Conduit Gem
650
- Intelligence: +25.0
- MaxMana: +100.0
- MP5: +1.0
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Ring
400
- Cooldown Rate: +5.0
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Bumba's Golden Dagger
650
- MaxHealth: +50.0
- MaxMana: +50.0
Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but deal -25% Damage versus Minions from all sources. Basic attacks deal 15% bonus physical damage to additional enemies within 1.5m of the target. Requires level 20 to upgrade.
Axe
450
- Strength: +10.0
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Leather Cowl
650
- Strength: +10.0
- AttackSpeedPercent: +10.0%
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Sun Beam Bow
2400
- Strength: +25.0
- Intelligence: +25.0
- MP5: +5.0
- AttackSpeedPercent: +15.0%
Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 20% of your basic attack damage as magical damage. Item drains 5% max mana per second while active.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Manchu Bow
950
- Strength: +10.0
- AttackSpeedPercent: +8.0%
Passive: All targets hit by your basic attacks take 10 bonus Physical Damage.
Hunter's Bow
750
- AttackSpeedPercent: +15.0%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Sun Beam Bow
2400
- Strength: +25.0
- Intelligence: +25.0
- MP5: +5.0
- AttackSpeedPercent: +15.0%
Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 20% of your basic attack damage as magical damage. Item drains 5% max mana per second while active.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Berserker's Shield
2300
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- HP5: +5.0
- AttackSpeedPercent: +25.0%
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +200.0
Passive: While over 75% Health, you gain 40 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Sun Beam Bow
2400
- Strength: +25.0
- Intelligence: +25.0
- MP5: +5.0
- AttackSpeedPercent: +15.0%
Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 20% of your basic attack damage as magical damage. Item drains 5% max mana per second while active.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +200.0
Passive: While over 75% Health, you gain 40 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
Berserker's Shield
2300
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- HP5: +5.0
- AttackSpeedPercent: +25.0%
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Conduit Gem
650
- Intelligence: +25.0
- MaxMana: +100.0
- MP5: +1.0
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Aegis of Acceleration
0
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Lifebinder
2400
- Intelligence: +35.0
- MaxHealth: +350.0
- HP5: +3.0
Active: Send out a wave of living energy dealing 130 + 5 per level magic damage and marking enemy Gods for 6 seconds. The first Ally who damages a marked target will gain a shield and heal for 130 + 5 per level and consume the Mark. Kills and Assists will reduce the current cooldown by 20%. Cooldown 15s.
Blood-Bound Book
2550
- Intelligence: +50.0
- MaxHealth: +150.0
- Lifesteal: +15.0%
Active: You gain a 10% of your max HP + 80% Intelligence from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 50% Cooldown: 140.
Shield of the Phoenix
2400
- PhysicalProtection: +30.0
- MaxHealth: +250.0
- Cooldown Rate: +10.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Circe's Hexstone
2600
- MaxHealth: +400.0
- HP5: +4.0
- Cooldown Rate: +10.0
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Gem of Isolation
2500
- Intelligence: +50.0
- MaxHealth: +350.0
Passive: Enemy gods hit by your abilities are affected by a 15% Slow for 2s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Conduit Gem
650
- Intelligence: +25.0
- MaxMana: +100.0
- MP5: +1.0
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Adroit Ring
650
- Cooldown Rate: +10.0
Gem
450
- Intelligence: +15.0
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 100 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Jade Scepter
2550
- Intelligence: +80.0
- MaxHealth: +200.0
Active: Enemy gods in front of you are Displaced away from you and lose 25% Strength and Intelligence for 4s. Cooldown: 60s.
