Egyptian Egyptian

Khepri

The Dawn Bringer

Level
Stat Name Stat Value
Max Health 651
Max Mana 296
Health Per Time 1.8
Mana Per Time 2.25
Physical Protection 20.14
Magical Protection 29.15
Movement Speed 375
Base Attack Speed 0.93
Attack Speed Percent 1.4
Inhand Power 43.07
XP Requirement 0

KHEPRI POPULAR BUILDS

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KHEPRI PRO BUILDS

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Support

VICTORY | Warchi

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Support

VICTORY | Inbowned

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KHEPRI COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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Khepri Basic Attack

BASIC

Deal 0 Magical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.5, 1.5x damage and swing time.

  • Damage Scaling: 100% Strength and 20% Intelligence
  • Range: 1.9m
  • Cone Angle: 120 degrees

Fortitude

PASSIVE

Every 5s apply a 2% Health Shield to yourself and nearby allies. • The interval is increased to 10s if you have taken or dealt damage in the last 5s

  • Shield Duration: 15s

Abduct

ABILITY 1

Level

Lunge forward, grabbing and pulling backwards the first enemy god hit. • This deals 80 [40% INT] Magical Damage • Gain Physical Protection and Magical Protection while pulling a god • The lunge damages enemies you pass through

NOTE 1: Enemies are Silenced for the duration of the pull

  • Damage: 80/130/180/230/280
  • Damage Scaling: 40% Intelligence
  • Silence and Pull Duration: 1.5/1.6/1.7/1.8/1.9s
  • Protections: 10/15/20/25/30
  • Range: 6.4m
  • Cooldown: 14s
  • Cost: 60

Rising Dawn

ABILITY 2

Level

Roll the sun forward, setting ablaze all enemies it touches. • Affected enemies repeatedly take 10 [5% INT] Magical Damage over time • Affected enemies have reduced Physical Protection. • Allies hit gain Damage Mitigation • After reaching max distance the sun sets, reapplying all effects in a larger area.

NOTE 1: Damage hits 11 times, hitting every 0.3s.

  • Damage Per Tick: 10/14/18/22/26
  • Damage Scaling Per Tick: 5% Intelligence
  • Physical Protection Reduced: 5/10/15/20/25%
  • Damage Mitigation: 10/15/20/25/30%
  • Buff and Debuff Duration: 3s
  • Range: 11.2m
  • Cost: 50/60/70/80/90
  • Projectile Radius: 1.6m
  • Explode Radius: 3.7m
  • Cooldown: 12s

Solar Flare

ABILITY 3

Level

Call down the sun's ire, dealing 60 [30% INT] Magical Damage and Rooting enemies in an area.

  • Damage: 60/115/170/225/280
  • Damage Scaling: 30% Intelligence
  • Root Duration: 1.5/1.6/1.7/1.8/1.9s
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 14s
  • Cost: 60/65/70/75/80

Scarab's Blessing

ABILITY 4

Level

Bless an allied god for 5s. If the blessed ally would die while blessed, they are instead revived at Khepri's location. • Blessed allies are cleansed of crowd control effects • Blessed allies receive Strength, Intelligence, and Movement Speed • Blessed allies are Slow Immune • Successfully Revive an Ally to gain a permanently stacking buff of 2 Protections

NOTE 1: Executed allies do not revive

  • Movement Speed: 20/22.5/25/27.5/30%
  • Strength: 5/10/15/20/25
  • Intelligence: 5/10/15/20/25
  • Buff Duration: 5s
  • Revived Health: 20/25/30/35/40%
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 110s
  • Cost: 80/90/100/110/120