
Sobek
God of the Nile

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 626.4 |
Max Mana | 296 |
Health Per Time | 1.77 |
Mana Per Time | 2.25 |
Physical Protection | 19.76 |
Magical Protection | 28.6 |
Movement Speed | 375 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.33 |
Inhand Power | 42.18 |
XP Requirement | 0 |
SOBEK COMMUNITY GUIDES
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Sobek Basic Attack
BASIC
Deal 0 Magical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Blessing of the Nile
PASSIVE
When Sobek deals damage he gains a stack of Protections. • This effect stacks 3 times and lasts for 10s • An ability can only provide one stack per cast
- Protections: 2
- Protections Per Level: 0.4

Charge Prey
ABILITY 1
Dash forward. The first enemy hit takes 70 [50% Intelligence] Magical Damage and stops the dash. Sobek displaces the enemy behind him. • Damaged enemies are Stunned before being thrown • You are Displacement Immune while dashing and CC Immune while throwing
NOTE 1: Sobek has a 0s Postfire on a missed charge or a 0.3s postfire when he attempts to throw. This 0.3s postfire occurs both after a throw and if the enemy frees themselves with CC Immunity.
- Damage: 70/110/150/190/230
- Damage Scaling: 50% Intelligence
- Stun Duration: 0.47s
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 16s
- Cost: 70/75/80/85/90

Tail Whip
ABILITY 2
Spin your tail, dealing 80 [40% Intelligence] Magical Damage in an area around Sobek. • Damaged enemies are also Displaced away from Sobek
NOTE 1: The spin begins to displace 0.4s after being cast, and remains displacing for 0.6s afterwards.
- Damage: 80/125/170/215/260
- Damage Scaling: 40% Intelligence
- Radius: 3.2m
- Cooldown: 12s
- Cost: 60/65/70/75/80

Sickening Strike
ABILITY 3
Strike in front of you. This strike deals 70 [30% Intelligence] Magical Damage in a cone and applies Disease, reducing healing received for 5s. • Enemies diseased take Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s • Each enemy god hit by the cone reduces this ability's cooldown by 1s and Heals you, up to 4
NOTE 1: The disease will spread to enemies within 3.2m of someone currently diseased.
NOTE 2: The Damage over Time does not trigger item effects.
- Damage: 70/105/140/175/215
- Damage Scaling: 30% Intelligence
- Heal: 22/29/36/43/50
- God DoT Damage: 5/5.5/6/6.5/7% HP over 2.5s
- Minion DoT Damage: 30/45/60/75/90 over 2.5s
- Healing Reduction: 40%
- Cone Angle: 110 degrees
- Radius: 5.6m
- Cooldown: 12s
- Cost: 60/65/70/75/80

Lurking in the Waters
ABILITY 4
Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing 300[80% Intelligence] Magical Damage to enemies in range. • You may cancel this ability early, dealing less damage • Executes enemies below 10-25% HP, scaling with time submerged. Executed or killed enemies Heal you and grants 25 permanent bonus Health
NOTE 1: Lurking in the Water's deals 25% of its potential damage if emerging instantly.
NOTE 2: Sobek can pass through enemies and spawned walls while submerged.
- Damage: 300/450/600/750/900
- Damage Scaling: 80% Intelligence
- Mana Per Second: 10%
- Protections: 20%
- Range: 0m
- Radius: 4.8m
- Cooldown: 100s
- Cost: 80/90/100/110/120