
Athena
Goddess of Wisdom

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
![]() |
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
![]() |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
![]() |
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 672.3 |
Max Mana | 296 |
Health Per Time | 1.84 |
Mana Per Time | 2.25 |
Physical Protection | 20.52 |
Magical Protection | 29.7 |
Movement Speed | 365 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.33 |
Inhand Power | 42.3 |
XP Requirement | 0 |
ATHENA COMMUNITY GUIDES
View allATHENA PRO BUILDS
View allThere is not enough data at this time to show builds from this God.
ATHENA COMMON ELITE BUILDS
View all
Athena Basic Attack
BASIC
Deal 0 Magical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 1, 2x damage and swing time.
NOTE 3: The final hit of the chain hits all targets in the area for 2x damage.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Reach
ATHENA
After using an ability, your next basic attack becomes a ranged projectile that deals [125% Strength and 70% Intelligence] Magical Damage.
NOTE 1: Deals 1.25x damage to the first target hit, passes through and damages all enemies, and passes through walls.
NOTE 2: This basic attack can Critically Strike.
NOTE 3: This basic attack can trigger Item Effects.
- Damage Scaling: 125% Strength and 70% Intelligence
- Cost: 0
- Cooldown: 0s

Preemptive Strike
ABILITY 1
Charge up, then Dash forward. • Deals 80 [55% Strength] Magical Damage and Slows enemies • Gain Physical Protection and Magical Protection when you hit an enemy god
NOTE 1: Buildup takes 0.66 seconds.
- Damage: 80/130/180/230/280
- Damage Scaling: 55% Strength
- Slow: 20/22.5/25/27.5/30%
- Slow Duration: 2s
- Physical Protection: 15/20/25/30/35 +
10% Physical Protections - Magical Protection: 15/20/25/30/35 +
10% Magical Protections - Buff Duration: 4s
- Range: 0m
- Cooldown: 14s
- Cost: 40/50/60/70/80

Confound
ABILITY 2
Taunt enemies in front of you. • Deals 40 [20% Intelligence] Magical Damage
NOTE 1: Taunted enemies are Slowed by 25%.
- Damage: 40/65/90/115/140
- Damage Scaling: 20% Intelligence
- Taunt Duration: 0.75/0.9/1.05/1.2/1.35s
- Taunt Duration Scaling:
0.2s per 150 Item Protections, stacking up to 2 times. - Radius: 5.6m
- Cone Angle: 90 degrees
- Cooldown: 18s
- Cost: 60/65/70/75/80

Shield Wall
ABILITY 3
Create a Phalanx of Soldiers that strike twice in an area. • Deals 60 [45% Intelligence] Magical Damage initially • After a brief delay, deals an additional 80 [55% Intelligence] Magical Damage • Applies a 20% Slow on each hit.
NOTE 1: The delay between the first and second attack is 2 seconds.
- Initial Damage: 60/100/140/180/220
- Initial Damage Scaling: 45% Intelligence
- Final Damage: 80/140/200/260/320
- Final Damage Scaling: 55% Intelligence
- Slow Duration: 2s
- Radius: 3.2m
- Cooldown: 14s
- Cost: 50/60/70/80/90

Defender Of Olympus
ABILITY 4
Teleport to the aid of target ally god, anywhere on the map. • Apply a 51 [12% MaxHealth] Health Shield and Movement Speed to your ally. • Deal 340 [90% Intelligence] Magical Damage to nearby enemies upon landing • You are CC Immune while using this ability
NOTE 1: Channel lasts for 3.34 seconds.
NOTE 2: If your target dies before your channel completes you will still go to their location.
- Damage: 340/415/490/565/640
- Damage Scaling: 90% Intelligence
- Shield Health: 50/100/150/200/250
- Shield Health Scaling: 12.5% Max Health
- Movement Speed: 10/12.5/15/17.5/20%
- Range: Global
- Cooldown: 120s
- Cost: 80/90/100/110/120