Norse Norse

Sol

Goddess of the Sun

Level
Stat Name Stat Value
Max Health 595
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 18.43
Magical Protection 26.68
Movement Speed 365
Base Attack Speed 1
Attack Speed Percent 1.8
Inhand Power 45.73
XP Requirement 0

SOL POPULAR BUILDS

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SOL PRO BUILDS

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Carry

VICTORY | Zapman

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Carry

VICTORY | Zapman

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Carry

VICTORY | Inbowned

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Carry

VICTORY | Zapman

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SOL COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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INT | CONQUEST

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CRITCHANCE | CONQUEST

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ATTACKSPEED | CONQUEST

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Sol Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

NOTE 2: Successfully hit basic attacks generate Heat.

  • Damage Scaling: 100% Strength and 20% Intelligence
  • Heat Generated: 5
  • Range: 8.8m
  • Radius: 0.5m

Unstable Manifestation

PASSIVE

Hit enemies with basic attacks or use abilities to gain Heat. • Heat grants increased Strength, Intelligence, and Attack Speed • At Max Heat, increase your basic attack damage

NOTE 1: Ranges from 0 to 100 Heat.

NOTE 2: Heat starts depleting if you have not generated Heat within the last 6 seconds.

NOTE 3: Heat depletes over time at a rate of 6 heat per 0.33s.

  • Strength: 0.1
  • Intelligence: 0.2
  • Attack Speed: 0.3%
  • Basic Attack Damage: 15%

Radiance

ABILITY 1

Level

Create a pool of flames and Heal yourself over time for None% of your missing Health. • Enemies in the pool take 30 [15% STR + 30% INT] Magical Damage repeatedly • The size of the pool increases if you have more Heat when using this ability • You gain Heat when using this ability

NOTE 1: Pool scales from 1x radius at 0 Heat to 2x radius at 100 Heat.

NOTE 2: This ability hits 3 times over 3 seconds.

NOTE 3: Heals 6 times over 5 seconds.

  • Damage Per Tick: 30/50/70/90/110
  • Damage Scaling Per Tick: 30% Intelligence and 15% Strength
  • Heal Per Tick: 2.5% Missing Health
  • Heal Scaling Per Tick: 2% Intelligence
  • Heat Generated: 30/40/50/60/70
  • Radius: 2.1m
  • Cooldown: 11s
  • Cost: 50/60/70/80/90

Stellar Burst

ABILITY 2

Level

Your next basic attack fires a projectile that explodes on hit or upon reaching max range, then retracts, and generates Heat. • Both the explosion and the retraction deal 45 [45% INT + 25% STR] Magical Damage and Slow

NOTE 1: Projectile stops and explodes on first enemy hit, walls, or max range.

NOTE 2: Can only trigger ability based items and effects.

  • Damage: 45/70/95/120/145
  • Damage Scaling: 45% Intelligence and 25% Strength
  • Slow: 25/27.5/30/32.5/35%
  • Slow Duration: 1.5s
  • Heat Generated: 10
  • Range: -0m
  • Radius: 3.2m
  • Cooldown: 10s
  • Cost: 50/60/70/80/90

Disapparate

ABILITY 3

Level

Gain Movement Speed and Slow Immunity, gaining Heat and leaving a trail of fire behind you. • The Trail deals 20 [25% INT] Magical Damage • After 3 seconds, you become Immune and unable to attack, and the trail detonates dealing 60 [40% STR + 75% INT] Magical Damage

NOTE 1: You can cancel out of the Immune state early.

NOTE 2: This Immune state is Damage Immunity, Healing Immunity, CC Immunity, Untargetable, and makes you able to pass through allies, enemies, and Impediments.

  • Damage Per Tick: 20/40/60/80/100
  • Damage Scaling Per Tick: 30% Intelligence
  • Explode Damage: 60/120/180/240/300
  • Explode Damage Scaling: 75% Intelligence and 40% Strength
  • Movement Speed: 20/22.5/25/27.5/30%
  • Buff Duration: 3s
  • Immunity Duration: 3s
  • Heat Generated: 10
  • Radius: 1m
  • Cooldown: 16s
  • Cost: 60

Supernova

ABILITY 4

Level

Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location. • Each strike deals 130 [40% INT] Magical Damage; subsequent hits deal reduced damage • The first time an enemy is hit, they are Knocked Back • You are CC Immune while using this ability

NOTE 1: Areas are selected every 0.18s or when your targeter has moved more than 1.8m since the last area was selected.

NOTE 2: Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location. • Each strike deals Magical Damage; subsequent hits deal reduced damage • The first time an enemy is hit, they are Knocked Back • You are CC Immune while using this ability

  • Damage: 130/175/220/265/310
  • Damage Scaling: 40% Intelligence
  • Subsequent Damage: 30%
  • Heat Generated: 40
  • Range: 8.8m
  • Radius: 1.9m
  • Cooldown: 90/85/80/75/70s
  • Cost: 100