Greek Greek

Zeus

God of the Sky

Level
Stat Name Stat Value
Max Health 591.38
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.34
Physical Protection 17.57
Magical Protection 27.43
Movement Speed 365
Base Attack Speed 0.97
Attack Speed Percent 1.46
Inhand Power 42.3
XP Requirement 0

ZEUS COMMUNITY GUIDES

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OB8 | ADC Optimal Build Order & Power Curve - @SmiteMaths

Open Beta 12

Final Build

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by SpyGaz 6 months, 1 week ago
17929 5

Zeus Basic Attack

Open Beta 6

Final Build

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by Anomaly 6 months, 3 weeks ago
1883 0

Go BrrRR

Open Beta 5

Final Build

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by donoffear28 6 months, 3 weeks ago
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ZEUS PRO BUILDS

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Solo
DEFEAT | 25m 26s |
6 / 4 / 6

Unranked

Support
DEFEAT | 47m 59s |
4 / 14 / 17
Support
VICTORY | 49m 58s |
5 / 6 / 20

Unranked

Jungle
VICTORY | 30m 14s |
4 / 3 / 11

ZEUS COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Zeus Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

NOTE 2: Basic attacks apply Charges.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Overcharge

PASSIVE

Deal damage to apply Charges. • Enemies take increased basic attack damage from you for each Charge they have • Non-god enemies immediately take 3 stacks.

NOTE 1: Overcharge's effect stacks with Critical Strikes.

  • Damage Increase: 15% Per Stack
  • Debuff Duration: 5s
  • Max Debuff Stacks: 3
  • Cooldown: 0s
  • Cost: 0

Chain Lightning

ABILITY 1

Level

Hurl a bolt of lightning that arcs between enemies. • Deals 70 [60% Intelligence] Magical Damage and Slows

NOTE 1: Projectile stops on walls

  • Damage: 70/115/160/205/250
  • Damage Scaling: 60% Intelligence
  • Slow: 20%
  • Slow Duration: 2s
  • Bounces: 5/5/5/6/6
  • Range: 8.8m
  • Radius: 0.56m
  • Cooldown: 12/11.5/11/10.5/10s
  • Cost: 50/55/60/65/70

Thunderclap

ABILITY 2

Level

Call down lightning, dealing Magical Damage to nearby enemies. • You also gain increased Attack Speed and Movement Speed

  • Cooldown: 15s
  • Cost: 50/60/70/80/90

Detonate Charge

ABILITY 3

Level

Detonate the Charges on all enemies, dealing 40 [30% Intelligence] Magical Damage for each Charge. • Enemies at Max Charges are Stunned

NOTE 1: This ability cannot be activated unless an enemy has a Charge.

NOTE 2: Damage is multiplied by 1/1.7/2.4 based on number of Charges.

  • Damage: 40/65/90/115/140
  • Damage Scaling: 30% Intelligence
  • Stun Duration: 0.5s
  • Cooldown: 12/11.5/11/10.5/10s
  • Cost: 70/75/80/85/90

Lightning Storm

ABILITY 4

Level

Conjure a lightning storm that deals 100 [75% Intelligence] Magical Damage repeatedly in an area.

NOTE 1: This ability hits 5 times over 4.5 seconds.

  • Damage Per Tick: 100/130/160/190/220
  • Damage Scaling Per Tick: 75% Intelligence
  • Range: 8.8m
  • Radius: 4.8m
  • Cooldown: 90/85/80/75/70s
  • Cost: 100
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