Sol
Goddess of the Sun
Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
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Collection | Classic |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | None |
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Collection | Classic |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
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Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
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Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
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Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 595 |
Max Mana | 296 |
Health Per Time | 2 |
Mana Per Time | 3 |
Physical Protection | 19 |
Magical Protection | 27 |
Movement Speed | 365 |
Base Attack Speed | 1 |
Attack Speed Percent | 2 |
Intelligence | 0 |
XP Requirement | 0 |
SOL POPULAR BUILDS
View allComing soon.
SOL PRO BUILDS
View allVICTORY | Cherry
Death's Toll
650
- Strength: +15.0
- MaxHealth: +100.0
Passive: Hitting an enemy with a Basic Attack Heals you for 2 +0.3% of your Max Health and 1 +1% of your Max Mana. Requires level 20 to upgrade.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Berserker's Shield
2300
- MaxHealth: +200.0
- HP5: +5.0
- AttackSpeedPercent: +25.0%
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds
Qin's Blade
2700
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Demonic Grip
2650
- Intelligence: +55.0
- AttackSpeedPercent: +25.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
VICTORY | Zapman
Leather Cowl
650
- Strength: +10.0
- AttackSpeedPercent: +10.0%
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Zapman
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +30.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Qin's Blade
2700
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Aegis of Acceleration
0
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
VICTORY | Zapman
Leather Cowl
650
- Strength: +10.0
- AttackSpeedPercent: +10.0%
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Manchu Bow
950
- Strength: +10.0
- AttackSpeedPercent: +8.0%
Passive: All targets hit by your basic attacks take 10 bonus Physical Damage.
Bow
300
- AttackSpeedPercent: +5.0%
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 80 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 160s.
SOL COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2700
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Titan's Bane
2450
- Strength: +40.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
INT | CONQUEST
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Demonic Grip
2650
- Intelligence: +55.0
- AttackSpeedPercent: +25.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Spear of Desolation
2450
- Intelligence: +90.0
- Penetration: +5.0%
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
CRITCHANCE | CONQUEST
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Devourer's Gauntlet
2500
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Demon Blade
2900
- Strength: +25.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Death Metal
2950
- Strength: +35.0
- Intelligence: +45.0
- CritChance: +20.0%
Active: You and allied gods within 6.4m gain 10 + 1*Level Strength, 15 + 2*Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
Titan's Bane
2450
- Strength: +40.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
ATTACKSPEED | CONQUEST
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2700
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +30.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
Demonic Grip
2650
- Intelligence: +55.0
- AttackSpeedPercent: +25.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
Sol Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
NOTE 2: Successfully hit basic attacks generate Heat.
- Damage Scaling: 100% Strength and 20% Intelligence
- Heat Generated: 5
- Range: 8.8m
- Radius: 0.5m
Unstable Manifestation
PASSIVE
Hit enemies with basic attacks or use abilities to gain Heat. • Heat grants increased Strength, Intelligence, and Attack Speed • At Max Heat, increase your basic attack damage
NOTE 1: Ranges from 0 to 100 Heat.
NOTE 2: Heat starts depleting if you have not generated Heat within the last 6 seconds.
NOTE 3: Heat depletes over time at a rate of 6 heat per 0.33s.
- Strength: 0.1
- Intelligence: 0.2
- Attack Speed: 0.3%
- Basic Attack Damage: 15%
Radiance
ABILITY 1
Create a pool of flames and Heal yourself over time for None% of your missing Health. • Enemies in the pool take 30 [15% STR + 30% INT] Magical Damage repeatedly • The size of the pool increases if you have more Heat when using this ability • You gain Heat when using this ability
NOTE 1: Pool scales from 1x radius at 0 Heat to 2x radius at 100 Heat.
NOTE 2: This ability hits 3 times over 3 seconds.
NOTE 3: Heals 6 times over 5 seconds.
- Damage Per Tick: 30/50/70/90/110
- Damage Scaling Per Tick: 30% Intelligence and 15% Strength
- Heal Per Tick: 2.5% Missing Health
- Heal Scaling Per Tick: 2% Intelligence
- Heat Generated: 30/40/50/60/70
- Radius: 2.1m
- Cooldown: 11s
- Cost: 50/60/70/80/90
Stellar Burst
ABILITY 2
Your next basic attack fires a projectile that explodes on hit or upon reaching max range, then retracts, and generates Heat. • Both the explosion and the retraction deal 45 [45% INT + 25% STR] Magical Damage and Slow
NOTE 1: Projectile stops and explodes on first enemy hit, walls, or max range.
NOTE 2: Can only trigger ability based items and effects.
- Damage: 45/70/95/120/145
- Damage Scaling: 45% Intelligence and 25% Strength
- Slow: 15/20/25/30/35%
- Slow Duration: 1.5s
- Heat Generated: 10
- Range: -0m
- Radius: 3.2m
- Cooldown: 10s
- Cost: 50/60/70/80/90
Disapparate
ABILITY 3
Gain Movement Speed and Slow Immunity, gaining Heat and leaving a trail of fire behind you. • The Trail deals 20 [25% INT] Magical Damage • After 3 seconds, you become Immune and unable to attack, and the trail detonates dealing 60 [40% STR + 75% INT] Magical Damage
NOTE 1: You can cancel out of the Immune state early.
NOTE 2: This Immune state is Damage Immunity, Healing Immunity, CC Immunity, Untargetable, and makes you able to pass through allies, enemies, and Impediments.
- Damage Per Tick: 20/40/60/80/100
- Damage Scaling Per Tick: 30% Intelligence
- Explode Damage: 60/120/180/240/300
- Explode Damage Scaling: 75% Intelligence and 40% Strength
- Movement Speed: 20/22.5/25/27.5/30%
- Buff Duration: 3s
- Immunity Duration: 3s
- Heat Generated: 10
- Radius: 1m
- Cooldown: 16s
- Cost: 60
Supernova
ABILITY 4
Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location. • Each strike deals 130 [40% INT] Magical Damage; subsequent hits deal reduced damage • The first time an enemy is hit, they are Knocked Back • You are CC Immune while using this ability
NOTE 1: Areas are selected every 0.18s or when your targeter has moved more than 1.8m since the last area was selected.
NOTE 2: Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location. • Each strike deals Magical Damage; subsequent hits deal reduced damage • The first time an enemy is hit, they are Knocked Back • You are CC Immune while using this ability
- Damage: 130/175/220/265/310
- Damage Scaling: 40% Intelligence
- Subsequent Damage: 30%
- Heat Generated: 40
- Range: 8.8m
- Radius: 1.9m
- Cooldown: 90s
- Cost: 100