Jing Wei
The Oathkeeper
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Special |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type | Default |
---|---|
Collection | Special |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.14 |
Physical Protection | 18.05 |
Magical Protection | 26.12 |
Movement Speed | 365 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.51 |
Inhand Power | 47.95 |
XP Requirement | 0 |
JING WEI COMMUNITY GUIDES
View allJING WEI PRO BUILDS
View allVICTORY | ChrisTDickson
Unranked
Death's Toll
650
- Strength: +15.0
- MaxHealth: +100.0
Passive: Hitting an enemy with a Basic Attack Heals you for 2 +0.3% of your Max Health and 1 +1% of your Max Mana. Requires level 20 to upgrade.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Hastened Fatalis
2650
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Stacks up to 3 times.
Deathbringer
2900
- Strength: +55.0
- CritChance: +30.0%
Passive: You gain 25% increased Critical Strike Damage.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Axe
450
- Strength: +10.0
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Streak
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Demon Blade
2750
- Strength: +35.0
- AttackSpeedPercent: +20.0%
- CritChance: +25.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Deathbringer
2900
- Strength: +55.0
- CritChance: +30.0%
Passive: You gain 25% increased Critical Strike Damage.
Aegis of Acceleration
0
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
VICTORY | Calvin
Unranked
Death's Toll
650
- Strength: +15.0
- MaxHealth: +100.0
Passive: Hitting an enemy with a Basic Attack Heals you for 2 +0.3% of your Max Health and 1 +1% of your Max Mana. Requires level 20 to upgrade.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 100 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.
VICTORY | Mytharria
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
The Reaper
2650
- Strength: +30.0
- Lifesteal: +25.0%
Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
Dominance
2600
- Strength: +50.0
- MaxMana: +200.0
- MP5: +4.0
- AttackSpeedPercent: +15.0%
Passive: Your basic attacks Deal bonus damage as if your target had 20% less Protections.
Deathbringer
2900
- Strength: +55.0
- CritChance: +30.0%
Passive: You gain 25% increased Critical Strike Damage.
Musashi's Dual Swords
2950
- Strength: +40.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Axe
450
- Strength: +10.0
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
JING WEI COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Demon Blade
2750
- Strength: +35.0
- AttackSpeedPercent: +20.0%
- CritChance: +25.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Deathbringer
2900
- Strength: +55.0
- CritChance: +30.0%
Passive: You gain 25% increased Critical Strike Damage.
Musashi's Dual Swords
2950
- Strength: +40.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
COOLDOWN | CONQUEST
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Deathbringer
2900
- Strength: +55.0
- CritChance: +30.0%
Passive: You gain 25% increased Critical Strike Damage.
Musashi's Dual Swords
2950
- Strength: +40.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
CRITCHANCE | CONQUEST
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Demon Blade
2750
- Strength: +35.0
- AttackSpeedPercent: +20.0%
- CritChance: +25.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Deathbringer
2900
- Strength: +55.0
- CritChance: +30.0%
Passive: You gain 25% increased Critical Strike Damage.
Musashi's Dual Swords
2950
- Strength: +40.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Dominance
2600
- Strength: +50.0
- MaxMana: +200.0
- MP5: +4.0
- AttackSpeedPercent: +15.0%
Passive: Your basic attacks Deal bonus damage as if your target had 20% less Protections.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
ATTACKSPEED | CONQUEST
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Demon Blade
2750
- Strength: +35.0
- AttackSpeedPercent: +20.0%
- CritChance: +25.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Dominance
2600
- Strength: +50.0
- MaxMana: +200.0
- MP5: +4.0
- AttackSpeedPercent: +15.0%
Passive: Your basic attacks Deal bonus damage as if your target had 20% less Protections.
Odysseus' Bow
2200
- AttackSpeedPercent: +45.0%
Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Jing Wei Basic Attack
BASIC
Fire a projectile that deals 0 Physical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls
NOTE 2: Projectile stops on first target hit, and does not pass through walls
NOTE 4: Projectile stops on first target hit, and does not pass through walls
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
Rapid Reincarnation
PASSIVE
When exiting the fountain, fly into the sky and soar over obstacles. • Select a landing location early or descend when the duration expires
NOTE 1: This abilty can be canceled before ascending.
NOTE 2: You will not ascend if firing basic attacks when leaving the fountain.
NOTE 3: Jing Wei is fully CC Immune during buildup, ascent, flight, and descent.
- Buff Duration: 5s
- Buff Duration: 5s
- Cooldown: 0s
- Cost: 0
Persistent Gust
ABILITY 1
Create a Gust of Wind that deals 80 [85% Strength] Physical Damage and Knocks Up enemy gods and yourself. • The Gust area continually deals 20 [5% Strength] Physical Damage • You gain increased Attack Speed while in the outer area of the Gust
NOTE 1: The Attack Speed buff is constantly refreshed while in the outer area.
- Damage: 80/130/180/230/280
- Damage Scaling: 85% Strength
- Damage Per Tick: 20/30/40/50/60
- Damage Scaling Per Tick: 5% Strength
- Attack Speed: 20/25/30/35/40%
- Buff Duration: 6s
- Range: 10.4m
- Radius: 1.6m
- Outer Radius: 3.2m
- Cooldown: 13/12.5/12/11.5/11s
- Cost: 40/50/60/70/80
Explosive Bolts
ABILITY 2
Your next 3 basic attacks are wider, have increased damage scaling, and explode on the first enemy hit. • You gain increased Critical Strike Chance while this ability is active • This ability can gain multiple charges
NOTE 1: This ability goes on cooldown immediately on use.
- Scaling: 103/106/109/112/115%
- Crit Chance: 3/6/9/12/15%
- Ability Charges: 1/1/2/2/3
- Range: 8.8m
- Radius: 0.96m
- Explode Radius: 1.28m
- Cooldown: 15s
- Cost: 50
Agility
ABILITY 3
Dash forward and gain increased Strength. • This ability can be used while Displaced, and you will Dash further
NOTE 1: Dash range is longer when used while Displaced.
NOTE 2: You can turn while Dashing.
NOTE 3: Using this ability grants an additional charge of Explosive Bolts.
NOTE 4: You can turn while Dashing.
- Strength: 10/15/20/25/30
- Bonus Strength: 25/30/35/40/45
- Movement Speed: 10%
- Bonus Movement Speed: 20%
- Strength: 10/15/20/25/30
- Dash Range: 5.6m
- Bonus Range: 8.62m
- Cooldown: 18s
- Cost: 40/50/60/70/80
Air Strike
ABILITY 4
Dash forward and fly into the sky, dropping explosives and dealing 220 [100% Strength] Physical Damage to enemies beneath you. • Select a landing location, or wait to Dash backwards, dealing 220 Physical Damage to enemies again before landing
NOTE 1: Jing Wei is fully CC Immune during buildup, ascent, flight, and descent.
- Damage: 220/310/400/490/580
- Damage Scaling: 100% Strength
- Range: 11.2m
- Radius: 2.4m
- Cooldown: 90s
- Cost: 100