Circlet
300
- MaxMana: +150.0
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Obsidian Shard
2400
- Intelligence: +60.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Obsidian Shard
2400
- Intelligence: +60.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Conduit Gem
650
- Intelligence: +25.0
- MaxMana: +100.0
- MP5: +1.0
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Adroit Ring
650
- Cooldown Rate: +10.0
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Conduit Gem
650
- Intelligence: +25.0
- MaxMana: +100.0
- MP5: +1.0
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Gem
450
- Intelligence: +15.0
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Obsidian Shard
2400
- Intelligence: +60.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Oracle Staff
950
- Intelligence: +20.0
- MaxMana: +150.0
- MP5: +1.0
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Mana Tome
500
- MaxMana: +250.0
- MP5: +2.0
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Necronomicon
2700
- Intelligence: +50.0
- Penetration: +10.0%
Passive: When you get a Kill or Assist on an enemy god you gain 1 stack of 50 Intelligence but you also lose 10 Physical Protection and 10 Magical Protection per stack. Stacks up to 3 times. All stacks are removed on your death.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Circe's Hexstone
2600
- MaxHealth: +400.0
- HP5: +4.0
- Cooldown Rate: +10.0
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Obsidian Shard
2400
- Intelligence: +60.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Conduit Gem
650
- Intelligence: +25.0
- MaxMana: +100.0
- MP5: +1.0
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Obsidian Shard
2400
- Intelligence: +60.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Mana Tome
500
- MaxMana: +250.0
- MP5: +2.0
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 100 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.
Conduit Gem
650
- Intelligence: +25.0
- MaxMana: +100.0
- MP5: +1.0
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Breastplate of Valor
2400
- PhysicalProtection: +40.0
- MaxMana: +250.0
- MP5: +2.0
- Cooldown Rate: +25.0
Passive: When you lose 500 + 25*Level HP, your ability cooldowns are reduced by 1s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Conduit Gem
650
- Intelligence: +25.0
- MaxMana: +100.0
- MP5: +1.0
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Adroit Ring
650
- Cooldown Rate: +10.0
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Conduit Gem
650
- Intelligence: +25.0
- MaxMana: +100.0
- MP5: +1.0
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Adroit Ring
650
- Cooldown Rate: +10.0
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Void Shard
750
- Penetration: +10.0%
Gem
450
- Intelligence: +15.0
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Typhon's Fang
2700
- Intelligence: +50.0
- Lifesteal: +35.0%
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Circlet
300
- MaxMana: +150.0
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Mana Tome
500
- MaxMana: +250.0
- MP5: +2.0
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Archmage's Gem
2150
- Intelligence: +90.0
- MaxMana: +150.0
- MP5: +4.0
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Obsidian Shard
2400
- Intelligence: +60.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Mana Tome
500
- MaxMana: +250.0
- MP5: +2.0
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Aegis of Acceleration
0
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
Sands Of Time
650
- Intelligence: +20.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
The player had no item equipped in this slot during the match.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 100 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.
Conduit Gem
650
- Intelligence: +25.0
- MaxMana: +100.0
- MP5: +1.0
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +10.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Obsidian Shard
2400
- Intelligence: +60.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Circlet
300
- MaxMana: +150.0
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Unranked
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Sands Of Time
650
- Intelligence: +20.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Divine Ruin
2300
- Intelligence: +80.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Obsidian Shard
2400
- Intelligence: +60.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Flaming Pearl
950
- Intelligence: +25.0
- MaxHealth: +100.0
Gem
450
- Intelligence: +15.0
Aegis of Acceleration
0
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
Sands Of Time
650
- Intelligence: +20.0
- MP5: +2.0
- Cooldown Rate: +10.0
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
The Cosmic Horror
2650
- Intelligence: +90.0
- MaxMana: +200.0
- MP5: +3.0
- Cooldown Rate: +10.0
Passive: If you have more than 275 Item Intelligence you gain 10 Cooldown Rate.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Aegis of Acceleration
0
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
War Banner
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also also apply buff that gives 2% Movement Speed and 4% Attack Speed for 10. Stacks up to 10 times. Requires Level 15.
Circe's Hexstone
2600
- MaxHealth: +400.0
- HP5: +4.0
- Cooldown Rate: +10.0
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Screeching Gargoyle
2400
- MagicalProtection: +60.0
- Cooldown Rate: +20.0
Active: Enemy gods in front of you are Silenced for 2s and lose 20% Magical and Physical Protections for 4s. Cooldown: 90s.
Void Stone
2650
- Intelligence: +40.0
- MagicalProtection: +45.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have their Magical Protections reduced by 15%
Stone of Binding
2450
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s.
