Roman Roman

Hercules

Champion of Rome

Level
Stat Name Stat Value
Max Health 632
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 19.57
Magical Protection 28.32
Movement Speed 375
Base Attack Speed 0.96
Attack Speed Percent 1.44
Inhand Power 43.07
XP Requirement 0

HERCULES POPULAR BUILDS

View all

Coming soon.

HERCULES PRO BUILDS

View all
Support

VICTORY | ChrisTDickson

Open Build View on Tracker
Solo

VICTORY | ChrisTDickson

Open Build View on Tracker
Jungle

VICTORY | Weak3n

Unranked

Open Build View on Tracker
Solo

VICTORY | haddix

Open Build View on Tracker

HERCULES COMMON ELITE BUILDS

View all

MOST COMMON | CONQUEST

Open Build

Hercules Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

NOTE 2: Has a 3 hit chain. Attacks in order of 1, 1, 1.5x damage and swing time.

  • Damage Scaling: 100% Strength and 20% Intelligence
  • Range: 1.9m
  • Cone Angle: 120 degrees

Apotheosis

PASSIVE

Hercules gains Strength when enemy gods damage him. This stacks up to 3 times and lasts 5s. Additionally, hit a target with an ability to gain a stack toward achieving Apotheosis, or 2 stacks from his Ultimate. At 4 stacks, enter an empowered state that immediately subtracts 2s from active cooldowns and provides an additional Strength, Protections, and Cleaving basic attacks for the duration.

NOTE 1: Each activation of an ability can only grant 1 stack

NOTE 2: Strength from Apotheosis is equal to 1 Stack of Strength from taking damage from Gods

  • Strength: 3 Per Stack
  • Strength: 0.5 Per Level
  • Apotheosis Buff Duration: 10s
  • Aptheosis Buff Duration Per Level: 1s
  • Apotheosis Protections: 2 Per level

Driving Strike

ABILITY 1

Level

Dash forward, dealing 90 [80% STR] Physical Damage, Stunning and Pushing enemies hit.

  • Damage: 90/160/230/300/370
  • Damage Scaling: 80% Strength
  • Range: 5.6m
  • Radius: 0.8m
  • Cooldown: 13s
  • Cost: 50/55/60/65/70

Earthbreaker

ABILITY 2

Level

Create a rift that deals 80 [65% STR] Physical Damage to enemies in front of you. Enemies hit by the end area are Pulled to you.

  • Damage: 80/135/190/245/300
  • Damage Scaling: 65% Strength
  • Range: 7.2m
  • Radius: 1.1m
  • Cooldown: 13s
  • Cost: 50/55/60/65/70

Mitigate Wounds

ABILITY 3

Level

Immediately Heal yourself for None, and gain Attack Speed and Protections for 4s . At the end of the duration Heal yourself again for a percentage of damage taken during the effect.

  • Heal: 45/75/105/135/165
  • Heal: 20/26/32/38/44% of Recent Damage Taken
  • Attack Speed: 10/12.5/15/17.5/20%
  • Protections: 20/25/30/35/40
  • Cooldown: 15s
  • Cost: 50

Excavate

ABILITY 4

Level

Hurl a boulder at a location, Displacing enemies straight up at the landing spot. The boulder then rolls and bounces off walls, dealing 280 [105% STR] Physical Damage to enemies hit.

  • Damage: 280/400/520/640/760
  • Damage Scaling: 100% Strength
  • Range: 100m
  • Radius: 2.4m
  • Cooldown: 90/85/80/75/70s
  • Cost: 100