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Nu Wa
Guardian of Heaven
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Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | None |
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Collection | Legacy |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
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Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.34 |
Physical Protection | 17.57 |
Magical Protection | 27.43 |
Movement Speed | 365 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 42.18 |
XP Requirement | 0 |
NU WA COMMUNITY GUIDES
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Nu Wa Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
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Strength of Wood
PASSIVE
Every 12s your next Basic Attack will Root all targets hit. Damaging an enemy with a Basic Attack reduces this cooldown by 1s.
- Root Duration: 1s
- Cooldown: 0s
- Cost: 0
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Mysterious Fog
ABILITY 1
Send a dense fog slowly forward that deals 50 [50% Intelligence] Magical Damage when it touches an enemy. Enemies that remain in the fog take additional damage every second. You and Allied Gods are Stealthed when inside the fog. • Gain Strength of Water, which gives you Movement Speed. Allied gods that enter the fog gain Strength of Water.
- Damage: 50/75/100/125/150
- Damage Scaling: 50% Intelligence
- Damage Per Tick: 10/20/30/40/50
- Damage Scaling Per Tick: 15% Intelligence
- Movement Speed: 10%
- Buff Duration: 4s
- Range: 25m
- Radius: 3.2m
- Cooldown: 12s
- Cost: 60/65/70/75/80
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Clay Soldiers
ABILITY 2
Summon Clay Soldiers to attack the chosen target. Clay Soldiers will dash at enemies within 4.8m, dealing Magical Damage, then begin to basic attack. Clay Soldiers last for 10s. • Gain Strength of Earth, which gives you Penetration.
NOTE 1: If you have not chosen a target, Clay Soldiers will attack the nearest enemy or an enemy god that damages Nu Wa.
- Dash Damage: 10/15/20/25/30
- Dash Damage Scaling: 2.5% Intelligence
- Basic Attack Damage: 20/30/40/50/60
- Number Conjured: 2/2/2/2/3
- Flat Penetration: 4/6/8/10/12
- Soldier Health: 100 + 15% Max Health
- Buff Duration: 5s
- Range: 6.4m
- Radius: 1.6m
- Cooldown: 16s
- Cost: 60/65/70/75/80
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Shining Metal
ABILITY 3
Launch a projectile dealing 90 [65% Intelligence] Magical Damage to enemies it passes through. • If the projectile hits a Clay Soldier it explodes, dealing damage in an area and Stunning enemies and towers. • Gain Strength of Metal, causing your Basic Attacks to deal Magical Damage in an area when you hit an enemy.
NOTE 1: Projectile passes through and damages all enemies, and passes through walls.
- Damage: 90/130/170/210/250
- Damage Scaling: 65% Intelligence
- Explosion Damage: 30/60/90/120/150
- Explosion Damage Scaling: 30% Intelligence
- Basic Attack Area Damage: 75% Strength or Inhand Power and 15% Intelligence
- Stun Duration: 0.8/0.85/0.9/0.95/1s
- Range: 10.4m
- Radius: 0.56m
- Cooldown: 10s
- Cost: 50
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Fire Shards
ABILITY 4
Become CC Immune and ascend into the air. You and your team gain visibility on all enemy gods. Summon Fire Shards that deal 100 [30% Intelligence] Magical Damage to each enemy god. • Gain Strength of Fire, which causes your Basic Attacks to go farther and faster.
NOTE 1: While beginning to ascend, you cannot be Impeded.
NOTE 2: When buffed by Strength of Fire, Nu Wa's Basic Attack range is increased to 12.8m
- Damage: 100/175/250/325/400
- Damage Scaling: 30% Intelligence
- Cooldown: 120s
- Cost: 100