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Zeus
God of the Sky
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Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type | None |
---|---|
Collection | Classic |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.34 |
Physical Protection | 17.57 |
Magical Protection | 27.43 |
Movement Speed | 365 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 42.3 |
XP Requirement | 0 |
ZEUS PRO BUILDS
View allZEUS COMMON ELITE BUILDS
View allThere is not enough data at this time to show builds from this God.
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Zeus Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls
NOTE 2: Basic attacks apply Charges.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
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Overcharge
PASSIVE
Deal damage to apply Charges. • Enemies take increased basic attack damage from you for each Charge they have • Non-god enemies immediately take 3 stacks.
NOTE 1: Overcharge's effect stacks with Critical Strikes.
- Damage Increase: 15% Per Stack
- Debuff Duration: 5s
- Max Debuff Stacks: 3
- Cooldown: 0s
- Cost: 0
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Chain Lightning
ABILITY 1
Hurl a bolt of lightning that arcs between enemies. • Deals 70 [50% Intelligence] Magical Damage and Slows
NOTE 1: Projectile stops on walls
- Damage: 70/115/160/205/250
- Damage Scaling: 50% Intelligence
- Slow: 20%
- Slow Duration: 2s
- Bounces: 5/5/5/6/6
- Range: 8.8m
- Radius: 0.56m
- Cooldown: 12s
- Cost: 50/55/60/65/70
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Thunderclap
A5
Call down lightning, dealing 80 [75% Intelligence] Magical Damage to nearby enemies. • You also gain increased Attack Speed and Movement Speed
- Damage: 80/130/180/230/280
- Damage Scaling: 75% Intelligence
- Attack Speed: 20/22.5/25/27.5/30%
- Movement Speed: 20/22.5/25/27.5/30%
- Buff Duration: 5s
- Radius: 3.2m
- Cooldown: 12s
- Cost: 60/65/70/75/80
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Detonate Charge
ABILITY 3
Detonate the Charges on all enemies, dealing 40 [30% Intelligence] Magical Damage for each Charge. • Enemies at Max Charges are Stunned
NOTE 1: This ability cannot be activated unless an enemy has a Charge.
NOTE 2: Damage is multiplied by 1/1.7/2.4 based on number of Charges.
- Damage: 40/65/90/115/140
- Damage Scaling: 30% Intelligence
- Stun Duration: 0.5s
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 70/75/80/85/90
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Lightning Storm
ABILITY 4
Conjure a lightning storm that deals 100 [65% Intelligence] Magical Damage repeatedly in an area.
NOTE 1: This ability hits 5 times over 4.5 seconds.
- Damage Per Tick: 100/140/180/220/260
- Damage Scaling Per Tick: 65% Intelligence
- Range: 8.8m
- Radius: 4.8m
- Cooldown: 90/85/80/75/70s
- Cost: 100