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Kukulkan
Serpent of the Nine Winds
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Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Standard |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | None |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 572.7 |
Max Mana | 319.68 |
Health Per Time | 1.7 |
Mana Per Time | 2.43 |
Physical Protection | 17.48 |
Magical Protection | 26.08 |
Movement Speed | 365 |
Base Attack Speed | 0.93 |
Attack Speed Percent | 1.4 |
Inhand Power | 42.18 |
XP Requirement | 0 |
KUKULKAN COMMUNITY GUIDES
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Kukulkan Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
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Power Of The Wind Jewel
PASSIVE
As you build items that provide Mana, you gain bonus Intelligence.
NOTE 1: This effect does not scale off Base God Mana.
NOTE 2: Enemies are Displaced up and away from the projectile.
- Intelligence from Item Mana: 7%
- Cooldown: 0s
- Cost: 0
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Zephyr
ABILITY 1
Blow a breezy projectile that explodes when it hits an enemy, dealing 85 [80% Intelligence] Magical Damage in a small area. • Damaged enemies are also Slowed
NOTE 1: Projectile stops on walls.
- Damage: 85/135/185/235/285
- Damage Scaling: 80% Intelligence
- Slow: 20/25/30/35/40%
- Slow Duration: 3s
- Range: 11.2m
- Radius: 0.64m
- Explode Radius: 2.25m
- Cooldown: 7s
- Cost: 50/55/60/65/70
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Slipstream
ABILITY 2
Summon the wind to become Slow Immune and gain Movement Speed that fades over time. • Activate this within a Whirlwind to instead Dash, dealing 95 [80% Intelligence] Magical Damage and Slowing enemies hit
NOTE 1: Movement Speed Buff is applied as 4 stacks, stacks are lost one at a time.
NOTE 2: Dash passes through and hits all enemy types
- Movement Speed: 7/9/11/13/15% Per Stack
- Buff Duration: 4s
- Dash Damage: 95/145/195/245/295
- Dash Damage Scaling: 80% Intelligence
- Dash Slow: 20/25/30/35/40%
- Dash Slow Duration: 3s
- Dash Range: 8.8m
- Dash Radius: 2m
- Cooldown: 13/12.5/12/11.5/11s
- Cost: 40/45/50/55/60
Summon the wind to become Slow Immune and gain Movement Speed that fades over time. • Activate this within a Whirlwind to instead Dash, dealing 95 [80% Intelligence] Magical Damage and Slowing enemies hit
NOTE 1: Movement Speed Buff is applied as 4 stacks, stacks are lost one at a time.
NOTE 2: Dash passes through and hits all enemy types
- Movement Speed: 7/9/11/13/15% Per Stack
- Buff Duration: 4s
- Dash Damage: 95/145/195/245/295
- Dash Damage Scaling: 80% Intelligence
- Dash Slow: 20/25/30/35/40%
- Dash Slow Duration: 3s
- Dash Range: 8.8m
- Dash Radius: 2m
- Cooldown: 13/12.5/12/11.5/11s
- Cost: 40/45/50/55/60
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Whirlwind
ABILITY 3
Create a Whirlwind, which spreads onto all enemies that enter its area. • Affected enemies repeatedly take 12 [20% Intelligence] Magical Damage over time, even if they leave the area
NOTE 1: The Whirlwind attempts to apply the effect ever 0.35 seconds for 4 seconds.
NOTE 2: Damage over Time and Slow are refreshed on each hit.
NOTE 3: Damage over Time hits 6 times over 2.5 seconds.
- Damage Per Tick: 12/19/26/33/40
- Damage Scaling Per Tick: 20% Intelligence
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 15/14/13/12/11s
- Cost: 50/60/70/80/90
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Spirit Of The Nine Winds
ABILITY 4
Summon the Spirit of the Nine Winds to deal 400 [114% Intelligence] Magical Damage in a large path. • Enemies hit are also Knocked Back
NOTE 1: Projectile passes through and damages all enemy targets, and passes through walls.
NOTE 2: Enemies are Displaced up and away from the projectile.
- Damage: 400/500/600/700/800
- Damage Scaling: 115% Intelligence
- Range: 20.8m
- Radius: 1.4m
- Cooldown: 90s
- Cost: 120