Engraved Guard
800
- PhysicalProtection: +12.0
- MagicalProtection: +12.0
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +400.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Circe's Hexstone
2600
- MaxHealth: +400.0
- HP5: +4.0
- Cooldown Rate: +10.0
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Stampede
2400
- PhysicalProtection: +55.0
- MaxHealth: +200.0
- HP5: +5.0
Active: You and allied gods within 6.4m gain Slow Immunity, 20% Attack Speed, and a burst of 60% Movement Speed that decays to 20% over 6s for 6s. Cooldown: 90s.
Screeching Gargoyle
2400
- MagicalProtection: +60.0
- Cooldown Rate: +20.0
Active: Enemy gods in front of you are Silenced for 2s and lose 20% Magical and Physical Protections for 4s. Cooldown: 90s.
Breastplate of Valor
2400
- PhysicalProtection: +40.0
- MaxMana: +250.0
- MP5: +2.0
- Cooldown Rate: +25.0
Passive: When you lose 500 + 25*Level HP, your ability cooldowns are reduced by 1s.
Shield of the Phoenix
2400
- PhysicalProtection: +30.0
- MaxHealth: +250.0
- Cooldown Rate: +10.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
War Flag
550
- PhysicalProtection: +10.0
- MagicalProtection: +10.0
- MaxHealth: +60.0
Passive: Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and allied gods within 8.8m also receive a buff that gives 0.25% Movement Speed and 0.5% Attack Speed for 10s. Stacks up to 10 times. Requires level 15 to upgrade.
Circe's Hexstone
2600
- MaxHealth: +400.0
- HP5: +4.0
- Cooldown Rate: +10.0
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Circle of Protection
750
- MagicalProtection: +26.0
Sage's Ring
800
- MagicalProtection: +13.0
- Cooldown Rate: +10.0
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
War Banner
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also also apply buff that gives 2% Movement Speed and 4% Attack Speed for 10. Stacks up to 10 times. Requires Level 15.
Circe's Hexstone
2600
- MaxHealth: +400.0
- HP5: +4.0
- Cooldown Rate: +10.0
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +400.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Screeching Gargoyle
2400
- MagicalProtection: +60.0
- Cooldown Rate: +20.0
Active: Enemy gods in front of you are Silenced for 2s and lose 20% Magical and Physical Protections for 4s. Cooldown: 90s.
Ruinous Ankh
2100
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
Passive: Enemies within 8.8m have 40% reduced healing.
Void Stone
2650
- Intelligence: +40.0
- MagicalProtection: +45.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have their Magical Protections reduced by 15%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Bluestone Pendant
650
- Strength: +15.0
- HP5: +2.5
- MP5: +2.0
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +400.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Circe's Hexstone
2600
- MaxHealth: +400.0
- HP5: +4.0
- Cooldown Rate: +10.0
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +300.0
- HP5: +4.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Bluestone Pendant
650
- Strength: +15.0
- HP5: +2.5
- MP5: +2.0
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +400.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Circe's Hexstone
2600
- MaxHealth: +400.0
- HP5: +4.0
- Cooldown Rate: +10.0
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +300.0
- HP5: +4.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Medal of Defense
850
- PhysicalProtection: +12.0
- MaxHealth: +125.0
Ring
400
- Cooldown Rate: +5.0
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Bluestone Pendant
650
- Strength: +15.0
- HP5: +2.5
- MP5: +2.0
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +400.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Circe's Hexstone
2600
- MaxHealth: +400.0
- HP5: +4.0
- Cooldown Rate: +10.0
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Breastplate of Valor
2400
- PhysicalProtection: +40.0
- MaxMana: +250.0
- MP5: +2.0
- Cooldown Rate: +25.0
Passive: When you lose 500 + 25*Level HP, your ability cooldowns are reduced by 1s.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
War Banner
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also also apply buff that gives 2% Movement Speed and 4% Attack Speed for 10. Stacks up to 10 times. Requires Level 15.
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +400.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Circe's Hexstone
2600
- MaxHealth: +400.0
- HP5: +4.0
- Cooldown Rate: +10.0
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Ruinous Ankh
2100
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
Passive: Enemies within 8.8m have 40% reduced healing.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.