Egyptian Egyptian

Khepri

The Dawn Bringer

Level
Stat Name Stat Value
Max Health 672.3
Max Mana 296
Health Per Time 1.84
Mana Per Time 2.25
Physical Protection 20.52
Magical Protection 29.7
Movement Speed 375
Base Attack Speed 0.93
Attack Speed Percent 1.33
Inhand Power 42.18
XP Requirement 0

KHEPRI COMMUNITY GUIDES

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Bruiser Scarab

Closed Alpha 6

Final Build

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KHEPRI PRO BUILDS

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Support

VICTORY | GunTeRツ

Support

VICTORY | Aror

Middle

VICTORY | Inbowned

Support

VICTORY | AwesomeJake408

KHEPRI COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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INT | CONQUEST

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COOLDOWN | CONQUEST

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DEFENSIVEHYBRID | CONQUEST

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Khepri Basic Attack

BASIC

Deal 0 Magical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit

NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.5, 1.5x damage and swing time.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Fortitude

PASSIVE

Every 5s apply a 2% Health Shield to yourself and nearby allies. • The interval is increased to 10s if you have taken or dealt damage in the last 5s

  • Shield Duration: 15s
  • Cooldown: 0s
  • Cost: 0

Abduct

ABILITY 1

Aspect of Laceration

Abduct no longer Pulls enemy gods but Roots them in place with you, dealing constant Basic Attack Damage for the duration.

Level

Lunge forward, grabbing and pulling backwards the first enemy god hit. • This deals 80 [40% Intelligence] Magical Damage • Gain Physical Protection and Magical Protection while pulling a god • The lunge damages enemies you pass through

NOTE 1: Enemies are Silenced for the duration of the Grab

  • Damage: 80/130/180/230/280
  • Damage Scaling: 40% Intelligence
  • Silence and Grab Duration: 1.5/1.6/1.7/1.8/1.9s
  • Protections: 10/20/30/40/50
  • Range: 6.4m
  • Cooldown: 14s
  • Cost: 60

Rising Dawn

ABILITY 2

Level

Roll the sun forward, setting ablaze all enemies it touches. • Affected enemies repeatedly take 10 [5% Intelligence] Magical Damage over time • Affected enemies have reduced Physical Protection. • Allies hit gain Damage Mitigation • After reaching max distance the sun sets, reapplying all effects in a larger area.

NOTE 1: Damage hits 11 times, hitting every 0.3s.

  • Damage Per Tick: 10/14/18/22/26
  • Damage Scaling Per Tick: 5% Intelligence
  • Physical Protection Reduced: 5/10/15/20/25%
  • Damage Mitigation: 10/15/20/25/30%
  • Buff and Debuff Duration: 3s
  • Range: 11.2m
  • Cost: 50/60/70/80/90
  • Projectile Radius: 1.6m
  • Explode Radius: 3.7m
  • Cooldown: 12s

Solar Flare

ABILITY 3

Level

Call down the sun's ire, dealing 60 [30% Intelligence] Magical Damage and Rooting enemies in an area.

  • Damage: 60/115/170/225/280
  • Damage Scaling: 30% Intelligence
  • Root Duration: 1.25/1.3/1.35/1.4/1.45s
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 14/13.5/13/12.5/12s
  • Cost: 60/65/70/75/80

Scarab's Blessing

ABILITY 4

Level

Bless an allied god for 5s. If the blessed ally would die while blessed, they are instead revived at Khepri's location. • Blessed allies are cleansed of crowd control effects • Blessed allies receive Strength, Intelligence, and Movement Speed • Blessed allies are Slow Immune • Successfully Revive an Ally to gain a permanently stacking buff of 2 Protections

NOTE 1: Executed allies do not revive

  • Movement Speed: 20/22.5/25/27.5/30%
  • Strength: 10/20/30/40/50
  • Intelligence: 10/20/30/40/50
  • Buff Duration: 5s
  • Revived Health: 20/25/30/35/40%
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 110s
  • Cost: 80/90/100/110/120