Roman Roman

Hercules

Champion of Rome

Level
Stat Name Stat Value
Max Health 647.4
Max Mana 296
Health Per Time 1.77
Mana Per Time 2.25
Physical Protection 20.4
Magical Protection 28.6
Movement Speed 365
Base Attack Speed 0.97
Attack Speed Percent 1.46
Inhand Power 44.4
XP Requirement 0

HERCULES COMMUNITY GUIDES

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JFZoidberg: STANDARD BUILD - Solo

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fineokay: Hercules - Jungle

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by JFZoidberg 2 days, 21 hours ago
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fineokay: Hercules - Solo

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HERCULES PRO BUILDS

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Jungle
DEFEAT | 37m 44s |
12 / 10 / 5
Middle
VICTORY | 31m 0s |
6 / 5 / 0

Unranked

Solo
DEFEAT | 36m 1s |
7 / 7 / 3
Solo
VICTORY | 44m 2s |
8 / 5 / 5

HERCULES COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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STR | CONQUEST

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COOLDOWN | CONQUEST

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DEFENSIVEHYBRID | CONQUEST

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Hercules Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit

NOTE 2: Has a 3 hit chain. Attacks in order of 1, 1, 1.5x damage and swing time.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Apotheosis

PASSIVE

Hercules gains Strength when enemy gods damage him. This stacks up to 3 times and lasts 5s. Additionally, hit a target with an ability to gain a stack toward achieving Apotheosis, or 2 stacks from his Ultimate. At 4 stacks, enter an empowered state that immediately subtracts 2s from active cooldowns and provides an additional Strength, Protections, and Cleaving basic attacks for the duration.

NOTE 1: Each activation of an ability can only grant 1 stack

NOTE 2: Strength from Apotheosis is equal to 1 Stack of Strength from taking damage from Gods

  • Strength: 4 Per Stack
  • Strength: 0.5 Per Level
  • Apotheosis Buff Duration: 10s
  • Aptheosis Buff Duration Per Level: 1s
  • Apotheosis Protections: 10
  • Apotheosis Protections: 2 Per level
  • Cooldown: 0s
  • Cost: 0

Driving Strike

ABILITY 1

Level

Dash forward, dealing 90 [85% Strength] Physical Damage, Stunning and Pushing enemies hit.

  • Damage: 90/160/230/300/370
  • Damage Scaling: 85% Strength
  • Range: 5.6m
  • Radius: 0.8m
  • Cooldown: 13s
  • Cost: 50/55/60/65/70

Earthbreaker

ABILITY 2

Level

Create a rift that deals 85 [65% Strength] Physical Damage to enemies in front of you. Enemies hit by the end area are Pulled to you.

  • Damage: 85/140/195/250/305
  • Damage Scaling: 65% Strength
  • Range: 7.2m
  • Radius: 1.12m
  • Cooldown: 13s
  • Cost: 50/55/60/65/70

Mitigate Wounds

ABILITY 3

Mitigate Wounds no longer Heals based on damage taken or provides Attack Speed. Instead you gain a stack when you or nearby allied gods take damage from Basic Attacks and when the ability ends, stacks are expended to Heal nearby allied gods.

Level

Immediately Heal yourself for 45, and gain Attack Speed and Protections for 4s . At the end of the duration Heal yourself again for a percentage of damage taken during the effect.

  • Heal: 45/75/105/135/165
  • Heal : 20/26/32/38/44% of Recent Damage Taken
  • Attack Speed: 15/17.5/20/22.5/25%
  • Protections: 20/25/30/35/40
  • Cooldown: 15s
  • Cost: 50

Excavate

ABILITY 4

Level

Hurl a boulder at a location, Displacing enemies straight up at the landing spot. The boulder then rolls and bounces off walls, dealing 280 [100% Strength] Physical Damage to enemies hit.

  • Damage: 280/400/520/640/760
  • Damage Scaling: 100% Strength
  • Range: 100m
  • Radius: 2.4m
  • Cooldown: 90/85/80/75/70s
  • Cost: 100