Egyptian Egyptian

Sobek

God of the Nile

Level
Stat Name Stat Value
Max Health 632
Max Mana 296
Health Per Time 2
Mana Per Time 3
Physical Protection 20
Magical Protection 28
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 2
Intelligence 0
XP Requirement 0

SOBEK POPULAR BUILDS

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SOBEK PRO BUILDS

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Solo

VICTORY | Cherry

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Solo

VICTORY | fineokay

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Jungle

VICTORY | Weak3n

Unranked

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Solo

VICTORY | haddix

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SOBEK COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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Sobek Basic Attack

BASIC

Deal 0 Magical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

  • Damage Scaling: 100% Strength and 20% Intelligence
  • Range: 1.9m
  • Cone Angle: 120 degrees

Blessing of the Nile

PASSIVE

When Sobek deals damage he gains a stack of Protections. • This effect stacks 3 times and lasts for 10s • An ability can only provide one stack per cast

  • Protections: 2
  • Protection Per Level: 0.4

Charge Prey

ABILITY 1

Level

Dash forward. The first enemy hit takes 70 [50% INT] Magical Damage and stops the dash. Sobek displaces the enemy behind him. • Damaged enemies are Stunned before being thrown • You are Displacement Immune while dashing and CC Immune while throwing

NOTE 1: Sobek has a 0s Postfire on a missed charge or a 0.3s postfire when he attempts to throw. This 0.3s postfire occurs both after a throw and if the enemy frees themselves with CC Immunity.

  • Damage: 70/110/150/190/230
  • Damage Scaling: 50% Intelligence
  • Stun Duration: 0.5s
  • Range: 8.8m
  • Radius: 0.5m
  • Cooldown: 12s
  • Cost: 70/75/80/85/90

Tail Whip

ABILITY 2

Level

Spin your tail, dealing 80 [40% INT] Magical Damage in an area around Sobek. • Damaged enemies are also Displaced away from Sobek

NOTE 1: The spin begins to displace 0.4s after being cast, and remains displacing for 0.6s afterwards.

  • Damage: 80/125/170/215/260
  • Damage Scaling: 40% Intelligence
  • Radius: 3.2m
  • Cooldown: 12s
  • Cost: 60/65/70/75/80

Sickening Strike

ABILITY 3

Level

Strike in front of you. This strike deals 70 [30% INT] Magical Damage in a cone and applies Disease, reducing healing received for 5s. • Enemies diseased take Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s • Each enemy hit by the cone Heals you, and if you hit a god, this ability's cooldown is reduced by 1s, up to 4 times.

NOTE 1: The disease will spread to enemies within 3.2m of someone currently diseased.

NOTE 2: The Damage over Time does not trigger item effects.

  • Damage: 70/105/140/175/215
  • Damage Scaling: 30% Intelligence
  • Heal: 22/29/36/43/50
  • God DoT Damage: 5/5.5/6/6.5/7% HP over 2.5s
  • Minion DoT Damage: 30/45/60/75/90 over 2.5s
  • Healing Reduction: 40%
  • Cone Angle: 110 degrees
  • Radius: 5.6m
  • Cooldown: 12s
  • Cost: 60/65/70/75/80

Lurking in the Waters

ABILITY 4

Level

Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing 300[80% INT] Magical Damage to enemies in range. • You may cancel this ability early, dealing less damage • Executes enemies below 10 to 25% HP, scaling with time submerged. Executed or killed enemies Heal you and grants 25 permanent bonus Health

NOTE 1: Lurking in the Water's deals 25% of its potential damage if emerging instantly.

NOTE 2: Sobek can pass through enemies and spawned walls while submerged.

  • Damage: 300/450/600/750/900
  • Damage Scaling: 80% Intelligence
  • Mana Per Second: 10%
  • Protections: 20%
  • Radius: 4.8m
  • Cooldown: 100s
  • Cost: 80/90/100/110/120