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Geb
God of Earth
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Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type | None |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 672.3 |
Max Mana | 296 |
Health Per Time | 1.84 |
Mana Per Time | 2.25 |
Physical Protection | 20.52 |
Magical Protection | 29.7 |
Movement Speed | 375 |
Base Attack Speed | 0.93 |
Attack Speed Percent | 1.33 |
Inhand Power | 42.18 |
XP Requirement | 0 |
GEB COMMUNITY GUIDES
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Geb Basic Attack
BASIC
Deal 0 Magical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
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Hard as Rock
PASSIVE
Geb cannot take more than 20% of his max HP from a single attack. Enemy god basic attack damage taken is decreased by 5% and Critical Strike bonus damage taken is decreased by 65%.
- Cooldown: 0s
- Cost: 0
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Roll Out
ABILITY 1
Charge forward, stopping on the first enemy god hit. • Enemies hit take 100 [50% Intelligence] Magical Damage and are Slowed • Your speed increases over 3s before becoming CC Immune and causing enemy gods hit to be Knocked Back • After 3s this ability can be refired to Leap forward, dealing 100 [50% Intelligence] Magical Damage and Knocking Up enemies hit
NOTE 1: As your speed increases, the damage of this ability also increases from 75% to 100%.
NOTE 2: Total Charge duration lasts 6s.
- Damage: 100/175/250/325/400
- Damage Scaling: 50% Intelligence
- Slow: 30%
- Slow Duration: 1/1.25/1.5/1.75/2s
- Radius: 0.8m
- Leap Range: 5.6m
- Leap Radius: 2.4m
- Cooldown: 14/13/12/11/10s
- Cost: 50/55/60/65/70
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Shock Wave
ABILITY 2
Create a shock wave in a cone, dealing 100 [50% Intelligence] Magical Damage and Knocking Up enemies hit.
NOTE 1: Damage decreases with distance, down to 80% at max range.
- Damage: 100/165/230/295/360
- Damage Scaling: 50% Intelligence
- Cone Angle: 90 degrees
- Radius: 8.8m
- Cone Range: 8.8m
- Cooldown: 14s
- Cost: 60/65/70/75/80
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Stone Shield
ABILITY 3
Provide yourself or an allied god a 50 Health Shield. • Allies also gain the Hard as Rock buff benefits while the Shield is active
NOTE 1: The Shield also cleanses any CC effects when applied.
- Shield Health: 50/95/140/185/230
- Shield Health Scaling: 15 Per Level
- Shield Duration: 3/3.5/4/4.5/5s
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 17s
- Cost: 60
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Cataclysm
ABILITY 4
Pull apart the earth, dealing 120 Magical Damage and Stunning enemy gods hit. • Targets take additional damage based on their current Health
NOTE 1: You are CC Immune while using this ability.
- Damage: 120/225/330/435/540
- Damage: 15% of enemy's Current Health
- Stun Duration: 1.4/1.5/1.6/1.7/1.8s
- Radius: 4.8m
- Cooldown: 90s
- Cost: 50/55/60/65/70