Norse Norse

Sol

Goddess of the Sun

Level
Stat Name Stat Value
Max Health 595
Max Mana 296
Health Per Time 2
Mana Per Time 3
Physical Protection 19
Magical Protection 27
Movement Speed 365
Base Attack Speed 1
Attack Speed Percent 2
Intelligence 0
XP Requirement 0

SOL POPULAR BUILDS

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SOL PRO BUILDS

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Solo

VICTORY | Cherry

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Carry

VICTORY | Zapman

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Carry

VICTORY | Zapman

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Carry

VICTORY | Zapman

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SOL COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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INT | CONQUEST

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CRITCHANCE | CONQUEST

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ATTACKSPEED | CONQUEST

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Sol Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

NOTE 2: Successfully hit basic attacks generate Heat.

  • Damage Scaling: 100% Strength and 20% Intelligence
  • Heat Generated: 5
  • Range: 8.8m
  • Radius: 0.5m

Unstable Manifestation

PASSIVE

Hit enemies with basic attacks or use abilities to gain Heat. • Heat grants increased Strength, Intelligence, and Attack Speed • At Max Heat, increase your basic attack damage

NOTE 1: Ranges from 0 to 100 Heat.

NOTE 2: Heat starts depleting if you have not generated Heat within the last 6 seconds.

NOTE 3: Heat depletes over time at a rate of 6 heat per 0.33s.

  • Strength: 0.1
  • Intelligence: 0.2
  • Attack Speed: 0.3%
  • Basic Attack Damage: 15%

Radiance

ABILITY 1

Level

Create a pool of flames and Heal yourself over time for None% of your missing Health. • Enemies in the pool take 30 [15% STR + 30% INT] Magical Damage repeatedly • The size of the pool increases if you have more Heat when using this ability • You gain Heat when using this ability

NOTE 1: Pool scales from 1x radius at 0 Heat to 2x radius at 100 Heat.

NOTE 2: This ability hits 3 times over 3 seconds.

NOTE 3: Heals 6 times over 5 seconds.

  • Damage Per Tick: 30/50/70/90/110
  • Damage Scaling Per Tick: 30% Intelligence and 15% Strength
  • Heal Per Tick: 2.5% Missing Health
  • Heal Scaling Per Tick: 2% Intelligence
  • Heat Generated: 30/40/50/60/70
  • Radius: 2.1m
  • Cooldown: 11s
  • Cost: 50/60/70/80/90

Stellar Burst

ABILITY 2

Level

Your next basic attack fires a projectile that explodes on hit or upon reaching max range, then retracts, and generates Heat. • Both the explosion and the retraction deal 45 [45% INT + 25% STR] Magical Damage and Slow

NOTE 1: Projectile stops and explodes on first enemy hit, walls, or max range.

NOTE 2: Can only trigger ability based items and effects.

  • Damage: 45/70/95/120/145
  • Damage Scaling: 45% Intelligence and 25% Strength
  • Slow: 15/20/25/30/35%
  • Slow Duration: 1.5s
  • Heat Generated: 10
  • Range: -0m
  • Radius: 3.2m
  • Cooldown: 10s
  • Cost: 50/60/70/80/90

Disapparate

ABILITY 3

Level

Gain Movement Speed and Slow Immunity, gaining Heat and leaving a trail of fire behind you. • The Trail deals 20 [25% INT] Magical Damage • After 3 seconds, you become Immune and unable to attack, and the trail detonates dealing 60 [40% STR + 75% INT] Magical Damage

NOTE 1: You can cancel out of the Immune state early.

NOTE 2: This Immune state is Damage Immunity, Healing Immunity, CC Immunity, Untargetable, and makes you able to pass through allies, enemies, and Impediments.

  • Damage Per Tick: 20/40/60/80/100
  • Damage Scaling Per Tick: 30% Intelligence
  • Explode Damage: 60/120/180/240/300
  • Explode Damage Scaling: 75% Intelligence and 40% Strength
  • Movement Speed: 20/22.5/25/27.5/30%
  • Buff Duration: 3s
  • Immunity Duration: 3s
  • Heat Generated: 10
  • Radius: 1m
  • Cooldown: 16s
  • Cost: 60

Supernova

ABILITY 4

Level

Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location. • Each strike deals 130 [40% INT] Magical Damage; subsequent hits deal reduced damage • The first time an enemy is hit, they are Knocked Back • You are CC Immune while using this ability

NOTE 1: Areas are selected every 0.18s or when your targeter has moved more than 1.8m since the last area was selected.

NOTE 2: Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location. • Each strike deals Magical Damage; subsequent hits deal reduced damage • The first time an enemy is hit, they are Knocked Back • You are CC Immune while using this ability

  • Damage: 130/175/220/265/310
  • Damage Scaling: 40% Intelligence
  • Subsequent Damage: 30%
  • Heat Generated: 40
  • Range: 8.8m
  • Radius: 1.9m
  • Cooldown: 90s
  • Cost: 100