Egyptian Egyptian

Sobek

God of the Nile

Level
Stat Name Stat Value
Max Health 632
Max Mana 296
Health Per Time 1.75
Mana Per Time 2.25
Physical Protection 19.6
Magical Protection 27.5
Movement Speed 375
Base Attack Speed 0.96
Attack Speed Percent 1.4
Inhand Power 43
XP Requirement 0

SOBEK POPULAR BUILDS

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SOBEK PRO BUILDS

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DEFEAT | Nika

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Solo

VICTORY | haddix

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Solo

VICTORY | Cherry

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Support

VICTORY | Sheento

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SOBEK COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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Sobek Basic Attack

BASIC

Deal 0 Magical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

  • Damage Scaling: 100% Strength and 20% Intelligence
  • Range: 1.9m
  • Cone Angle: 120 degrees

Blessing of the Nile

PASSIVE

When Sobek deals damage he gains a stack of Protections. • This effect stacks 3 times and lasts for 10s • An ability can only provide one stack per cast

  • Protections: 2
  • Protection Per Level: 0.4

Charge Prey

ABILITY 1

Level

Dash forward. The first enemy hit takes 70 [50% INT] Magical Damage and stops the dash. Sobek displaces the enemy behind him. • Damaged enemies are Stunned before being thrown • You are Displacement Immune while dashing and CC Immune while throwing

NOTE 1: Sobek has a 0s Postfire on a missed charge or a 0.3s postfire when he attempts to throw. This 0.3s postfire occurs both after a throw and if the enemy frees themselves with CC Immunity.

  • Damage: 70/110/150/190/230
  • Damage Scaling: 50% Intelligence
  • Stun Duration: 0.5s
  • Range: 8.8m
  • Radius: 0.5m
  • Cooldown: 16/15.5/15/14.5/14s
  • Cost: 70/75/80/85/90

Tail Whip

ABILITY 2

Level

Spin your tail, dealing 80 [40% INT] Magical Damage in an area around Sobek. • Damaged enemies are also Displaced away from Sobek

NOTE 1: The spin begins to displace 0.4s after being cast, and remains displacing for 0.6s afterwards.

  • Damage: 80/125/170/215/260
  • Damage Scaling: 40% Intelligence
  • Radius: 3.2m
  • Cooldown: 12s
  • Cost: 60/65/70/75/80

Sickening Strike

ABILITY 3

Level

Strike in front of you. This strike deals 70 [30% INT] Magical Damage in a cone and applies Disease, reducing healing received for 5s. • Enemies diseased take Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s • Each enemy hit by the cone reduces this ability's cooldown by 1s and Heals you, up to 4

NOTE 1: The disease will spread to enemies within 3.2m of someone currently diseased.

NOTE 2: The Damage over Time does not trigger item effects.

  • Damage: 70/105/140/175/215
  • Damage Scaling: 30% Intelligence
  • Heal: 22/29/36/43/50
  • God DoT Damage: 5/5.5/6/6.5/7% HP over 2.5s
  • Minion DoT Damage: 30/45/60/75/90 over 2.5s
  • Healing Reduction: 40%
  • Cone Angle: 110 degrees
  • Radius: 5.6m
  • Cooldown: 12s
  • Cost: 60/65/70/75/80

Lurking in the Waters

ABILITY 4

Level

Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing 300[80% INT] Magical Damage to enemies in range. • You may cancel this ability early, dealing less damage • Executes enemies below 10 to 25% HP, scaling with time submerged. Executed or killed enemies Heal you and grants 25 permanent bonus Health

NOTE 1: Lurking in the Water's deals 25% of its potential damage if emerging instantly.

NOTE 2: Sobek can pass through enemies and spawned walls while submerged.

  • Damage: 300/450/600/750/900
  • Damage Scaling: 80% Intelligence
  • Mana Per Second: 10%
  • Protections: 20%
  • Radius: 4.8m
  • Cooldown: 100s
  • Cost: 80/90/100/110/120