Hercules
Champion of Rome
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Epic
|
---|---|
Collection | Standard |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 633 |
Max Mana | 296 |
Health Per Time | 2 |
Mana Per Time | 3 |
Physical Protection | 20 |
Magical Protection | 29 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 2 |
Intelligence | 0 |
XP Requirement | 0 |
Chaac | 0 |
HERCULES POPULAR BUILDS
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HERCULES PRO BUILDS
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HERCULES COMMON ELITE BUILDS
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Hercules Basic Attack
BASIC ATTACK
Apotheosis
PASSIVE
Hercules gains Strength when enemy gods damage him. This stacks up to 3 times and lasts 5s. Additionally, hit a target with an ability to gain a stack toward achieving Apotheosis, or 2 stacks from his Ultimate. At 4 stacks, enter an empowered state that immediately subtracts 2s from active cooldowns and provides an additional Strength, Protections, and Cleaving basic attacks for the duration.
NOTE 1: Each activation of an ability can only grant 1 stack
NOTE 2: Strength from Apotheosis is equal to 1 Stack of Strength from taking damage from Gods
- Strength: 4 Per Stack
- Strength: 1 Per Level
- Apotheosis Buff Duration: 10s
- Aptheosis Buff Duration Per Level: 1s
- Apotheosis Protections: 2 Per level
- Apotheosis CDR: 25
Driving Strike
ABILITY 1
Dash forward, dealing 60 [95% STR] Physical Damage, Stunning and Pushing enemies hit.
- Damage: 60/120/180/240/300
- Damage Scaling: 95% Strength
- Range: 5.6m
- Radius: 0.8m
- Cooldown: 12s
- Cost: 50/55/60/65/70
Earthbreaker
ABILITY 2
Create a rift that deals 50 [75% STR] Physical Damage to enemies in front of you. Enemies hit by the end area are Pulled to you.
- Damage: 50/95/140/185/230
- Damage Scaling: 75% Strength
- Range: 7.2m
- Radius: 1.1m
- Cooldown: 12s
- Cost: 50/55/60/65/70
Mitigate Wounds
ABILITY 3
Immediately Heal yourself for None, and gain Attack Speed and Protections for 4s . At the end of the duration Heal yourself again for a percentage of damage taken during the effect.
- Heal: 45/75/105/135/165
- Heal: 20/26/32/38/44% of Recent Damage Taken
- Attack Speed: 10/12.5/15/17.5/20%
- Protections: 20/25/30/35/40
- Cooldown: 15s
- Cost: 50
Excavate
ABILITY 4
Hurl a boulder at a location, Displacing enemies straight up at the landing spot. The boulder then rolls and bounces off walls, dealing 190 [105% STR] Physical Damage to enemies hit.
- Damage: 190/290/390/490/590
- Damage Scaling: 105% Strength
- Range: 100m
- Radius: 2.4m
- Cooldown: 90/85/80/75/70s
- Cost: 100