Khepri
Father of the Frost Giants
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | No Voicepack |
No stats available
KHEPRI POPULAR BUILDS
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KHEPRI PRO BUILDS
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KHEPRI COMMON ELITE BUILDS
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Khepri Basic Attack
BASIC
Khepri Passive
PASSIVE
Every 5s apply a 2% Health Shield to yourself and nearby allies. • The interval is increased to 10s if you have taken or dealt damage in the last 5s
- Shield Duration: 15s
Abduct
ABILITY 1
Lunge forward, grabbing and pulling backwards the first enemy god hit. • This deals 80 [40% INT] Magical Damage • Gain Physical Protection and Magical Protection while pulling a god • The lunge damages enemies you pass through
NOTE 1: Enemies are Silenced for the duration of the pull
- Damage: 80/130/180/230/280
- Damage Scaling: 40% Intelligence
- Protections: 10/15/20/25/30
- Range: 6.4m
- Cooldown: 14s
- Cost: 60
Rising Dawn
ABILITY 2
Roll the sun forward, setting ablaze all enemies it touches. • Affected enemies repeatedly take 10 [5% INT] Magical Damage over time • Affected enemies have reduced Physical Protection. • Allies hit gain Damage Mitigation • After reaching max distance the sun sets, reapplying all effects in a larger area.
- Damage Per Tick: 10/14/18/22/26
- Damage Scaling Per Tick: 5% Intelligence
- Physical Protection Reduced: 5/10/15/20/25%
- Damage Mitigation: 10/15/20/25/30%
- Range: 11.2m
- Cost: 50/60/70/80/90
- Projectile Radius: 1.6m
- Explode Radius: 3.7m
- Cooldown: 12s
Solar Flare
ABILITY 3
Call down the sun's ire, dealing 60 [30% INT] Magical Damage and Rooting enemies in an area.
- Damage: 60/115/170/225/280
- Damage Scaling: 30% Intelligence
- Root Duration: 1.5/1.6/1.7/1.8/1.9s
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 14s
- Cost: 60/65/70/75/80
Scarab's Blessing
ABILITY 4
Bless an allied god for 5s. If the blessed ally would die while blessed, they are instead revived. • Blessed allies are cleansed of crowd control effects • Blessed allies receive Strength, Intelligence, and Movement Speed • Blessed allies are Slow Immune
NOTE 1: Executed allies do not revive
- Movement Speed: 20/22.5/25/27.5/30%
- Strength: 5/10/15/20/25
- Intelligence: 5/10/15/20/25
- Revived Health: 20/25/30/35/40%
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 110s
- Cost: 80/90/100/110/120