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Sol
Goddess of the Sun
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Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | Default |
---|---|
Collection | Classic |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | None |
---|---|
Collection | Classic |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
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Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.34 |
Physical Protection | 17.57 |
Magical Protection | 27.43 |
Movement Speed | 365 |
Base Attack Speed | 1.0 |
Attack Speed Percent | 1.51 |
Inhand Power | 46.08 |
XP Requirement | 0 |
SOL COMMUNITY GUIDES
View allSOL PRO BUILDS
View allSOL COMMON ELITE BUILDS
View allThere is not enough data at this time to show builds from this God.
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Sol Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls
NOTE 2: Successfully hit basic attacks generate Heat.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Heat Generated: 5
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
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Unstable Manifestation
PASSIVE
Hit enemies with basic attacks or use abilities to gain Heat. • Heat grants increased Strength, Intelligence, and Attack Speed • At Max Heat, increase your basic attack damage
NOTE 1: Ranges from 0 to 100 Heat.
NOTE 2: Heat starts depleting if you have not generated Heat within the last 6 seconds.
NOTE 3: Heat depletes over time at a rate of 3 heat per 0.33s.
- Strength: 0.15%
- Intelligence: 0.25%
- Attack Speed: 0.3%
- Basic Attack Damage: 15%
- Cooldown: 0s
- Cost: 0
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Radiance
ABILITY 1
Create a pool of flames and Heal yourself over time for 0% of your missing Health. • Enemies in the pool take 45 [30% Intelligence and 15% Strength] Magical Damage repeatedly • The size of the pool increases if you have more Heat when using this ability • You gain Heat when using this ability
NOTE 1: Pool scales from 1x radius at 0 Heat to 2x radius at 100 Heat.
NOTE 2: This ability hits 3 times over 3 seconds.
NOTE 3: Heals 6 times over 5 seconds.
- Damage Per Tick: 45/70/95/120/145
- Damage Scaling Per Tick: 30% Intelligence and 15% Strength
- Heal Per Tick: 2.5% Missing Health
- Heal Scaling Per Tick: 2% Intelligence
- Heat Generated: 30/40/50/60/70
- Range: 0m
- Radius: 2.08m
- Cooldown: 10s
- Cost: 50/60/70/80/90
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Stellar Burst
ABILITY 2
Your next basic attack fires a projectile that explodes on hit or upon reaching max range, then retracts, and generates Heat. • Both the explosion and the retraction deal 45 [45% Intelligence and 25% Strength] Magical Damage and Slow
NOTE 1: Projectile stops and explodes on first enemy hit, walls, or max range.
NOTE 2: Can only trigger ability based items and effects.
- Damage: 45/70/95/120/145
- Damage Scaling: 45% Intelligence and 25% Strength
- Slow: 25/27.5/30/32.5/35%
- Slow Duration: 1.5s
- Heat Generated: 10
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 10s
- Cost: 50/60/70/80/90
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Disapparate
ABILITY 3
Gain Movement Speed and Slow Immunity, gaining Heat and leaving a trail of fire behind you. • The Trail deals 20 [30% Intelligence] Magical Damage • After 3 seconds, you become Immune and unable to attack, and the trail detonates dealing 60 [75% Intelligence and 40% Strength] Magical Damage
NOTE 1: You can cancel out of the Immune state early.
NOTE 2: This Immune state is Damage Immunity, Healing Immunity, CC Immunity, Untargetable, and makes you able to pass through allies, enemies, and Impediments.
- Damage Per Tick: 20/40/60/80/100
- Damage Scaling Per Tick: 30% Intelligence
- Explode Damage: 60/120/180/240/300
- Explode Damage Scaling: 75% Intelligence and 40% Strength
- Movement Speed: 20/22.5/25/27.5/30%
- Buff Duration: 3s
- Immunity Duration: 3s
- Heat Generated: 10
- Range: 0m
- Radius: 1m
- Cost: 60
- Cooldown: 16/15.5/15/14.5/14s
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Supernova
ABILITY 4
Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location. • Each strike deals 130 [40% Intelligence] Magical Damage; subsequent hits deal reduced damage • The first time an enemy is hit, they are Knocked Back • You are CC Immune while using this ability
NOTE 1: Areas are selected every 0.18s or when your targeter has moved more than 1.8m since the last area was selected.
NOTE 2: Unleash flame and fury, gaining Heat and striking 8 times along a moveable ground target location. • Each strike deals Magical Damage; subsequent hits deal reduced damage • The first time an enemy is hit, they are Knocked Back • You are CC Immune while using this ability
- Damage: 130/175/220/265/310
- Damage Scaling: 40% Intelligence
- Subsequent Damage: 30%
- Heat Generated: 40
- Range: 8.8m
- Radius: 1.92m
- Cooldown: 90/85/80/75/70s
- Cost: 100