Sobek
God of the Nile
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 632 |
Max Mana | 296 |
Health Per Time | 1.75 |
Mana Per Time | 2.25 |
Physical Protection | 19.6 |
Magical Protection | 27.5 |
Movement Speed | 375 |
Base Attack Speed | 0.96 |
Attack Speed Percent | 1.4 |
Inhand Power | 43 |
XP Requirement | 0 |
SOBEK POPULAR BUILDS
View allComing soon.
SOBEK PRO BUILDS
View allDEFEAT | Nika
Pendulum Of The Ages
2150
- Intelligence: +70.0
- MP5: +4.0
- Cooldown Rate: +20.0
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +20.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Pharaoh's Curse
2300
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
- AttackSpeedPercent: +15.0%
Active: Enemies within 5.6m are affected by a 25% Slow and have 25% reduced Attack Speed for 6s. Cooldown: 60s.
Spirit Robe
2650
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s.
Oni Hunter's Garb
2550
- MagicalProtection: +55.0
- MaxHealth: +150.0
- MaxMana: +250.0
- MP5: +10.0
Passive: For each enemy god within 8.8m of you, gain a stack of 4% damage mitigation. This caps at 3 stacks.
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +300.0
- HP5: +2.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
VICTORY | haddix
Sands Of Time
650
- Intelligence: +20.0
- MP5: +1.0
- Cooldown Rate: +15.0
Passive: This item grants 0.5 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Requires level 20 to upgrade.
Void Stone
2650
- Intelligence: +40.0
- MagicalProtection: +45.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have their Magical Protections reduced by 10%
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +350.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Glorious Pridwen
2550
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Engraved Guard
800
- PhysicalProtection: +12.0
- MagicalProtection: +12.0
Legionnaire Armor
750
- PhysicalProtection: +20.0
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
VICTORY | Cherry
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +350.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Genji's Guard
2550
- MagicalProtection: +45.0
- MaxMana: +300.0
- MP5: +5.0
- Cooldown Rate: +20.0
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 45s.
Shield of the Phoenix
2400
- PhysicalProtection: +25.0
- MaxHealth: +200.0
- Cooldown Rate: +15.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Ruinous Ankh
2100
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have 40% reduced healing.
Hide of the Nemean Lion
2550
- PhysicalProtection: +50.0
- MaxHealth: +200.0
- HP5: +2.0
Passive: Reflects 12.5% of all Basic Attack damage back to the attacker as Physical Damage. Active: Reflects 25% of all damage back to attackers as Physical Damage for 3 seconds. Cooldown: 120s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
VICTORY | Sheento
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Jade Scepter
2550
- Intelligence: +80.0
- MaxHealth: +200.0
Active: Enemy gods in front of you are Displaced up and away from you. Cooldown: 60s.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Medal of Disruption
850
- MagicalProtection: +12.0
- MaxHealth: +150.0
Mana Tome
500
- MaxMana: +250.0
- MP5: +2.0
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
SOBEK COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Pendulum Of The Ages
2150
- Intelligence: +70.0
- MP5: +4.0
- Cooldown Rate: +20.0
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +350.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +20.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Glorious Pridwen
2550
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Stone of Binding
2700
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
- MaxHealth: +100.0
Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s.
Spirit Robe
2650
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Sobek Basic Attack
BASIC
Deal 0 Magical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 1.9m
- Cone Angle: 120 degrees
Blessing of the Nile
PASSIVE
When Sobek deals damage he gains a stack of Protections. • This effect stacks 3 times and lasts for 10s • An ability can only provide one stack per cast
- Protections: 2
- Protection Per Level: 0.4
Charge Prey
ABILITY 1
Dash forward. The first enemy hit takes 70 [50% INT] Magical Damage and stops the dash. Sobek displaces the enemy behind him. • Damaged enemies are Stunned before being thrown • You are Displacement Immune while dashing and CC Immune while throwing
NOTE 1: Sobek has a 0s Postfire on a missed charge or a 0.3s postfire when he attempts to throw. This 0.3s postfire occurs both after a throw and if the enemy frees themselves with CC Immunity.
- Damage: 70/110/150/190/230
- Damage Scaling: 50% Intelligence
- Stun Duration: 0.5s
- Range: 8.8m
- Radius: 0.5m
- Cooldown: 16/15.5/15/14.5/14s
- Cost: 70/75/80/85/90
Tail Whip
ABILITY 2
Spin your tail, dealing 80 [40% INT] Magical Damage in an area around Sobek. • Damaged enemies are also Displaced away from Sobek
NOTE 1: The spin begins to displace 0.4s after being cast, and remains displacing for 0.6s afterwards.
- Damage: 80/125/170/215/260
- Damage Scaling: 40% Intelligence
- Radius: 3.2m
- Cooldown: 12s
- Cost: 60/65/70/75/80
Sickening Strike
ABILITY 3
Strike in front of you. This strike deals 70 [30% INT] Magical Damage in a cone and applies Disease, reducing healing received for 5s. • Enemies diseased take Bonus Magical Damage, take Reduced Healing, and can spread the disease for 2.5s • Each enemy hit by the cone reduces this ability's cooldown by 1s and Heals you, up to 4
NOTE 1: The disease will spread to enemies within 3.2m of someone currently diseased.
NOTE 2: The Damage over Time does not trigger item effects.
- Damage: 70/105/140/175/215
- Damage Scaling: 30% Intelligence
- Heal: 22/29/36/43/50
- God DoT Damage: 5/5.5/6/6.5/7% HP over 2.5s
- Minion DoT Damage: 30/45/60/75/90 over 2.5s
- Healing Reduction: 40%
- Cone Angle: 110 degrees
- Radius: 5.6m
- Cooldown: 12s
- Cost: 60/65/70/75/80
Lurking in the Waters
ABILITY 4
Submerge, Slowing enemies nearby and granting you CC Immunity, Protections, and Mana Regen. After 4 seconds, emerge dealing 300[80% INT] Magical Damage to enemies in range. • You may cancel this ability early, dealing less damage • Executes enemies below 10 to 25% HP, scaling with time submerged. Executed or killed enemies Heal you and grants 25 permanent bonus Health
NOTE 1: Lurking in the Water's deals 25% of its potential damage if emerging instantly.
NOTE 2: Sobek can pass through enemies and spawned walls while submerged.
- Damage: 300/450/600/750/900
- Damage Scaling: 80% Intelligence
- Mana Per Second: 10%
- Protections: 20%
- Radius: 4.8m
- Cooldown: 100s
- Cost: 80/90/100/110/120