Khepri
The Dawn Bringer
Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
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Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
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Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
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Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
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Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 651 |
Max Mana | 296 |
Health Per Time | 1.8 |
Mana Per Time | 2.25 |
Physical Protection | 20.14 |
Magical Protection | 29.15 |
Movement Speed | 375 |
Base Attack Speed | 0.93 |
Attack Speed Percent | 1.4 |
Inhand Power | 43.07 |
XP Requirement | 0 |
KHEPRI POPULAR BUILDS
View allComing soon.
KHEPRI PRO BUILDS
View allVICTORY | Warchi
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Ruinous Ankh
2100
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have 40% reduced healing.
Phoenix Feather
2400
- MagicalProtection: +65.0
- MaxHealth: +275.0
Active: You are Healed for 300 HP + 30% of your Missing HP. Cooldown: 240s.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +20.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 80 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 160s.
VICTORY | Inbowned
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +20.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Hussar's Wings
2150
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- MaxHealth: +200.0
Active: You are Cleansed of all Slows, gain Slow Immunity, and 20% Movement Speed for 6s. Cooldown: 30s.
Stone of Binding
2700
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
- MaxHealth: +100.0
Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s.
Medal of Disruption
850
- MagicalProtection: +12.0
- MaxHealth: +150.0
Hunter's Bow
750
- AttackSpeedPercent: +15.0%
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 80 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 160s.
KHEPRI COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +20.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Ruinous Ankh
2100
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have 40% reduced healing.
Stone of Binding
2700
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
- MaxHealth: +100.0
Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s.
Glorious Pridwen
2550
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Spirit Robe
2650
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 80 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 160s.
Khepri Basic Attack
BASIC
Deal 0 Magical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.5, 1.5x damage and swing time.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 1.9m
- Cone Angle: 120 degrees
Fortitude
PASSIVE
Every 5s apply a 2% Health Shield to yourself and nearby allies. • The interval is increased to 10s if you have taken or dealt damage in the last 5s
- Shield Duration: 15s
Abduct
ABILITY 1
Lunge forward, grabbing and pulling backwards the first enemy god hit. • This deals 80 [40% INT] Magical Damage • Gain Physical Protection and Magical Protection while pulling a god • The lunge damages enemies you pass through
NOTE 1: Enemies are Silenced for the duration of the pull
- Damage: 80/130/180/230/280
- Damage Scaling: 40% Intelligence
- Silence and Pull Duration: 1.5/1.6/1.7/1.8/1.9s
- Protections: 10/15/20/25/30
- Range: 6.4m
- Cooldown: 14s
- Cost: 60
Rising Dawn
ABILITY 2
Roll the sun forward, setting ablaze all enemies it touches. • Affected enemies repeatedly take 10 [5% INT] Magical Damage over time • Affected enemies have reduced Physical Protection. • Allies hit gain Damage Mitigation • After reaching max distance the sun sets, reapplying all effects in a larger area.
NOTE 1: Damage hits 11 times, hitting every 0.3s.
- Damage Per Tick: 10/14/18/22/26
- Damage Scaling Per Tick: 5% Intelligence
- Physical Protection Reduced: 5/10/15/20/25%
- Damage Mitigation: 10/15/20/25/30%
- Buff and Debuff Duration: 3s
- Range: 11.2m
- Cost: 50/60/70/80/90
- Projectile Radius: 1.6m
- Explode Radius: 3.7m
- Cooldown: 12s
Solar Flare
ABILITY 3
Call down the sun's ire, dealing 60 [30% INT] Magical Damage and Rooting enemies in an area.
- Damage: 60/115/170/225/280
- Damage Scaling: 30% Intelligence
- Root Duration: 1.5/1.6/1.7/1.8/1.9s
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 14s
- Cost: 60/65/70/75/80
Scarab's Blessing
ABILITY 4
Bless an allied god for 5s. If the blessed ally would die while blessed, they are instead revived at Khepri's location. • Blessed allies are cleansed of crowd control effects • Blessed allies receive Strength, Intelligence, and Movement Speed • Blessed allies are Slow Immune • Successfully Revive an Ally to gain a permanently stacking buff of 2 Protections
NOTE 1: Executed allies do not revive
- Movement Speed: 20/22.5/25/27.5/30%
- Strength: 5/10/15/20/25
- Intelligence: 5/10/15/20/25
- Buff Duration: 5s
- Revived Health: 20/25/30/35/40%
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 110s
- Cost: 80/90/100/110/120