Chinese Chinese

Jing Wei

The Oathkeeper

Level
Stat Name Stat Value
Max Health 591.38
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.14
Physical Protection 18.05
Magical Protection 26.12
Movement Speed 365
Base Attack Speed 1
Attack Speed Percent 1.51
Inhand Power 47.95
XP Requirement 0

JING WEI COMMUNITY GUIDES

View all

Jing Wei Carry @Apperture992

Open Beta 3

Final Build

Copied!
S
1
2
3
4
5
6
R
by apperture 6 days, 16 hours ago
297 0

JFZoidberg: STANDARD AA BUILD - Jungle

Open Beta 3

Final Build

Copied!
S
1
2
3
4
5
6
R
by JFZoidberg 6 days, 16 hours ago
1587 1

JFZoidberg: STANDARD BUILD - Carry

Open Beta 3

Final Build

Copied!
S
1
2
3
4
5
6
R
by JFZoidberg 6 days, 17 hours ago
994 1

JING WEI PRO BUILDS

View all
Carry
VICTORY | 35m 40s |
6 / 2 / 2
Carry
DEFEAT | 35m 30s |
5 / 5 / 4
Carry
DEFEAT | 48m 37s |
7 / 4 / 14
Carry
DEFEAT | 31m 49s |
6 / 6 / 1

JING WEI COMMON ELITE BUILDS

View all

MOST COMMON | CONQUEST

Open Build

COOLDOWN | CONQUEST

Open Build

CRITCHANCE | CONQUEST

Open Build

ATTACKSPEED | CONQUEST

Open Build

Jing Wei Basic Attack

BASIC

Fire a projectile that deals 0 Physical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls

NOTE 2: Projectile stops on first target hit, and does not pass through walls

NOTE 4: Projectile stops on first target hit, and does not pass through walls

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Rapid Reincarnation

PASSIVE

When exiting the fountain, fly into the sky and soar over obstacles. • Select a landing location early or descend when the duration expires

NOTE 1: This abilty can be canceled before ascending.

NOTE 2: You will not ascend if firing basic attacks when leaving the fountain.

NOTE 3: Jing Wei is fully CC Immune during buildup, ascent, flight, and descent.

  • Buff Duration: 5s
  • Buff Duration: 5s
  • Cooldown: 0s
  • Cost: 0

Persistent Gust

ABILITY 1

Level

Create a Gust of Wind that deals 70 [85% Strength] Physical Damage and Knocks Up enemy gods when deployed and yourself always. • The Gust area continually deals 15 [5% Strength] Physical Damage • You gain increased Attack Speed while in the outer area of the Gust

NOTE 1: The Attack Speed buff is constantly refreshed while in the outer area.

  • Damage: 70/120/170/220/270
  • Damage Scaling: 85% Strength
  • Damage Per Tick: 15/20/25/30/35
  • Damage Scaling Per Tick: 5% Strength
  • Attack Speed: 20/25/30/35/40%
  • Buff Duration: 6s
  • Range: 8.8m
  • Radius: 1.6m
  • Outer Radius: 3.2m
  • Cooldown: 13s
  • Cost: 40/50/60/70/80

Explosive Bolts

ABILITY 2

Level

Your next 3 basic attacks are wider and explode on the first enemy hit. • You gain increased Critical Strike Chance while this ability is active • This ability can gain multiple charges

NOTE 1: This ability goes on cooldown immediately on use.

  • Scaling: 100%
  • Crit Chance: 3/6/9/12/15%
  • Ability Charges: 1/1/2/2/3
  • Range: 8.8m
  • Radius: 0.96m
  • Explode Radius: 1.28m
  • Cooldown: 16s
  • Cost: 50

Agility

ABILITY 3

Level

Dash forward and gain increased Strength. • This ability can be used while Displaced, and you will Dash further

NOTE 1: Dash range is longer when used while Displaced.

NOTE 2: You can turn while Dashing.

NOTE 3: Using this ability grants an additional charge of Explosive Bolts.

NOTE 4: You can turn while Dashing.

  • Strength: 10/15/20/25/30
  • Bonus Strength: 25/30/35/40/45
  • Movement Speed: 10%
  • Bonus Movement Speed: 20%
  • Strength: 10/15/20/25/30
  • Dash Range: 5.6m
  • Bonus Range: 8.62m
  • Cooldown: 18s
  • Cost: 40/50/60/70/80

Air Strike

ABILITY 4

Level

Dash forward and fly into the sky, dropping explosives and dealing 220 [100% Strength] Physical Damage to enemies beneath you. • Select a landing location, or wait to Dash backwards, dealing 220 Physical Damage to enemies again before landing

NOTE 1: Jing Wei is fully CC Immune during buildup, ascent, flight, and descent.

  • Damage: 220/310/400/490/580
  • Damage Scaling: 100% Strength
  • Range: 11.2m
  • Radius: 2.4m
  • Cooldown: 90s
  • Cost: 100