Norse Norse

Khepri

Father of the Frost Giants

Level

No stats available

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KHEPRI COMMON ELITE BUILDS

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Khepri Basic Attack

BASIC

Khepri Passive

PASSIVE

Every 5s apply a 2% Health Shield to yourself and nearby allies. • The interval is increased to 10s if you have taken or dealt damage in the last 5s

  • Shield Duration: 15s

Abduct

ABILITY 1

Level

Lunge forward, grabbing and pulling backwards the first enemy god hit. • This deals 80 [40% INT] Magical Damage • Gain Physical Protection and Magical Protection while pulling a god • The lunge damages enemies you pass through

NOTE 1: Enemies are Silenced for the duration of the pull

  • Damage: 80/130/180/230/280
  • Damage Scaling: 40% Intelligence
  • Protections: 10/15/20/25/30
  • Range: 6.4m
  • Cooldown: 14s
  • Cost: 60

Rising Dawn

ABILITY 2

Level

Roll the sun forward, setting ablaze all enemies it touches. • Affected enemies repeatedly take 10 [5% INT] Magical Damage over time • Affected enemies have reduced Physical Protection. • Allies hit gain Damage Mitigation • After reaching max distance the sun sets, reapplying all effects in a larger area.

  • Damage Per Tick: 10/14/18/22/26
  • Damage Scaling Per Tick: 5% Intelligence
  • Physical Protection Reduced: 5/10/15/20/25%
  • Damage Mitigation: 10/15/20/25/30%
  • Range: 11.2m
  • Cost: 50/60/70/80/90
  • Projectile Radius: 1.6m
  • Explode Radius: 3.7m
  • Cooldown: 12s

Solar Flare

ABILITY 3

Level

Call down the sun's ire, dealing 60 [30% INT] Magical Damage and Rooting enemies in an area.

  • Damage: 60/115/170/225/280
  • Damage Scaling: 30% Intelligence
  • Root Duration: 1.5/1.6/1.7/1.8/1.9s
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 14s
  • Cost: 60/65/70/75/80

Scarab's Blessing

ABILITY 4

Level

Bless an allied god for 5s. If the blessed ally would die while blessed, they are instead revived. • Blessed allies are cleansed of crowd control effects • Blessed allies receive Strength, Intelligence, and Movement Speed • Blessed allies are Slow Immune

NOTE 1: Executed allies do not revive

  • Movement Speed: 20/22.5/25/27.5/30%
  • Strength: 5/10/15/20/25
  • Intelligence: 5/10/15/20/25
  • Revived Health: 20/25/30/35/40%
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 110s
  • Cost: 80/90/100/110/120