Unravel

ABILITY 2

Level

Unravel the world weaves, dealing 75 [80% Intelligence and 50% Strength] Damage to enemies in an area. • This ability creates a Weave • You Heal 15 [10% Intelligence] Health for each enemy hit • Hitting a god Heals for 30 [10% Intelligence] Health instead

NOTE 1: Always creates a Weave in the center of the area. Creates additional Weaves for each enemy God hit at the locations of those gods.

  • Damage: 75/120/165/210/255
  • Damage Scaling: 80% Intelligence and 50% Strength
  • Heal: 15/20/25/30/35
  • Heal Scaling: 10% Intelligence
  • Increased Heal: 30/40/50/60/70
  • Increased Heal Scaling: 10% Intelligence
  • Range: 8.8m
  • Radius: 3.2m
  • Radius: 0m
  • Cooldown: 12s
  • Cost: 50/60/70/80/90

Back Flip

ABILITY 3

Level

Deal 80 [60% Intelligence] Physical Damage to enemies in front of you, then Leap backwards. • This ability detonates Weaves that it hits

NOTE 1: This ability can Leap over walls, as long as you can reach a valid landing area.

  • Damage: 80/120/160/200/240
  • Damage Scaling: 60% Intelligence
  • Cone Angle: 110 degrees
  • Cooldown: 15s
  • Cost: 50/55/60/65/70

World Weaver

ABILITY 4

Level

Charge up and fire an arrow across the world, locked on to an enemy god and ignoring obstacles. • The arrow deals 200 [105% Strength and 90% Intelligence] Physical Damage and Stuns • You can fire the arrow before it is fully charged, but it will deal less damage

NOTE 1: Damage scales linearly from 50% to 100% based on Channel time.

NOTE 2: Channel for 0.5 seconds for minimum damage, or for 2 seconds to deal fully charged damage.

NOTE 3: Projectile ignores minions, passes through walls.

NOTE 4: Enemy gods can step in front of this projectile to be hit by it instead of the selected god.

NOTE 5: You can cancel this ability anytime before firing, the costs and cooldown will not be consumed.

  • Damage: 200/250/300/350/400
  • Damage Scaling: 105% Strength and 90% Intelligence
  • Stun Duration: 1s
  • Cooldown: 100s
  • Cost: 80/90/100/110/120