Maya Maya

Kukulkan

Serpent of the Nine Winds

Level
Stat Name Stat Value
Max Health 572.7
Max Mana 319.68
Health Per Time 1.7
Mana Per Time 2.43
Physical Protection 17.48
Magical Protection 26.08
Movement Speed 365
Base Attack Speed 0.93
Attack Speed Percent 1.4
Inhand Power 42.18
XP Requirement 0

KUKULKAN COMMUNITY GUIDES

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OB11 | The Feathered Serpent

Open Beta 11

Final Build

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by SpyGaz 6 months, 2 weeks ago
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Kuku Dominion

Open Beta 10

Final Build

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by Stroodlle 6 months, 4 weeks ago
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Kukul mana damage

Open Beta 8

Final Build

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by reaperxmg 7 months, 1 week ago
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KUKULKAN PRO BUILDS

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Middle
DEFEAT | 37m 11s |
4 / 7 / 13
Support
VICTORY | 45m 25s |
3 / 6 / 25
Solo
VICTORY | 42m 29s |
2 / 13 / 8
Jungle
DEFEAT | 21m 7s |
11 / 6 / 12

Unranked

KUKULKAN COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Kukulkan Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Power Of The Wind Jewel

PASSIVE

Aspect of the Squall

You gain Mana from Jungle monster kills and god kills and assists. Zephyr has a shorter range but fires 3 projectiles. Slipstream is always a dash and steals protections. Whirlwind attaches to you and explodes in a blast that knocks back enemies.

As you build items that provide Mana, you gain bonus Intelligence.

NOTE 1: This effect does not scale off Base God Mana.

NOTE 2: Enemies are Displaced up and away from the projectile.

  • Intelligence from Item Mana: 7%
  • Cooldown: 0s
  • Cost: 0

Zephyr

ABILITY 1

Aspect of the Squall

You gain Mana from Jungle monster kills and god kills and assists. Zephyr has a shorter range but fires 3 projectiles. Slipstream is always a dash and steals protections. Whirlwind attaches to you and explodes in a blast that knocks back enemies.

Level

Blow a breezy projectile that explodes when it hits an enemy, dealing 85 [80% Intelligence] Magical Damage in a small area. • Damaged enemies are also Slowed

NOTE 1: Projectile stops on walls.

  • Damage: 85/135/185/235/285
  • Damage Scaling: 80% Intelligence
  • Slow: 20/25/30/35/40%
  • Slow Duration: 3s
  • Range: 11.2m
  • Radius: 0.64m
  • Explode Radius: 2.25m
  • Cooldown: 7s
  • Cost: 50/55/60/65/70

Slipstream

ABILITY 2B

Level

Whirlwind

ABILITY 3

Aspect of the Squall

You gain Mana from Jungle monster kills and god kills and assists. Zephyr has a shorter range but fires 3 projectiles. Slipstream is always a dash and steals protections. Whirlwind attaches to you and explodes in a blast that knocks back enemies.

Level

Create a Whirlwind, which spreads onto all enemies that enter its area. • Affected enemies repeatedly take 12 [20% Intelligence] Magical Damage over time, even if they leave the area

NOTE 1: The Whirlwind attempts to apply the effect every 0.35 seconds for 4 seconds.

NOTE 2: Damage over Time is refreshed on each hit.

NOTE 3: Damage over Time hits 6 times over 2.5 seconds.

NOTE 4: Damage over Time hits 5 times over 2.5 seconds.

  • Damage Per Tick: 12/19/26/33/40
  • Damage Scaling Per Tick: 20% Intelligence
  • Range: 8.8m
  • Radius: 3.2m
  • Cooldown: 15/14/13/12/11s
  • Cost: 50/60/70/80/90

Spirit Of The Nine Winds

ABILITY 4

Level

Summon the Spirit of the Nine Winds to deal 400 [114% Intelligence] Magical Damage in a large path. • Enemies hit are also Knocked Back

NOTE 1: Projectile passes through and damages all enemy targets, and passes through walls.

NOTE 2: Enemies are Displaced up and away from the projectile.

  • Damage: 400/500/600/700/800
  • Damage Scaling: 115% Intelligence
  • Range: 20.8m
  • Radius: 1.4m
  • Cooldown: 90s
  • Cost: 120
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